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Chestnut's Multimedia Mania
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povscn20
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tetra.pov
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1993-09-27
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// Persistence Of Vision raytracer version 2.0 sample file.
// By ???
#include "shapes.inc"
#include "shapes2.inc"
#include "colors.inc"
#include "textures.inc"
camera {
location <0.0, 30.0, -200.0>
direction <0.0, -0.15, 1.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
}
#declare Tetra = object {
Tetrahedron
pigment { Gold }
finish {
crand 0.01
ambient 0.1
diffuse 0.7
reflection 0.4
brilliance 6.0
}
}
object { Tetra
scale 10
rotate -45*y
translate <-10.0, 0.0, -105.0>
}
object { Tetra
scale 10
rotate -40*y
translate <75.0, 0.0, 50.0>
}
object { Tetra
scale 10
rotate 30*y
translate <-60.0, 0.0, -50.0>
}
object { Tetra
scale 10.0
rotate -75*y
translate <60.0, 0.0, -65.0>
}
sphere { <-50.0, 50.0, 100.0>, 100.0
pigment { White }
finish {
crand 0.01
ambient 0.05
diffuse 0.1
reflection 0.97
brilliance 4.0
}
}
plane { y, -50.0
pigment {
checker colour Blue colour Gray
quick_color Blue
scale 40.0
}
finish {
crand 0.01
ambient 0.3
diffuse 0.7
reflection 0.1
brilliance 3.0
}
}
plane { y, 500.0
pigment {
Bright_Blue_Sky
quick_colour red 0.5 green 0.5 blue 0.8
scale <2000.0, 500.0, 1000.0>
}
finish {
crand 0.05
ambient 0.7
diffuse 0.0
}
}
light_source { <60.0, 60.0, -200.0> colour White }
light_source { <-60.0, 60.0, -200.0> colour White }