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1989-10-09
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MEAN
STREETS
MANUAL
MS-DOS VERSION
Produced and Directed by:
Bruce Carver
Programming:
Kevin Homer, David Curtin, Brent Erickson, Roger Carver
Story and Game Design:
Chris Jones, Brent Erickson, Brian Ferguson
RealSound by:
Steve Witzel
Graphics and Art Direction:
Doug Vandegrift
Graphics:
Jon Clark, John Berven
Cinematography:
Zeke McCabe
Data Base Design:
Roger Carver, Brent Erickson
Documentation:
Bruce Carver, Chris Jones, Jon Clark
Play Testing:
John Berven, James Slade
Packaging Design:
Doug Vandegrift
MEAN STREETS 4
Table of Contents
LOADING INSTRUCTIONS . . . . . . . . . . . . . . . . . . . . . .5
LOADING THE GAME:. . . . . . . . . . . . . . . . . . . . . . . .5
INSTALLING MEAN STREETS ON A HARD DRIVE: . . . . . . . . . . . .5
TO RUN MEAN STREETS FROM YOUR HARD DRIVE . . . . . . . . . . . .5
PROGRAM UPDATE INFORMATION . . . . . . . . . . . . . . . . . . .6
REALSOUND. . . . . . . . . . . . . . . . . . . . . . . . . . . .6
PLAYING THE GAME . . . . . . . . . . . . . . . . . . . . . . . .7
GAME OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . .7
THE STORY. . . . . . . . . . . . . . . . . . . . . . . . . . . .8
OVERVIEW . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
WHO'S TALKING. . . . . . . . . . . . . . . . . . . . . . . . . 14
WHAT'S YOUR GOAL . . . . . . . . . . . . . . . . . . . . . . . 14
ASK FOR HELP IF YOU NEED IT. . . . . . . . . . . . . . . . . . 14
GETTING AROUND FROM PLACE TO PLACE . . . . . . . . . . . . . . 15
WHAT DOES NC MEAN. . . . . . . . . . . . . . . . . . . . . . . 15
WHERE TO GO. . . . . . . . . . . . . . . . . . . . . . . . . . 15
GETTING STARTED. . . . . . . . . . . . . . . . . . . . . . . . 16
USING THE NAVIGATION COMPUTER. . . . . . . . . . . . . . . . . 16
USING THE AUTO PILOT . . . . . . . . . . . . . . . . . . . . . 17
LANDING AT YOUR DESTINATION. . . . . . . . . . . . . . . . . . 18
USE YOUR SECRETARY AND INFORMANT . . . . . . . . . . . . . . . 18
QUESTIONING WITNESSES AND SUSPECTS . . . . . . . . . . . . . . 18
SEARCHING A ROOM . . . . . . . . . . . . . . . . . . . . . . . 19
WRITE DOWN CLUES . . . . . . . . . . . . . . . . . . . . . . . 20
TAKE THINGS WITH YOU . . . . . . . . . . . . . . . . . . . . . 20
DEFEND YOURSELF. . . . . . . . . . . . . . . . . . . . . . . . 21
PROTECT YOURSELF - SAVE OFTEN. . . . . . . . . . . . . . . . . 21
THE INVENTORY SYSTEM . . . . . . . . . . . . . . . . . . . . . 22
HOW TO GET CASH. . . . . . . . . . . . . . . . . . . . . . . . 22
HOW TO GET AMMUNITION. . . . . . . . . . . . . . . . . . . . . 22
BOUNTY HUNTING . . . . . . . . . . . . . . . . . . . . . . . . 23
BOUNTY HUNTING PAD COORDINATES . . . . . . . . . . . . . . . . 23
FLYING INSTRUMENTS . . . . . . . . . . . . . . . . . . . . . . 24
FLYING CONTROLS. . . . . . . . . . . . . . . . . . . . . . . . 25
PLAYING TIPS . . . . . . . . . . . . . . . . . . . . . . . . . 26
IF THE PROGRAM FAILS TO LOAD OR OPERATE PROPERLY . . . . . . . 27
MEAN STREETS 5
LOADING INSTRUCTIONS
If you're going to be playing Mean Streets from floppy disks, we
strongly recommend that you make backup copies of the game disks.
You will be saving game information to your playing disks, so
please stop now and make a backup. Refer to your DOS manual for
instructions on how to make a backup copy.
LOADING THE GAME:
1. Turn on your computer and boot with your selected DOS.
2. Insert Mean Streets Disk #1 into drive A.
3. Type A: and press [ENTER].
4. Type "MS" and press [ENTER].
INSTALLING MEAN STREETS ON A HARD DISK DRIVE:
Insert the MEAN STREETS Disk #1 into drive A and type:
n:[ENTER]
cd\[ENTER]
A:hinstall
NOTE: "n" is the letter designation of the drive on which you want
to install MEAN STREETS.
HINSTALL will create a new subdirectory of the "root" directory of
your hard drive called "MSTREETS".
TO RUN MEAN STREETS FROM YOUR HARD DRIVE
type:
n:[ENTER]
(where n is the letter designation of your hard drive)
cd\mstreets[ENTER]
ms[ENTER]
MEAN STREETS 6
PROGRAM UPDATE INFORMATION
If this is your first time loading Mean Streets, select the PROGRAM
UPDATE INFORMATION option from the start-up screen. This will give
you information on new features or changes that may not be
contained in the manual.
REALSOUND
RealSound is a patent-pending technological breakthrough that
allows your MS DOS computer to play high quality digitized sounds
such as speech, music, and sound effects without adding any
hardware. All the sounds in this game are produced with RealSound.
The sound you hear is dependent on two main factors:
1. SPEAKER SIZE AND PLACEMENT - MS DOS computers manufacturers
have always felt that high quality digitized sound was impossible,
and therefore have never paid much attention to the speaker. The
volume and quality of the sound you hear will be affected by the
location and size of the speaker and by the speaker enclosure.
2. CPU SPEED - Computers with clock speeds greater that 6 MHZ
(such as Turbo) will tend to have slightly high quality sound that
slower machines.
When sound is playing, a fixed portion of the CPU time is being
used to manipulate the speaker. On slower machines (80286 with
6 MHZ clock or slower), a slow down may occur when sound is playing
and a large block of graphics are being moved around on the screen.
To help compensate for this problem, the program tests the speed
of the computer and if necessary, deletes or delays selected
portion of animations while sound is playing. In some situations
the program may delete certain sounds to avoid a conflict with
graphics.
MEAN STREETS 7
PLAYING THE GAME
Read the following pages carefully before starting play. The
section called "GETTING STARTED" is especially important.
GAME OPTIONS
The following Game Options are available:
Sound Volume
Sets the volume of all sounds in the game.
Fight Level
Sets the difficulty level of all gunfights in the game.
Reduce Swapping (only applicable when playing from disks)
Selecting "YES" for this option will cause the program to
automatically bypass optional sound and graphics files to reduce
disk swapping as much as possible.
Selecting "NO" for this option will cause the program to prompt for
a disk swap if it cannot find a particular file. If you'd rather
not swap, you can press the <TAB> key. The program will then
bypass the swap if possible. If not, it will continue to prompt
until the proper disk is inserted.
MEAN STREETS 8
THE STORY
A steaming layer of thick fog hangs over the city. It's late,
Wednesday night, the end of September. The weather report says the
next few days will get warm, real warm. The radiation count should
climb to over 70. Very unpleasant. It's the kind of day that
moves with the mercury, thick and slow. Funny how the work drags
out with the humidity.
My body and brain are trying to talk me into taking a few days
vacation when the office door swings open. TheMEAN STREETS 9
silhouette in the doorway tells me this isn't the pizza man. My
eyes follow curves up to where the lady's silken blonde hair kin
of clasps her cheek near her eyes, which are exotic, not blue
exactly, deeper than blue, sad and dangerous. If ever a woman is
trouble, she's it.
"Are you Tex Murphy?" she asks, Her bottom lip pouts at me,
and I can tell that I'm probably looking at it too long.
"That's me," I say, real professional, real cool. "Ms ...?"
"Linsky, Sylvia Linsky." Her eyes cloud over suddenly. They
are murky and preoccupied, like mud puddles on a wet road. "It's
my father." Her pause is long and sad. "I want you to investigate
my father's death."
"Have you been to the police?" This is my standard replay.
I don't want anybody accusing me of breaking the law. Nobody
messes with the boys downtown.
"Of course I've spoken to them. Detective Clements thinks
Daddy committed suicide. It wasn't suicide! Daddy would never kill
himself. It's murder, I know it's murder." She's getting upset.
The careful line of her lipstick draws my attention to her mouth
and chin that trembles, just a little bit.
"How did you find me?" I ask as I sit her down on the wooden
chair that faces my desk. The chair looks dark and gritty next to
her. "Detective Clements said that if I insisted on throwing money
away, you were the one to throw it to."
MEAN STREETS 10
"Well, Ms. Linsky, before we play catch, give me the
background of your father's death, then I'll decide if there's a
ball game."
I hear the rustle of silken stockings, Ms. Linsky crossing her
legs and starts her story. "My father was a professor of
neuropsychology at the University of San Francisco for fifteen
years. He was well respected in his field and had received many
awards and researched grants. About eight months ago, he took a
leave of absence from the University to work on an independent
consulting contract. When I asked about it, He couldn't tell me
anything. Not even who hired him. I rarely saw him after that."
"One night I went to his home. He was terribly upset. It was
obvious that he had been drinking. He was very evasive when I
questioned him. I was worried about him, he was not a drinking
man. I asked if I could stay with him, but my persistence only
made him more angry. Finally, he agreed to come to my apartment
for dinner the following Sunday -- that was three days ago."
Ms. Linsky's body is very still. I am not sure she's even
breathing. While she's looking right at me, her eyes which are
shiny as glass, melt. Two tears spill from then and run down her
cheeks..
"Last Sunday morning I got a call from the San Francisco
police department. They told me that my father hadMEAN STREETS11
apparently jumped off the Golden Gate Bridge. They needed someone
to come and identify the body. They said a witness had seen my
father jump. His car was found on the bridge. Because there was
no sign of foul play, they're calling a routine suicide."
I interrupted her. "The police are usually pretty good in the
matters, from what you've told me ..."
"My father did not kill himself!" Her anger made her eyes
viciously beautiful. "He was in serious danger. Even if he had
killed himself, he never would have thrown himself into the Bay."
"Why not?" I ask.
He anger faded, she uncrossed her legs and continued. "As a
child he nearly drowned swimming in the bay. From then on he'd
been afraid of water. He never went swimming. He wouldn't even
go to the beach for picnics."
"There's one ore thing, I found this FAX note in his desk,
when I went through his things." She slipped the note out of her
bag and across my desk top. It read:
Professor:
You were right about these boys.
They play for keeps.
Watch you step.
S.F.
"Did you show this to Clements?"
"Yes, but he didn't consider it to be very important. He
wasn't able to connect anyone or anything. I just know whoever
wrote this note, knows what happened. And I'm willing to back up
my belief."
Ms. Linsky's hand went back into her bag, this time it came
out with $10,000, Cash.
I sit straight up.
"This is my life savings," she says, "I want you to find out
the truth. If this is a suicide. I want to know. I will accept
whatever evidence you can find, but if this is murder, and I know
it is, I want to know who did it and why!"
MEAN STREETS 12
Her story wasn't convincing me that this was murder, but it
did pique my curiosity. So did her face and her 10 G's.
"O.K., I'll do some checking for you."
Ms. Linsky, suddenly cool, straightened her skirt, and offered
me her hand. "Thank you, Mr. Murphy, I trust you will find the
truth." She turned then and walked out of the office, and left me
staring at the ten grand. This is a lot of money in advance, even
for my rich clients. My gut feeling tells me something is wrong.
Maybe I'm just too cynical.
I scribble a note to my secretary, "Dig up any and all
information on Dr. Carl Linsky." I'll start in the morning.
MEAN STREETS 13
WELL LIKED PROFESSOR
JUMPS TO HIS DEATH
-----------------------
San Francisco (AP) - Police say prominent University of San
Francisco professor Carl Linksy was found dead early Sunday after
jumping from the Golden Gate Bridge. West precinct detective Steve
Clements said a witness allegedly saw Linsky jump from the bridge
at about 11:20 Saturday night. Police divers located the body just
before dawn and Linksy was pronounced dead at the scene. A suicide
note, addressed to his daughter Silvia, was later found at his
home.
Linsky's fiance, Delores Lightbody, indicated that the
professor had been under a great deal of stress recently, and had
taken a leave of absence from his teaching duties at the
university.
Funeral services will be at 10:00 am Wednesday at the All
Saints Church.
MEAN STREETS 14
OVERVIEW
Mean Streets is an interactive movie where you become the main
character, Tex Murphy. Tex is a rugged, handsome, private
investigator with a typical P.I. mentality that sometimes gets him
into trouble. The movie takes place in the year 2033 in San
Francisco, Los Angeles and other cities along the west coast.
WHO'S TALKING
In this interactive movie there are tow basic levels of narration.
The first level uses the pronoun "I", as if Tex Murphy is narrating
his own story. Imagine your favorite "Magnum" type movie with the
hero's voice being played over the "drive to the beach" scene. The
second level uses the pronoun "you", as is reserved for the room
search sequences. This give more of a feel that "you're actually
there" and the usual "Adventure Game Ghost" is talking to you and
executing your requests.
WHAT'S YOUR GOAL
Your goal is to solve the mystery of what happened to Sylvia's
father, Professor Carl Linsky. (Sylvia is the person who hired
you.) Find out why Professor Linsky was murdered, and who was
behind it.
ASK FOR HELP IF YOU NEED IT
If you find yourself in a situation where you don't know what to
do, try pressing "H" or typing "HELP". Most sections of the game
have HELP SCREENS to assist you.
MEAN STREETS 15
GETTING AROUND FROM PLACE TO PLACE
Your vehicle is a 21st century "flying car" called a speeder.
You'll be traveling up and down the west coast of the U.S.
following leads and searching for clues. The speeder is very easy
to fly, and it should take only a few minutes to learn to use the
manual controls. It does, however, have an "AUTO PILOT" which will
take you anywhere in the data base under full computer control.
Refer to the section on FLYING for more information.
WHAT DOES NC MEAN
NC stands for NAVIGATION CODE. All important places (places you
must visit) have Navigation Codes. For example, Dr. Linsky's
office is NC4663. You will be entering the NAV CODES into the
navigation computer.
WHERE TO GO
You can fly anywhere in the database, though some areas contain
little or no detail, especially in the desolate regions known as
"No Man's Land". All essential locations have a four digit address
called a NAVIGATION CODE (i.e. NC2860). Entering the NAV CODE into
the NAVIGATION COMPUTER will pin-point the location and program the
"AUTO PILOT". It would be wise to write down all NAV CODES along
a brief description of who or what is at that location. In
addition to N.C. addresses, there are also many points of interest
that we encourage you to "go see". Refer to the "Points of
Interest" map.
MEAN STREETS 16
GETTING STARTED
Here is the information you have to begin the case:
1. CARL LINSKY is the professor that jumped to his death from
the Golden gate Bridge. He worked at the University of San
Francisco (NAV CODE: 4663).
2. SYLVIA LINSKY is the person who hired you. She is CARL
LINSKY's daughter and lives at NC4421.
3. JOHN RICHARDS is the medical examiner. His office is at
NC4970.
4. DELORES LIGHTBODY was Carl Linsky's fiancee. She lives
at NC4920.
5. STEVE CLEMENTS is the police detective in charge of the
case. The police station is at NC4680.
Go visit these people (or places) and ask question about names
you've found. be sure to use peoples FULL NAMES. In addition to
questioning them about other people, you should ask them about the
following:
MTC CORP
GIDEON ENTERPRISES
OVERLORD
PASSCARD
PASSWORD
NEXUS
LAW AND ORDER
INSURANCE
The following pages contain instructions on how to move around,
question people, search rooms, etc. Please read carefully. Good
Luck.
USING THE NAVIGATION COMPUTER
You speeder is equipped with a very sophisticated navigation
system, called the NAV computer. You can bring up the NAV computer
by pressing "N" while in your speeder. Information onMEAN STREETS17
how to use the computer is available on screen. If you want to fly
to a specific location for which you have a NAV code (NC), simply
press "N" again, then enter the 4 digit code and press [ENTER].
The AUTO PILOT is now programmed to take you directly to the
destination "bearing","distance", and "bearing bar" readouts on
your dashboard will point to the NC address. Refer to the section
on FLYING for more information.
HERE IS AN EXAMPLE of how to program an NC address.
Step 1. Bring up the NAV computer by pressing "N" while in
your speeder.
Step 2. Press "N" again.
Step 3. Type the 4 digit NC (i.e. 4660)
Step 4. If you wish to use the AUTO PILOT, press "A" while
in your speeder.
USING THE AUTO PILOT
The auto pilot is engaged or disengaged simply by pressing the "A"
key while in your speeder. It will take you anywhere you'll want
to go, but it must be programmed. Programming is done with the
NAVIGATION COMPUTER in one of two ways.
Method #1. Enter a NC (NAV CODE), as explained previously
will set the AUTO PILOT'S destination to the NC address.
Method #2. Moving the destination cursor (the yellow cross-
hair) with the cursor keys will set the AUTO PILOT'S destination
to the location shown by the yellow cursor. Use the "<" and ">"
keys to zoom in or out as needed and press "Esc" when you're
finished.
NOTE: The location of the yellow cursor when you exit the NAV
COMPUTER is your programmed destination.
MEAN STREETS 18
LANDING AT YOUR DESTINATION
When an NC address is programmed into the NAV Computer, the
location will be shown as a flashing landing pad. If you're using
the auto pilot, landing will be done for you automatically. If
you're flying manually, you must bring the speeder to a full stop
at the altitude =0 on the pad. when you do, a message will appear
on screen that says, LAND PAD CONTACT.
TO EXIT YOUR SPEEDER, press "E".
NOTE: Only locations with valid NC addresses will have
landing pads. A flashing pad means there is something to see or do
outside your vehicle at that location. To avoid confusion, only
one flashing pad will be visible at a time, and that's your
programmed NC destination.
USE YOUR SECRETARY AND INFORMANT
Your secretary, VANESSA, and your informant LEE CHIN, are valuable
sources of information. Call them on the VIDEO PHONE by pressing
"V" or "L" from your speeder.
QUESTIONING WITNESSES AND SUSPECTS
As you begin your investigation, you'll learn the names of several
persons that may know something or be involved in the case. Go
visit these people (using their NAV codes) and question them. Be
thorough.
ASK QUESTIONS ABOUT THE FOLLOWING:
1. PEOPLE'S NAMES. Be sure to use the entire name and spell
correctly.
2. THESE SUBJECTS
MTC CORP. PASSWORD
GIDEON ENTERPRISES LAW AND ORDER
OVERLORD NEXUS
PASSCARD INSURANCE
Some people may have to be bribed or threatened.
MEAN STREETS 19
SEARCHING A ROOM
Several of the locations you'll visit are rooms that contain clues,
objects, money, messages, etc. The objects are hidden an you must
search carefully to find them. Again, be thorough. Look at
everything, and unless you sense danger, you should also try to
MOVE and OPEN everything. To make searching easier, we've devised
a new "tree search system" which requires no typing. When you
first enter a room, press "H" for a "HELP" screen.
TO SEARCH A ROOM do the following
1. Move around the room using the cursor keys.
2. When "PRESS <ENTER>" appears in the lower window, press
<ENTER> to bring up the SEARCH SYSTEM.
NOTE: You cannot move the man while the SEARCH SYSTEM is
activated.
3. Use the UP or DOWN cursor to select an ITEM from the ITEM
LIST (i.e. DESK, KEY, ETC.).
4. Use the LEFT or RIGHT cursor to select a COMMAND from the
COMMAND LIST (i.e. LOOK, GET, ETC.).
5. When the appropriate COMMAND and ITEM are highlighted
(i.e. LOOK DESK), press <ENTER>. The program will then execute
your request, such as OPEN DRAWER, GET KEY, LOOK CHAIR, etc.
6. use the get command to take an item with you. It's best
to LOOK at an item before you GET it, but if you forget, you can
always LOOK at it from your inventory screen. You'll have to wait
until you are in your speeder however.
7. Use the "B" key to go back to moving the man.
MEAN STREETS 20
NOTE: When you first enter the SEARCH SYSTEM, the ITEM LIST
contains all major items which are visible from that location in
the room. This is called the MAIN LIST. There may be additional
object on, inside or under those MAIN LIST ITEMS. By trying
commands such as LOOK, OPEN, MOVE, etc. on the MAIN ITEMS, you may
reveal more items. These "revealed" items will appear on a
separate list called the SUB-LIST. To get back to the MAIN LIST,
press "B" or select "BACK" from the COMMAND LIST. You will also
use "B" or "BACK" to regain control of the man. Remember, you
cannot move the man while in the search system.
WRITE DOWN CLUES
Write down everything, that seems important, especially NAV CODES
(NC), people's names, company names, passwords, etc. We've
included some work sheets which should prove useful. Remember, to
SPELL the INFORMATION CORRECTLY. It will save you a great deal of
frustration.
TAKE THINGS WITH YOU
While searching rooms, you'll find things that will be useful in
other places. For example, a key found in one room may open an
important drawer in another room. Use the GET command to take
things with you.
NOTE: If you get thrown in jail or are killed, all the items
in your possession will be returned to their original locations.
Be sure to use the SAVE game feature to protect yourself against
having to start from the beginning in the event that this happens.
If you forget to "LOOK" at something before you "GET" it,
don't worry. When you return to your speeder, the item will be in
your inventory. Use the "LOOK" command while at the inventory
screen to re-examine the item.
MEAN STREETS 21
DEFEND YOURSELF
Occasionally, you'll find yourself in a gun battle with underworld
goons. Learning to fight is easy, but will take a little practice.
When you first enter a gun fight, quickly press "H" for help and
follow the instructions on the screen.
OBJECT: The object is to move across the screen and get to the
opposite side. If you don't cross, the goons will just keep
coming. Remember, it's not how many goons you shoot, but whether
you get to the opposite side of the screen.
HINT: The secret to successful gun fighting is to fire several
shots quickly and look for an opportunity to move forward.
NOTE: When in the crouched position, your shots will strike
chairs, tables, cabinets, etc. Nether you nor the enemy can be
effective from the crouched position. Good Luck.
YOU CAN ADJUST THE LEVEL OF DIFFICULTY for the fight scenes. Refer
to the GAME OPTIONS section near the front of this manual.
PROTECT YOURSELF - SAVE OFTEN
Save your game often to avoid having to start over at the beginning
if you're killed or sent to jail. Press "D" for DISK while in your
speeder. You can save up to ten individual games. Each player
should save their games under a different game number. If you do
get killed, choose "RESUME SAVED GAME" from the select screen. Use
the up or down cursor to select the previously saved game number,
then press "L" for load. You will be restored to the location in
the game where the last save was done under than game number. All
objects, clues, passcards, etc, will be restored to you.
MEAN STREETS 22
THE INVENTORY SYSTEM
An inventory of all items you have collected is available by
pressing "I" while in your speeder. You can also pawn items for
cash from the inventory screen. Be selective about pawning things,
though, since it will cost you twice as much to reclaim them.
NOTE: Occasionally you will pick up an item without having
carefully examined it for clues. You can read any message
associated with an object by selecting LOOK when the inventory
system.
HOW TO GET CASH
There are several ways to get cash.
1. You'll find some cash as you search through rooms.
2. You can pawn items for cash.
3. You can go bounty hunting (see BOUNTY HUNTING).
HOW TO GET AMMUNITION
1. You'll find ammunition as you search through rooms.
2. You can go bounty hunting (see BOUNTY HUNTING)
NOTE: Cash and Ammunition are not unlimited. Do not waste large
amounts unnecessarily.
MEAN STREETS 23
BOUNTY HUNTING
You can acquire extra cash and ammunition flying to BOUNTY areas
and fighting. Bounty areas are places where no law exists and
where gangs of thieves and murderers control the streets. The
government has placed a bounty on the gang members in an attempt
to bring the problem under control. Bounty areas have solid black
landing pads but do not have a NC address. The "Bad Guys" you
encounter in these areas are more formidable opponents than you'll
meet during the normal course of your investigation.
The following are coordinates of Bounty Hunting pads. Go to the
NAV Computer and use the cursor keys to move the yellow cross-hair
to the approximate coordinates, the press "ESC". The NAV Computer
will now be programmed to the location of the yellow cross-hair.
The approximate positions of the Bounty Hunting pads are also
located on the "Points of Interest" map.
NOTE: You may use each pad only once.
BOUNTY HUNTING PAD COORDINATES
PAD # X-Coordinate Z-Coordinate
1 - . . . . . . . . . . . . -1286093 . . . . . . . . . -137280
2 - . . . . . . . . . . . . -893393 . . . . . . . . . -422400
3 - . . . . . . . . . . . . -1364633 . . . . . . . . . 487424
4 - . . . . . . . . . . . . -2287478 . . . . . . . . . 1362240
5 - . . . . . . . . . . . . -1148648 . . . . . . . . . 834240
6 - . . . . . . . . . . . . 78539 . . . . . . . . . . -580800
7 - . . . . . . . . . . . . 657772 . . . . . . . . . -538560
MEAN STREETS 24
FLYING INSTRUMENTS
1 -- Distance to Destination (in miles)
2 -- Velocity Indicator (flashes when in Warp Speed)
3 -- Rate of Climb Indicator
4 -- reverse Velocity Indicator
5 -- Rate of Descent Indicator
6 -- Forward Velocity Indicator
7 -- Your Current Bearing
8 -- Destination Bearing
9 -- Artificial Horizon
10 - When current and destination bearings are the same, you're
flying straight towards your destination.
11 - Altitude
12 - Game Clock
13 - Destination Bearing Bar
14 - When the bar is in the Center (Red), you are flying straight
towards your destination (turn towards the bar).
15 - Pitch Indicator
16 - Bank Indicator
MEAN STREETS 25
FLYING CONTROLS
Forward/Reverse +/-
Turn Left/Right Cursor Left/Right
Pitch Up/Down Cursor Up/Down
All Stop Space Bar
External Views F5, F6, F7, F8, F9
Hover Up/Down Home/End
Toggle Warp Speed On/Off W
Phone Vanessa (Secretary) V
Phone Lee Chin (Informant) L
Navigation Computer N
Inventory I
Load/Save Game D (Disk)
Abort Game ESC
Help H
Engine Sound On/Off S
Bank Control On/Off B (Pivot only, don't bank)
Auto Pitch Center P (Bring Pitch to Zero)
Auto Pilot On/Off A
MEAN STREETS 26
PLAYING TIPS
1. Keep a sequential log of things you do, places you go,
people you see, etc.
2. Write down people's names, NC address and note about them
on the Detective Information Charts provided. BE SURE TO SPELL
EVERYTHING CORRECTLY.
3. Press "H" for help when you get in trouble. This will be
especially valuable the first time you encounter a gun fight scene.
In the interrogation scenes, type "Help" instead of "H" and press
[ENTER].
4. be thorough and look for relationships between people.
be sure to task about everyone who's name comes up. REMEMBER TO
SPELL CORRECTLY.
5. You may come to a point in the case where you seem to have
exhausted all your options. Re-read your notes, look at and read
all of the messages associated with items in the inventory, and go
back and question some of your suspects. If you've come to a
complete dead end, you've missed an important name of NAV code
somewhere. Don't forget your secretary and informant.
6. Save your game often. It will prevent a lot of
frustration.
7. If you're having trouble flying your speeder manually, use
the AUTO PILOT as a tutor. Press "A" and observe he instrument
readings. After you've oriented yourself, press "A" again to
disengage the Auto Pilot"
8. As you're flying, you should keep your eye on the
"distance to destination" readout in the upper left corner of your
dashboard, and the "destination bearing bar" just above the center
control stick. If you keep the Bar in the center (red color), then
the flashing lading pad will always appear near the center of your
screen and the distance readout will tell you how far away it is.
NOTE: Don't forget to program your destination NC address
into the NAV Computer. Both the distance readout and bar position
are relative to the LAST PROGRAMMED DESTINATION.
MEAN STREETS 27
9. When searching rooms, be sure and look at everything. You
should also attempt to MOVE and OPEN everything unless you sense
danger.
10. Did we mention that it's very important to SPELL
EVERYTHING CORRECTLY, and if you get into trouble press "H".
11. Play with a friend. you may find it helpful and more fun
to play with two heads instead of one.
12. I you're having trouble, check the PROGRAM UPDATE
INFORMATION option at the beginning of the game. There may be tips
or suggestions that are not contained in this manual.
13. On slower machines, turn ff the engine sound while flying
(press "S") to achieve faster screen updates.
14. Playing with the room lights turned down will make the
graphics appear more vivid and will add to your enjoyment of the
game.
15. IF YOU CAN'T FINISH: If you've tried everything you can
think of and still can't finish, we understand. Everyone gets
brain lock occasionally. Call use at (801) ###-#### during regular
business hours (8:00 am to 5:00 pm Mountain Time). We promise that
you're identity will remain anonymous.
IF THE PROGRAM FAILS TO LOAD OR OPERATE PROPERLY
Try the following:
A: remove the program disk, turn off the computer and try
again.
B: Remove all memory resident programs. Mean Streets requires
512 K of memory to operate.
C: If you're still unsuccessful, call use at 800-###-#### or
801-###-####.