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Jason Aller Floppy Collection
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SORCSOL.ZIP
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SORCRIAN.SOL
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1990-11-30
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1,561 lines
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=- Solve for Sierra's Sorcerian -=-
* Supplied by Red Goblin *
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- = N O T E = -
The first section are the solve for Scenarios 1 & 2. And some where in this file is the solve for the third and last Scenario.
-=() T A B L E O F C O N T E N T S ()=-
1 ... The Stolen Scepter
2 ... The Lost Talisman
3 ... Lucifer's Floodgate
4 ... The Cursed Oasis
5 ... The Tower of Thieves
6 ... The Master of the Dark Marsh
7 ... The Dragon King
8 ... The Riddle Of The Red Jewel
9 ... The Dark Magician
10 ... The Cursed Ship
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
Now that's get the show on the road! Here's Goes Sceneario 1 & 2.
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
1 ... The Stolen Scepter
Problem:
How do I find the jar with water?
Hint:
You must first have the blue ball. Enter the hole at the far
right from where you first came into the adventure. Insert the
blue ball and enter the door. You will have to fight the Bogards
in order to hit the switch on the right. Go through the hole at
the left and you will find the jar to your left.
Problem:
I need a nudge in the right direction.
Hint:
If you seem to be at a standstill in this adventure, try jumping
at the torch in the middle of the long bridge found in the scene
before the one where you first started the adventure. This
action will make a door appear on the level below you.
Problem:
How can I find the two crystals?
Hint:
One can be found by entering the door below the ledge with the
blue ball. Now go through the first door. The next door to your
right is the room with spikes. The crystal can be found on the
far left wall. To get the second crystal, go through the hole at
the right, under the ledge with the blue ball. Hit the switch
and enter the door under the torch. Go through the door on your
right and you will find the crystal on the ledge.
Problem:
What do I do with the crystals?
Hint:
Do you remember seeing the jars sitting in holes in the walls?
Look for the wall with two empty jars sitting next to each
other. Starting from where you found the jar of water, enter the
nearest door. Go through the door on your right, the first door
in the next scene, and again, through the door to your right.
Place the crystals in the two jars sitting next to each other to
open the door on the right.
Problem:
How can I take the jewel from the demon?
Hint:
The jewel in the demon's hands is the key to solving this
adventure. Enter the door to the right of the two jars with the
crystals. Escape the trap and open the first door. Go through
the door on the right and hit the switch. The jewel is now loose
in the demon's hands, but you still have to go up and take it.
To do this, enter the door under the ledge with the blue ball.
Go through the third door on the right and then the door held
open by the blue ball. You will have to avoid a memory-loss trap
to get the jewel from the demon's hands.
Problem:
Advice from another has sought the Stolen Scepter.
Hint:
There is a man you can meet in this adventure who has valuable
information to help you recover the Stolen Scepter. His name is
Goran and he can be found by going through the door under the
bridge with the blue ball, and then the second door to your
right.
Problem:
How can I earn a lot of experience points in this adventure?
Hint:
Only heroes or fools go looking for dragons, but if you're set
on finding some and winning the big experience points, follow
this lead. Insert the jewel you took from the demon's hands and
place it in the hands of the demon next to the door closed by
"some magical power".
Problem:
How do I find the Stolen Scepter?
Hint:
To find the Stolen Scepter, put water in the empty jar and put
the jewel in the hands of the demon in the room with acid drops.
Now go back to the room with the demon who originally held the
jewel. Instead of jumping over the small chasm to the demon, go
down the opening. Open the chest and you will receive the
Scepter, a sword and herbs.
Problem:
What treasures besides the Scepter can be found in this
adventure?
Hint:
After you take the Scepter from the chest, you can also get a
sword and some herbs. If you go back to the room where Goran
spoke to you, you can receive Goran's Axe. You must retrieve the
blue ball before the axe will be there.
2 ... The Lost Talisman
Problem:
Where is the Gold Pedestal, the Emerald Ring or the Jar of Sap?
Hint:
The Forest God will give you the Gold Pedestal to aid in the
recovery of the Lost Talisman. Enter the first door to the right
after entering the adventure. Jump at the tree on top of the
first hill to find the Emerald Ring. There is a Jar of Sap
through the door to your left after you've climbed over the
first hill.
Problem:
I've lost the pedestal what do I do?
Hint:
Climb back down the rope and onto the ledge to the left. You
will see a set of footprints that lead to a hidden door. Go
through this hidden door and then through the door at the bottom
of the next screen. Enter the first door to the left (you must
use the Emerald Ring to open this door) and you will find a
meditating man. Place the Jar of Sap next to him and the barrier
around the talisman will fall.
Problem:
How can I locate Ria, the guardian of the talisman, and her
uncle?
Hint:
There will be a trap that you must pass to find Ria, the
guardian of the talisman. Enter the door at bottom of the second
hill, on it's left side. Now go through the first door you come
to and then the door at the bottom of the next screen. This will
be the room with the guard. Talk to the guard and enter the door
to his left. After escaping the room with the falling ceiling,
go through the open door at the left. Ria will be waiting
outside. Only after Ria tells you about her missing uncle can
you find him behind the door at the top of the second hill.
Problem:
How do you find the bottomless swamp?
Hint:
The bottomless swamp is the place where you throw the talisman
after you've recovered it from Destru. It can be found by
entering the door below the second hill, on it's left side, and
then the second door of the next screen.
Problem:
Where is Destru and how can I defeat him?
Hint:
Destru is one tough cookie! He can be found by going through the
door at the bottom of the first hill, on it's left side. Move
the statue's arm, being aware of the stoned trap, and enter the
door in the center. Since Destru is a powerful magician, he can
only be killed with your weapons and only when he is in human
form (not flying as balls). The dove indicates will Destru will
land in human form, so follow it for a head start.
Problem:
Where is the dungeon key?
Hint:
Ria must tell you she saw the dungeon key before you will be
able to find it. Then, enter the door at the bottom of the
second hill, on it's left side, and the first door in the next
screen. This is the room before the ceiling trap, where the
guard was before. Look for the key on the far left side of the
room.
Problem:
How can I recover the Gold Pedestal after I drop it in the well?
Hint:
You can recover the gold pedestal by going through the door on
the right after killing Destru. Now enter the third door to your
right being aware of the frozen trap. The door will close when
you take the gold pedestal. To get back out, you must leave the
dungeon key in the pedestal's place.
Problem:
Where is the Shrine Key and the Lost Talisman?
Hint:
To find the Shrine Key, go through the door on the far right,
after killing Destru. Get it from Ria's uncle after using the
diamond staff to open the door. The Shrine key opens the door at
the left in Destru's room, which leads to the talisman. You must
have the gold pedestal as well.
Problem:
I've recovered the Lost Talisman. Is there anything else to this
adventure?
Hint:
After you have recovered the Lost Talisman and thrown it into
the bottomless swamp as the Forest God directed, there are other
things to be found. Climb back down in the well and get the Fog
Robe from the bottom. You can also go through the second door
from where you first came into this adventure, and then through
the door at the bottom of the next screen. Jump at the shrine
and fight the monster. Defeating this monster is worth 500
experience points.
3 ... Lucifer's Floodgate
Problem:
How do I find the Gabriel Sword?
Hint:
Go through the first door, at the far right, after you enter the
adventure. Now enter the bottom door, the door on the right and
the door on the left. Pass all four waterfalls and enter the
door on the right. Go through the bottom door and jump onto the
platforms until you find the Gabriel sword. 2000 experience
points can be gained by defeating the Krakens.
Problem:
How do I stop the water?
Hint:
The water has to be stopped if you want to get to the caves
behind it. Go through the first door, at the far right, from
where you entered the adventure. Choose the bottom door and then
the first door right of the waterfalls. Fight the Lizardmen and
push up on the third rod until you get the message that the
water has stopped.
Problem:
How can I obtain the Rafael Sword?
Hint:
Go through the first door, at the far right, from where you
entered the adventure. Pass through the bottom door, the right
door and then the left door. Enter the third cave and throw
white powder (found in the first cave after starting the
adventure) on the flame. The flame will go out and you may take
the Rafael sword.
Problem:
How can I obtain the Silver Sword?
Hint:
Finding the Silver sword involves the use of two swords
previously found. Use the Rafael sword to enter the first door
on the top level from where you started the adventure. Go
through the door at the bottom and use the Gabriel sword to get
through the next bottom door. Jump at the fourth lamp and go
back out where you came in. A new door will have appeared just
above where you're standing. Enter this door and jump on the
first dotted block which is out of line. When there is a
straight line of dots, the Silver sword will appear.
Problem:
How can I obtain the Michael Sword?
Hint:
Three swords are needed in the search for the Michael Sword.
Enter the first door, at the far right, from where you started
the adventure. Take the door at the bottom, the second door to
the right of the water and the door on the right. This will be
the room where zombies appear. There is a blank space for two
swords next to the door on the right. Place the Gabriel and
Silver swords and enter the door. It will take two throws of
white powder to extinguish this flame. Once you do, though, you
will have found the Michael sword.
Problem:
How can I obtain the Crystal Sword?
Hint:
Go in the first door, at the far right, from where you entered
the adventure. Choose the door at the bottom, the first door to
the left and jump at the second lamp. Go through the door at the
bottom to the room with the Hobgoblins. Place the Michael sword
to get in the next door. Complete a straight line of dotted
blocks and the Crystal sword will appear.
Problem:
How do I open the floodgate?
Hint:
Opening the floodgate is your last challenge in this adventure.
Use the Rafael sword to enter the first door on the top level
from where you started the adventure. Choose the door at the
bottom and use the Gabriel sword to pass through the next bottom
door. Now enter the bottom door and use the Michael sword to get
in the door on the left. After going through the bottom door,
place the silver and crystal swords to open the floodgate.
Problem:
I've opened the floodgate. What else can I do in this adventure?
Hint:
An armor plate can be found once you have solved this adventure.
Go back through the first door, at the far right, from you
started the adventure. Take the door at the bottom, the right
door and then the door on the left. Enter the door to the right
of where the water once fell. All the way to the right of this
room is the armor plate.
4 ... The Cursed Oasis
Problem:
How can I obtain the oil?
Hint:
You will need to get oil at least four times in this adventure.
Travel all the way to the right from where you first enter the
adventure and you will find the castle. Go to the left and enter
the door at the top of the stairs. Go through the next door at
the top, the fourth door in the next scene and then the door at
the bottom. This should be the room with moving pillars. Exit
this room through the water at the bottom left of this scene.
You should now be in the room with the Ocula. The oil is in the
room through the opening at the top left corner of this scene.
Problem:
How can I rescue the caged girl?
Hint:
The winches holding the cage in which the girl is trapped are
rusted. Make sure you have some oil and go through the door at
the top of the stairs from where you first enter the castle.
Again, go through the top door and then the first one to the
left. Oil this winch and go back to get more oil. This time,
instead of taking the first door, take the second door to the
left. Oil this winch and the girl will be freed.
Problem:
Where can I find the glasses to help me see in the dark?
Hint:
Once you have freed the girl from the cage, go and see the cook.
She is through the door at the bottom, left from where you first
enter the castle. Now go through the door to your left, the door
to your left again and the door at the bottom. Walk all the way
to the left of this room and the cook will give you a pair of
glasses that will allow you to see in the dark.
Problem:
How can I obtain the Hydrochloric Acid?
Hint:
The first Holy Water you come is actually Hydrochloric Acid. You
realize this when you take it to the girl at the oasis. This
acid is essential in finding the true Holy Water, keep it. To
find the bottle of fake Holy Water, take the bottom door from
where you first enter the castle. Take the door to your left
twice, the door at the bottom and then the door at the bottom
right of this screen. Enter the middle door. You should be in a
room with Berserkers and a jar. Avoid the trap and turn the jar.
Go back out and in the next door to your right. Again take the
door to your right and then the door in the middle. This should
be a room with poisonous snakes and another jar. There is a trap
here also that you must avoid to turn the jar. Go back out, then
in the next door to your right. Travel up the fountain and you
should be in the first castle scene. Choose the door at the top
of the stairs twice, go all the way to the right, past all of
the doors. There is now an opening in the wall, go through.
Problem:
How do I find real Holy Water?
Hint:
There are a couple of things you must do before you can find the
real Holy Water. Take the herbs from the oasis and give them to
the cook. Now enter the door at the top of the stairs from where
you first enter the castle. Take the next door at the top and go
past all of the doors and through two openings in the wall.
(Past where you found the fake Holy Water.) Go through the door
at your left and then the door at the bottom. At the left side
of this scene is a wall with a keyhole in it. Go back to the
cook and get the message about her seeing a key. Use the acid on
the eighth pillar to the left after leaving the castle and
heading toward the desert. Receive the key and use it at the
keyhole. There are a couple of more jars that need to be oiled
and turned before this wall will move. The jars are through the
two holes in the bottom of the room with the Ocula.
5 ... The Tower of Thieves
Problem:
How can I get the key from the drunken man?
Hint:
You will need a jug from the chapel. To find this, go right,
through the door, and upstairs. Go through the right door, fight
your way up, and through the next door. Go all the way to the
right, through the door, upstairs, and left through the first
door. Go left through the door and walk all the way to the left
into the Chapel. The jug is on the altar. The wine can be found
by going right, through the door, right, down, and through the
door again. Go all the way to the left, through the door, down,
through the door, and right. Go down, through the door, fight
your way downstairs, and through the door. Then, go left and
through the narrow Tower door. Go downstairs, right, and fill
the jug with wine. (You'll need to fill the jug two more times.)
Problem:
How can I ride the elevator?
Hint:
You need to speak to Zorak before you will be able to ride the
elevator. Go through the right door into the 3-door room, right
the through the middle door ( there are three on this walkway)
into Zorak's room. Talk to Zorak, leave his room and go through
the door on the far right. Talk to the man who runs the
elevator. He will not let you ride, so go back to Zorak's room
and talk to him again. Now, when you return to the elevator
room, Oram will let you ride.
Problem:
Where is the pass I need to enter the guarded room?
Hint:
Try taking the elevator up to the left exit just above the
Elevator Room ( you should still see Oram on your screen). Fight
the thief to gain his pass. Leave his room and just step to the
right off the ledge. Don't get back on the elevator. Fall down
to the main level, go through the door, then through the
left-hand door. Show the guard your pass and go through the left
door, upstairs, and through the door to the Ball Room. Embedded
in the left pillar are red and blue balls. Take the blue ball (
you can't take them both) and leave and go back to the elevator
room. Jump off on the third level to the exit that is the lower
of the two right-hand levels. Go right, upstairs, and open the
door with the blue ball. This is the princess, but she is too
afraid to talk to you. Return to the main level of the Elevator
Room.
Problem:
How do I open the red dungeon gate?
Hint:
Only the red ball will open the red gate. Return to the ball
room, replace the blue ball and take the red ball. Leave this
room by going right, down, right and through the door (on the
guard's level). Go down, through the door, and down. Go through
the door, all the way right, and through the next door. Go down,
through the door, and left (you'll fall to the next level down).
Go through the door, left through the door, down, and through
the door. Go left (you'll fall to the next level down again),
through the door and down. Go through the door, down, left, and
through the door. Go down, through the door, right and open the
red gate with the red ball.
Problem:
How can I obtain the pendant from the Princess?
Hint:
You cannot get the Pendant from the princess until you have
talked to Baron, down in the dungeon that can only be opened
with the red ball. Return the red ball to it's hole and take the
blue ball. Leave this room and go back to the elevator room.
Jump off at the third level to the exit that is the lower of the
two right-hand levels. Go right, upstairs, and open the door
with the blue ball. Now that you have spoken to Baron, the
princess will entrust you with her Pendant.
Problem:
How do I escape from below the tower? (part 1)
Hint:
You must solve a riddle to escape from beneath the Tower. Climb
out of the water to the left and go through the opening.
Continue all the way left through the last hole, then left again
and through the opening. Go right, through the hole, and down. A
fierce Shadow Dragon awaits you! Whack it with your swords for
2000 experience points. Now go left, up and through the hole. Go
over to this contraption, stand on the right-hand block, and
stomp to make the upper block rise. Leave here and go all the
way right, and down into the water. Take the right fork (not the
downward one), down at the next intersection, exit the water,
and go left. Go through the hole, then down, into another of the
lake's tributaries. Dash down, right, and up to Zorak's Island
and his final resting place.
Problem:
How do I escape from below the tower? (part 2)
Hint:
Examine Zorak's bones and you learn of his door puzzle: "From
where the sun sets, one land, three skies coming together opens
the door." On his island is another block device. Stand on each
of the blocks and stomp to make each of the upper platforms
rise. Return to Zorak's bones to find the Mark. Exit the island
to the right, dash down, right and up to the last room in the
door puzzle. The "shelf" in this room is useless. Stand on the
lower block and stomp to raise the upper platform. Go back to
the Island, exit to the left, dash down, left, up and out. Go up
and through the hole, right and down into the water. Go down,
left, up and left at the fork. Go down at the intersection,
left, down, left and up. You'll automatically float to the top.
Exit the water, go through the door at the top, all the way
left, up and talk to the Wizard. Even though you've solved the
puzzle, give him the pass. Enter the water and follow it until
you're sucked upward and spat out into the wine fountain.
Problem:
How do I obtain a second pass?
Hint:
Kuore, the old man, has another pass for you. Take the elevator
up one level and jump off at the first right. Talk to him and
he'll give you another pass. Leave his room and make your way to
the Chapel where you found the jug on the altar. You'll find a
guard's been posted here. Show him your new pass and go left
into the Chapel. Stop the wedding between the Princess Zenya and
the false Zorak.
Problem:
How can I obtain the Garateen sword?
Hint:
Garateen is a holy sword carved with sacred runes. It is also
the only sword that can defeat the demon. Before you can find
the Garateen on Zorak's island (under the Tower), you must be
told of it by Kuore. To return to the underground, go to the
right-hand level just above Kuore's room via the elevator. go
through and through the door. Talk to the sleeping man and walk
to the right wall. When you touch it, it pushes away revealing a
passage. Walk all the way right, and you'll find a breach in the
floor. Jump into the gap and you'll be back underground.
Problem:
How do I defeat the demon and complete the adventure?
Hint:
Before the adventure ends, you must defeat the demon and rescue
the Princess Zenya. After you have the Garateen, return to the
Widow's Walk at the top of the Tower from the elevator. The best
strategy to defeat the demon is to stand still, jump in place
continuously and use the Spacebar to fight. After the battle,
give the pendant to Zenya for 2000 more experience points.
6 ... The Master of the Dark Marsh
Problem:
How can I obtain the cauldron?
Hint:
In the Water of Caverns, the bubbles will take your hit points,
so don't stand around. Go down and through the first door. Go
right and through this door. Go left, jumping over the moving
pillars, and enter Leeza's Room. Talk to her until she accepts
your help. Tell her you'll get the cauldron and she'll tell you
where it is. Leave her and go back into the Water Caverns
(right). From the Water Caverns, go all the way right as far as
you can. Pass the trees and the door to reach the Old Castle
Ruins. Continue right until you see an odd pillar which appears
to be hanging suspended and attached to another pillar. When you
see it, jump on the pillar which is in the ground. Just barely
move to the right and jump to find the Cauldron. Return to
Leeza's room and put the cauldron on the fireplace to the left.
Talk to Leeza to learn what ingredients are required for the
potion.
Problem:
How can I obtain Mandragora and Wolfsbane?
Hint:
The two herbs needed to make the potion that will cure Leeza are
Mandragora and Wolfsbane. From the Water Caverns, go to the
lower level and open the chest to get the Mandragora. Then, go
to the upper door (right above you), and enter it. Go up to the
chest above you and get the Wolfsbane. Return to Leeza's room
and put the two herbs into the pot.
Problem:
How can I obtain the Bloodstone and Moonstone?
Hint:
There are two stones that are also needed to make the potion
that will free Leeza. Leave the Water Caverns by going all the
way to the left until you're outside again. Go left until you
see the guard. Greet each guard you see until they say something
about being sick. Go through the center, go left twice, go
through the center twice, go right three times, down twice,
right, and talk to the sick guard. Leave to the left, then come
back. The guard will be gone. Go the right to get the
Bloodstone. Now, go left twice, center twice, left three times,
down, left, down twice, left twice, and talk to the sick guard.
Leave to the right, then come back. Go left to get the
moonstone. Return to the Water Caverns by going right three
times, center twice, right, down twice, right, center, right,
down, and right all the way back.
Problem:
How can I obtain the beehive?
Hint:
Use the two stones to get the beehive for Leeza's potion. Once
you're back in the Water Caverns, go all the way right to the
first tree and insert the Moonstone in the hole. Next, go right
to the next tree and insert the Bloodstone in the hole. Come
back (left) to the door and enter it. Jump to get the beehive.
Leave the room, take both stones and return to the Water
Caverns.
Problem:
Where is Jack's Flame?
Hint:
Jack's Flame is the last ingredient needed to brew the potion.
From the Water Caverns, go up and left to the door, enter it,
then go right and through that door. Go left, through the next
door, then right to the pillar. Jump to get the Jack's Flame.
Now, head right again to confront Fragiore. Accept his challenge
to fight the Red Dragon. Beat on it with your swords until it
turns to stone.
Problem:
How do I change Leeza back to her former self?
Hint:
You are now ready to free Leeza from Fragiore's spell. Put the
hive in the pot, then talk to her. Go back to the pot and place
the Jack's Flame under it. After the fire's going, talk to Leeza
again. Now, go to the fire, follow her instructions, get the
pot, and give it to Leeza. She takes a sip and is transformed to
her former self.
Problem:
How can I obtain the Coin of Joy?
Hint:
The Coin of Joy is your reward for rescuing Leeza from the evil
Fragiore. After changing her back to her former self, return to
the Water Caverns. Go left, through the door, left, through the
door, and all the way left to collect your reward and end the
quest.
7 ... The Dragon King
Problem:
I'm having trouble getting anywhere in this adventure!
Hint:
In order to proceed in this adventure, you must have a doctor or
nurse and a fortune-teller in your party. If your current
character roster can't accept these jobs, you'll need to create
a character who can.
Problem:
How can I get the Wise Man's cane?
Hint:
The man in the big white building has the Wise Man's Cane. Go
left, through the door, talk to the King's brother and leave.
Put your doctor or nurse in the lead, then go through the fourth
door to the right into the Temple. Talk to the sick man and heal
him. Exit this room, go right and enter the big white building.
Talk to the man until he gives you the cane.
Problem:
How can I obtain the Golden Key?
Hint:
Your fortune-teller must be in the lead to get the Golden Key.
Go up the hill (right) and into the water. Jump on the blocks in
this order: center, left and right. Go down the hill and left
into the hole. Talk to the man who opens the door to Lili's Room
for you. Enter, go down, right, up the ladder, back to the left
and talk to Lili. After you purify the water, she gives you the
Golden key. Leave by going all the way right, through the wall,
and up the well. Jump right at the top of the well to exit.
Problem:
How do I obtain the tree medicine?
Hint:
Put your doctor or nurse in front to get the Tree Medicine.
Enter the white building. Talk to the man and he will give you
the Tree medicine.
Problem:
How do I get the Scroll?
Hint:
You must have the Tree Medicine before you can get the scroll.
Go right across the bridge, and into the first opening (not a
door) you see. Go down the ladder, all the way left and up the
left-most ladder. Go to the pig and talk to it. It takes the
Tree Medicine and reverts back to Prince Frederick. He gives you
the scroll.
Problem:
How can I obtain the Hermit's Robe?
Hint:
Rescue Bibi (Lili's sister) in order to get the Hermit's Robe.
After receiving the scroll, go through the door. Go all the way
right, down the hill, and turn left. Walk to the wall. It
crumbles at the touch of the Wise Man's Cane. Go left and into
the hole. Go right to the red gate. The Golden Key shines on the
gate, and it opens to reveal Bibi. Now return to Lili's room.
She will tell you to come back after you talk to the people at
the Temple. Leave her room and go all the way back into the town
area. When the priest sees you have Lili's key, he gives you the
Hermit's Robe. Go back to Lili who will enchant the robe for
you.
Problem:
I need to find Serina.
Hint:
From the Temple, go all the way right as far as you can. Jump
over the volcano for now and enter the door. Talk to the King.
When he sees the robe you have with you, the madness leaves him
and he tells you where Serina is. The citizens he enchanted are
once again themselves. Go right, through the door, down the
ladder, and all the way right. Go up the ladder, fight your way
to the wall and touch it with the scroll. At it's touch, the
wall collapses. Go right, down the ladder, and left through the
hole. Go down and all the way to the right to the gate. As you
reach it, the door opens and Serina steps forth. Take her back
to the King and then back into town to her father. Receive gold,
experience points and her necklace.
Problem:
How do I get the Dragonslayer and defeat Vadis?
Hint:
After returning Serina to her father, go in search of the
Dragonslayer sword. Go back to talk to the King. He tells you
where Vadis is. Leave him, go right and jump into the volcano.
Travel down, right, and up out of the lava. Go down the stairs
and right into the chasm. At the bottom, jump right, go left
across the lava, take the stairs to the "stone pipe" and go
down. Talk to the man who gives you the Dragonslayer sword. Your
battle to defeat Vadis will not be an easy one. Talk to the man
and let him transform the cane into a bridge. Sandwich your
characters with the lowest hit points in the middle. Jump, go
across the bridge to the right, and battle Vadis. The strategy
to winning is to hit it's last end-section. As the Dragonslayer
hits an end, it dissolves. Keep hitting until it's completely
gone. Get the cane back on your way to revisit the King.
Problem:
I have solved the adventure. Where is my secret reward?
Hint:
The Sacred Shield can be found once you've completed this
adventure. Before ending the quest, speak to the King and
Serina's father to receive your tokens of thanks.
8 ... The Riddle Of The Red Jewel
Problem:
How can I obtain fairy tears?
Hint:
To receive the fairy tears, go right, up the stairs, all the way
right, and enter the hole in the tree. Now, go left, up and to
the left edge of the log (do not go through the hole yet). Save
your game, jump to the left and try to land in the bird's nest
below you. Jump from the nest to the right, landing on the
unconnected log where the hut is. Enter the hut and talk to the
person inside to receive the fairy tears.
Problem:
I'm having trouble finding the letter.
Hint:
After getting the fairy tears, go right, upstairs and insert the
tears in the pipe to make the bridge solid. Go right, jump
right, cross the bridge to the right and retrieve the tears from
the pipe. Go right thru the tree hole, left and up the elevator
to the level above the inaccessible hut. Go left, up the stairs
and to the right. Insert the tears, cross the bridge and enter
the hut to learn about the scales. Leave this room and go thru
the tree hole. Jump to the left, across the bridge, upstairs,
and thru the tree hole to the left of the Scales Room. Go up the
left stairs, jump to the right, and fall down past the two
right-hand logs. Go downstairs to the left edge of the log. Jump
to the right, then immediately change direction to the left to
land on the level with a door and a hut directly below it. Go
left and enter the door. Kill the silkworms and leave. Go left,
and jump right to the next level down. Now, go thru the
previously closed door, and talk to Teto to get the letter.
Problem:
How can I obtain additional fairy tears?
Hint:
Use the letter to turn the elevator on and off. Get to ground
level and go all the way right, up the stairs and "stomp" on the
fifth step to go down into that grassy-looking strip. Go right
and talk to the person guarding the machinery. When he sees the
letter, he lets you go to the lever. Touch the lever to turn the
elevator off. Return to ground level, go all the way back left,
up, all the way right through the hole, left through the hole,
right across the bridge, down, right, and jump over the missing
bridge. Go through the hole and left into the hut. Talk to the
person to learn about the location of additional fairy tears.
They are in the bird's nest. Go to the left edge of the log and
fall straight down. Go into the hut and approach the person.
You'll automatically be shooed out and deposited outside a tree
hole. Go back to the nest, left of the logs, and jump to receive
the tears. You may have to jump several times before receiving
the tears.
Problem:
How can I get the red jewel?
Hint:
Turn the elevator back on and return to the hut where you
learned about the scales. Go right to the middle of the bridge,
and enter the hole in the foliage. Talk to the person who tells
you how to get the Jewel. Leave and go to the Scales. Enter the
right-hand door and kill the moth. Enter the left-hand door and
get the Red Jewel.
Problem:
How do I heal the red jewel and solve the adventure?
Hint:
Return to the hut where you learned about the scales, go to the
edge of the log at the bottom of the stairs, jump to the right
and then fall straight down through the bridge at the right to
land on the log with the hut. Enter the hut and go through the
door which leads to the Sacred Fountain. Go down and enter the
water. When you do, the Red Jewel is healed and turns yellow.
Problem:
The adventure is solved! How do I obtain the hidden objects?
Hint:
Go through the door to the right of the where you found out
about the scales. Look in the bird's nest for the Rod of Light.
The armor is in the room where you killed the silkworms. You can
find the robe by jumping in the bird's nest just left of the
tree. It is the second nest from where you first enter the
adventure.
9 ... The Dark Magician
Problem:
Where are the Dungeon Keys?
Hint:
There is a hidden door that you must find in order to proceed in
this adventure. Go right from the main room and go through the
door. Go downstairs and through the door. Dash right, go through
the door into the Demon Room, go right and through this door.
Now, go all the way right to where the trail dips downward.
Stand directly over the supporting pillar (directly below you),
and go up to enter the hidden door. Walk over to the front of
the first blue grate and search to find the Dungeon Keys.
Problem:
Where is the Moonstone?
Hint:
To find the Moonstone, you must first locate the hidden door and
the first blue grate. Go right from the main room and go through
the door. Go downstairs and through the door. Dash right, go
through the door into the Demon Room, go right and through this
door. Now, go all the way right to where the trail dips
downward. Stand directly over the supporting pillar (directly
below you), and go up to enter the hidden door. Enter this blue
grate and search in the upper-left corner of the room for
another hidden door. Through this door is the Moonstone.
Problem:
I have the Moonstone. how do I proceed?
Hint:
Orsa must join your party before you can finish this adventure.
He also knows spells of teleportation which involve the Moon and
Star Stones. To find Orsa after locating the Moonstone, go
through the left door, up, and through the door back to the
upper level of the Main Room. Go left, jump down, go all the way
right, and enter the door into the Pedestal Room. Place the Moon
Stone on the right holder. Leave the Pedestal Room, go left, and
through the door back to the Demon Room. Go right, through the
door, and this time, go all the way right across the bridge.
Jump to the upper level, enter the door at the right end, and go
through the left-hand blue grate to find Orsa.
Problem:
Where is the Star Stone?
Hint:
Teleportation is necessary to find the Star Stone. This means
that Orsa must be in your party and you have to place the
Moonstone on the right pedestal. Stand in the stone arch
(between the pedestals) to travel to the Garbug Room. Dash right
across the lava, enter the door, and take the Star Stone. Before
you leave here, go through the right door, stand between the
pillars and stomp. Now, you can exit the area via the right
door.
Problem:
Where is the Steel Sword?
Hint:
Use the Star Stone to find the Steel Sword. Place the Star Stone
in the empty holder in the Pedestal Room, and enter the stone
arch. Go right, and as you pass the third island, the Blue
Dragon attacks! Try to get onto one of the islands, jump in
place, and stab at it with your swords. After the battle, go
right to get the Steel Sword.
Problem:
Where is the Sun Stone?
Hint:
After finding the Starstone, go through the right door, head
left, and go into the Giant Snakes Room. Dash left, through the
door, and enter the Column of Light Room. Stand in the light to
rise to the top, then step off to the right. The door at the top
returns you to the left side of the Demon Room. Return to the
Main Room (right and through the door). Some alterations have
been made since your last visit. Go up the stairs, enter the
door, and go right to find the Sun Stone.
Problem:
How do I defeat Ghedis?
Hint:
If you have found the Sun Stone, you are ready to confront
Ghedis. Return to the Demon Room, go right and through the door.
Go across the bridge, and through the door at the right end of
the lower level. Go down, through the door, and battle your way
to the door at the right. Enter this door and defeat Ghedis. He
should be easy with Orsa's help.
Problem:
There are 3 extra rewards. Where can I find them?
Hint:
To find them, you must have the Sunstone in your possession and
Orsa in your party. Place the moonstone in the right pedestal
and enter the door. Find the Fire Rod at the lava pit. Go
through the door at the right, the next door at the right (this
is the room where you found the starstone) and step between the
gold pillars to find the Silver Armor. Place the Starstone in
the left pedestal and remove the Moonstone from the right. Enter
the door in the middle and all the way to the right wall for the
Quartz Shield.
10 ... The Cursed Ship
Problem:
How can I obtain the Hatchway Key?
Hint:
Your first step in solving this adventure is to catch the macaw
and get Joshua off the ship. Before you can do this, you need to
find the hatchway key. Go all the way left, down the hatch,
downstairs into the Upper Crew Level, and left through the door.
This is Lucas's Room. Talk to him, leave, go left through the
gap in the bulkhead and left through the door. This is
Jeremiah's Room. Talk to him, leave, go back right through the
bulkhead, all the way right, and through the door on the lower
level at the far right side. Now, go down and through the door
to the Lower Crew Level. Go left, down the ladder, left, down
the next ladder, and left into Jacob's Room. Go to the desk,
read the diary, and get the Hatchway Key.
Problem:
I need to locate St. Elmo's Fire.
Hint:
Also before finding the macaw, you must find St. Elmo's Fire.
From Jacob's room, go right, up the ladder, and work your way
left to the upper level of the Lower Crew Level. The last of the
rooms you need to visit is Ezekiel's. The door to his room has a
barrel on either side of it. Talk to him, then exit Ezekiel's
room and return to the Main Deck. Go to the middle mast and
climb it to the very top. Night should occur immediately; if it
doesn't, you missed one of the crew's rooms. Return to all four
rooms to make sure you've hit them all before you go back up to
the top of the middle mast. As soon as night falls, go to the
left side of the mast's top cross-beam to receive a light from
St. Elmo's fire.
Problem:
How do I get the macaw?
Hint:
At the Main Deck, go down to the door which leads to Jacob's
Room. Go far right, up the ladder, and thru the door to the
left. Go down, thru the door into Door Room 1. Work your way
down to the lowest level and go right. Climb up and over to the
top right side and continue right into Door Room 2. Go right
down, over to the door, and enter it. Go up, thru the door, and
into the Aft Room. Go up, thru the door on the middle level, and
all the way left. Talk to Joshua. Go back to the Aft Room, up,
and thru the door on the top level at the left into the 2 Barrel
Room (there are 2 barrels here that may be examined). Go down,
left thru the door into the Ghostly Room. Climb to the upper
left exit and go left. In the next room, go thru the lowest
level's exit to the left, and continue on the lower level left
until you reach the Macaw Room. Go up to the bird. It will fly
away. Return to the Main Deck, climb the mast at the far right,
and jump left to the middle mast's cross-beam to get the macaw.
Problem:
How can I get Joshua to go ashore?
Hint:
If you already have the macaw, you will have no trouble getting
Joshua to go ashore. From the Main Deck, return to the Aft Room
and take the bird to Joshua. He decides he should join your
party and go ashore. Return to the Main Deck, go talk to the
Captain; then, take Joshua ashore and return to the ship.
Problem:
Where is the Desk Key?
Hint:
After Joshua is ashore, the next step is to find the Desk Key.
Go back down to the Lower Crew Level, and enter Jacob's Room to
catch Lucas snooping. When he leaves, return to the Upper Crew
Level, go to the right, and down to the lowest level in this
area. Enter the door on the left which was previously locked:
This is your party's room. When you enter the room, you should
hear a sound. Leave the room, and return to the Two Barrel Room
where you find Ezekiel waiting. Talk to him, then return to Door
Room One where you find Jeremiah, dead, and take the Desk Key.
Problem:
How can I find the Bloody Axe?
Hint:
Work your way all the way left using the upper levels, and go to
the Hidden Door Room. Go to and examine the one barrel sitting
atop a crate to find the secret door. Enter it, and fight all
the rats while working your way up and right to the Bloody Axe.
Problem:
Where is the Cabin Key?
Hint:
To find the Cabin Key, you must be thrown ashore by a storm.
First, return to Ezekiel's room. Talk to him, leave, and go to
Jeremiah's Room. Go to his desk and read his diary. Return to
the Main Deck and talk to the captain. Tell him you found the
killer until he tells you to return to your room. Go down the
first hatch you see (left), down the stairs, left, and through
the door into your quarters. As you enter the room, the ship
sets sail, shakes, and you find yourself tossed ashore on a
grassy island. Go right to the shrine. Continue right where you
find Lucas once more. He's badly hurt; talk to him and take his
Cabin Key.
Problem:
How can I find the Auger and the Holy Water?
Hint:
The Cabin Key in your possession will open Lucas' Room. Return
to the ship through the hole in the hedges. Go to Lucas' Room
and search his desk to find an Auger. Take it and return to the
Two Barrel Room. On your way, you find a bloody, dying Ezekiel.
Talk to him to learn what he saw. After he dies, continue to the
Two Barrel Room. Go to the top left-hand barrel and examine it
to get the Holy Water.
Problem:
How do I defeat the Archdemon?
Hint:
Holy Water is the only thing that will allow you to defeat the
demon and solve this adventure. Take the Holy Water you found
with the Auger in the Two Barrel Room, to the Captain on the
Main Deck and confront him. After you sprinkle the Holy Water on
him, he regains his senses, but you hear something evil calling
from the island. Go back to the island, head right, and do
battle with the Archdemon. He looks nasty, but he's easy.
Problem:
How can I obtain the special reward?
Hint:
There is one hidden reward that can be found after you have
solved the adventure. Defeat the Archdemon and return to the
captain aboard the ship. He thanks you, then asks if you'll
climb up the mast to see why the sail won't open. Climb the left
mast and jump on the cross-beam to free the sail. Climb down, go
right, and you find the Golden Bottle.
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
Ok, Whew that was a mouthful. Ok, here goes the last and final Scenario.
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-=() T A B L E O F C O N T E N T S ()=-
1 ... Garden of the Gods
2 ... The Caverns of Ice
3 ... The Curse of Medusa
4 ... The Missing Magician
5 ... The Water of Life
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
Burn Rubber!!!
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
1 ... Garden of the Gods
Problem:
How can I get past the gatekeeper?
Hint:
The Gatekeeper is thirsty. Perhaps if you brought him some wine,
he would let you pass through the gate. Go to the Wine Shop and
talk to the merchant. Luckily, he found a bottle of wine. Take
it and go back to the gatekeeper. Now that his thirst is
quenched, he lets you through the gate.
Problem:
How can I obtain the Seed of Flame?
Hint:
Start by going left to the Black Mountains. As you go, you drop
the Red Seed. Leave to the right, then come back; the seed has
sprouted. Do this once more, and soon, a vine worthy of climbing
rises before you. Climb the vine up to the first porch, exit to
the left, and go visit Dionysus. He, too, seems thirsty, and
asks that you bring him a tribute the next time you visit him.
Return to the vine and climb up to the next two porches. Exit to
the right (leave the left for later), enter the door, and talk
to Hephaestos. He sends you on an errand to Apollo. Go back to
the vine, climb up to the last two porches, and exit to the left
(leave the right for later) to visit Apollo. When he learns that
Hephaestos sent you, he gives you the Seed of Flame.
Problem:
How can I obtain the Red Fruit?
Hint:
You must first have the Seed of Flame before you can get the Red
Fruit. Go back to Hephaestos and give him the Seed of Flame. He
rewards you with a bottle of his Golden Wine. Take the wine and
return to Dionysus. He takes the wine and tells you that
Aphrodite longs for the red fruit which grows on the vine. Go to
the vine, climb down, and get the Red Fruit.
Problem:
How can I soothe Zeus?
Hint:
Apollo knows what might appease Zeus. Return the Red Fruit to
Apollo. He gives you some gold and tells you that Zeus can be
soothed by the sound of a harp. Now, go see Aphrodite on the
right side of this level. She tells you about the harp and
needing someone to play it. Go back to the vine, climb down one
level, and exit to the left. o all the way left and you find
Anna. Talk to her and she joins your party. Return to Aphrodite.
When you tell her about Anna, you get the harp.
Problem:
How do I defeat the Shrine Maiden and retrieve the bracelet?
Hint:
Take Anna to Zeus with the harp, and she immediately begins
playing. Talk to Zeus and receive his thanks. He tells you about
Adana stealing the bracelet, which is what had angered him so.
Go back to the General Store and talk to the man. Then go to the
Wine Shop and speak to the wine merchant. Suddenly, the wine
merchant disappears, and in his place is the Shrine Maiden,
Adana! She transports you to the top of a mountain and attacks
you. Go to the tallest peak to kill her. When you do, Zeus's
Bracelet falls into your hand. After you've retrieve the
bracelet, you find yourself back in the Wine Shop.
Problem:
How do I obtain the hidden rewards?
Hint:
After receiving the bracelet, you find yourself back in the Wine
Shop. Talk to the merchant for 10 gold coins. Go to the General
Store for another 10 gold coins. Now, exit, go right, and enter
the Temple. It's too dark for you to see, but gradually, your
eyes become accustomed to the darkness, and you see a bag of 100
gold coins in the right corner. Return to the Blue Mountains for
a Shield that is hidden in a ravine just to the right of the
door.
2 ... The Caverns of Ice
Problem:
How do I find the Lever?
Hint:
Enter the door in the facade into the Icicle Room, go right, and
through the door into the First Polar Room. Go through the left
door, down, and through the door into the Second Polar Room. Go
through the right door into the Angel Room, and through the door
at the bottom of the stairs into the Cell. Talk to both
prisoners for clues to the puzzles Sukoram has placed on the
doors. Return to the Second Polar Room, go through the left
door, down, and enter the Lever Room. You'll see something
twinkling on the pillar above the door. Go up and get the Lever.
Problem:
How can I stop the gas fueling the refrigeration unit?
Hint:
You need to have the lever in your inventory. From the lever
room, go all the way left to the pile of bones to get a clue
about the doors in the Lettered Doors Room. The clue is:
C-thrice B-twice A-once. Return to the Angel Room and get letter
A. Then return to the Icicle Room, dash all the way left, and
enter the door into the Hell Room. Go to the first L and replace
it with the A to "heal hell". Go back to the first Polar Room,
go through the right door, down, and into the Demon Room. Fight
the killer snakes and go left. Enter the water, go down, around,
and up to the God Room. Exit the water, go left, thru the door,
down, and enter the door into the Lettered Doors Room. Go left
and enter the C door; go right and enter C; go right and enter
C. Now, go right until you loop back to the B door, and enter
it; go left and enter B once more. Finally, go right, and enter
the A door. You should be in the Refrigerant Room. Go to the
pipe going into the ground. Use the Lever to turn off the gas.
Problem:
How can I find the secret door?
Hint:
Go back to the Icicle Room and go right. You'll see three frozen
waterfalls. Use them as stepping stones to get to the upper
level and go through the door. Go down and enter the Evoke Room.
Jump up and touch the V to open a secret door, but don't enter
it yet!
Problem:
How do I free Kahzeh from his icy prison and receive the Tears of
Wind?
Hint:
Free Kahzeh and receive the Tears of Wind by changing the
"Blast" to "Bless". After discovering the secret door, go
through the right door into the Blast Room and talk to Kahzeh.
Go back to the Evoke Room, take the last E from the word, return
to the Blast Room, and place the E where the A is. Now, go
right, through the door, and battle Sokuram. You'll need to use
the waterfalls to rise high enough to kill him. After the
battle, go right, and take the letter S from the word. Return to
the Blast Room and place the S where the T is to free Kahzeh
from his prison. As a reward, you receive the Tears of Wind from
him.
Problem:
I need help battling Ekim and finding my hidden rewards.
Hint:
If you have the Tears of Wind, you are ready to do battle with
Ekim. Go right and through the door into Ekim's Room. He's easy
to beat. After you do, return to the Demon Room, enter the
water, and search the walls for the Shield. Then, return to the
bones in the Lever Room to find the Armor.
3 ... The Curse of Medusa
Problem:
How can I obtain Medusa's Mirror Shield?
Hint:
Go right from where you first entered this adventure and enter
each of the three houses. Exit the last house, go right past the
stone people, continue right over the bridge, and go down into
the hole you find. Go left until you see Medusa. Immediately, go
right, take the Mirror Shield and continue right to the rope.
Problem:
I need help getting the Antidote?
Hint:
After getting the Mirror Shield, go up the rope, exit, and talk
to Anna, who joins your party. Go back to the stone people and
examine the one standing by himself to the left of the mine
entrance. This is Anna's master; she takes the Antidote from
him.
Problem:
How can I obtain the Blue Cord?
Hint:
Go into the mine entrance, and go right until you see Medusa.
Again, as soon as you see her, go left and exit the mine. Go
right, across the bridge, and you should see a knothole in a
tree. Enter the knothole and talk to all the people you see down
there. Exit, go right, and back down into the hole in the
ground. Go left, and this time when you see Medusa, jump over
her to get into the newly opened mine tunnel. Go left to the jar
and get the Blue Cord.
Problem:
How can I defeat Medusa?
Hint:
Go to the right, jump over Medusa again, and continue right, up
the rope and out. Go right to where the stones are piled around
the tree on the riverbank, and throw the Blue Cord into the
water to get your weapons power increased. You're now ready to
battle Medusa. Go back down into the mine, find Medusa and kill
her. After the battle, go all the way left to exit the mine, and
talk to the girl standing where Anna's master was. She tells you
that he's gone into the mountains to look for Anna. Go all the
way left as if to end the quest. As you do, Anna will leave your
party. Continue left; suddenly, Medusa's live head comes flying
at you! To kill her once and for all, stand in place, face left,
and attack with your swords. When she finally dies, her head is
severed, turned to stone, and dropped at your feet.
Problem:
How can I obtain my secret rewards?
Hint:
Return to the mine where you fought Medusa, go all the way right
to the rope, and search the right-hand wall for the Armor. Go up
the rope, jump to the left, and get the Laurel Rod. Finally,
exit the mine, go all the way left, and enter the house with the
fireplace. Search the fireplace to find the Ring of Power.
4 ... The Missing Magician
Problem:
How can I obtain the Flame Crystal?
Hint:
Go right through the spinning stone columns. Then, go through
the opening into the Machine Room. Go through the right door
into the Lava Pool Room and go across the moving ledges to the
other side. Turn and face back to the left to see something
glittering. Dash left across the lava to get the Flame Crystal.
Problem:
How can I obtain the Red Gemstone?
Hint:
After you've gotten the Flame Crystal, dash back to the right,
all the way right, and down into Stairwell One. Go down and
enter the stone tube. Go down into the Harpy Room, dash left,
and enter the door. Go left and examine the globe to learn how
to stop it's spinning. Exit this room, return to the stone
doorway in the lava Pool Room, and get the Red Gemstone.
Problem:
I need help releasing Kaji and getting the Energy Rod.
Hint:
Release Kaji by going from the Harpy Room, all the way right,
down the tube to Stairwell Two, down, and down into the tube to
the Fireball Room. Go left, insert the Red Gemstone into the
square niche to open the grate, and dash left to the doorway
into the Amoeba Room. Go right, down to Stairwell Three, down,
and down through the tube to Kaji's Room. Go right and talk to
her. Insert the Blame Crystal to release her. She gives you
advice on defeating Kaiko, and the Energy Rod.
Problem:
How can I obtain the Morning Star?
Hint:
Go back up to the Ogre Room, right, and touch the gate. Go right
to the central globe and examine it. As you do, a force draws
you into the glove and deposits you in a different room. Work
your way down to and take the Morning Star at the lower right.
Problem:
How can I defeat Haiko and get the chain mail?
Hint:
Return to Kaji's Room, get the Flame Crystal, and dash right,
up, and through the door into Haiko's Room. Start attacking the
flames shooting up from the floor. The more you extinguish, the
lower Haiko will come. You must get him down to the highest
level your party can jump before you can destroy him. After the
battle, go right to find Chain Mail.
Problem:
How do I solve this adventure?
Hint:
To solve the adventure, return to the Machine Room (all the way
back up to the top level) and hit the globe with the Morning
Star to destroy it. Now, return to the Harpy Room, go left over
the bouncing columns, enter the opening, and destroy this globe.
When you do, the door out closes; you must destroy the two
bouncing balls in order to reopen the door. Now, go back to the
Fireball Room, dash left to the other grate, and insert the
Flame Crystal to open it. Go all the way left, up the tube to
Stairwell Five, and up to the Missing Magician's Room. Go up to
him to learn what the quest was really about.
Problem:
How can I obtain my secret rewards?
Hint:
Do you remember the room with the center globe that transports
you to another room? From this center globe, go left and jump at
the first opening (in the blue wall) to get the Jade Ring. From
here, go up the first stone pipe on to the left, climb the
stairs and enter the pipe at the top. Go left and enter the door
on the left. Go right and up the first stone pipe, up the stairs
and in the top pipe. Now, go left and jump on the highest pillar
to get the Gold Ring.
5 ... The Water of Life
Problem:
How can I obtain the Tuning Fork?
Hint:
From where you first enter the adventure, dash right, go down to
the lower level and all the way right. Stay on the lower level
and go through the hole into the Long Room. Dash right, examine
the hand to take it, and go left through the left-hand hole into
the Two Door Room. Jump down, go right, down, and through the
hole into the Heart Room One. Go down and through the door at
the lower right into the Muscle Control Room. Touch the red spot
next to the muscle to activate it. This is an elevator of sorts
you'll use elsewhere. Every time you use it, you will need to
come here to reactivate it. Return to Heart Room One, go left,
up at the first opportunity, and through the hole into the Heart
Room Two. Go right, through the hole into the Stomach Room, and
right, then left to the bottom level. Go through the left hole,
over to the right door, and through it into the Cask Room. Go to
the cask and examine it to get some advice and the Tuning Fork.
Problem:
I need help opening the Loud Door!
Hint:
From the Cask Room, leave and go through the left hole to get
back to the Stomach Room. Then, go back through the hole on the
upper level to et back to the Heart Room Two. Go down to the
lowest level of Heart Room Two and enter the door. Put the
Tuning Fork on the left stand; you should hear a loud sound. Go
back to the Stomach Room, go down, and through the hole on the
right side into the Acid Lake Room. Save your game before making
another move, then jump from ledge to ledge until you reach the
Loud door on the right side of the lake; enter it. Go up and
right to get the first of three Crystal Valves. Exit this room,
save your game once more, and return to Heart Room Two. Go down
through the door and take the Tuning Fork.
Problem:
How do I enter the Unclear door?
Hint:
Get the tuning fork, go back to the right, go to the upper level
of Heart Room 2, go left, and thru the hole to Heart Room 1. Go
down, left, up, and right thru the hole to the 2 Door Room. Go
left, then back to the Long Room. Go right, go thru the hole
into the Elevator Room. Jump onto the elevator, up, jump off to
the right. Go thru the hole into the Cilia Room, jump right,
enter the Valve Control Room. Insert the Crystal Valve into the
right niche. Return to Heart Room 1. Go to the Muscle Control
Room and turn on the elevator. Go back to Heart Room 1, left,
and thru the first hole you come to on the lower level to Heart
Room 4. Gk`eown and thru the door on the bottom right. Place the
Tuning Fork; you should hear an unclear sound. Exit the room, go
left, up, and thru the top hole back to the 2 Door Room. Go up,
take the right Unclear door to Crawler Room 1. Go right, down,
and thru the hole to the Slug Room. Go right, thru the hole, get
the 2nd Crystal Valve. Return to the 2 Door Room.
Problem:
How do I open the Clear door?
Hint:
Go to the Valve Control Room, remove the right crystal, and
insert a crystal in the left niche. Return to Heart Room 1,
reactivate the elevator, then go back to Heart Room 4. Go down,
right, thru the door, and get the Tuning Fork. Exit this room
and go up to the left, back to Heart Room 2. Go right, down, and
left on the middle level. Go left and thru the hole into the
Bivalve Room. Go thru the upper hole to Heart Room 3, all the
way right, thru the door, and place the Tuning Fork; you should
hear a clear sound. Exit the room, go all the way left, down,
and thru the hole into the Leech Room. Dash down, left, up,
left, and down. Go thru the door into the Stone Arch Room. Go
left, upstairs, and thru the Clear door into Crawler Room 2. Go
right, get the last Crystal Valve, return to the Leech Room, and
go back to Heart Room Three. Go right, up, and right to retrieve
your Tuning Fork. Then, return to the Valve Control Room. Remove
the left crystal, and insert a crystal into the middle niche.
Problem:
How do I solve the adventure and receive the Water of Life?
Hint:
Return to the Long Room, and go through the new hole in its
center. Notice odd changes in the heart walls; passages once
open are now closed. Reactivate the elevator, go back to Heart
Room 1, then return to the Bivalve Room. Go up through the hole,
and all the way right to the door. Enter and place the Tuning
Fork; you should hear a clear sound. Go back to heart Room 2,
right, and thru the hole into the Stomach Room. Go down, left,
and all the way right thru the hole into the Acid Lake Room.
This time, you're going to have to enter the acid. Jump down,
dash left, and enter the hole. You're back in the Leech Room at
the far right side. Go all the way left, thru the door, and back
to the Stone Arch room. Go thru the arch, dash all the way right
past the muscle, and go thru the hole to get back to the 2 Door
Room. Now, you can enter the left door. On the other side, you
find another muscle elevator. Ride up, jump off to the right,
and enter the hole. Take the Water from the statue.
Problem:
How can I obtain my secret reward?
Hint:
Return to the Valve Control Room and take the middle crystal.
You'll need to use the new hole connecting the Long Room and
Heart Room One to get back there. Now, return to the Two Door
Room, back to the Stomach Room, and through the lower left hole.
Go through the door, down, and get the Potion from the Cask
Room.
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Ok, That's all folks. Hope you enjoy the solve!
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