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peter
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SICHUAN
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standingObjects
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standingCtest.wrl
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2001-04-10
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#VRML V2.0 utf8 CosmoWorlds V1.0
WorldInfo
{
title "billboard"
info "VRML2.0 output created by Alias|Wavefront PowerAnimator 8.5"
}
NavigationInfo
{
type "EXAMINE"
headlight TRUE
speed 1.000000
}
Switch
{
whichChoice -1
choice
[
Shape
{
appearance Appearance
{
material DEF Shader_0 Material
{
diffuseColor 0.000000 0.468750 0.796875
specularColor 0.000000 0.000000 0.000000
emissiveColor 0.000000 0.000000 0.000000
shininess 0.000000
transparency 0.000000
}
}
}
Shape
{
geometry DEF plane_0Geo IndexedFaceSet
{
convex FALSE
solid FALSE
coord DEF planeGeoPoints Coordinate
{
point [
-0.500000 -0.500000 0.000000,
-0.500000 0.000000 0.000000,
0.000000 -0.500000 0.000000,
0.000000 0.000000 0.000000,
-0.500000 0.500000 0.000000,
0.000000 0.500000 0.000000,
0.500000 -0.500000 0.000000,
0.500000 0.000000 0.000000,
0.500000 0.500000 0.000000
]
}
coordIndex [
2 1 0 -1, 3 1 2 -1, 3 4 1 -1, 5 4 3 -1, 6 3 2 -1, 7 3 6 -1, 7 5 3 -1, 8, 5, 7, -1
]
normal Normal
{
vector [
0.000000 0.000000 1.000000,
0.000000 0.000000 1.000000,
0.000000 0.000000 1.000000,
0.000000 0.000000 1.000000,
0.000000 0.000000 1.000000,
0.000000 0.000000 1.000000,
0.000000 0.000000 1.000000,
0.000000 0.000000 1.000000,
0.000000 0.000000 1.000000
]
}
normalIndex [
2 1 0 -1, 3 1 2 -1, 3 4 1 -1, 5 4 3 -1, 6 3 2 -1, 7 3 6 -1, 7 5 3 -1, 8 5 7 -1
]
texCoord TextureCoordinate
{
point [
0.500000 0.000000
0.000000 0.500000
0.000000 0.000000
0.500000 0.500000
0.000000 1.000000
0.500000 1.000000
1.000000 0.000000
1.000000 0.500000
1.000000 1.000000
]
}
texCoordIndex [
0 1 2 -1, 3 1 0 -1, 3 4 1 -1, 5 4 3 -1, 6 3 0 -1, 7 3 6 -1, 7 5 3 -1, 8 5 7 -1
]
}
}
]
}
Group
{
children
[
DEF Lampa PointLight
{
ambientIntensity 0.510000
location 0.0 0.0 0.0
color 0.392157 0.392157 0.392157
}
DEF Light_0 DirectionalLight
{
direction -0.405580 0.579228 -0.707107
color 1.000000 1.000000 1.000000
intensity 0.510000
}
DEF Camera Viewpoint
{
position 0.000000 -12.000000 0.000000
orientation 1.000000 0.000000 0.000000 1.570796
fieldOfView 0.959931
description "Camera"
}
DEF plane Transform
{
translation 0.000000 0.000000 0.500000
rotation 1.000000 0.000000 0.000000 1.570796
scale 600.000000 1000.000000 600.000000
scaleOrientation 0.0 0.0 1.0 0.0
children [
DEF Billboard01 Billboard {
#axisOfRotation 0 -1 0
axisOfRotation 1 0 0
children [
Shape
{
appearance Appearance
{
material USE Shader_0
texture ImageTexture
{
url "p002_c.png"
repeatS TRUE
repeatT TRUE
}
textureTransform TextureTransform
{
rotation 0.000000
scale 1.000000,1.000000
translation 0.000000,0.000000
}
}
geometry USE plane_0Geo
}
]
}
]
}
]
}