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1991-02-04
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DDDDDDD OOOOOO X X SSSSSS CCCC OOOO OOOO TTTTT EEEE RRRR
D DD O O X X SS C O O O O T E R R
D DDD O O XX [BY] SSSSSS C O O O O T EEEE RRRR
D DD O O X X S C O O O O T E R R
DDDDDDD OOOOOO X X SSSSSS CCCC OOOO OOOO T EEEE R R
[-MIG 29 FULCRUM-]
USUAL HIGH REGARDS GOTO RYGAR--MR THOMPSON-AND FOXY FOR THEIR GREAT DOX..
((((((((((((((((((((((((((((((((((()))))))))))))))))))))))))))))))))))))))
PAGE 1
CONTENTS:
FOREWORD; BY JOHN FARLEY THE TEST PILOT. PAGE 3
INTRODUCTION; PAGE 5
INSTALLATION AND LOADING; PAGE 8
*KEY DISK 8
*HARD DISK 8
*LOADING MIG 29 8
*LOADING SEQUENCE 10
QUICK START PAGE 11
*MISSION SELECTION 11
*CONTROLS 12
*WEAPONS SYSTEMS 13
*SIMULATION CONTROLS 14
*NAVIGATION 15
OPERATING INSTRUCTIONS PAGE 16
*BRIEFING 17
*MISSION SELECTION 17
*PILOT RANKING 17
DISPLAYS AND CONTROLS 18
*FLIGHT INSTRUMENTS 18
*FLIGHT CONTROLS 23
[PAGE 2]
*WEAPONS SYSTEM PAGE 26
*COUNTERMEASURES 28
*AIRCRAFT SYSTEM 28
*NAVIGATION SYSTEM 29
SIMULATION CONTROLS PAGE 31
*VIEW CONTROLS 32
*OTHER CONTROLS 32
*DE-BRIEFING 33
*DYING 33
THE MISSIONS 34
*TRAINING 34
*SOLO CODENAME `BLUE SEASPRITE` 36
*SOLO CODENAME `YELLOW DRAGON` 37
*SOLO CODENAME `WHITE PEGASUS` 38
*SOLO CODENAME `RED WITCH` 39
*FINAL MISSION CODENAME `DESERT STRIKE` 40
[PAGE 3]
PAGE 3 IS A LOAD OF BULL ABOUT THE PILOT AND HIS WISH TO FLY THE MIG 29..
ITS OF NO IMPORTANCE AND IS SKIPPED.
[PAGE 4]
SAME ON PAGE 4...EXCEPT THIS LAST PART [THE P.S]
P.S; DO TRY THE TAILSLIDE- A UNIQUE FEATURE TO THE MIG 29 AIR DISPLAY
ROUTINE.START FROM LEVEL FLIGHT AT 500KPH, PULL TO THE VERTICAL AND HOLD
IT.CLOSE THE THROTTLES AND WAIT UNTIL YOU SLIDE BACK. TO RECOVER, PULL THE
STICK BACK UNTIL THE NOSE STARTS TO COME DOWN,AT WHICH POINT YOU SHOULD APPLY
FULL POWER,RELAX THE STICK AND ACCELERATE AWAY.
[PAGE 5]
PAGES 5-6-7 COVER JUST THE HISTORY OF THE RUSSIAN AIRFORCE..AND HAVE BEEN
OMMITTED..THEY ARE OF NO USE TO YOU AT ALL...
[PAGE 8]
PAGE 8 COVERS LOADING ON THE ST/IPM/PC`S
PAGE 9 COVERS ARCHIMEDES..AND THE FOLLOWING FOR THE AMIGA.
IF YOU HAVE 1MB OF MEMORY THEN YOU CAN SELECT 32 COLOUR DISPLAY. ON THE 512K
MACHINES SELECT THE 16 COLOUR DISPLAY. ON PAL 1MB MACHINES SELECT 256 LINE
DISPLAY..ON NTSC OR 512 MACHINES SELECT 200 LINES.
THERS A LOT OF OPTIONS SO HERE THEY ARE FULLY LISTED.
PAL..................200 LINE 16 COLOUR (FASTEST) 512K MACHINES
NTSC.................200 LINE 16 COLOUR (FASTEST) 512K MACHINES
PAL..................200 LINE 16 COLOUR (FASTEST) 1 MEG MACHINES
PAL..................256 LINE 16 COLOUR (BIGGER SCREEN) 1 MEG MACHINES
PAL..................256 LINE 32 COLOUR (BEST DISPLAY) 1 MEG MACHINES
NTSC.................200 LINE 16 COLOUR (FASTEST) 1 MEG MACHINES
NTSC.................200 LINE 32 COLOUR (BETTER DISPLAY)1 MEG MACHINES
[PAGE 10]
LOADING SEQUENCE;
WHEN MIG 29 IS RUN A LOADING SCREENIS DISPLAYED,ACCOMPANIED BY THEME MUSIC,YOU
CAN SKIP THIS AT ANY TIME BY PRESSING THE `SPACE KEY`. THE MUSIC IS FOLLOWED BY
A MIG 29 FLYBY OVER RED SUARE!.. YOU MAY ALSO SKIP THIS BY PRESSING THE `SPAVCE
KEY`. WHEN THE LOADING SEQUENCE IS FINISHED YOU ARE PLACED IN THE BRIEFING
ROOM.
[PAGE 11]
QUICK START
MISSION SELECTION; SELECTING AN OPTION
YOU ARE PLACED IN A BRIEFING ROOM WITH YOUR OPTIONS SHOWN ON A WHITEBOARD.YOU
MAY SELECT AN OPTION WITH THE NUMBER KEYS(1-7) OR USING THE CURSOR
KEYS(UP/DOWM) TO COMFIRM A CHOICE PRESS THE ENTER OR SPACE KEY.
SCENARIO SUMMARY;
1. BASIC TRAINING.
SOME GROUND TARGETS AND A SAFE ENEMY AIRCRAFT TO PRACTISE
DOGFIGHTS.
2. ARTIC SCENARIO.
A SUBMARINE TO PHOTOGRAPH AND SOME HARRIERS AS OPPOSITION.
3. CHINESE SCENARIO.
DOGFIGHTING WITH SHENYANG FIGHTERS OVER THE GREAT WALL.
4. OIL FIELD SCENARIO.
AN ISLAND OF STORAGE SILOS,SOME OIL RIGS AND SHIPS WITH
`SAMS` AND ANTI-AIRCRAFT GUNS.
5. ANTI-TERRORIST GROUND ATTACK SCENARIO.
BRIDGES,TRUCKS,SAMS,TRAIN,BUILDINGS
6. FINAL SCENARIO.
MULTI ROLE COMBAT IN THE DESERT,DESTRUCTION OF A NUCLEAR
PLANT.
PILOT LOG. YOU MAY ENTER YOURSELF IN THE PILOTS LOG.
DYING. IN THE TRAINING SCENARIO DYING PUTS YOU BACK ON THE
RUNWAY. IN ALL THE REMAINING SCENARIOS.DYING IS TERMINAL!!
YOU ARE PLACED BACK IN THE BRIEFING ROOM.
[PAGE 12]
DEBRIEFING;
YOU MAY ENTER THE DEBRIEFING ROOM DURING A MISSION(PROVIDED YOU HAVE
LANDED)FOR A DEBRIEF OF THE CURRENT STATE OF PLAY BY PRESSING `CTRL-D`.TO
CONTINUE THE MISSION PRESS `SPACE` TO RE-ENTER THE GAME FROM THE BRIEFING ROOM.
CONTROLS;
HEAD UP DISPLAY (HUD)
`H` HUD ON/OFF
FLIGHT CONTROLS; ;;; CONTROL STICK;
E ENGINE ON/OFF ;;; CTRL-J..SELECTS ANALOGUE JOYSTICK
;;; CTRL-K..SELECTS KEYBOARD
= THROTTLE UP ;;; CTRL-L..SELECTS MOUSE
;;; CTRL-Z..CALIBRATE ANALOGUE JOYSTIC..
_ THROTTLE ;;; MOVE JOYSTICK TO EXTREMES.PRESS FIRE
;;; BUTTON TO EXIT.
SHIFT + FULL POWER ;;;
;;; ALT-J...SELECTS SWITCHED JOYSTICK
SHIFT _ IDLE POWER ;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
L LANDING GEAR
W WHEEL BRAKES
B AIR BRAKES
CTRL E EMERGENCY EJECT
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[PAGE 13]
KEYBOARD CONTROL;
ROLL LEFT..............................`LEFT ARROW`
ROLL RIGHT.............................`RIGHT ARROW`
PITCH UP...............................`DOWN ARROW`
PITCH DOWN.............................`UP ARROW`
CENTRE.................................`PAD 0`
JOYSTICK CENTRE........................`Z`
JOYSTICK CONTROL POWER.MAIN KEYBOARD...`1`,`2`,`3`
PITCH TRIM UP..........................`PAD +`
PITCH TRIM DOWN........................`PAD -`
ZERO PITCH TRIM........................`PAD *`
RUDDER.................................`<``>`
WEAPONS SYSTEM;
CANNONS ARE ALWAYS AVAILABLE.
S-240 UNGUIDED ROCKETS
AA-8 APHID... HEAT SEEKING AIR TO AIR MISSILE.`HUD TURNS RED FOR GOOD LUCK`
AS-7 KERRY... AIR TO SURFACE HEAT SEEKING MISSILE.THE TARGET FOR GUIDED
MISSILES MUST BE SELECTED BEFORE LAUNCH.
FIRE CANNON......JOYSTICK OR MOUSE BUTTON 1 OR `DELETE`.
SELECT WEAPON....`BACKSPACE`
SELECT TARGET....`RETURN`
FIRE WEAPON......JOYSTICK OR MOUSE BUTTON 2 OR `SPACE`.
DROP FLARES......`F`
DROP CHAFF.......`C`
[PAGE 14]
AIRCRAFT SYSTEM;
AUTOSTAB ON/OFF.........`A`
RADAR/IR
CYCLE RADAR RANGE.......`/`
SIMULATION CONTROLS;
SOUNDS
ENGINE NOISE ON/OFF.....`N`
ALL NOISE ON/OFF........`Q`
VIEWS;
KEYS IN () ARE ACTIVE WHEN FLYING FROM THE KEYBOARD
PAD 8(F8)....FORWARD VIEW WITH HEAD DOWN DISPLAYS
PAD 5(F5)....FORWARD VIEW WITHOUT HEAD DOWN DISPLAYS
PAD 9(F9)....FORWARD RIGHT
PAD 6(F6)....RIGHT
PAD 3(F3)....REAR RIGHT
PAD 2(F2)....REAR
PAD 1(F1)....REAR LEFT
PAD 4(f4)....LEFT
PAD 7(F7)....FORWARD LEFT
MIG OUTSIDE VIEW.....`V`
TOWER VIEW...........`O`
MISSILE VIEW.........`M`
JUMP TO ENEMY VIEW...`J`
PAUSE ON/OFF.........`P`
FAST TIME ON/OFF.....`X`
[PAGE 15]
TOGGLE HEDGES........`[`
REAL AIRCRAFT MODEL..`CTRL-A(ONLY SUITABLE FOR GOOD JOYSTICKS AND FAST PC`S`
SIMPLE AIRCRAFT MODEL`CTRL-S`(DEFAULT)
DEBRIEF..............`CTRL-D`(ONLY WHEN ON RUNWAY)
END GAME.............`ESC`
NAVIGATION;
YOU HAVE 4 WAYPOINTS PRESET FOR EACH SCENARIO.
WAYPOINT ZERO IS ALWAYS OVER YOUR HOME BASE.
WAYPOINTS `1`,`2` AND `3` ARE SET OVER ENEMY TARGETS.
SELECT WAYPOINT `;`,THIS CYCLES THROUGH THE WAYPOINTS.
THERE IS A RED STEERING POINTER IN THE HEADING TAPE IN THE `H-U-D`
THERE IS A COMBINED DIRECTION/RANGE FINDER IN THE HEAD DOWN COMPASS,A RED `LED`
JUST TO THE RIGHT SHOWS THE CURRENTLY SELECTED WAYPOINT.
[PAGE 16]
OPERATING INSTRUCTIONS;
PAGE 16 IS JUST AN APPENDIX OF WHAT FOLLWS...
[PAGE 17]
BRIEFING;
WHEN MIG 29 HAS LOADED YOU WILL FIND YOURSELF IN THE BRIEFING ROOM.THE
PRE-FLIGHT BRIEFING ALLOWS YOU TO CHOOSE WHICH MISSION YOU WISH TO
UNDERTAKE,THE MISSIONS AVAILABLE ARE PROJECTED ONTO A WHITE BOARD IN THE
BRIEFING ROOM,THE SELECTED MISSION IS HIGHLIGHTED. THERE IS CONSIDERABLE
COMPETITION BETWEEN THE ELITE PILOTS OF THE MIG-29 SQUADRON.THIS IS REFLECTED
BY THE PILOT RANKING TABLE,WHICH IS MAINTAINED IN BRIEFING ROOM. TO ENTER THE
RANKING SELECT THE `PILOTS` OPTION.
SELECTING A MISSION;
ON STARTUP THE TRAINING MISSION IS SELECTED.YOU MAY SELECT AN OPTION ON THE
WHITEBOARD USING THE NUMBERS 0-7 OR WITH THE UP/DOWN CURSOS KEYS.TO BEGIN THE
SELECTED MISSIONS PRESS `RETURN OR SPACE`
DURING THE LOADING SEQUENCE FOR EACH MISSION A SCENE SETTING PICTURE IS
DISPLAYED.(WITH THE EXCEPTION OF TRAINING WHICH TAKES YOU STRAIGHT TO THE
RUNWAY) THE MISSIONS AVAILABLE ARE;
TRAINING. SOLO...CODENAME `BLUE SEASPRITE`
SOLO...CODENAME `YELLOW DRAGON`
SOLO...CODENAME `WHITE PEGASUS`
SOLO...CODENAME `RED WITCH`
FINAL (YOU MUST ATTAIN A CERTAIN SCORE TO FLY THIS MISSION)
MORE DETAILS ABOUT EACH MISSION MAY BE FOUND IN THE `MISSIONS CHAPTER` LATER
ON.
PILOT RANKING;
[PAGE 18]
YOU MAY PLAY AS A RANKED PILOT BY SELECTING (1-5). THE RANKING TABLE IS SAVED
TO DISK EVERY TIME YOU DISPLAY THE TABLE OR,IF YOU ARE FLYING AS A RANKED
PILOT,EACH TIME YOU EXIT A MISSION.
DISPLAYS AND CONTROLS;
FLIGHT INSTRUMENTS.
THE PRIMARY INSTRUMENTS PROVIDE THE PILOT WITH ALL THE CRUCIAL INFORMATION
REQUIRED TO FLY THE PLANE. THE INFORMATION IS PROJECTED ONTO THE H-U-D,WHERE IT
IS INSTANTLY AVAILABLE. THE HEAD DOWN DISPLAY CONTAINS A SET OF INSTRUMENTS
WHICH DUPLICATE THIS INFORMATION,THEY ARE CALLED REVERSIONARY
INSTRUMENTS,BECAUSE THEY PROVIDE BACKUPS IN CASE OF H-U-D FAILURE.
MIG 29 HEAD UP DISPLAY UNIT.
--------------------------------------------------------
[ HEAD UP DISPLAY ]
[ air speed heading ]
[ (km/hr) I ]
[ / ___________________I__________________altitude ]
[ 1206[05 09 12 ] / ]
[ 420/ ]
[ ]
[ --> 0/\/ waypoint ]
[ / ___ direction ]
[ pitch/ --- indicator ]
[ bars| . lfd ]
[ \ . ./ __ ]
[ \ .|. | ]
[ \ |<--vsi ]
[ --> -/--_ \ | ]
[ \ ]
[ g | ]
[ \ | ]
[ 2 | 2 ]
[ | \ ]
[ velocity vector aoa ]
[______________________________________________________]
i know its a terrible drawing..but what the hell.....
THE MIG 29 H-U-D HAS A NARROW FIELD OF VIEW.IT HAS BEEN PRAISED FOR THE MANNER
IN WHICH IT PRESENTS COMPLEX DATA IN A SIMPLE AND EASILY UNDERSTANABLE WAY..
ALTITUDE; VERTICAL HEIGHT ABOVE THE GROUND IS SHOWN IN METRES.
AIRSPEED; AIRSPEED IS SHOWN IN KILOMETRES PER HOUR(100KM/H = 54 KNOTS)
PITCH BARS; THE PITCH BARS STAY PARALLEL WITH THE GROUND AT ALL TIMES.YOU CAN
THEREFORE USE THEM TO RECOVER FROM UNUSUAL ALTITUDES AND TO KEEP YOUR WINGS
LEVEL WHEN THE HORIZON IS NOT VISIBLE. THE LINES ARE AT 10 DEGREE INTERVALS
WITH A CROSS AT 90 DEGREES. WHEN YOU SEE THE CROSS YOU ARE EITHER HEADING
STRAIGHT UP OR SYTRAIGHT DOWN.
[PAGE 19]
VSI:(VERTICAL SPEED INDICATOR)
THIS SHOWS YOUR RATE OF CLIMB OR DESCENT.IT IS ESPECIALLY USEFUL WHEN TURNING
STEEPLY NEAR THE GROUND.THE VSI HAS TWO FIXED MARKERS IN IT,THE UPPER MARKER IS
THE CENTRE POINT(ZERO RATE OF CLIMB),THE LOWER MARKER IS THE MAXIMUM RATE OF
DESCENT WHICH THE MIG CAN TOLERATE ON LANDING.
LFD;
THE LONGTITUDINAL FUSELAGE DATUM MARKER SHOWS THE DIRECTION THE NOSE IS
POINTING.
G;
THIS SHOWS THE G-FORCE CURRENTLY ON THE MIG.THE MIG-29 SERVICE LIMIT IS
1.9,HOWEVER,THE AIRFRAME CAN WITHSTANBD CONSIDERABLY MORE.
AOA(ANGLE OF ATTACK);
THE ANGLE OF ATTACK IS THE ANGLE BETWEEN THE DIRECTION OF THE AIRFLOW
APPROACHING THE AIRCRAFT AND A LINE JOINING THE LEADING AND TRAILING EDGES OF
THE WING,FOR NORMAL FLIGHT `AOA` IS RED-LINED AT 26 DEGREES ON THE
MIG-29,HOWEVER THE AIRFRAME WILL REMAIN CONTROLABLE AT HIGHER `AOA` FOR SHORT
PERIODS OF TIME.
THE LIFT GENERATED BY THE WING IS DEPENDANT UPON THIS ANGLE,IF THE ANGLE IS TO
HIGH THE WING STALLS,LIFT IS REDUCED DRAMATICALLY AND CONTROL OF THE AIRCRAFT
MAY BE LOST.CONVENTIONAL WINGS MAY STALL AT `AOA` OF LESS THAN 20 DEGREES.
VELOCITY VECTOR;
THIS RED MARKER SHOWS THE DIRECTION IN WHICH THE MIG IS FLYING.
HEADING;
THE HORIZONTAL BAND ACROSS THE TOP OF THE HUD SHOWS THE CURRENT HEADING IN 10`S
OF DEGREES.00 IS NORTH,90 IS EAST,27 IS WEST AND 18 IS SOUTH.
[PAGE 20]
------------------------------------------------------------------------------
WAYPOINT DIRECTION INDICATION;
THIS RED MARKER IN THE HEADING BAND SHOWS THE HEADING TO THE CURRENTLY SELECTED
WAYPOINT,TO FLY TO THE WAYPOINT YOU SHOULD TURN UNTIL THE MARKER IS DIRECTLY
ABOVE THE CENTRE TICK.
------------------------------------------------------------------------------
HUD ON/OFF `H`...TURNS THE DISPLAY SYSTEM ON AND OFF,WHEN THE DISPLAY IS OFF(OR
DAMAGED) A REVERSIONARY LFD WILL BE PROJECTED ONTO THE HUD.
------------------------------------------------------------------------------
REVISIONARY FLIGHT INSTRUMENTS;
ALTITUDE:
VERTICAL HEIGHT ABOVE THE GROUND IS SHOWN IN METRES,ONE REVOLUTION OF THE
NEEDLE IS 1000M,THE THOUSANDS OF METRES ARE SHOWN AS DIGITS IN THE CENTRE OF
THE DIAL.
------------------------------------------------------------------------------
AIRSPEED: AIRSPEED IS SHOWN IN KILOMETRES PER HOUR(100KM/H=54 KNOTS)
------------------------------------------------------------------------------
ARTIFICIAL HORIZON AND TURN:
THIS IS A UNIQUELY SOVIET INSTRUMENT.IT SHOWS THE PITCH AND ROLL ELEMENTS OF
YOUR ATTITUDE SEPERATELY ON THE SAME INSTRUMENT.THE PITCH ELEMENT IS SHOWN ON A
ROTATING CYLINDER AS HORIZONTAL LINES WHICH MOVE UP AND DOWN IN THE
DISPLAY.FLYING FLAT(ZERO PITCH) PUTS THE ZERO DEGREE LINE IN THE CENTRE OF THE
DIAL.THE ROLL ELEMENT OF YOUR ATTITUDE IS SHOWN BY A BAR ROTATING ABOUT THE
CENTRE OF THE DIAL.TRADITIONAL WESTERN ARTIFICIAL HORIZONS USE ROTATING ROLL
LINES FREE FLOATING IN PITCH(AS IN MIG H-U-D).
------------------------------------------------------------------------------
VSI(VERTICAL SPEED INDICATOR)...THIS SHOWS YOUR RATE OF CLIMB OR DESCENT.
------------------------------------------------------------------------------
AOA/G
COMBINED ANGLE OF ATTACK AND G METER IS SHOWN ON THE LEFT HALF OF THE DIAL,IT
IS REDLINED TO 26 DEGREES.G IS SHOWN ON THE RIGHT SIDE OF THE DIAL,IT REGISTERS
0->9 G`S.
------------------------------------------------------------------------------
[PAGE 21]
ENGINE INSTRUMENTS AND CONTROLS;
ENGINE GAUGE:
THIS PAIR OF BARS SHOW THE ENGINES RPM`S.THERE ARE 3 COLOUR BANDS,YELLOW IS THE
IDLE BAND,GREEN IS THE NORMAL OPERATION BAND..RED SHOWS THAT THE AFTERBURNERS
ARE ON.
------------------------------------------------------------------------------
FUEL;
THIS GAUGE SHOWS THE AMOUNT OF FUEL LEFT,THERE IS ALSO A LOW FUEL WARNING LAMP.
------------------------------------------------------------------------------
ENGINE: PRESSING `E`
TURNS ENGINE ON/OFF.THE ENGINE MUST BE STARTED BEFORE THROTTLE CONTROLS
WORK.YOU MUST SWITCH THE ENGINE OFF AFTER LANDING TO REFUEL AND REARM.
------------------------------------------------------------------------------
THROTTLE UP: PRESSING `=`
INCREASES THROTTLE.WHEN THROTTLE IS AT MAXIMUM THROTTLING UP FURTHER TURNS ON
THE AFTERBURNERS.
------------------------------------------------------------------------------
THROTTLE DOWN: PRESSING `-`...DECREASES THROTTLE.
------------------------------------------------------------------------------
FULL POWER:PRESSING SHIFT AND `+`
SETS THROTTLE TO MAXIMUM.THE ENGINES WILL IDLE.
------------------------------------------------------------------------------
HYDRAULIC SYSTEMS:
THE HYDRAULIC INDICATOR SHOWS THE POSITION OF THE HYDRAULICALLY DRIVEN SYSTEMS
ON THE AIRCRAFT.
------------------------------------------------------------------------------
[PAGE 22]
INDICATOR;
WHEEL BRAKES: THIS SINGLE GREEN LIGHT INDICATES THAT THE WHEEL BRAKES ARE
APPLIED.
------------------------------------------------------------------------------
GEAR POSITION:THREE GREEN LIGHTS SHOW THAT THE LANDING GEAR IS DOWN.THE
INDICATORS SHOW RED WHEN THE GEAR IS RETRACTED.
------------------------------------------------------------------------------
AIR BRAKES: TWO GREEN LIGHTS SHOW THAT THE AIRBRAKES ARE APPLIED.
------------------------------------------------------------------------------
FLAPS: TWO GREENS SHOW THAT THE FLAPS ARE EXTENDED.
------------------------------------------------------------------------------
CONTROLS;
LANDING GEAR: PRESSING `L`
THE LANDING GEAR PRODUCES A GREAT DEAL OF DRAG AND SHOULD BE RAISED FOR NORMAL
FLIGHT TO INCREASE PERFORMANCE.YOU WILL NOT BE ABLE TO LOWER OR RAISE THE
LANDING GEAR AFTER HYDRAULIC SYSTEM FAILURE.IT IS POSSIBLE TO LAND WITH GEAR UP
IF THE DESCENT RATE IS VERY LOW AND THE WINGS ARE ALMOST LEVEL.
------------------------------------------------------------------------------
WHEEL BRAKES: PRESSING `W`
THE WHEEL BRAKES WORK ON ALL WHEELS AND ARE NEEDED FOR SLOWING DOWN AFTER
LANDING.YOU MUST RELEASE THE BRAKES BEFORE STARTING YOUR TAKEOFF,A USEFUL
TECHINIQUE IS TO THROTTLE UP TO FULL POWER BEFORE RRLEASING THE BRAKES AS THIS
REDUCES YOUR TAKEOFF RUN.
------------------------------------------------------------------------------
AIR-BRAKES: PRESSING `B`
THE AIR BRAKES PROVIDE EXTRA DRAG.THIS HELPS YOU TO REDUCE SPEED WHICH CAN BE
USEFUL WHILE IN A STEEP GROUND ATTACK OR WHEN YOU ARE TOO FAST ON A LANDING
APPROACH.SLOWING DOWN REDUCES YOUR TURNING CIRCLE,WHICH MAKES THE AIRBRAKES
USEFUL IN DOGFIGHTS.
------------------------------------------------------------------------------
[PAGE 23]
EMERGENCY EJECT: PRESSING `CTRL-E`
IF YOU LOSE CONTROL OF THE AIRCRAFT - 2 MISSILE HITS OR LOW ALTITUDE STALL,YOU
CAN EJECT TO SAFETY BY PRESSING CTRL-E.AFTER A FEW MOMENTS THE PARACHUTE WILL
OPEN AND YOU WILL BEGIN TO SPIN TO THE GROUND.YOU CAN STILL LOOK AROUND USING
THE PAD/FUNCTION KEYS. PRESS SPACE TO EXIT AND RETURN TO THE BRIEFING ROOM.
------------------------------------------------------------------------------
FLAPS:
2 GREENS INDICATE THAT THE FLAPS ARE OUT.THE FLAPS INCREASE THE DRAG AND LIFT
OF THE WING,EFFECTIVELY BRAKING THE SYSTEM AND INCREASING ITS PERFORMANCE AT
LOW SPEED. THE FLAPS AUTOMATICALLY EXTEND BELOW AN AIRSPEED OF 250 KNOTS.
------------------------------------------------------------------------------
FLIGHT CONTROLS;
CONTROL STICK:
THE JOYSTICK IS USED TO CONTROL THE ORIENTATION AND DIRECTION OF THE PLANE IN
THE AIR.YOU MAY CHOOSE BETWEEN A NUMBER OF WAYS OF CONTROLLING THE JOYSTICK
FROM YOUR COMPUTER:
1......KEYBOARD
2......MOUSE
3......SWITCHED GAME JOYSTICK
4......ANALOGUE JOYSTICK
THE CONTROL SELECTED AT THE STARTUP IS....
PC - JOYSTICK
AMIGA/ATARI ST - MOUSE
------------------------------------------------------------------------------
[PAGE 24]
TO CHANGE THE INPUT:
CTRL-J SELECTS ANALOGUE JOYSTICK
CTRL-K SELECTS KEYBOARD
CTRL-L SELECTS MOUSE
ALT-J SELECTS SWITCHED JOYSTICK
CTRL-Z: CALIBRATE ANALOGUE JOYSTICK(MOVES STICK TO EXTREMES,PRESS FIRE BUTTON
TO EXIT).
KEYBOARD: THE ARROW KEYS ARE USED TO CONTROL THE JOYSTICK.
MOUSE: THE MOUSE IS USED TO REPRESENT AN AIRCRAFT JOYSTICK,IMAGINE THAT THE
MOUSE IS THE TOP OF A JOYSTICK.PUSHING THE MOUSE AWAY LOWERS THE
NOSE OF THE AIRCRAFT,PULLING IT TOWARDS YOU RAISES THE NOSE.MOVING THE
MOUSE LEFT ROLLS LEFT..AND RIGHT ROLLS TO THE RIGHT.THE NEUTRAL POSITION
IS WHEREVER THE MOUSE STARTED AND IT MUST BE RETURNED TO THIS POSITION
FOR NO CONTROL INPUT. THE JOYSTICK POSITION INDICATORS ON THE DISPLAY
ARE USEFUL FOR FINE CENTERING OF THE MOUSE.IT TAKES A WHILE TO GET USED
TO USING THE MOUSE,BUT ONCE MASTERED THE EXTRA CONTROL AND PRECISION
MAKES KEYBOARD OR SWITCHED GAME JOYSTICK SEEM INADEQUATE.
NOTE THE MOUSE BUTTONS ON THIS ARE A)..LEFT MOUSE BUTTON CANNON
B)..RIGHT MOUSE BUTTON ROCKET
------------------------------------------------------------------------------
[PAGE 25]
SWITCHED JOYSTICK:
A SWITCHED JOYSTICK PROVIDES A CRUDE BUT INTUITIVE WAY OF CONTROLLING THE
GAME,IT REQUIRES NO CALIBRATION.
------------------------------------------------------------------------------
ANALOGUE JOYSTICK:
AN ANALOGUE JOYSTICK IS THE MOST REALISTIC WAY OF CONTROLLING THE GAME,IT
PROVIDES AN ACCURATE AND INTUITIVE WAY INPUT.YOU WILL HAVE TO CALIBRATE YOUR
ANALOGUE JOYSTICK BEFORE USE,THIS CAN BE DONE FROM WITHIN THE GAME BY PRESSING
`CTRL-Z` WHILST ON THE RUNWAY.MOVE THE JOYSTICK TO ALL ITS EXTREMES,PRESS A KEY
ON THE JOYSTICK TO END THE CALIBRATION.
------------------------------------------------------------------------------
JOYSTICK CENTRE: PRESSING `Z`
THIS CENTRES THE JOYSTICK,IT IS MOST USEFUL WITH THE MOUSE.
------------------------------------------------------------------------------
JOYSTICK CONTROL POWER: PRESSING MAIN KEYBOARD `1`,`2`,`3`.
YOU CAN CHOOSE THE MOUSE CONTROL RESPONSE THAT IS BEST FOR YOUR FLIGHT MODE AND
EXPERIENCE.LOW POWER(1) IS USEFUL FOR TRAINING,NORMAL POWER(2) IS USEFUL FOR
MOST FLYING,HIGH POWER(3) IS BEST FOR DOGFIGHTS BUT MAKES PRECISE CONTROL
DIFFICULT.
------------------------------------------------------------------------------
PITCH TRIM: PRESSING PAD `+` ... PITCH TRIM UP
PRESSING PAD `-` ... PITCH TRIM DOWN
PRESSING PAD `*` ... ZERO PITCH TRIM
------------------------------------------------------------------------------
RUDDER: PRESSING `,``.`
THE RUDDER HAS 2 USES,ON THE GROUND THE RUDDER INPUT IS USED TO CONTROL NOSE
WHEEL STEERING,IN THE AIR THE RUDDER TURNS THE AIRCRAFT WITHOUT ROLL,BUT THE
EFFECT IS SMALL.YOU CAN USE THE RUDDER FOR SMALL AIMING CORRECTIONS WHILE
ATTACKING GROUND TARGETS AND FOR FINAL HEADING CORRECTION WHILE LANDING.
------------------------------------------------------------------------------
[PAGE 26]
WEAPONS SYSTEM: CANNON;
THE MIG 29 IS ARMED WITH A 23MM CANNON,USED FOR AIR COMBAT AND GROUND ATTACK.
THE CANNON FIRES ABOUT 1000 ROUNDS PER MINUTE AND IS INITIALLY LOADED WITH 250
ROUNDS. THE NUMBER OF ROUNDS LEFT IS SHOWN AT THE TOP OF THE STORES DISPLAY ON
THE LEFT OF THE COCKPIT.
AIR TO SURFACE MISSILES:
THE MIG 29 IS ARMED WITHUNGUIDED ROCKETS HOUSED IN ROCKET PODS,THESE ARE USED
IN ITS GROUND ATTACK ROLE,YOU ARE INITIALLY ARMED WITH 36 S-240 UNGUIDED
ROCKETS,THESE ARE FIRED 2 AT A TIME.
AIR TO AIR MISSILES:
YOUR MIG IS SUPPLIED WITH AA-8 `APHID` DOGFIGHTING MISSILE,THE APHID IS A
SOPHISTICATED MODERN HEAT SEEKING AIR TO AIR MISSILE. YOUR MIG IS ARMED WITH 4
APHIDS ON THE OUTBOARD WING PYLONS.ON MAINLY AIR ATTACK MISSIONS AN ADDITIONAL
2 APHIDS ARE MOUNTED ON THE INBOARD PYLONS.
AIR TO SURFACE MISSILES:
FOR THE MIGS GROUND ATTACK ROLE IT IS ARMED WITH AS-7 `KERRY` AIR TO GROUND
GUIDED MISSILES.THE KERRY MISSILES ARE LOADED ON THE 4 INBOARD WING PYLONS.ON
MISSIONS WITH MAINLY GROUND ATTACK TARGETS AN ADDITIONAL 2 AS-7`S ARE MOUNTED
ON THE OUTBOARD PYLONS.
HELMET MOUNTED DISPLAY:
THE MIG 29 HAS A HELMET MOUNTED SIGHTING SYSTEM DISPLAYING CURRENT WEAPON
STATUS AND MISSILE `LOCK` IN THE PILOTS HELMET,THE SIGHTING SYSTEM ALLOWS TRUE
OFF BORESIGHT MISSILE FIRING CAPABILITY,FREEING THE PILOT FROM THE NECESSITY OF
POINTING THE NOSE OF HIS AIRCRAFT AT THE TARGET TO LOCK IT UP.
WEAPON SELECTED:
THIS SHOWS THE CURRENTLY SELECTED WEAPON.(BOTTOM LEFT OF H-M-D) SHOWS TYPE OF
WEAPON..IE AA-8 WOULD MEAN `APHID` AIR TO AIR MISSILEAS S-240 WOULD MEAN
UNGUIDED ROCKETS AND SO ON.
TRACK BOX:
WHEN A GUIDED MISSILE IS SELECTED AND A TARGET IS BEING TRACKED A TRACK BOX IS
DISPLAYED OUTLINING THE TARGET.(THIS BEING SLIGHTLY OFF CENTRE TO THE RIGHT OF
THE H-M-D)
SELECTING WEAPONS:
THE CANNON IS ALWAYS SELECTED ON THE PRIMARY FIRE CONTROL.ONE OF THE
S240/AA-8/AS-7 MAY BE SELECTED AS SECONDARY FIRE CONTROL. THE SELECTED
SECONDARY WEAPON IS SHOWN IN THE HELMET MOUNTED DISPLAY.
FIRE CANNON: JOYSTICK OR MOUSE BUTTON 1 OR DELETE
SELECT SECONDARY WEAPON: PRESSING BACKSPACE
THIS CYCLES THE CURRENTLY SELECTED WEAPONS....S-240->AA-8->AS-7->
TO SELECT TARGET: PRESSING RETURN
IF THE SECONDARY WEAPON SELECTED IS A GUIDED MISSILE(AA-8/AS-7) THE WEAPON
SYSTEM MUST ATTAIN A LOCK ON A TARGET BEFORE A MISSILE CAN BE FIRED.PRESSING
`RETURN` WHEN A TARGET IS SELECTED,DESELECTS IT...THE TARGET STAYS SELECTED FOR
A LIMITED TIME(30 SECONDS).
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[PAGE 28]
TO FIRE SECONDARY WEAPON: PRESSING JOYSTICK OR MOUSE BUTTON 2 OR `SPACE`
S-240 - FIRES 2 ROCKETS
AA-8 - IF TARGET IS SELECTED FIRES ONE AIR TO AIR MISSILE
AS-7 - IF TARGET IS SELECTED FIRES ONE AIR TO GROUND MISSILE
COUNTER-MEASURES:
THE MIG 29 COUNTER MEASURES SYSTEM COMPRISES OF `FLARE` AND `CHAFF`
LAUNCHERS.FLARES ARE USED TO DECOY HEAT SEEKING MISSILES. CHAFF IS USED TO
CONFUSE RADAR GUIDED MISSILES.
TO DROP FLARES: PRESSING `F`...4 FLARES ARE DROPPED
TO DROP CHAFF : PRESSING `C`...8 UNITS ARE DROPPED AT A TIME
AIRCRAFT SYSTEM: WARNING LAMPS;
THESE ARE SITUATED ON THE RIGHT HAND SIDE OF THE COCKPIT,THERE ARE 2 BANKS OF
LAMPS,4 FAILURE INDICATORS AND 4 WARNING INDICATORS.
FAILURE LAMPS: HYDRAULIC SYSTEM;
-------------------------------
THIS INDICATES THAT THE HYDRAULIC SYSTEM HAS BEEN DAMAGED,YOUR LANDING GEAR AND
AIR BRAKES WILL REMAIN IN THEIR CURRENT POSITIONS. YOU ATTEMPT LANDING FOR
REPAIR.
NAVIGATION SYSTEM FAILURE:
--------------------------
THE NAVIGATION SYSTEM COMPUTER HAS MALFUNCTIONED OR BEEN DAMAGED.
RADAR/IR FAILURE:
-----------------
THE RADAR AND/OR IR HAS SUFFERED A FAILURE.YOU MAY LOSE SOME OR ALL OF THE
INFORMATION DISPLAYED ON THE RADAR/IR DISPLAY.
HUD FAILURE:
------------
THE HEAD UP DISPLAY COMPUTER HAS BEEN DAMAGED,YOU WILL HAVE NO HEAD UP DISPLAY.
LOW ALTITUDE:
STALL: THE AIRCRAFT IS IN A STALL
LOW FUEL: LOW FUEL WARNING,RETURN TO BASE FOR REFUELLING
AUTOSTAB: AUTOSTAB IS ON WHEN INDICATOR IS LIT.
THE AUTOSTABILIZER: PRESSING `A` TURNS AUTOSTAB ON/OFF
YOUR MIG 29 IS FITTED WITH AN AUTOSTABILIZING SYSTEM. THE AUTOSTAB ENHANCES THE
AIRCRAFT STABILITY.THIS MAKES IT RETURN TO STRAIGHT AND LEVEL FLIGHT ALTHOUGH
YOU CAN STILL FLY IN THE NORMAL WAY. YOU SHOULD USE THE AUTOSTAB WHILE YOU GAIN
EXPERIENCE AND IT WILL ALWAYS BE USEFUL FOR LONG DISTANCE STRAIGHT AND LEVEL
FLYING. FOR COMBAT THE AUTOSTAB HINDERS AEROBATIC MANOEUVRES AND SHOULD BE
SWITCHED OFF.
NAVIGATION SYSTEM:
THE MIG 29 COMPASS IS A ROTATING BALL WITH THE HEADING MARKED IN TENS OF
DEGREES. YOUR CURRENT HEADING IS SHOWN IN THE CENTRE OF THE BALL,THIS COMPASS
DUPLICATES THE HEADING BAND IN THE HEAD UP DISPLAY.
THE MIG 29 INERTIAL NAVIGATION SYSTEM HAS 4 WAYPOINTS WHICH ARE PRESET BEFORE
EACH MISSION. THE COCKPIT DISPLAY CONSISTS OF A POINTER OVERLAYED ON THE
COMPASS DIAL. THE DIRECTION OF THE POINTER INDICATES THE RELATIVE BEARING TO
THE WAYPOINT. THE POINTER IS HALF GREEN AND HALF RED WITH THE GREEN HALF
INDICATING THE DIRECTION TO FLY.WHEN THE GREEN POINTER IS ORIENTATED DIRECTLY
NORTH THEN YOU ARE ON COURSE FOR THE WAYPOINT. A WHITE BAR CROSSES THE POINTER
INDICATING THE DISTANCE TO THE WAYPOINT.WHEN THE BAR IS AT THE END OF THE
POINTER THE WAYPOINT IS 25KM OR MORE AWAY. WHEN THE BAR CROSSES THE CENTRE OF
THE POINTER YOU ARE DIRECTLY OVER THE WAYPOINT.THE RELATIVE BEARING TO THE
WAYPOINT IS ALSO INDICATED BY THE RED STEERING INDICATOR IN THE H-U-D.
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[PAGE 30]
WAYPOINT SELECTED:
THIS SINGLE DIGIT SHOWS THE CURRENT WAYPOINT SELECTED,THERE ARE 4 WAYPOINTS
(0-3) WHICH ARE PRE-SET BEFORE FLIGHT.
WAYPOINT CYCLE: PRESSING `;`
THIS CYCLES THE CURRENTLY SELECTED WAYPOINT 0->1->2->3->0->. THE CURRENTLY
SELECTED WAYPOINT IS DISPLAYED IN THE H-D-D.
RADAR AND INFRA RED(IR) SYSTEM:
THE COMBINED RADAR AND INFRA RED DISPLAY HEAD IS SITUATED AT THE TOP RIGHT OF
THE COCKPIT.IT DISPLAYS THE INFORMATION OBTAINED FROM THE FORWARD LOOKING RADAR
AND ALL ROUND IR SENSORS.
THE RADAR COVERS A 90 DEGREE FORWARD CONE WITH A MAXIMUM RANGE OF 30
KILOMETRES,THE RADAR RANGE IS SELECTABLE FROM 30KM,15KM,8KM;THE RANGE IS SHOWN
AT THE BOTTOM LEFT OF THE DISPLAY.
THE INFRA RED SENSORS PROVIDE ALL ROUND DIRECTIONAL INFO,BUT NOT RANGE. IR
SIGNALS ARE SHOWN AS SPOKES ON THE DISPLAY.
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[PAGE 31]
CYCLE RADAR RANGE: BY PRESSING `/`
THIS CYCLES THE CURRENT RADAR RANGE(KM) 30->15->8->30. THE CURRENT RANGE IS
SHOWN IN THE RADAR DISPLAY.
SIMULATION CONTROLS:
SOUNDS: BY PRESSING `N` FOR ON/OFF
`Q` FOR ALL NOISE ON/OFF
VIEWS FROM AIRCRAFT: THE NUMERIC PAD IS USED TO SELECT ALL ROUND VIEWS OF THE
PLANE.
BY PRESSING PAD 8 - FORWARD VIEW WITH HEAD DOWN DISPLAY (HDD)
PAD 5 - FORWARD VIEW WITHOUT HEAD DOWN DISPLAY (HDD)
PAD 8/5
PAD 7 PAD 9
PAD 4 PAD 6
PAD 1 PAD 3
PAD 2
IF THE KEYBOARD IS BEING USED AS THE PRIMARY CONTROL INPUT THEN THE FUNCTION
KEYS CONTROL THE OUTSIDE VIEWS.
F8 - FORWARD VIEW WITH H-D-D
F5 - FORWARD VIEW WITHOUT H-D-D
F9 - FORWARD RIGHT
F6 - RIGHT
F3 - REAR RIGHT
F2 - REAR
F1 - REAR LEFT
F4 - LEFT
F7 - FORWARD LEFT
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[PAGE 32]
VIEW CONTROLS: MIG OUTSIDE VIEW; BY PRESSING `V` FOR ON/OFF
THIS PLACES YOU OUTSIDE THE AIRCRAFT. THE RELATIVE POSITION OF THE VIEWER TO
THE AIRCRAFT CAN BE CONTROLLED ON THE NUMERIC KEYPAD(OR FUNCTION KEYS AS
ABOVE).
MISSILE VIEW: BY PRESSING `M`
IF A GUIDED MISSILE IS IN FLIGHT THIS SHOWS THE VIEW FROM THE MISSILES
INFRA-RED EYE.
WHILE YOU ARE LOOKING FROM THE MISSILES POINT OF VIEW YOU ARE STILL IN CONTROL
OF THE AIRCRAFT. IT IS ADVISABLE TO BE IN A STRAIGHT AND LEVEL FLIGHT BEFORE
SELECTING ANOTHER VIEW!.
JUMP TO ENEMY VIEW: BY PRESSING `J`
THIS ALLOWS YOU TO SEE THE WORLD FROM THE ENEMY`S POINT OF VIEW. IF AN ENEMY
TARGET IS SELECTED(AIR TO GROUND) BY THE WEAPONS SYSTEM `J` WILL JUMP TO THE
ENEMY`S VIEW.IT IS MOST ENTERTAINING TO SELECT AN ENEMY PLANE WHILST
DOGFIGHTING AND FOLLOW HIS MANOENVRES!.
CONTROL TOWER VIEW: BY PRESSING `O`
THIS SELECTS A VIEW OF YOUR AIRCRAFT FROM YOUR HOME RUNWAY.YOU CAN FLY THE MIG
29 LIKE A RADIO CONTROLLED AIRCRAFT!. THE CONTROL TOWER VIEW AUTOMATICALLY
ZOOMS IN ON YOU WHEN YOU FLY AWAY FROM THE TOWER. THE MAXIMUM RANGE IS 10KM.
OTHER CONTROLS: DEBRIEF BY PRESSING `CTRL-D`
THIS PLACES YOU IN THE BRIEFING ROOM FOR A POST MISSION DEBRIEF. YOU CAN ONLY
BE DEBRIEFED AFTER YOU HAVE LANDED ON THE RUNWAY.
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[PAGE 33]
PAUSE: BY PRESSSING `P` FOR ON/OFF
FAST TIME ON: BY PRESSING `X`
TURNING ON FAST TIME SPEEDS UP SIMULATION FOR THE ENTIRE GAME BY A FACTOR OR 3
DEBRIEFING:
YOU CAN ENTER THE BRIEFING ROOM FOR A DEBRIEF AT ANY TIME DURING A
MISSION(PROVIDING THAT YOU HAVE LANDED). YOUR MISSION DEBRIEF INFORMS YOU IF
YOUR MISSION IS COMPLETE,AND IF NOT HOW MANY TARGETS REMAIN.YOUR CURRENT SCORE
IS ALSO SHOWN.
TO CONTINUE THE MISSION PRESS`RETURN` OR `SPACE` TO GET TO THE BRIEFING ROO AND
`RETURN` OR `SPACE` AGAIN TO RESTART.
DYING:
IF IN THE UNFORTUNATE EVENT OF YOUR CRASHING OR BEING SHOT DOWN THE SCREEN
BLACKS OUT AND A DEATH SCREEN APPEARS DESCRIBING THE REASON OF YOUR
CRASH/DEMISE. YOU ARE THEN PLACED IN THE BRIEFING ROOM.
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[PAGE 34]
MISSIONS:
THE MISSIONS AVAILABLE TO THE MIG ARE AS DESCRIBED EARLIER ON IN THE MANUAL.
LEVEL OF DIFFICULTY:
EACH MISSION FEATURES A DIFFERENT ASPECT OF FLYING THE MIG 29 AND DEMANDS A
DIFFERENT LEVEL OF PILOT SKILL. IN THE TRAINING MISSIONS A HIGH LEVEL OF SKILL
IS REQUIRED GIVING YOU THE OPPORTUNITY TO LEARN IN A BENIGN ENVIROMENT. THE
SOLO MISSIONS EACH FEATURE A DIFFERENT ASPECT OF FLYING THE MIG 29 AND ALL
REQUIRE SIMILAR LEVELS OF SKILL.THE FINAL GAME REQUIRES SKILL IN ALL AREAS OF
COMBAT.
TRAINING MISSIONS: YOU`RE WELCOME TO THE ELITE PILOTS SCHOOL.
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[PAGE 35]
THE TRAINING SCENARIO:
THE TRAINING SCENARIO FEATURES A NUMBER OF ELEMENTS TO INTRODUCE YOU TO THE
CAPABILITIES OF THE MIG 29,THERE IS A FIRING RANGE DESIGNED TO EXERCISE USE OF
YOUR 23MM CANNON AND UNGUIDED ROCKETS. THE LAKE HAS TARGETS FOR YOUR GUIDED AIR
TO SURFACE ROCKETS.THERE ARE A NUMBER OF MANOEUVRING AIR DRONES ALLOWING YOU TO
LEARN THE ART OF DOG-FIGHTING WITH.
EACH OF THESE ELEMENTS IS MARKED WITH A WAYPOINT PRESET IN THE NAVIGATION
COMPUTER.
WAYPOINT 0 HOME RUNWAY(ONE)
WAYPOINT 1 FIRING RANGE
WAYPOINT 2 LAKE
WAYPOINT 3 RUNWAY 2
YOUR TRAINING WILL REQUIRE THE COMPLETION OF THE FOLLOWING TASKS(IF YOU DO NOT
MASTER THESE BASIC SKILLS,YOU WILL CERTAINLY DIE WHEN YOU ATTEMPT A SOLO
MISSION - BUT YOU ARE FREE TO TRY!)
SUGGESTED TRAINGING PROGRAMME:
TAKE OFF,PERFORM A CONTROLLED TURN AND LAND ON VISUALS.
TAKE OFF, FLY TO FIRING RANE(WAYPOINT 1) DESTROY TRAGETS,RETURN(WAYPOINT 0) AND
LAND ON RUNWAY.
TAKE OFF,FLY TO LAKE(WAYPOINT 2),USE AS-7`S TO DESTROY THE TARGETS,RETURN AND
LAND.
TAKEOFF,FLY TO NEXT AIRFEILD(WAYPOINT 3),ENGAGE ENEMY DRONES USING AA08`S AND
LAND ON RUNWAY 2.
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[PAGE 36]
SOLO MISSIONS:
------------------------------------------------------------------------------
CODENAME `BLUE SEASPRITE`
THE COUNTER INTELLIGENSE ANALYSIS SECTION OF THE GRU HAS INTERCEPTED AMERICAN
COMMUNICATIONS TRAFFIC INDICATING THAT 2 DAYS AGO A DALLAS `BOOMER` CLASS ICBM
SUB DEVELOPED A REACTOR FAULT AND HAS HAD TO SURFACE. IT IS NOW TRAPPED IN
ICE,BUT LATEST WEATHER ESTIMATES THAT THE ICE WILL START BREAKING UP IN THE
NEXT 24 HRS. THE SUB IS TRAPPED INSIDE NATO WATERS AND CONSEQUENTLY
UNAPPROACHABLE BY ONE OF OUR RUSSIAN SEA BASED FLEET. A CONTINUING HEAVY CLOUD
LAYER PREVENTS THE USE OF SPY SATELLITES TO PHOTOGRAPH THE SUB.THIS IS TOO
VALUABLE AN OPPORTUNITY TO MISS,SO A SINGLE MIG-29 WILL BE DESPATECHED TO FILM
THE SUB. A FURTHER COMPLICATION IS BELIEVED TO BE 3 SEA HARRIER JETS OPERATING
FROM THE ICE AS AIR COVER FOR THE SUB.
MISSION: TAKE OFF FROM AIRBASE IN SIBERIA.
NAVIGATION AT NORMAL FLIGHT LEVELS TO WITHIN 30KM OF SUB.DESCEND TO BELOW
RADAR HORIZON AND CONTINUE TO NAVIGATE SUB,WHEN WITHIN RANGE OF SUB FLY TOWARDS
IT AT 200 METRES,APPROACH WITHIN 100 METRES OF SUB.NOTE NUMBERS ON SIDE OF SUB.
RETURN TO BASE `A.S.A.P` NB: WE ARE NOT PREPARED TO START WW3 SO IF YOU
INTERCEPTED BY BRITISH FIGHTERS,DO NOT-WE REPEAT-DO NOT ENGAGE.IF NECESSARY
TERMINATE MISSION.
WAYPOINT 0 IS HOME BASE
WAYPOINT 1 IS SUBMARINE
WAYPOINT 2 IS HARRIER BASE.
------------------------------------------------------------------------------
CODENAME `YELLOW DRAGON`
OVER THE LAST WEEK THERE HAS BEEN A WORRYING NUMBER OF `INCIDENTS` INVOLVING
CHINESE ILLEGAL INCURSIONS INTO SOVIET AIRSPACE.THESE INCIDENTS HAVE ALWAYS
TAKEN THE SAME FORM WITH A GROUP OF 3 CHINESE FIGHTERS FLYING INTO A RESTRICTED
AIRSPACE TOWARDS `TBLISKI` AREODROME. UNITS OF THE `TBLISKI` AGEING TU-21
FIGHTERS ARE SCRAMBLED,BUT AS SOON AS THEY FLY INTO VISUAL RANGE THE CHINESE
FIGHTERS TURN AROUND AND FLY HOME,THAT IS UNTIL YESTERDAY WHEN THE CHINESE SHOT
DOWN ONE OF THE SOVIET FIGHTERS.THE CHINESE AMBASSADOR REGRETS THIS UNFORTUNATE
INCIDENT!!..WE HAVE DECIDED THAT A SINGLE MIG-29 SHOULD FLY ANINTERCEPT MISSION
TO TEACH THE CHINESE AN IMPORTANT LESSON ABOUT `TICKLING THE BEAR`S NOSE`TOO
MANY TIMES.
----------------------------CONTINUED ON PAGE 38------------------------------
[PAGE 38]
CODENAME YELLOW DRAGON CONTINUED;
MISSION: SCRAMBLE TOWARDS `TBLISKI`
FLY TOWARDS SHENYANG FIGHTERS AND SHADOW THEM UNTIL THEY LEAVE RUSSIAN
AIRSPACE. DO NOT -I REPEAT- DO NOT ENGAGE IN HOSTILITIES UNLESS PROVOKED BY
DIRECT ACTION..
RETURN TO BASE.
WAYPOINT 0 IS HOME BASE
WAYPOINT 1 IS GREAT WALL
WAYPOINT 2 IS CHINESE RUNWAY
WAYPOINT 3 IS CHINESE RUNWAY
------------------------------------------------------------------------------
CODENAME `WHITE PEGASUS`
TENSION HAS BEEN RISING OVER THE LAST FEW DAYS AFTER A LEADER OF THE MIDDLE
EASTERN STATE `ARZARIA`,GENERAL HASOUZ PROCLAIMED THAT ARZARIAN TERRITORIAL
WATERS WOULD HENCE FORTH STRETCH 200 MILES INTO OPEN SEAITHE INTERNATIONALY
ACCEPTED STANDARD IS 12 MILES) IN ADDITION,HE HAS PROCLAIMED THAT ALL SEA
TRAFFIC WITHIN THIS `TERRITORIAL SEA ZONE VIOLATES ARZARIAN WATERS,AND THAT ANY
SUCH SHIPPING WOULD BE FIRED UPON.YESTERDAY A SOVIET TANKER,THE ROADINA,RAN
INTO SEVERE DIFFICULTIES AFTER A FIRE IN THE ENGINE ROOM COMPLETELY DESTROYED
ALL RUDDER CONTROL,THE RODINA DRIFTED FOR 12 HOURS TO WITHIN 80 MILES OF THE
ARZARIAN COATS.DESPITE NUMEROUS PLEAS FOR HELP WAS IGNORED.EVENTUALLY AN
AZARIAN GUNBOAT WAS DSPATCHED AND THE RODINA WAS BOARDED. AFTER MUCH ARGUING
AND POSATURING BY THE GUNBOAT CAPTAIN,THE CREW OF THE RODINA WERE REMOVED FROM
THE SHIP AND THE RODINA WAS THEN SUNK BY A TORPEDO LAUNCHED FROM THE
GUNBOATD.IT HAS BEEN DECIDED THAT THIS INCIDENT CANNOT PASS WITHOUT NOTICE AND
THAT SOME FORM OF RETALITORY ACTION MUST BE TAKEN. SINCE `HASOUZ` HAS DIRECTLY
ATTECKED THE SOVIET OIL SUPPLY,IT HAS BEEN DECIDED THAT THE SAME SHOULD HAPPEN
TO HIM. A SINGLE MIG-29 WILL FLY A COVERT MISSION TO ATTACK TARGETS
OPPORTUNELY(PREFERABLY OIL REFINERIES OR RIGS)
[PAGE 39]
CODEMANE `WHITE PEGASUS` CONTINUED.
MISSION; TAKE OFF FROM ISLAND AREODROME..LOW LEVEL FLIGHT TOWARDS OIL
FIELDS,AIR TO GROUND ATTACK ON REFINERY AND OIL RIGS. THEN RETURN TO BASE.
WAYPOINT 0 IS HOMEBASE
WAYPOINT 1 IS ISLAND
WAYPOINT 2 IS OIL RIG
WAYPOINT 3 IS OIL RIG
------------------------------------------------------------------------------
CODENAME: `REDWITCH`
A TERRORIST GROUP OPERATING WITHIN THE SOVIET TERRITORY HAVE BEEN DESTROYING
ROAD AND RAIL LINKS BETWEEN MAJOR CITIES.ONE OF THE REASONS THEY HAVE BEEN SO
HARD TO TRACK DOWN IS THAT THEY CONSTANTLY MOVE THEIR BASE,THUS MAKING IT
DIFFICULT TO PINPOINT THEIR LOCATION. IT IS ALSO BELIEVED THAT THEY ONLY TRAVEL
ON BACK ROADS AND ALWAYS AT NIGHT AT AVOID DETECTION.FORTUNATELY THE KGB HAVE
MANAGED TO INFILITRATE AN AGENT INTO THE TERRORIST GROUP,AND HE HAS GIVEN US A
DATE,TIME DATE AND APPROX POSITION OF THEIR CONVOY.YOUR MISSION IS TO PROVIDE
AIR SUPPORT FOR A SPETNATZ COMMANDO GROUP ACTING COVERTLY TO REMOVE THE
TERRORIST THREAT.
MISSION: TAKE OFF FROM AIRBASE,NAVIGATE TO PREDICTED AREA OF OPERATIONS, TRACK
TERRORIST VEHICLES TO BASE. DESTROY THE VEHICLES AND THE BASE..RETURN HOME.
WAYPOINT 0 IS HOME BASE
WAYPOINT 1 IS THE BRIDGE
WAYPOINT 2 IS ENEMY HQ 1
WAYPOINT 3 IS ENEMY HQ 2
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[PAGE 40]
FINAL MISSION:
CODENAMED OPERATION `DESERT STRIKE`
TERRORIST ELEMENTS OF A MIDDLE EASTERN STATE HAVE BEEN ATTACKING MERCHANT SHIPS
IN THE STRAIT OF HORMUZ. THE LEADER OF THE STATE HAS BEEN SHOWN ON TV PUBLICLY
RIDICULING BOTH THE USA AND USSR AS WEAKLINGS.
NORMALLY THIS WOULD BE OF NO CONSEQUENCE,BUT OTHER ELEMENTS IN THE MIDDLE EAST
ARE NOW LOOKING TOWARDS A POTENTIAL `JIHAD`
OVER THE LAST FEW MONTHS THE KGB`S SATELLITE SYSTEM SERVICE(SIS)HAVE NOTED A
LARGE AMOUNT ON CONSTRUCTION WORK IN ONE PARTICULAR AREA OF THE LOHA;L
DESERT.ANALYSIS INDICTAES THAT THIS CONSTRUCTION IS FOR A FAST BREEDER NUCLEAR
REACTOR.THE TECHNOLOGY TO DEVELOP NUCLEAR WEAPONS IS ALREADY POSSESSED BY THE
MIDDLE EAST,THIS REACTOR WOULD PROVIDE THE PLUTONIUM REQUIRED FOR PRODUCTION.
IT HAS BEEN DECIDED THAT THIS REACTOR MUST BE DESTROYED AT ALL COSTS!!
MISSION:
TAKE OFF FROM AIRBASE IN FRIENDLY MIDDLE EASTERN STATE,FLY ACROSS BORDER AND
SECURE AN ADVANCED AIRBASE FOR FURTHER OPERATORS.CREATE A SAFE PATH THROUGH
GROUND DEFENCE NETWORK BY DESTRUCTION OF GROUND DEFENCES AND AREODROMES.
DESTROY NUCLEAR FACILITY AND SUPPORT COMPLEXES.
WAYPOINT 0 IS ADVANCE BASE
WAYPOINT 1 IS DESERT FORT
WAYPOINT 2 IS TRUCK BASE
WAYPOINT 3 IS FUEL DUMP
AND THATS THE REAL DTAILS OF MIG-29 FULCRUM..THERE ARE MORE PAGES ON FLIGHT AND
COMBAT ECT...BUT THIS IS THE STUFF YOU REALLY NEED TO KNOW...THE REST IS UP TO
YOU...LAST HERE`S A DETAILED DESCRIPTION OF THE MIG 29 COCKPIT..HEAD DOWN
DISPLAY.
------------------------------------------------------------------------------
FAR LEFT OF THE COCKPIT IS FLARES AND CHAFF(DIRECTLU UNDER EACH OTHER)
------------------------------------------------------------------------------
NEXT TO FLARES AND CHAFF IS CANNON/WEAPON SYSTEM.S-240/AA-8 ECT..
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NEXT TO WEAPON SYSTEM(3RD LEFT FROM FLARES) IS THE AOA/G METER...
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DIRECTLY `under` THE AOA/G METER IS A PICTURE OF THE PLANE..SHOWING THE
FOLLOWING. 1)FLAPS...2)WHEEL BRAKES..3) GEAR POSITION
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NEXT TO THE AOA/G METER(4TH FROM LEFT) IS THE HORIZON
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DIRECTLY `under`a THE HORIZON IS THE COMPASS NAVIGATIONAL SYSTEM
------------------------------------------------------------------------------
NEXT TO THE HORIZON(CENTRE OF THE COCKPIT) IS AIRSPEED METER/GAUGE
------------------------------------------------------------------------------
DIRECTLY `under`AND BOTTOM IS THE WAYPOINT SELECTED GAUGE(SHOWN AS 0-3)
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NEXT TO THE AIRSPEED METER/GAUGE (AGAIN CENTRE)IS THE ALTITUDE METER
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UNDER THIS AND NEXT TO THE WAYPOINT GAUGE IS THE JOYSTICK POSITION GAUGE
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NEXT TO THE JOYSTICK POSITION GAUGE(AGAIN UNDER THE ALTITUDE METER IS -VSI-
------------------------------------------------------------------------------
2ND RIGHT OF THE COCKPIT(NEXT TO ALTITUDE) IS THE RADAR/IR DISPLAY
------------------------------------------------------------------------------
DIRECTLY `under`RADAR DISPLAY IS THE ENGINE GUAGE/NEXT TO THIS IS FUEL GAUAGE
------------------------------------------------------------------------------
FAR RIGHT OF THE COCKPIT ARE THE FOLLOWING:
WARNING LAMPS SHOWN AS 8 GAUGES.
1) TOP LEFT GAUGE HYDRAULIC 2) LOW ALTITUDE GAUGE
3) NAV SYSTEM 4) STALL
5) RADAR 6) LOW FUEL
7) H-U-D 8) AUTOSTAB
AND THATS MY LOT....THANX TO NICK OF CRYSTAL WHO SUPPLIED THE DOX..KEEP SENDING
THEM NICK..I`LL KEEP TYPING THEM IN...
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^ AND THATS THE END...TYPED BY SCOOTER ^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^