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SICHUAN
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standingObjects
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swords2
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Text File
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2001-04-10
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38KB
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1,250 lines
DEFINITION /* ALIAS SDL File Version 9.0 */
/* Apparently from wire file '/proj/sichuan/VRMLS/manWithObjects/sword2'. */
version = 9.0;
xleft = 0;
xright = 644;
ylow = 0;
yhigh = 485;
resolution = 645 486;
aalevelmin = 0;
aalevelmax = 4;
aathreshold = 0.7;
post_filter = OFF;
post_center = 8; /* Values for a bartlet filter. */
post_adjacent = 1;
post_diagonal = 1;
composite_rendering = OFF;
invisible_objects_cast_shadows = OFF;
image_format = ALIAS;
jitter = ON;
reduced_samples = OFF;
textures_active = ON;
clamp_bumpsize = 0.0;
up = zaxis;
motion_blur_on = OFF;
shutter_angle = 144.0;
animation = OFF;
startframe = 0.0;
endframe = 0.0;
fields = FALSE;
odd = FALSE;
even = FALSE;
odd_field_first = TRUE;
triple Camera_view(0.0, 0.0, 0.0);
triple Camera_up(0.0, 0.0, 0.0);
subdivision_recursion_limit = 2;
grid_cache = 4000;
bbox_memory = FULL;
rt_voxel_res_type = NTH_ROOT;
rt_Nth_root_voxel_res = 4;
max_reflections = 10;
max_refractions = 10;
max_shadow_level = 10;
preview_ray_trace = OFF;
scalar pixel_aspect ( 1.0 );
hline_to_fill_color = FALSE;
hline_fill_color = (255.0, 255.0, 255.0);
hline_line_color = (0.0, 255.0, 255.0);
hline_isoparam_u = 0;
hline_isoparam_v = 0;
show_particles = TRUE;
simulation_substeps = 1;
simulation_frames_per_second = 30;
triple Lightview#2(0.0, 0.0, 0.0);
triple Lightup#2(0.0, 0.0, 0.0);
triple Lightview(0.0, 0.0, 0.0);
triple Lightup(0.0, 0.0, 0.0);
light Light#2 ( model = directional,
active = ON,
exclusive = FALSE,
light_emission = ON,
color = (255.0, 255.0, 255.0),
shadow_color = (0.0, 0.0, 0.0),
intensity = 1.0,
force_type = OFF,
force_intensity = 1.0,
warp = OFF,
glow_type = OFF,
halo_type = OFF,
fog_type = OFF,
flare = OFF,
psys_emission = OFF,
shadow = FALSE,
soft_shadows = FALSE,
light_radius = 1.0,
shadow_samples = 2.0,
use_shadow_map = 0.0,
direction = (0.000000, 0.000000, -1.000000)
);
light Light ( model = ambient,
active = ON,
exclusive = FALSE,
light_emission = ON,
color = (100.0, 100.0, 100.0),
shadow_color = (0.0, 0.0, 0.0),
intensity = 1.0,
force_type = OFF,
force_intensity = 1.0,
warp = OFF,
glow_type = OFF,
halo_type = OFF,
fog_type = OFF,
flare = OFF,
psys_emission = OFF,
shadow = FALSE,
soft_shadows = FALSE,
light_radius = 1.0,
shadow_samples = 2.0,
use_shadow_map = 0.0,
ambient_shade = 0.5
);
shader DefaultShader ( model = lambert,
diffuse = 0.8,
color = (0.0, 150.0, 255.0),
incandescence = (0.0, 0.0, 0.0),
transparency = (0.0, 0.0, 0.0),
shading_map = (0.0, 0.0, 0.0),
translucence = 0.0,
translucence_depth = 0.5,
opacity_depth = 0.0,
use_background_color = OFF,
matte_fraction = 0.0,
psys_emission = OFF,
glow_intensity = 0.0,
hide_glow_source = OFF,
refractive_index = 1.6,
reflection_limit = 1,
refraction_limit = 6,
shadow_level_limit = 0,
surface_width = 0.0,
transparency_shade = 0.0,
transparency_depth = 0.0,
chromatic_abberation = 0.0,
refraction_jitter = 0.0,
refraction_samples = 0,
respect_reflection_map = OFF,
use_fill_color = ON,
fill_color = (255.0, 255.0, 255.0),
u_patch_lines = 0,
v_patch_lines = 0,
density = 1.0,
elasticity = 0.707,
friction = 0.0,
drag_coeff = 0.5
);
texture File#10 (
procedure = file,
rgbout = (0.0, 150.0, 255.0),
active = ON,
image = "/proj/sichuan/VRMLS/manWithObjects/2-p055.rgb",
use_extension = OFF,
frame_extension = 1,
filter = BLEND_FILTER,
cache = OFF,
rgbmult = (1.0, 1.0, 1.0),
rgboffset = (0.0, 0.0, 0.0),
blurmult = 1.0,
bluroffset = 0.0,
rotate = 0.0,
urepeat = -1.0,
vrepeat = 1.0,
uoffset = 0.0,
voffset = 0.0,
mirror = OFF,
stagger = OFF,
worldspace = OFF,
chord_length = OFF,
ucoverage = 1.0,
vcoverage = 1.0,
utranslate = 0.0,
vtranslate = 0.0,
uwrap = ON,
vwrap = ON,
invert = OFF
);
texture File#11 (
procedure = file,
rgbout = (0.0, 0.0, 0.0),
active = ON,
image = "/proj/sichuan/VRMLS/manWithObjects/2-p055_trans.rgb",
use_extension = OFF,
frame_extension = 1,
filter = BLEND_FILTER,
cache = OFF,
rgbmult = (1.0, 1.0, 1.0),
rgboffset = (0.0, 0.0, 0.0),
blurmult = 1.0,
bluroffset = 0.0,
rotate = 0.0,
urepeat = -1.0,
vrepeat = 1.0,
uoffset = 0.0,
voffset = 0.0,
mirror = OFF,
stagger = OFF,
worldspace = OFF,
chord_length = OFF,
ucoverage = 1.0,
vcoverage = 1.0,
utranslate = 0.0,
vtranslate = 0.0,
uwrap = ON,
vwrap = ON,
invert = OFF
);
shader Shader ( model = lambert,
diffuse = 0.8,
color = File#10,
incandescence = (0.0, 0.0, 0.0),
transparency = File#11,
shading_map = (0.0, 0.0, 0.0),
translucence = 0.0,
translucence_depth = 0.5,
opacity_depth = 0.0,
use_background_color = OFF,
matte_fraction = 0.0,
psys_emission = OFF,
glow_intensity = 0.0,
hide_glow_source = OFF,
refractive_index = 1.6,
reflection_limit = 1,
refraction_limit = 6,
shadow_level_limit = 0,
surface_width = 0.0,
transparency_shade = 0.0,
transparency_depth = 0.0,
chromatic_abberation = 0.0,
refraction_jitter = 0.0,
refraction_samples = 0,
respect_reflection_map = OFF,
use_fill_color = ON,
fill_color = (255.0, 255.0, 255.0),
u_patch_lines = 0,
v_patch_lines = 0,
density = 1.0,
elasticity = 0.707,
friction = 0.0,
drag_coeff = 0.5
);
texture File#12 (
procedure = file,
rgbout = (0.0, 150.0, 255.0),
active = ON,
image = "/proj/sichuan/VRMLS/manWithObjects/2-p055.rgb",
use_extension = OFF,
frame_extension = 1,
filter = BLEND_FILTER,
cache = OFF,
rgbmult = (1.0, 1.0, 1.0),
rgboffset = (0.0, 0.0, 0.0),
blurmult = 1.0,
bluroffset = 0.0,
rotate = 0.0,
urepeat = 0.349802,
vrepeat = 0.349802,
uoffset = 0.302326,
voffset = 0.488372,
mirror = OFF,
stagger = OFF,
worldspace = OFF,
chord_length = OFF,
ucoverage = 1.0,
vcoverage = 1.0,
utranslate = 0.0,
vtranslate = 0.0,
uwrap = ON,
vwrap = ON,
invert = OFF
);
shader Shader#2 ( model = lambert,
diffuse = 0.8,
color = File#12,
incandescence = (0.0, 0.0, 0.0),
transparency = (0.0, 0.0, 0.0),
shading_map = (0.0, 0.0, 0.0),
translucence = 0.0,
translucence_depth = 0.5,
opacity_depth = 0.0,
use_background_color = OFF,
matte_fraction = 0.0,
psys_emission = OFF,
glow_intensity = 0.0,
hide_glow_source = OFF,
refractive_index = 1.6,
reflection_limit = 1,
refraction_limit = 6,
shadow_level_limit = 0,
surface_width = 0.0,
transparency_shade = 0.0,
transparency_depth = 0.0,
chromatic_abberation = 0.0,
refraction_jitter = 0.0,
refraction_samples = 0,
respect_reflection_map = OFF,
use_fill_color = ON,
fill_color = (255.0, 255.0, 255.0),
u_patch_lines = 0,
v_patch_lines = 0,
density = 1.0,
elasticity = 0.707,
friction = 0.0,
drag_coeff = 0.5
);
texture N2p055_alphatif (
procedure = file,
image = "/proj/sichuan/VRMLS/manWithObjects/2-p055_alpha.tif",
active = TRUE,
rgbmult = (1.0, 1.0, 1.0),
rgboffset = (255.0 * 0.0, 255.0 * 0.0, 255.0 * 0.0),
ucoverage = 0.182886 * 0.994258,
vcoverage = 0.663681,
utranslate = 0.408557 * 0.994258 + 0.002871,
vtranslate = 0.168159,
uwrap = FALSE,
vwrap = FALSE,
urepeat = 187.0 / 187.000000,
vrepeat = 512.0 / 512.000000,
uoffset = 0.0 / 187.000000,
voffset = 0.0 / 512.000000
);
polyset plane#3 (
active = ON,
motion_blur = ON,
smooth = ON,
doublesided = ON,
opposite = OFF,
shader = (Shader ),
casts_shadow = TRUE,
vertices = ((cv((-0.5, -0.5, 0.0), 1)),
(cv((-0.5, 0.5, 0.0), 1)),
(cv((0.5, 0.5, 0.0), 1)),
(cv((0.5, -0.5, 0.0), 1)) ),
texture_vertices = (
st( 0.000000, 0.000000 ),
st( 0.000000, 1.000000 ),
st( 1.000000, 1.000000 ),
st( 1.000000, 0.000000 ) ),
polygons = (
polygon ((0, 1, 2, 3),(0, 1, 2, 3), 0 )
)
); /* end of polyset 'plane#3' */
polyset plane#4 (
active = ON,
motion_blur = ON,
smooth = ON,
doublesided = ON,
opposite = OFF,
shader = (Shader ),
casts_shadow = TRUE,
vertices = ((cv((-0.5, -0.5, 0.0), 1)),
(cv((-0.5, 0.5, 0.0), 1)),
(cv((0.5, 0.5, 0.0), 1)),
(cv((0.5, -0.5, 0.0), 1)) ),
texture_vertices = (
st( 0.000000, 0.000000 ),
st( 0.000000, 1.000000 ),
st( 1.000000, 1.000000 ),
st( 1.000000, 0.000000 ) ),
polygons = (
polygon ((0, 1, 2, 3),(0, 1, 2, 3), 0 )
)
); /* end of polyset 'plane#4' */
patch skin#2 (
udegree = 1, vdegree = 3,
doublesided = TRUE, opposite = FALSE,
subdivide = adaptive,
divisions = (2, 4),
curvature = 0.96,
shader = (Shader#2),
casts_shadow = ON, motion_blur = ON,
active = ON,
uknots = ( 0.0 , 1.0 , 2.0 , 3.0 , 4.0 ,
5.0 , 6.0 , 7.0 , 8.0 , 9.0 ,
10.0 ),
vknots = ( 0.0 , 0.0 , 0.0 , 1.0 , 1.0 ,
1.0 ),
cvs = (
(cv((-0.264169, -1.924301, 0.20048), 1.0),
cv((-0.264169, -1.924301, 0.133653), 1.0),
cv((-0.264169, -1.924301, 0.066827), 1.0),
cv((-0.264169, -1.924301, 0.0), 1.0) ),
(cv((-0.314207, -1.793901, 0.20048), 1.0),
cv((-0.314207, -1.793901, 0.133653), 1.0),
cv((-0.314207, -1.793901, 0.066827), 1.0),
cv((-0.314207, -1.793901, 0.0), 1.0) ),
(cv((-0.29973, -1.654824, 0.20048), 1.0),
cv((-0.29973, -1.654824, 0.133653), 1.0),
cv((-0.29973, -1.654824, 0.066827), 1.0),
cv((-0.29973, -1.654824, 0.0), 1.0) ),
(cv((-0.227225, -1.54113, 0.20048), 1.0),
cv((-0.227225, -1.54113, 0.133653), 1.0),
cv((-0.227225, -1.54113, 0.066827), 1.0),
cv((-0.227225, -1.54113, 0.0), 1.0) ),
(cv((-0.090408, -1.510733, 0.20048), 1.0),
cv((-0.090408, -1.510733, 0.133653), 1.0),
cv((-0.090408, -1.510733, 0.066827), 1.0),
cv((-0.090408, -1.510733, 0.0), 1.0) ),
(cv((0.046212, -1.53597, 0.20048), 1.0),
cv((0.046212, -1.53597, 0.133653), 1.0),
cv((0.046212, -1.53597, 0.066827), 1.0),
cv((0.046212, -1.53597, 0.0), 1.0) ),
(cv((0.136597, -1.642537, 0.20048), 1.0),
cv((0.136597, -1.642537, 0.133653), 1.0),
cv((0.136597, -1.642537, 0.066827), 1.0),
cv((0.136597, -1.642537, 0.0), 1.0) ),
(cv((0.172789, -1.776389, 0.20048), 1.0),
cv((0.172789, -1.776389, 0.133653), 1.0),
cv((0.172789, -1.776389, 0.066827), 1.0),
cv((0.172789, -1.776389, 0.0), 1.0) ),
(cv((0.100222, -1.897506, 0.20048), 1.0),
cv((0.100222, -1.897506, 0.133653), 1.0),
cv((0.100222, -1.897506, 0.066827), 1.0),
cv((0.100222, -1.897506, 0.0), 1.0) ),
(cv((-0.006845, -1.98941, 0.20048), 1.0),
cv((-0.006845, -1.98941, 0.133653), 1.0),
cv((-0.006845, -1.98941, 0.066827), 1.0),
cv((-0.006845, -1.98941, 0.0), 1.0) ),
(cv((-0.146575, -2.004796, 0.20048), 1.0),
cv((-0.146575, -2.004796, 0.133653), 1.0),
cv((-0.146575, -2.004796, 0.066827), 1.0),
cv((-0.146575, -2.004796, 0.0), 1.0) )
)
);
patch skin (
udegree = 1, vdegree = 3,
doublesided = TRUE, opposite = FALSE,
subdivide = adaptive,
divisions = (2, 4),
curvature = 0.96,
shader = (Shader#2),
casts_shadow = ON, motion_blur = ON,
active = ON,
uknots = ( 0.0 , 1.0 , 2.0 , 3.0 , 4.0 ,
5.0 , 6.0 , 7.0 , 8.0 , 9.0 ,
10.0 , 11.0 , 12.0 , 13.0 , 14.0 ,
15.0 , 16.0 , 17.0 , 18.0 , 19.0 ,
20.0 , 21.0 , 22.0 , 23.0 , 24.0 ,
25.0 , 26.0 , 27.0 , 28.0 , 29.0 ,
30.0 , 31.0 , 32.0 , 33.0 , 34.0 ,
35.0 , 36.0 , 37.0 , 38.0 , 39.0 ,
40.0 , 41.0 , 42.0 , 43.0 , 44.0 ,
45.0 , 46.0 , 47.0 , 48.0 , 49.0 ,
50.0 , 51.0 , 52.0 , 53.0 , 54.0 ,
55.0 , 56.0 , 57.0 , 58.0 , 59.0 ,
60.0 , 61.0 , 62.0 , 63.0 , 64.0 ,
65.0 , 66.0 , 67.0 , 68.0 , 69.0 ,
70.0 , 71.0 , 72.0 , 73.0 , 74.0 ,
75.0 , 76.0 , 77.0 , 78.0 , 79.0 ,
80.0 , 81.0 , 82.0 , 83.0 , 84.0 ,
85.0 , 86.0 , 87.0 , 88.0 , 89.0 ,
90.0 , 91.0 , 92.0 , 93.0 , 94.0 ,
95.0 , 96.0 , 97.0 , 98.0 , 99.0 ,
100.0 , 101.0 , 102.0 , 103.0 , 104.0 ,
105.0 , 106.0 , 107.0 , 108.0 , 109.0 ,
110.0 , 111.0 , 112.0 ),
vknots = ( 0.0 , 0.0 , 0.0 , 1.0 , 1.0 ,
1.0 ),
cvs = (
(cv((-0.748457, -5.781824, 0.0), 1.0),
cv((-0.748457, -5.781824, 0.066827), 1.0),
cv((-0.748457, -5.781824, 0.133653), 1.0),
cv((-0.748457, -5.781824, 0.20048), 1.0) ),
(cv((0.826414, -5.781936, 0.0), 1.0),
cv((0.826414, -5.781936, 0.066827), 1.0),
cv((0.826414, -5.781936, 0.133653), 1.0),
cv((0.826414, -5.781936, 0.20048), 1.0) ),
(cv((0.967283, -5.770201, 0.0), 1.0),
cv((0.967283, -5.770201, 0.066827), 1.0),
cv((0.967283, -5.770201, 0.133653), 1.0),
cv((0.967283, -5.770201, 0.20048), 1.0) ),
(cv((0.99343, -5.63537, 0.0), 1.0),
cv((0.99343, -5.63537, 0.066827), 1.0),
cv((0.99343, -5.63537, 0.133653), 1.0),
cv((0.99343, -5.63537, 0.20048), 1.0) ),
(cv((0.917701, -3.359888, 0.0), 1.0),
cv((0.917701, -3.359888, 0.066827), 1.0),
cv((0.917701, -3.359888, 0.133653), 1.0),
cv((0.917701, -3.359888, 0.20048), 1.0) ),
(cv((0.89568, -3.226598, 0.0), 1.0),
cv((0.89568, -3.226598, 0.066827), 1.0),
cv((0.89568, -3.226598, 0.133653), 1.0),
cv((0.89568, -3.226598, 0.20048), 1.0) ),
(cv((0.996419, -3.205488, 0.0), 1.0),
cv((0.996419, -3.205488, 0.066827), 1.0),
cv((0.996419, -3.205488, 0.133653), 1.0),
cv((0.996419, -3.205488, 0.20048), 1.0) ),
(cv((1.136268, -3.217345, 0.0), 1.0),
cv((1.136268, -3.217345, 0.066827), 1.0),
cv((1.136268, -3.217345, 0.133653), 1.0),
cv((1.136268, -3.217345, 0.20048), 1.0) ),
(cv((1.278793, -3.220778, 0.0), 1.0),
cv((1.278793, -3.220778, 0.066827), 1.0),
cv((1.278793, -3.220778, 0.133653), 1.0),
cv((1.278793, -3.220778, 0.20048), 1.0) ),
(cv((1.354634, -3.119703, 0.0), 1.0),
cv((1.354634, -3.119703, 0.066827), 1.0),
cv((1.354634, -3.119703, 0.133653), 1.0),
cv((1.354634, -3.119703, 0.20048), 1.0) ),
(cv((1.284264, -2.563575, 0.0), 1.0),
cv((1.284264, -2.563575, 0.066827), 1.0),
cv((1.284264, -2.563575, 0.133653), 1.0),
cv((1.284264, -2.563575, 0.20048), 1.0) ),
(cv((1.164615, -2.495477, 0.0), 1.0),
cv((1.164615, -2.495477, 0.066827), 1.0),
cv((1.164615, -2.495477, 0.133653), 1.0),
cv((1.164615, -2.495477, 0.20048), 1.0) ),
(cv((1.038939, -2.441987, 0.0), 1.0),
cv((1.038939, -2.441987, 0.066827), 1.0),
cv((1.038939, -2.441987, 0.133653), 1.0),
cv((1.038939, -2.441987, 0.20048), 1.0) ),
(cv((0.895913, -2.439675, 0.0), 1.0),
cv((0.895913, -2.439675, 0.066827), 1.0),
cv((0.895913, -2.439675, 0.133653), 1.0),
cv((0.895913, -2.439675, 0.20048), 1.0) ),
(cv((0.832493, -2.530336, 0.0), 1.0),
cv((0.832493, -2.530336, 0.066827), 1.0),
cv((0.832493, -2.530336, 0.133653), 1.0),
cv((0.832493, -2.530336, 0.20048), 1.0) ),
(cv((0.812669, -2.670437, 0.0), 1.0),
cv((0.812669, -2.670437, 0.066827), 1.0),
cv((0.812669, -2.670437, 0.133653), 1.0),
cv((0.812669, -2.670437, 0.20048), 1.0) ),
(cv((0.797804, -2.717272, 0.0), 1.0),
cv((0.797804, -2.717272, 0.066827), 1.0),
cv((0.797804, -2.717272, 0.133653), 1.0),
cv((0.797804, -2.717272, 0.20048), 1.0) ),
(cv((0.779147, -2.575676, 0.0), 1.0),
cv((0.779147, -2.575676, 0.066827), 1.0),
cv((0.779147, -2.575676, 0.133653), 1.0),
cv((0.779147, -2.575676, 0.20048), 1.0) ),
(cv((0.786682, -2.43723, 0.0), 1.0),
cv((0.786682, -2.43723, 0.066827), 1.0),
cv((0.786682, -2.43723, 0.133653), 1.0),
cv((0.786682, -2.43723, 0.20048), 1.0) ),
(cv((0.880139, -2.37299, 0.0), 1.0),
cv((0.880139, -2.37299, 0.066827), 1.0),
cv((0.880139, -2.37299, 0.133653), 1.0),
cv((0.880139, -2.37299, 0.20048), 1.0) ),
(cv((1.023102, -2.371809, 0.0), 1.0),
cv((1.023102, -2.371809, 0.066827), 1.0),
cv((1.023102, -2.371809, 0.133653), 1.0),
cv((1.023102, -2.371809, 0.20048), 1.0) ),
(cv((1.073247, -2.255045, 0.0), 1.0),
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cv((-0.858114, -2.535821, 0.066827), 1.0),
cv((-0.858114, -2.535821, 0.133653), 1.0),
cv((-0.858114, -2.535821, 0.20048), 1.0) ),
(cv((-1.00016, -2.527278, 0.0), 1.0),
cv((-1.00016, -2.527278, 0.066827), 1.0),
cv((-1.00016, -2.527278, 0.133653), 1.0),
cv((-1.00016, -2.527278, 0.20048), 1.0) ),
(cv((-1.1433, -2.528614, 0.0), 1.0),
cv((-1.1433, -2.528614, 0.066827), 1.0),
cv((-1.1433, -2.528614, 0.133653), 1.0),
cv((-1.1433, -2.528614, 0.20048), 1.0) ),
(cv((-1.249083, -2.613984, 0.0), 1.0),
cv((-1.249083, -2.613984, 0.066827), 1.0),
cv((-1.249083, -2.613984, 0.133653), 1.0),
cv((-1.249083, -2.613984, 0.20048), 1.0) ),
(cv((-1.304756, -3.026986, 0.0), 1.0),
cv((-1.304756, -3.026986, 0.066827), 1.0),
cv((-1.304756, -3.026986, 0.133653), 1.0),
cv((-1.304756, -3.026986, 0.20048), 1.0) ),
(cv((-1.286575, -3.167131, 0.0), 1.0),
cv((-1.286575, -3.167131, 0.066827), 1.0),
cv((-1.286575, -3.167131, 0.133653), 1.0),
cv((-1.286575, -3.167131, 0.20048), 1.0) ),
(cv((-1.280961, -3.310139, 0.0), 1.0),
cv((-1.280961, -3.310139, 0.066827), 1.0),
cv((-1.280961, -3.310139, 0.133653), 1.0),
cv((-1.280961, -3.310139, 0.20048), 1.0) ),
(cv((-1.158502, -3.346078, 0.0), 1.0),
cv((-1.158502, -3.346078, 0.066827), 1.0),
cv((-1.158502, -3.346078, 0.133653), 1.0),
cv((-1.158502, -3.346078, 0.20048), 1.0) ),
(cv((-1.017437, -3.358139, 0.0), 1.0),
cv((-1.017437, -3.358139, 0.066827), 1.0),
cv((-1.017437, -3.358139, 0.133653), 1.0),
cv((-1.017437, -3.358139, 0.20048), 1.0) ),
(cv((-0.881547, -3.336853, 0.0), 1.0),
cv((-0.881547, -3.336853, 0.066827), 1.0),
cv((-0.881547, -3.336853, 0.133653), 1.0),
cv((-0.881547, -3.336853, 0.20048), 1.0) ),
(cv((-0.871089, -3.373372, 0.0), 1.0),
cv((-0.871089, -3.373372, 0.066827), 1.0),
cv((-0.871089, -3.373372, 0.133653), 1.0),
cv((-0.871089, -3.373372, 0.20048), 1.0) ),
(cv((-0.906733, -5.199914, 0.0), 1.0),
cv((-0.906733, -5.199914, 0.066827), 1.0),
cv((-0.906733, -5.199914, 0.133653), 1.0),
cv((-0.906733, -5.199914, 0.20048), 1.0) ),
(cv((-0.920427, -5.626763, 0.0), 1.0),
cv((-0.920427, -5.626763, 0.066827), 1.0),
cv((-0.920427, -5.626763, 0.133653), 1.0),
cv((-0.920427, -5.626763, 0.20048), 1.0) ),
(cv((-0.885123, -5.756624, 0.0), 1.0),
cv((-0.885123, -5.756624, 0.066827), 1.0),
cv((-0.885123, -5.756624, 0.133653), 1.0),
cv((-0.885123, -5.756624, 0.20048), 1.0) )
)
);
ENVIRONMENT
background (
color = (0.0, 0.0, 0.0)
);
shader_glow (
,
glow_type = LINEAR_GLOW,
halo_type = LINEAR_GLOW,
auto_exposure = ON,
quality = 0.5,
threshold = 0.0,
glow_color = (100.0, 100.0, 100.0),
glow_intensity = 1.0,
glow_spread = 0.05,
glow_eccentricity = 0.1,
glow_radial_noise = 0.0,
glow_star_level = 0.0,
glow_opacity = 0.0,
halo_color = (100.0, 100.0, 100.0),
halo_intensity = 1.0,
halo_spread = 0.3,
halo_eccentricity = 0.1,
halo_radial_noise = 0.0,
halo_star_level = 0.0,
halo_lens_flare = 0.0,
rotation = 0.0,
radial_noise_frequency = 0.5,
star_points = 4.0
);
photo_effects (
,
film_grain = 0.0,
filter = (255.0, 255.0, 255.0)
);
master_light (
,
intensity = 1.0,
light_color = (255.0, 255.0, 255.0)
);
dynamics (
,
gravity = 1.0,
air_density = 0.05,
Floor = ON,
floor_offset = 0.0,
ceiling = OFF,
ceiling_offset = 20.0,
left = OFF,
left_offset = -10.0,
right = OFF,
right_offset = 10.0,
front = OFF,
front_offset = -10.0,
back = OFF,
back_offset = 10.0,
wall_friction = 0.0,
wall_elasticity = 0.707,
turbulence_intensity = 0.0,
turbulence_spread = 0.5,
turbulence_persistence = 5.0,
turbulence_animated = ON,
turbulence_space_resolution = 16,
turbulence_time_resolution = 16,
turbulence_roughness = 0.5,
turbulence_variability = 0.5,
turbulence_granularity = 0.0
);
MODEL
/* Only expression assignments should appear above this line and below the MODEL directive. */
/* Placing any other commands in the above section will produce incorrect expression behaviour. */
{
{
scale (1.0, 1.0, 1.179455);
{
{
}
{
}
{
}
{
}
{
}
{
}
{
}
}
}
{
scale (1.0, 1.0, 1.179455);
{
scale (-4.521326, 12.385649, 1.0);
instance plane#3();
}
}
}
{
{
trn(0.0, 0.0, 0.20048);
{
{
}
{
}
{
}
{
}
{
}
{
}
{
}
}
}
{
trn(0.0, 0.0, 0.20048);
{
scale (-4.521326, 12.385649, 1.0);
instance plane#4();
}
}
}
{
inst skin#2();
}
{
{
rot (zaxis, 35.0);
rot (xaxis, -135.0);
inst Light#2();
}
{
trn(-2.0, 0.0, -2.0);
Lightview#2 = current_position(( 0.0, 0.0, 0.0));
}
{
trn(0.0, 0.0, 10.0);
Lightup#2 = current_position(( 0.0, 0.0, 0.0));
}
}
{
trn(0.0, -12.0, 0.0);
{
inst Light();
}
{
trn(-2.0, 0.0, -2.0);
Lightview = current_position(( 0.0, 0.0, 0.0));
}
{
trn(0.0, 0.0, 10.0);
Lightup = current_position(( 0.0, 0.0, 0.0));
}
}
{
inst skin();
}
{
{
trn(9.575443, -5.537721, 9.117128);
camera (
perspective = TRUE,
eye = ( 0.0, 0.0, 0.0),
active = ON,
pix = "pix/swords2",
view = Camera_view,
up = Camera_up,
aov = 55.0,
filmaperture_x = 0.4,
filmaperture_y = 0.285,
filmoffset_x = 0.0,
filmoffset_y = 0.0,
placement_fit_code = 0,
placement_shift = 0.0,
aspect = pixel_aspect,
aspect_ratio_pixel = pixel_aspect,
near = 0.1,
far = 200.0,
depth_of_field = 0.0,
scaling_factor = 1.0,
f_stop = 3.5,
focal_distance = 12.0,
auto_focus = OFF,
motion_blur = 0.0
);
}
{
trn(1.484761, -1.034496, 1.484185);
Camera_view = current_position( (0, 0, 0) );
}
{
trn(9.019661, -5.228375, 9.888756);
Camera_up = current_position( (0, 0, 0) );
}
}