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P O P U L O U S
Typed in by The Beast
Thanks to the LETNOC crowd for the original
Table of Contents
=================
Introduction
Tutorial Game
Game Play Screen
Closeup Map
Command Icons
Game control icon
Direction and Object Icons
Influence Behaviour Icons
Zoom Icons
Divine Intervention Icons
Combat
Divine Tips
Two Player Game
Question and Answers
Introduction
------------
As a Devine Being...
you have a group of followers from whom you derive your power.
The more followers you have and the greater their achievements,
the more power you wield. Unfortunately, there is another group
of people who follow a different deity. Since there's barely
enough room in the world for your own magnificence, two won't do.
You must rid the world of the opposition. To do this, you will
use your great power to move the earth and your devout followers
to crush the misguided.
Tutorial - A predefined game that allows you to test out your
various powers.
Conquest - Conquest consists of nearly 500 fixed worlds, with
each world getting progressively harder. You'll start on Genesis.
Once you've defeated the opposition, you're given the name of a
more challenging world. The next world you go to depends on the
final score in your previous game. The higher the score, the more
difficult a world you're given (to match your skills). You must
defeat your opponent in a world before you can advance to the
next one.
Choose from START GAME to start the game or NEW GAME to enter the
name of a new world. When you play in Conquest mode, you're
always the Good supreme being. Before you enter each world,
you'll get a briefing on the world's landscape, your enemy, and
other helpful game information.
Note: You cannot change any game play options or use paint map in
conquest mode.
Custom - The custom game lets you modify over 60 game parameters,
design your own worlds and even play against another human
opponent on another computer via modem or datalink cable.
Tutorial Mode
-------------
(See the centre pages of this manual for icon definitions.)
In the top left corner of the screen you have the Book of Worlds,
this is a small map of the entire world that you are fighting
over. The small black and white cross shows you where the centre
of the Closeup map is. You will find that the cross is currently
in the top corner of the map. Click on the Book of Worlds to move
the closeup map directly to that point, this is the quickest way
of moving around. Look for the blue dots, these are your people.
Using the left mouse button click on one of the 8 directional
arrows and scroll the closeup map around.
Using the Zoom to Leader icon you will find that the closeup map
is centred on your leader, the one carrying the Ankh. The leader
is vital to the control of your people, as he is the only Walker
that you can directly advise and control. Using the Zoom to
Leader icon is very important to your ability to move quickly
around the map for your monitoring of the progress of your
people.
Next you should locate the Evil leader, use the map and look
around the middle left side, you will see some red dots, these
are the Evil walkers. The Evil leader carries the small skull
with him.
Zoom to your leader, click on the Query icon and then click on
your leader with the top left corner of the shield. This shows
the strength of your leader in the two bars in the bottom right
corner of the large information shield. See the Query section
about shields for more details. Now fine the Evil leader, place
and leave the shield on him. This allows you to see how strong he
is and also to watch what he gets up to.
Click on the Raise and Lower Land icon, then zoom to your leader
and see what's happening. Then click on the Zoom to Shield icon,
this now allows you to find and trace the Evil leader. Zoom to
your leader again.
Unpause the game by clicking on the Pause icon, your leader and
people will now walk about until they find some flat land to
build on. As soon as they find it they will build a house. The
type of house depends upon the area of surrounding flat land that
can support the building. The small huts can be supported by 1 or
2 areas of land whereas a castle requires large areas of land to
support it.
Click on the Raise and Lower Land icon; this gives you a hand
pointer. Place the pointer in the closeup map near your leader,
so that the small black and white cross is at the top of an
angular piece of land, then click the right mouse button to
remove that lump of land. This is the standard mode that you play
the game in, you raise with the left button and lower with the
right button. Rasise and lower land so that areas of flat land
appear, on to which your people can settle.
You should now have mastered the basic techniques needed to play
the game.
Zoom to sheild and see what the Evil leader is doing, the Evil
people will be building flat land and building bigger houses.
These are exactly the things that you should do to expand your
domain. Click on the Place Papal Magnet icon, this now gives you
a small Anhk cursor with a small black and white cross, place the
cross in the bottom corner of an Evil building and click the left
button. This will place your Papal Magnet in that building. Click
on the Go To Papal Magnet mode, your people will now walk towards
your leader and your leader will walk towards the Papal Magnet.
Scroll the closeup map so that you can watch your leader as he
walks towards the Papal Magnet, people hsould walk to your leader
and join up with him. When he gets about half way to the Evil
lands, click on the Settle mode icon, he should now build a house
on the nearest flat land, as should all your other poeple. Raise
and lower land so that there are a number of buildings on the
screen. Try and make at least one of them into a round tower or
castle, make sure that the leader is in a castle. The leader is
in the building with the Ankh next to it.
Check that the pointer by the Manna Bar is past the Knight icon,
if it is, then click on the Knight Devine Intervention icon,
however if it isn't then you must wait until the pointer reaches
that point. Continue if it is not past the Quake icon. When you
knight your leader, you turn him and the building he is in, into
a free spirit fighting force. Your knight is not under your
control and will not follow the instructions that the rest of
your people do. As you create a knight you will find that the
Papal Magnet is moved to the point at which your leader was
knighted, this is the same effect as when your leader is killed.
Click on the Go To Papal Magnet mode so that your people will go
to the magnet and create a new leader.
Zoom to Knight, to find out where your knight is. You should find
that he has walked off towards the Evil people and may have
started attacking them. Follow your knight and see what
destruction he causes to the buildings. When a knight destroys a
house he also destroys the land that surrounds it; this is shown
by the darker patchwork land that appears after the knight has
been through.
Go into Settle Mode so that your people start expanding their
lands, click on the Book of Worlds, find some of your people and
create land for them so that they continue to thrive and build
houses. This is a vital part of every game. You must make sure
that your people are supplied with flat land to build on. Every
now and then in the game you must return to your people and
create some new terrain on to which they can settle.
Find an area in the Evil land that is covered in nice red
buildings, make sure that you have this in the closeup map and
then click on the Earthquake special effects icon, this will
shake the ground and destroy buildings in that area.
Place your Papal Magnet in the Evil lands, preferably in one of
his houses. Then click on Go to Papal Magnet mode so that your
people walk towards his lands and start attacking his people.
When your people get into his lands, click on the Fight mode;
this tells your people to attack any enemy that they can find and
then to build houses.
You have now mastered the Tutorial Mode and can start Conquest
mode.
Game Play Screen
This screen contains all the controls you'll need to impose
dominion over any world. The screen is divied up into five parts:
Book of Worlds, Closeup Map, Manna Bar, Information Shield, and
Command Icons.
Book of Worlds: This shows you the entire world you're in. The
crosshair shows you where you're currently viewing. The red dots
are the Evil walkers and the dark grey dots are Evil settlements.
The blue dots are the Good walkers, and the white dots are Good
settlements. Light grey dots are rocks. Click on any spot on the
Book of Worlds to bring up the immediate area on the Closeup Map.
Closeup Map: This is the area of the world you can directly
influence using your COmmand Icons: add or remove layers of
terrain, invoke a catastrophe, guide your followers, etc. See the
"Closeup Map" section fordetails on what you'll see on this map.
Manna Bar: The Manna Bar shows a series of icons; these icons are
your Devine Intervention Icons. The Raise and Lower land icon on
the far left requires the least manna to do, while Armageddon on
the far right requires the most. The arrow next to the Manna Bar
marks what Devine Intervention Icons you have the power to invoke
any command to the left of the marker. The more manna you gather,
the farther the marker will move right, and the more commands you
acn execute.
Sheild Summary: The shield gives information on the current size
of the two populations and the status of the shield bearer. See
"Query" in the Command Icons section for complete details.
Command Icons: These icons control game play. See the Command
Icons section for complete details.
Closeup Map
Here are the things you'll see on your Closeup Map:
Papal Magnet. The Papal Magnet is your sacred symbol. If you're
Evil the Papal Magnet is a Skull, if you're Good it's an Ankh.
The Papal Magnet is the focus point throught which you control
your leader and walkers.
People. There are three types of people in Populous. To find out
the status of a character, use the query command icon.
Walkers: Walkers are your primary population. Walkers do
whatever you tell them: follow the leader and Papal Magnet,
fight the enemy, settle in an area, etc. Use the Influence
Behaviour Commands (described in the Command Icons section)
to tell them what to do. Any time two fo your walkers bump
into each other, they combine to make one stronger walker.
The strength of the walker depends on the number of members
in the group and the weapons that they use. As the game
progresses walkers will become more intellegent.
Leader: You can only have one leader in existence at a time.
This is the first person who touches the papal magnet. Think
of him as High Priest. You always start the game with a
leader.
Knight: If you have enough manna, you can turn your leader
into a knight. Kngiths are fighting machines. They look for
the enemy walkers or settlements, kill people and burn down
settlements. The knight will continue to systematically
destroy the enemy until he has been killed. You can have as
many knights as you have manna to make, though they may join
together to form a single stronger knight.
Miniature Papal Magnet: A miniature Papal Magnet is always
attached to your leader so that you can identify him.
Settlements: Settlements ranger from primitive huts to
intricate castles. Castles are erected in areas of 5X5 or
more contiguous fields. Once a walker settles he builds the
largest settlement he can, determined by the proportion of
that 5x5 land which is flat. Castles increase your
population the fastest but they also take the longest to
fill. Walkers, your ever-important pioneers, will not emerge
from a settlement until it is full (use the "Query" command
Icon to determine the size of the population in a
settlement). As long as walkers do not emerge , you will
have nobody searching for new flat lands to settle on (and
proliferate!). There are good and bad points to having a
large settlement as there are for small settlements. As an
omnipotent being, you must decide upon your strategy and
decide which is best move to make.
Terrain: Terrain varies from world to world. Game takes
place onworlds that range from hot deserts to ice masses,
with each terrain type affecting the game in differnt ways.
i.e. walkers die faster in the desert, on ice worlds
population increases more slowly and there are no technology
levels.
Command Icons
To turn a command on or off, click onthe icon. When a command is
on, the square is highlighted.
Game Control Icons
These commands let you set general game play information.
FFFF X X Sound Effects
F X X Turns the sound effects on or off.
FF X
F X X
F X X
!--! ! Music
! ! ! 1 Turns the music on or off.
! ! ! 1
O ! O
O
ZZZZZ Pause
Z Turns the game pause on or off.
ZZZ Z
Z Z
Z ZZZ ZZZZZ
OOO Game Setup
OOOOO Click on this icon (looks like a world) to bring
up
OOOOOOO your game play options. Next to each of the
OOOOO folowing items is a square button. Click on the
OOO button to turn it on or off.
+--+
! !! When the button is out, the option is off.
+--+!
+--+
+--+ When the button is in, the option if on.
! !
+--+
One Player Play against the computer.
Two Player Play against another play via modem or
Datalink.
Play Game Select this and then click on OK to resume Game.
Paint Map Select this and then click on OK to use paint map
mode. When you use this option, the game pauses.
Here are the keys you can use in paint mode:
<F1> Place Good Walker
<F2> Place Evil Walker
<F3> Place tree or plant; press <F3> again on the
same spot to cycle through the selection of
trees and plants.
<F4> Place rocks; press <F4> again on the same
spot
to cycle through the selection of rocks.
<F5> Remove an object or person from the screen.
<F6> Increase manna for Good.
<F7> Increase manna for Evil.
<F8> Mirror the landscape (make symmetrical)
<Del> Clear the landscape of all terrain
<Shift><F1> Place Good Leader
<Shift><F2> Place Evil Leader
<Shift><F6> Lower manna for Good
<Shift><F7> Lower manna for Evil
<1-4> Select the landscape types
Good You control the good guys.
Evil You control the bad guys.
Human vs. Computer You play against the computer.
Computer vs. Computer To watch the computer battle itself,
choose this. You still must choose a
side; this is the side whose action
you'll view in detail. Although the
computer is set to fight itself, you
can intervene at any time. Just issue a
command the same way you would in a
regular game. The computer moves pretty
fast, so don't be surprised if you
move the papal magnet and the computer
immediately moves it somewhere else.
Conquest Play the conquest game. This brings up the
World to COnquer requester. Click on start
game to accept the world described or click
on
New Game, type in another name and then press
return.
Custom Play a custom game. Choose this if you want
to
create your own maps or experiment with the
various options. Set the options you want
then
click OK.
Game Options This brings up a requester with five options.
The options you choose affect both players.
Water if fatal Fatal automatically kills everything
that falls
in the water. With this option off, you have
the
opportunity to save people.
Swamps Shallow A person falling into a shallow swamp dies
and
the swamp disappears. Bottomless swamps don't
disappear after someone falls into it.
Cannot Build Neither side can raise or lower a thing. This
overrides the two other build options.
Build up and down Build up and down lets you build and remove
terrain. If you turn this off, you can only
add terrain.
Build near people/towns Determines if you can change the
landscape when
there is a person on the screen or if you
must have the flag from a town on the closeup
map in order to change the landscape.
Save a Game This brings up a save game requester, this
will
catalogue the disk and list any saved games.
Click in the File Name box and type the file
name
followed by return or click on the name in
the
catalogue list.
Load a Game Self explanitory. If you don't know how, give
it
up! (Editor note)
Move to Next Map This brings up a random map that you and your
opponent can fight over. The map is unrelated
to
those in your Conquest series. Selecting this
option while in conquest mode is equivalent
to
selecting Restart this Map.
Restart this map This starts the game all over again for
the
current map; any alterations that you've made
will
not appear.
Surrender this Game In Conquest mode, this lets you surrender the
game; you will have to replay in this world
again
before you can continue to the next world. In
all
other modes, it lets you quit the game and go
to
a new world.
+ Game Balance
-- -- Click on this icon with the left mouse button to bring
up your
/\ ! /\ options. Click on it with the right mouse button to
bring up
/ \!/ \ your opponents options. You can make each of the
following
----!---- available or unavailable by clickong on the square
next to it.
!
===
=====
Can modify Land
Can attack Towns
Can attack Leader
Can use Earthquakes
Can use Swamps
Can use Knight
Can use Volcano
Can use Flood
Can use Armageddon
At the bottom of the screen are the settings for Aggression and
Rate. Click anywhere inside the bar to set the level.
Agression The higher the setting, the more the computer will
attempt
to invade your land. Aggression has no effect on a
human
player since you obviously can't dictate how
aggressivly
he or she will play.
Rate Sets the rate the new population is added to
settlements.
The faster the setting, the faster a computer
opponent
will gain manna and proliferate. The computer may
seem
almost impossible to beat when this is set to
maximum.
Click on OK to accept these options and to contineu with the
game. Note: In
Conquest mode you cannot alter any of the above.
==== Message
O .. O If you're playing a two player game, either by modem or
Datalink,
.... then choosing this icon (a telephone) will bring
up a requester
.. .. Type in the message you would like to send to the
other player
...... (up to a maximum of 20 characters) and press
<Return>. A similar
requester containing the message will appear on your
opponent's
screen. See the "Two Player Game" section for more details on
playing against a human opponent.
Direction and Object Icons
These icons let you control the movement of your Closeup Map and
find out information on that map.
/\ Direction Icons
/ \ Press any of the direction icons to move the
Closeup Map one
/_ _\ point in that direction. You can use your numeric
keypad in
!! place of the direction icons, but the keypad is
slower.
!!
++
?? Query
? ? Selecting this turns your cursor into a shield;
use the shield
? to find out information about people or
settlements.
?
?
Using the top left corner of the shield, point at a person of at
a flag flying by a settlement and then press the left mouse
button, this is then the shield bearer. The Information Shield
now fills with the following information on the person or
settlement:
Quadrant 1 Quadrant 2
GOOD Evil
Quadrant 3 Quadrant 4
Quadrant 1: This shows which side this information is for: Anhk
for Good, Skull for Evil.
Quadrant 2: The more primitive the settlement, the more primitive
the weapon. Fists and clubs are primitive, while crossbows and
swords are more advanced.
Quadrant 3: This is the subject that the shield is attached to.
Quadrant 4: The information here depends on the subject. If
you're viewing a settlement, the left bar (yellow) represents the
size/strength and defensive value compared to a full castle. The
green bar shows how close this building is to turning out a new
walker.
When you're looking at a walker, the bars represent the stregth
of the walker. There are three bars representing a walkers
strength , only 2 of these bars are shown at any time. When the
right-hand orange bar fills up, one small notch appears on the
left hand side orange bar and the right hand side bar disappears.
When both the orange bars fill up the display switches to show
you a yellow bar and an orange bar, these work in a similar
manner except they are higher values. A walker with a full yello
and orange bar is very tough.
When you are looking at someone in combat the bars show the
relative strengths of the two combatants.
The larger blue and red bars next to the shield represent the
populations, the higher the level the more populous you are.
The small shield icon stays attached to the walker or settlement
to remind you what you're looking at. If a walker with a shield
enters a building then the shield will transfer to that building.
If a walker leaves a building with a shield, the shield will
transfer to that walker. If a walker dies the sheild will vanish,
unless he dies in combat in which case the shield transfers to
his opponent.
Influence Behaviour Icons
Use these icnos to control your followers.
--> O Go to Papal Magnet
!-+-! This causes your walkers to go to your leader whi
in turn goes
! to the papal magnet. If you don't have a leader, your
walkers
\!/ will head directly for the papal magnet; the first one
to touch
it will become your new leader. It is worth noting taht
people
will not touch the papal magnet unless they are in this mode,
however close
they walk to it.
--> !--____ Settle
! ____+ This commands your walkers to look for unsettles
flat land, pref-
!-- erably unexplored. Once there, a walker will build
the largest
! settlement he can.
--> O Gather Together
+++ This makes (icon of a man) your walkers look for other
walkers
!+! or settlements. When a walker bumps into another
walker, they
!+! turn into a single, stronger walker. If they can't
find anything
to joing they will settle.
--> _ _ Fight
/ \ / \ Tells your walkers to look for enemies to attack
(Icon of two
\ / / swords). If no enemies are in the vincinity, the
walkers will
/ /\ just settle.
/ /\ \
===== ======
=== ===
Zoom Icons
These commands let you go straight to a particular place on the
map. Each time you zoom to a new subject, the Information Shield
will show a summary of that subject, for about three seconds.
After that, the Information Shield will go back to showing
information for the shield bearer (that's the person or
settlement that you put the shield on by using the "Query"
Command Icon). If you don't have a shield bearer the Inforamtion
shield will be blank.
O Zoom to Leader or Papal Magnet
< !-+-! > Click on this icon with the left button to show your
leader on
! the Closeup Map. If you have no leader, you'll go
to the papal
! magnet instead.
Press the right mouse button to go to your papal magnet on the
Closeup Map.
! OO Zoom to Knight or Settlements
< ! oooo > Press the left mouse button to show your knight on
the Closeup
! o o Map. If you have more than one knight, press the left
mouse
\!/ oooo button repeatedly to cycle through all of your
available
knights. If you have no knights, nothing will happen.
Press the right mouse button to repeatedly cycle through each of
your settlements.
< two > Zoom to Battle
swords Each press of the left mouse button will cycle through
each
battle. If there are no battles taking place, nothing
will happen.
<shield> Zoom to Shield
Press the left mouse button to show the shield bearer.
Nothing
will happen if you haven't assigned the shield to a
person or
settlement. To assign the shield on a walker or
settlement, use
the "Query" Command Icon.
Divine Intervention Icons
These are the same items that are on your manna bar. The ones you
can execute depend on the amount of manna you have; you can
perform any divine intervention that is the the left of the arrow
marker.
It is very important to note that each of these actions require
the expenditure of manna to perform and that the pointer on the
manna bar will move to the left as you perform these actions.
Each of the following options are available unless turned off
under Game Setup:
/\ Raise and Lower Land
!! /!!\ This is the default mode. Place the hand anywhere on
the Closeup
!! !! Map and press the left mouse button to raise land
under the
\!!/ !! floating cross and the right mouse button to lower
the land. You
\/ must have a walker or a settlement (depending on which
you choose under Game Setup) on the Closeup Map for this to
work.
O Place Papal Magnet
!-+-! This lets you place your Papal Magnet (an Ankh for
Good or a
! Skull for Evil) anywhere on the Map. The Papal Magnet
acts as
\!/ a beacon for your followers.
Click on the Place Papal Magnet Icon and then click anywhere
onthe Close up Map to plant it. To replant the Papal Magnet,
click on the Place Papal Magnet Icon and click on any new
location; the Papal Magnet will move to the new location.
You must have a leader to relocate the Papal Magnet. You start
the game with aleader but if he dies, the first person to touch
the Papal Magnet become your leader.
If your leader dies or is knighted, the Papal Magnet moves tothe
spot where this happened.
((())) Earthquake
This causes the area in the Closeup Map to be randomly
shaken up, destroying buildings and drowning people caught up in
its effects. Be sure not to earthquake your own people or
settlements.
Swamp
This creates a swamp in any flat area (it won't work on a
hill). Anyone falling into the swamp will drown. If you selected
the "swamps bottomless" option, the swamp will remain after it
swallows someboyd; the only way to get rid of it is to bury it by
raising or lowering the land. If you don't select the bottomless
option, the swamp will disappear once someone has fallen into it.
Knight
This causes your leader to be knighted. As a knight, he will
look for the enemy, kill them, burn down settlements and destroy
their crop fields. The knight will systematically destroy the
enemy until he has been killed. Remember , when you knight a
leader, you no longer have a leader, which is why the Papal
Magnet jumps to the knight. Have a walker touch the Papal Magnet
to make a new leader.
You can have as many knights as you have the manna to make.
Volcano
This causes the area in the Closeup map to be raised up to a
considerably height, destroying all buildings and creating rocks
over the affected area. It requires a great deal of time and
manna torepair the effects of a vocano. In order to get rid of
rocks, you must remove the terrain until you get down to water,
then you can rebuild.
Flood
Raises the sea level by one over the entire landscape. If
water is set to fatal , everything caught in the deluge will die.
If not, you have the chance to work quickly to save your drowning
population.
Armageddon
Both Papal Magnets are moved to the centre of the world and
both populations uproot their homes and head to the Magnets,
building land if necessary to cross water. Once there, they fight
to the last.
Once you select Armageddon, you cannot alter the flow of events
in any way , so make sure your population heavily outnumbers your
enemies before invoking this command.
Combat
Since you don't directly control your people, there's not much
you can do in the way of instigating orcontrolling a fight. As as
instigator you can select the "Flight" Icon; your people will
look for enemies they can attack before settling. Alteratively
you can direct your troops to the Papal Magnet which is
strategically placed in an enemy settlement
WHen your people enter combat, they'll fight until their strength
bar (in quadrant 4 of the Information Shield) is completely
drained; at that point they die. The "Gather Together" Icon is a
good command to use to make your people stronger. It tells people
to combine to create a single, stronger person who will stnad up
longer in battle.
When you win a game in Conquest mode, you will see the Demonic
presence who informs you of your status and the name of the next
world to conquer.
Devine Tips
To reach the goal of ultimate ruler in this game, you'll want to
do two things: build your population and chip away at the enemy's
population. This section has tips taht can help you reach
ultimate rule.
Spread Out. You can't divide and conquer if your followers are
content with hanging out in their huts all day. They need to keep
building and moving. Use the commands under Influence Behaviour
Icons to control your people.
Work the earth. Terrain affects the people's ability to build and
flourish. The flatter the land is, the easier it is to build on.
You'll want to smooth the area where your people are trying to
settle and ruin the land your enemy is trying to use.
Settlements: Big vs. small. Big settlements take more time to
build and populate. If you're in desparate need of power, you
won't want to spend your manna in the construction of industry.
Big settlements, however, have a higher defence value and higher
technology level; a bit plus when the enemy is crawling into your
territory. For a large settlement, you need flat land that's
clear of objects.
Small settlements are quicker to erect and populate. Having small
villages lets you spread over a wider area faster. Unfortunately,
huts are easier to conquer than fortresses. To have small
settlements, don't make the area completely flat or object free.
Here are some of the tactics that we use: The M1 Method, The
Population Pressure Principle, Zen and the Norfolk Broads, Swamp
Fever, Swamp Platforms, Soggy Mountain Blues, and finally
theDelayed Leader strategy. (What the hell are those? ed. note)
Two Player Game
There are two ways to play against a human opponent: using a
modem to connect to a remote player, or by using a null modem
calbe to connect the serial ports of two computers. (datalink
mode).
To play in the two player mode, both players will need original
copies of Populous. (like really! ed. note)
Connecting in Datalink Mode
Ahhh, just try to figure it out yourself...
Connecting Modems in Voice Mode
If you and your opponent can plug phones into your modem (Like,
maybe I'd want to plug my bannana into my modem! - ed note) then
you can connect in voice mode.
1. Disconnect both machines from their power supply. (I guest
they don't want you frying your Amiga just cause of the game, eh?
ed. note)
2. Connect the modems serial cable to the computer. (In other
words, hook up the damn modem!)
3. Call your friend (or enemy, I don't care. ed. note) and boot
the game on both machines. (Hey, make sure you put that there
power cable back in! ed. note)
4. When the main game screen appears, click on the Game Setup
icon and click on two players. You'll see the startup serial
requester. Click on the button next to datalink and it will
change to modem.
5. Next choose who is going to play good and evil.
6. You'll see a text input box, insert your modem speed. (Both
players have to be the same speed. ed. note)
7. Establish a data connection between two computers by clicking
in the send login box.
8. One player should type ATD and press <return> The other should
then type ATA and press <RETURN>. Your now connected!!!!
Starting the two player game
First decide who will be evil and who will be good. The rest is
self explanitory. (It should be) so I won't bother typing it
in.....