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firetruck_1.wrl
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2002-01-16
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#VRML V2.0 utf8 CosmoWorlds V1.0
WorldInfo
{
title "firetruck_1"
info "VRML2.0 output created by Alias Studio V9.7 "
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Shape
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Shape
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geometry DEF cylinder_18_0Geo IndexedFaceSet
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coord DEF cylinder_18GeoPoints Coordinate
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normal Normal
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Group
{
children
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DEF Lampa PointLight
{
ambientIntensity 0.510000
location 0.0 0.0 0.0
color 0.392157 0.392157 0.392157
}
DEF Light_0 DirectionalLight
{
direction -0.405580 0.579228 -0.707107
color 1.000000 1.000000 1.000000
intensity 0.510000
}
DEF Camera Viewpoint
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orientation -0.334557 -0.656167 0.676400 2.314114
fieldOfView 0.959931
description "Camera"
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DEF node_660 Transform
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rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children
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DEF faceE_2 Transform
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rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceE_2_0Geo
}
}
DEF faceE_28 Transform
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rotation 0.000000 0.000000 0.000000 0.000000
scale 0.353731 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
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material USE Shader_6_1
}
geometry USE faceE_28_0Geo
}
}
DEF faceE_29 Transform
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translation 3.639649 0.000000 1.267226
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.353731 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
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}
geometry USE faceE_29_0Geo
}
}
DEF faceD_12 Transform
{
translation 0.000000 0.000000 1.778551
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 0.272791
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceD_12_0Geo
}
}
DEF faceC_12 Transform
{
translation 0.000000 0.000000 1.778551
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 0.272791
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceC_12_0Geo
}
}
DEF faceB_3 Transform
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translation 0.000000 0.000000 1.778551
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 0.272791
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceB_3_0Geo
}
}
]
}
DEF node_662 Transform
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rotation 0.000000 0.000000 0.000000 0.000000
scale 0.126666 0.864037 0.761012
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF faceE_27 Transform
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rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_2_2
}
geometry USE faceE_27_0Geo
}
}
DEF faceD_17 Transform
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translation 0.000000 0.000000 1.778551
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 0.272791
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_2_2
}
geometry USE faceD_17_0Geo
}
}
DEF faceC_15 Transform
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translation 0.000000 0.000000 1.778551
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 0.272791
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_2_2
}
geometry USE faceC_15_0Geo
}
}
DEF faceB_9 Transform
{
translation 0.000000 0.000000 1.778551
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 0.272791
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_2_2
}
geometry USE faceB_9_0Geo
}
}
]
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DEF node_650 Transform
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rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children
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DEF node_396 Transform
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rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children
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DEF cylinder_3 Transform
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rotation 0.000000 0.000000 0.000000 0.000000
scale 0.627093 0.248723 0.627093
scaleOrientation 0.0 0.0 1.0 0.0
children
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DEF cyl_body_3 Transform
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rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
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}
geometry USE cyl_body_3_0Geo
}
}
DEF capA_3 Transform
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translation 0.000000 -0.904841 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.607650 0.607650 0.607650
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_4_4
}
geometry USE capA_3_0Geo
}
}
DEF capB_3 Transform
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translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE capB_3_0Geo
}
}
]
}
]
}
DEF node_388 Transform
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rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF cylinder_2 Transform
{
translation -2.362489 -0.586939 -0.730548
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.627093 0.248723 0.627093
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF cyl_body_2 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE cyl_body_2_0Geo
}
}
DEF capA_2 Transform
{
translation 0.000000 -0.904841 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.607650 0.607650 0.607650
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_4_4
}
geometry USE capA_2_0Geo
}
}
DEF capB_2 Transform
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translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE capB_2_0Geo
}
}
]
}
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DEF node_412 Transform
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rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF cylinder_5 Transform
{
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rotation 0.000000 0.000000 0.000000 0.000000
scale 0.627093 0.248723 0.627093
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF cyl_body_5 Transform
{
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rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE cyl_body_5_0Geo
}
}
DEF capA_5 Transform
{
translation 0.000000 -0.904841 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.607650 0.607650 0.607650
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_4_4
}
geometry USE capA_5_0Geo
}
}
DEF capB_5 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE capB_5_0Geo
}
}
]
}
]
}
DEF cube_2 Transform
{
translation 0.000000 0.071423 -0.393494
rotation 0.000000 0.000000 0.000000 0.000000
scale 6.126147 1.438178 0.646329
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF faceB_2 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceB_2_0Geo
}
}
DEF faceB_4 Transform
{
translation -0.017774 0.000000 -0.221311
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 0.272791
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_4_4
}
geometry USE faceB_4_0Geo
}
}
DEF faceB_10 Transform
{
translation 1.012014 0.000000 -0.221311
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 0.272791
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_4_4
}
geometry USE faceB_10_0Geo
}
}
DEF faceB_5 Transform
{
translation -0.257459 -0.394052 0.155777
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.497224 0.157192 0.155447
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_2_2
}
geometry USE faceB_5_0Geo
}
}
DEF faceB_7 Transform
{
translation -0.257459 0.150667 0.155777
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.497224 0.157192 0.155447
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_2_2
}
geometry USE faceB_7_0Geo
}
}
DEF faceB_6 Transform
{
translation -0.257459 -0.191231 0.155777
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.497224 0.157192 0.155447
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
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appearance Appearance
{
material USE Shader_2_2
}
geometry USE faceB_6_0Geo
}
}
DEF faceB_8 Transform
{
translation -0.257459 0.353488 0.155777
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.497224 0.157192 0.155447
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_2_2
}
geometry USE faceB_8_0Geo
}
}
DEF faceC_3 Transform
{
translation -0.487637 0.000000 1.147452
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.024726 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceC_3_0Geo
}
}
DEF faceC_4 Transform
{
translation -0.384799 0.000000 1.147452
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.024726 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceC_4_0Geo
}
}
DEF faceC_5 Transform
{
translation -0.272886 0.000000 1.147452
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.024726 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceC_5_0Geo
}
}
DEF faceC_11 Transform
{
translation 0.459993 0.000000 1.147452
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.080992 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceC_11_0Geo
}
}
DEF faceC_14 Transform
{
translation -0.154013 0.000000 1.147452
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.080992 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceC_14_0Geo
}
}
DEF faceD_3 Transform
{
translation -0.487637 0.000000 1.147452
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.024726 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceD_3_0Geo
}
}
DEF faceD_15 Transform
{
translation -1.002660 -0.465002 1.147452
rotation 0.000000 0.000000 1.000000 1.570692
scale 0.069890 1.005327 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceD_15_0Geo
}
}
DEF faceD_16 Transform
{
translation -1.002660 0.462180 1.147452
rotation 0.000000 0.000000 1.000000 1.570692
scale 0.069890 1.005327 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceD_16_0Geo
}
}
DEF faceD_4 Transform
{
translation -0.384799 0.000000 1.147452
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.024726 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceD_4_0Geo
}
}
DEF faceD_5 Transform
{
translation -0.272886 0.000000 1.147452
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.024726 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceD_5_0Geo
}
}
DEF faceD_11 Transform
{
translation 0.459993 0.000000 1.147452
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.080992 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceD_11_0Geo
}
}
DEF faceD_14 Transform
{
translation -0.154013 0.000000 1.147452
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.080992 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceD_14_0Geo
}
}
DEF node_651 Transform
{
translation 0.000000 0.000000 0.071922
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.143845
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF faceF_2 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceF_2_0Geo
}
}
DEF faceF_3 Transform
{
translation 0.115185 0.000000 1.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.769629 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_6_1
}
geometry USE faceF_3_0Geo
}
}
DEF faceA_2 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceA_2_0Geo
}
}
DEF faceC_2 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceC_2_0Geo
}
}
DEF faceD_2 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_0
}
geometry USE faceD_2_0Geo
}
}
]
}
]
}
DEF node_649 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF node_671 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF node_614 Transform
{
translation 1.414049 0.000000 -0.946553
rotation 0.000000 -1.000000 0.000000 0.026177
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF faceD_13 Transform
{
translation 1.728955 0.000000 3.184179
rotation 0.000000 1.000000 0.000000 3.141593
scale -3.053808 -0.266051 -0.272791
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceD_13_0Geo
}
}
DEF faceC_13 Transform
{
translation 1.728955 0.000000 3.184179
rotation 0.000000 1.000000 0.000000 3.141593
scale -3.053808 -0.266051 -0.272791
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceC_13_0Geo
}
}
DEF faceE_5 Transform
{
translation 0.228941 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_5_0Geo
}
}
DEF faceE_6 Transform
{
translation 0.397348 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_6_0Geo
}
}
DEF faceE_7 Transform
{
translation 0.572491 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_7_0Geo
}
}
DEF faceE_8 Transform
{
translation 0.740898 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_8_0Geo
}
}
DEF faceE_9 Transform
{
translation 0.922778 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_9_0Geo
}
}
DEF faceE_10 Transform
{
translation 1.091184 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_10_0Geo
}
}
DEF faceE_11 Transform
{
translation 1.286536 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_11_0Geo
}
}
DEF faceE_12 Transform
{
translation 1.454943 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_12_0Geo
}
}
DEF faceE_13 Transform
{
translation 1.650295 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_13_0Geo
}
}
DEF faceE_14 Transform
{
translation 1.818702 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_14_0Geo
}
}
DEF faceE_15 Transform
{
translation 2.020791 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_15_0Geo
}
}
DEF faceE_16 Transform
{
translation 2.189197 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_16_0Geo
}
}
DEF faceE_17 Transform
{
translation 2.377813 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_17_0Geo
}
}
DEF faceE_18 Transform
{
translation 2.546220 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_18_0Geo
}
}
DEF faceE_19 Transform
{
translation 2.714627 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_19_0Geo
}
}
DEF faceE_20 Transform
{
translation 2.883034 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_20_0Geo
}
}
DEF faceE_21 Transform
{
translation 3.085122 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_21_0Geo
}
}
DEF faceE_22 Transform
{
translation 3.253529 0.000000 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.053781 -0.266051 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_22_0Geo
}
}
DEF faceE_23 Transform
{
translation 1.728955 0.113762 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -3.053808 -0.038527 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_23_0Geo
}
}
DEF faceE_24 Transform
{
translation 1.728955 0.113762 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -3.053808 -0.038527 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_24_0Geo
}
}
DEF faceE_25 Transform
{
translation 1.728955 -0.116536 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -3.053808 -0.038527 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_25_0Geo
}
}
DEF faceE_26 Transform
{
translation 1.728955 -0.116536 2.811257
rotation 0.000000 1.000000 0.000000 3.141593
scale -3.053808 -0.038527 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_5_5
}
geometry USE faceE_26_0Geo
}
}
]
}
]
}
]
}
DEF cylinder_15 Transform
{
translation 0.759710 -0.655384 0.140687
rotation 0.000000 0.000000 0.000000 0.000000
scale 2.250685 0.135894 0.135894
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE cylinder_15_0Geo
}
}
DEF cylinder_17 Transform
{
translation 0.759710 0.812206 0.140687
rotation 0.000000 0.000000 1.000000 3.141593
scale 2.250685 0.135894 0.135894
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE cylinder_17_0Geo
}
}
DEF node_474 Transform
{
translation 4.844753 0.166188 0.000000
rotation 0.000000 1.000000 0.000000 3.141593
scale -1.000000 -1.000000 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF cylinder_7 Transform
{
translation -2.362489 -0.586939 -0.730548
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.627093 0.248723 0.627093
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF cyl_body_7 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE cyl_body_7_0Geo
}
}
DEF capA_7 Transform
{
translation 0.000000 -0.904841 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.607650 0.607650 0.607650
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_4_4
}
geometry USE capA_7_0Geo
}
}
DEF capB_7 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE capB_7_0Geo
}
}
]
}
]
}
DEF node_482 Transform
{
translation 0.000000 0.166188 0.000000
rotation 0.000000 1.000000 0.000000 3.141593
scale -1.000000 -1.000000 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF cylinder_8 Transform
{
translation -2.362489 -0.586939 -0.730548
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.627093 0.248723 0.627093
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF cyl_body_8 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE cyl_body_8_0Geo
}
}
DEF capA_8 Transform
{
translation 0.000000 -0.904841 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.607650 0.607650 0.607650
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_4_4
}
geometry USE capA_8_0Geo
}
}
DEF capB_8 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE capB_8_0Geo
}
}
]
}
]
}
DEF node_506 Transform
{
translation 4.103572 0.166188 0.000000
rotation 0.000000 1.000000 0.000000 3.141593
scale -1.000000 -1.000000 -1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF cylinder_11 Transform
{
translation -2.362489 -0.586939 -0.730548
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.627093 0.248723 0.627093
scaleOrientation 0.0 0.0 1.0 0.0
children
[
DEF cyl_body_11 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE cyl_body_11_0Geo
}
}
DEF capA_11 Transform
{
translation 0.000000 -0.904841 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.607650 0.607650 0.607650
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_4_4
}
geometry USE capA_11_0Geo
}
}
DEF capB_11 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE capB_11_0Geo
}
}
]
}
]
}
DEF sphere_2 Transform
{
translation -2.735998 -0.222186 0.191489
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.207538 0.207538 0.207538
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_7_6
}
geometry USE sphere_2_0Geo
}
}
DEF sphere_6 Transform
{
translation -1.395093 -0.383060 0.191489
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.271395 -0.271395 -0.271395
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_7_6
}
geometry USE sphere_6_0Geo
}
}
DEF sphere_5 Transform
{
translation -2.045534 -0.383060 0.191489
rotation 0.000000 1.000000 0.000000 3.141593
scale -0.271395 -0.271395 -0.271395
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_7_6
}
geometry USE sphere_5_0Geo
}
}
DEF sphere_8 Transform
{
translation -1.975350 0.553792 0.191489
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.271395 0.271395 0.271395
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_7_6
}
geometry USE sphere_8_0Geo
}
}
DEF cylinder_16 Transform
{
translation 0.759710 -0.655384 0.381717
rotation 0.000000 0.000000 0.000000 0.000000
scale 2.250685 0.135894 0.135894
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE cylinder_16_0Geo
}
}
DEF cylinder_18 Transform
{
translation 0.759710 0.812206 0.381717
rotation 0.000000 0.000000 1.000000 3.141593
scale 2.250685 0.135894 0.135894
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE Shader_3_3
}
geometry USE cylinder_18_0Geo
}
}
]
}
]
}