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1990-07-31
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Super.clu - (the final solution)
For those still struggling with the demo, you can do the
following operations to run the log file through to conclusion:
Step Procedure
1 Print the log file demo.log. Its comments will help
explain the log file's actions.
c:> print demo.log
2 Start Figment with a specified seed for the random
number generator:
c:> Figment demo 10
The number 10 specifies a seed that yields a sequence
for which the following instructions are valid.
3. Step the log file with F9 or play it rapidly with the
"play" command. The log does not track wagers in
conflicts so you enter those manually whenever you see
a "wager:" prompt.
>play
The playback is probably too fast. Interrupt the
playback with "i" or "I". Restart the story and repeat
the play command with a delay interval specified:
> i
> restart
> play 5 ;5 second delay
4. The first wager is a conflict with the bear. The
following sequence defeats the bear with no losses to
the player:
wager: skip
wager: skip
wager: skip
wager: 6
where "skip" means you hit the key labeled "Return" or
"Enter" on your keyboard.
5. The second conflict is with the dwarf:
wager: 6
6. The game plays out automatically to the end from here.