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1990-11-24
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JAMES BOND THE STEALTH AFFAIR
DOCUMENTATION
BY "THE JET"
LOADING INSTRUCTIONS
1. INSERT BACKUP DISK AND RUN INSTALL
2. TYPE INSTALL
3. SELECT SAVE OPTION FROM THE INSTALL MENU.
4. TYPE RUNME TO LOAD GAME IF YOU ARE USING INC'S COPY
OF THE GAME OR BOND.
GAME SYSTEM
JAMES BOND USES THE CINEMATIQUE SYSTEM. THIS IS A NEW GAME
SYSTEM WHICH IS ENTIRELY MOUSE-CONTROLLED AND IS DESIGNED TO
MAKE THE GAME AS USER-FRIENDLY AS POSSIBLE.
MOVING JAMES BOND
THE CHARACTER YOUR ARE PLAYING MOVES ACROSS THE SCREEN AS YOU
DIRECT IT. TO MOVE HIM, POINT THE MOUSE CURSOR HERE YOU WANT
HIM TO GO. JAMES WILL THEN MOVE TO THE DESIGNATED SPAT.
JAMES WILL STOP ON THE WAY IF AN OBSTACLE BLOCKS HIS PATH.
ALL YOU HAVE TO DO IS DESIGNATE A DIFFERENT SPOT WHICH WILL
ENABLE HIM TO MOVE AROUND THE OBSTACLE.
THE ACTIVATION MENU
THOROUGH JAMES, YOU TAKE A WIDE VARIETY OF ACTIONS USING THE
VERY SIMPLE ACTIVATION MENU. THE ACTIVATION MENU IS DIS-
PLAYED WHEN YOU PRESS THE RIGHT-HAND BUTTON OF THE MOUSE.
MOVE THE MENU BAR TO THE CHOSEN ACTION AND PRESS THE LEFT-
HAND BUTTON.
YOU CAN TAKE THE FOLLOWING ACTIONS:
EXAMINE ENABLES YOU TO OBTAIN MORE DETAILS ABOUT AN OBJECT IN
YOUR ENVIRONMENT. WHEN THE MOUSE CURSOR BECOMES A +, CHOOSE
THE OBJECT TO BE EXAMINED AND PRESS THE LEFT HAND BUTTON. TO
EXAMINE AN ITEM ALREADY IN YOUR INVENTORY, PRESS THE RIGHT-
HAND BUTTON WHEN "EXAMINE" IS HIGHLIGHTED AND YOUR INVENTORY
LIST WILL APPEAR. SELECT THE ITEM IN YOUR INVENTORY YOU WANT
TO EXAMINE AND PRESS THE LEFT-HAND BUTTON.
NOTE:JUST AS IN REAL LIFE, YOUR CHARACTER WILL NOT BE ABLE TO
SEE SOME DETAILS IF HE IS TOO FAR AWAY FROM THE OBJECT HE IS
LOOKING AT.
TAKE USED WHEN YOU WANT TO COLLECT OBJECTS THAT SEEM TO BE
USEFUL. WHEN THE MOUSE CURSOR BECOME A +, CHOOSE THE OBJECT
TO BETAKEN AND PRES THE LEFT-HAND BUTTON.
INVENTORY TELLS YOU AT ALL TIMES WHAT OBJECTS YOU HAVE.
PRESS ONE OF THE TWO MOUSE BUTTONS TO QUIT THE INVENTORY..
USE ALLOWS YOU TAKE ACTION USING AN OBJECT IN YOUR INVENTORY
TO AFFECT AN ABJECT OR PERSON IN YOUR ENVIRONMENT.
EXAMPLE YOU HAVE A KEY WHICH YOU WANT TO USE TO OPERATE A
DOOR - USE KEY ON DOOR
YOU WANT TO GIVE MONEY TO YOUR BOSS!!! USE MONEY ON BOSS
YOU WANT TO LACE YOUR SHOES - USE LACES ON JAMES
WHEN THE CURSOR CHANGES INTO A +, SELECT THE OBJECT YOU WANT
TO USE FROM THE LIST, THEN CLICK ON THE OBJECT OR PERSON IT
IS TO BE USED ONE.
IF YOU WANT TO USE AN ITEM ON ANOTHER ITEM IN YOUR INVENTORY,
CLICK ON THE FIRST ITEM YOU WANT TO USE AND THE RIGHT-HAND
BUTTON. YOUR INVENTORY LIST WILL REAPPEAR. SELECT THE ITEM
YOU WANT TO TAKE ACTION ON BY HIGHLIGHT IT AND PRESSING THE
LEFT-HAND BUTTON.
OPERATE LETS YOU TAKE ACTION ON AN OBJECT OR PERSON.
EXAMPLE: TO OPEN A DOOR.. OPERATE DOOR
TO SWING A PICKAXE...OPERATE PICKAXE
TO DIG IN RUBBLE...OPERATE RUBBLE
WHEN THE MOUSE CURSOR CHANGES INTO A+, SELECT THE OBJECT ON
WHICH YOU WANT TO TAKE ACTION AD PRESS LEFT-HAND BUTTON OF
THE MOUSE.
YOU OPERATE AN ITEM IN YOUR INVENTORY BY CLICKING ON
"OPERATE" WITH THE RIGHT HAND BUTTON.
SPEAK WILL ALLOW YOU TO TALK TO THE PEOPLE YOU ARE GOING TO
MEET. WHEN THE MOUSE CURSOR CHANGES TO A+, INDICATE THE
CHARACTER TO WHOM YOU WANT TO SPEAK AND PRESS THE LEFT-HAND
OF THE MOUSE.
THE USER MENU
THE MENU OFFERS FUNCTIONS WHICH ARE NOT PART OF THE GAME
ITSELF, BUT WHICH WILL, FOR INSTANCE, ALLOW YOU TO SAVE, MAKE
BACKUPS OR RELOAD PREVIOUS SESSIONS.
YOU CAN ACCESS THIS MEN BY PRESSING THE TWO MOUSE BUTTONS
SIMULTANEOUSLY.
PAUSE THE GAME IS PAUSED WHEN THE USER MENU IS ACTIVE
RESTART ENABLES YOU TO START THE SESSION AGAIN FROM THE VERY
BEGINNING.
QUIT EXITS TO DOS
BACKUP DRIVE USED FOR INDICATING THE PROGRAM WHICH DISK DRIVE
YOU WANT TO USE FOR SAVED GAMES
LOAD CONTINUE PLAYING A GAME YOU HAVE BACKED UP. WHEN THE
PROGRAM ASKS YOU TO INSERT THE BACKUP DISK, THE LIST OF SAVED
SESSIONS WHICH ARE ON THE BACKUP DISK WILL BE DISPLAYED MOVE
THE MOUSE ON THE NAME OF THE SESSION TO BE LOADED AND CON-
FIRM.
SAVE TO SAVE THE SAME YOU ARE PLAYING TO DISK INSERT THE
BACKUP DISK WHEN THE PROGRAM PROMPTS YOU. A CATALOG CONTAIN-
ING THE LIST OF SESSIONS ALREADY ON THE DISK WILL BE DISPLAY.
CHOOSE A FREE SPOT, TYPE IN A NAME, AND CONFIRM. IF THERE IS
NOT ROOM LEFT IN THE CATALOG, USE A NEW BACKUP DISK OR BACK
UP OVER AN EXISTING GAME.
PLAYING FROM THE KEYBOARD (IBM ONLY)
THE ARROW KEYS WILL HAVE THE PIXEL CURSOR AROUND AS LONG AS
THE NUM LOCK IS OFF.
PRESSING THE SHIFT KEY WITH AN ARROW KEY ON THE NUMERIC
KEYPAD WILL MOVE THE CURSOR AT SLOW SPEED.
PRESSING THE CONTROL KEY WITH A NUMBER (1-9) ON THE NUMBER
KEYPAD WILL MOVE THE CURSOR TO A SPOT ON THE SCREEN CORRE-
SPONDING TO THE NUMBER'S POSITION ON THE KEYPAD (I.E. 7=TOP
LEFT, 6 = MIDDLE RIGHT, ETC.)
THE ESC KEY CAN BE USED TO EXIT FROM THE MENUS
THE SPACE, RETURN,ENTER AND 5(ON THE NUMERIC KEYPAD) CORRE-
SPONDS TO THE LEFT MOUSE BUTTON.
THE "SHIFT" KEY USED IN CONJUNCTION WITH F1(EXAMINE) OR
F5(OPERATE) WILL WORK ON ITEMS IN YOUR INVENTORY. TO USE AN
ITEM ON ANOTHER ITEM IN YOUR INVENTORY, SELECT THE FIRST ITEM
USING "SHIFT" AND"ENTER" TOGETHER.
JAMES CAN MOVE AROUND DIRECTLY USING THE FOLLOWING KEYS: Q(UP
LEFT), W(UP), E (UP RIGHT), A(LEFT), S(STOP),D(RIGHT),Z (DOWN
LEFT, X(DOWN), C(DOWN RIGHT).
THE P KEY WILL PAUSE THE GAME
THE CONTROL/S WILL TOGGLE THE SOUND ON AND OFF.
+/- WILL SPEED UP/SLOW DOWN ANIMATIONS RESPECTIVELY.
(ESPECIALLY USEFUL IN ARCADE SEQUENCES)
THE UNCTIONS KEYS WILL ALLOW DIRECT ACCESS TO MENUS AND MENU
OPTIONS AS FOLLOWS:
F1 EXAMINE
F2 TAKE
F3 INVENTORY
F4 USE
F5 OPERATE
F6 SPEAK
F9 DISPLAY THE ACTION MENU
F10 DISPLAY THE USER MENU
ADVICE TO NEW PLAYERS
IF YOU ARE PLAYING AN ADVENTURE GAME FOR THE FIRST ITEM, HERE
ARE A FEW SUGGESTIONS.
CAREFULLY EXAMINE ALL THE OBJECTS ON THE SCREEN AT EVERY NEW
POINT IN THE GAME NOTE THE SOME OBJECTS ARE ONLY ONE OR TWO
PIXELS WIDE
READ THE MESSAGES DISPLAYED VERY CAREFULLY BECAUSE THEY MAY
GIVE YOU IMPORT CLUES ON HOW TO PROCEED TO THE NEXT STEP IN
THE ADVENTURE.
USE EVERY OPPORTUNITY YOU CAN TO TAKE ACTION.
TALK TO EVERYONE YOU CAN; THEY MAY BE ABLE TO HELP YOU CHOOSE
THE BEST ROUTE.
MOST OBJECTS YOU CAN EXAMINE IN THE GAME HAVE A PURPOSE TRY
OPERATING THEM OR USING VARIOUS ITEMS ON THEM.
BACKUP YOUR GAME AS SOON AS YOU SENSE DANGER.
IF, IN SPITE OF ALL THIS, YOU FIND YOURSELF STUCK AT ANY
POINT IN THE GAME, CHECK TO SEE WHETHER YOU HAVE FORGOTTEN AN
OBJECT OR IT YOU HAVE FORGOTTEN TO DO SOMETHING EARLIER ON;
FOR YOUR EYES ONLY
OPERATION STEALTH CONFIDENTIAL REPORT
JAMES BOND HAS LONG BEEN A DECORATED MEMBER OF THE BRITISH
SECRET SERVICE. HIS MISSION SUCCESS RECORD IS OUTSTANDING,
WHICH IS WHY HE HAS BEEN CHOSEN FOR NUMEROUS DANGEROUS AND
SEEMINGLY IMPOSSIBLE INTERNATIONAL MISSIONS. HIS REPUTATION
HINGES UPON HIS INNATE ABILITY TO SURVIVE. IN FACT, IT COULD
BE SAID THAT HIS ABILITY TO KILL IS SURPASSED ONLY BY HIS
ABILITY NOT TO GET KILLED.
THE MISSION HE IS BEING ENTRUSTED WITH TODAY IS OF VITAL
IMPORTANT, FOR THE DIPLOMATIC STABILITY OF THE WORLD HANGS IN
THE BALANCE.
CONFIDENTIAL DOSSIER
SUBJECT;AGENT 007 - JAMES BOND
HEIGHT 1.83 M
WEIGHT 76
EYES BLUE
HAIR BLACK
DISTINGUISHING MARKS; SMALL SCAR ON LEFT CHECK AS WELL AS ON
LEFT SHOULDER SIGNS OF PLASTIC SURGERY ON BACK OF RIGHT
HAND.
EXPERTISE; ALL AROUND ATHLETE, EXPERT SWIMMER,DIVER, SKIER
AND DRIVER. EXCEPTIONAL MARKSMAN, KNIFE-THROWER AND BOXER.
HAS ALSO BEEN TRAINED IN THE ART OF JDO IS KNOW TO BE QUITE
FLUENT IN FRENCH AND GERMAN AS WELL
VICES; BOND HAS WEAKNESS FOR BEAUTIFUL WOMEN. HE LIKES TO
FUCK THEM IN THE ASS. DRINKS VODKA MARTINIS BUT NOT TO
EXCESS. SMOKES SPECIALLY MADE CIGARETTES. TAKES DRUGS
OCCASIONALLY.
OTHER OBSERVATIONS: IS USUALLY ARMED WITH A WALTHER PPK KEPT
IN A HOLSTER UNDER HIS LEFT ARM. HAS SELDOM BEEN KNOWN TO
USE A DISGUISE. GENERALLY FIGHTS WITH MUCH TENACITY AND HAS
AN UNUSUALLY WITH TOLERANCE TO PAIN.
GENERAL INFORMATION; BOND BELONGS TO A BRANCH OF THE SECRET
SERVICE THAT IS NOW REFERRED TO AS THE SPECIAL SECTION. THIS
IS KNOWN TO BE JUST A NEW NAME FOR THE SUPPOSEDLY ABOLISHED
DOUBLE-O SECTION.
ABOLISHED OR NOT, HE HOLDS THE SECRET NUMBER 007. THE DOUBLE
"O" NUMERALS SIGNIFY THAT THE AGENT HAS KILLED AND HAS A
LICENSE TO KILL IN ACTIVE DUTY.
BACKGROUND; ORPHANED AT THE AGE OF ELEVEN JAMES BOND WENT TO
LIVE WITH HIS AUNT IN A SMALL ENGLISH HAMLET. BY THE TIME HE
GRADUATED FROM FETTES AT THE AGE OF SEVENTEEN HE HAD ALREADY
GAINED A REPUTATION AS A GREAT BOXER. HE WENT ON TO ATTEND
CAMBRIDGE BUT LEFT TO JOIN THE ROYAL NAVY. HE EXCELLED IN
HIS TRAINING AND HONED HIS SKILLS AS A CRACK SHOT AND MASTER
OF SELF DEFENSE. THESE SKILLS BROUGHT HIM TO THE ATTENTION
OF M, HEAD OF MI-T, A BRANCH OF THE BRITISH SECRET SERVICE,
WHO ARRANGED FOR THEN ENSIGN BOND TO ACT AS A COURIER TO EAST
BERLIN. WITH THE TREMENDOUS SUCCESS OF THIS FIRST MISSION
HAVING NOT ONLY FOUND A DOUBLE AGENT BUT DISPOSING OF HIM
NICELY, BOND WAS RECRUITED BY M INTO THE INVESTIGATION AND
ENFORCEMENT BRANCH. AND THE REST IS BOND HISTORY.
PREVIOUS MISSIONS
RESTRICTED ACCESS - TOP SECRET DOCUMENTS.
CURRENT MISSION
RECOVER THE STEALTH BOMBER.
WE ARE SENDING YOU TO SANTA PARAGUA IMMEDIATELY BECAUSE AGENT
006, WHO HAS BEEN ON A MISSION THERE FOR THE LAST SIX MONTHS,
HAS SENT THIS WORRYING TELEX:
"IMPORTANT INFORMATION ABOUT THE STEALTH AFFAIR. STOP. I
NEED URGENT HELP. STOP."
YOUR FIRST TASK SHOULD BE TO FIND AND ASSIST AGENT 006. WE
HAVE LEARNED HE AS SOME IMPORT DOCUMENTS WHICH REVEAL THE
LOCATION OF THE STEALTH. YOU'RE ON YOUR OWN AFTER THAT.
SUSPECTS
SUSPECT NO. 1 GENERAL MANIGUA
HE WAS DEMOCRATICALLY ELECTED BY THE PARAGUAYAN PEOPLE THREE
YEARS AGO. AT THAT TIME , HE WAS ADORED BY THIS FELLOW
COUNTRYMEN. HE HAD THWARTED A MILITARY JUNTA THAT THREATEN
TO SEIZE POWER. GENERAL MANIGUA WAS NOT KNOWN THEN AS GENER-
AL BUT AS PRESIDENT MANIGUA.
HE HAD NEVER BEEN A MILITARY MAN, BUT HAD STUDIED SOCIOLOGY
AT HARVARD. UNFORTUNATELY, HE HAS CHANGED A LOT SINCE HE
CAME TO POWER, BUT WE DO NOT KNOW THE REASONS WHY.
A YEAR AGO HE ASSUMED THE TITLE OF GENERAL AND DISSOLVED THE
PEOPLE'S ASSEMBLY, MAKING HIMSELF DICTATOR.
THE COUNTRY IS NOW IN A STATE OF SIEGE. EVEN HIS OWN FAMILY
NO LONG RECOGNIZED THE GOOD PRESIDENT MANIGUA. FREEDOM OF
SPEECH HAS DISAPPEARED IN SANTA PARAGUA. NO ONE DARE VOICE
ANY OPPOSITION. GENERAL MANIGUA HAS SURROUNDED HIMSELF WITH
A TERRIFYING SECRET POLICE FORCE WHICH IS RUTHLESSLY EFFI-
CIENT IN ITS REPRESSION OF POLITICAL OPPONENTS.
IT IS UNDER THESE CIRCUMSTANCES THAT A RESISTANCE GROUP
CALLED LIBERTAD HAS BEEN FORMED.
THIS GROUP STRUGGLES IN SECRET AGAINST THE DICTATORSHIP.
ACCORDING TO THEM, MANUGUA IS ONLY THE PUPPET OF AN INTERNA-
TIONAL CRIME SYNDICATE. HOWEVER, OPINIONS ARE DIVIDED IN THE
GROUP. OTHER MEMBERS BELIEVE THAT MANIUGA RULES THE COUNTY
WITH A ROD OF IRON BY HIMSELF.
SINCE GENERAL MANIGUA PLUNGED THE COUNTRY INTO A DICTATOR-
SHIP, WE HAVE CEASED TO SUPPORT HIM.
WE ARE NOW SUPPLYING LIBERTAD WITH ARMS TO FIGHT MANIGUA'S
SECRET POLICE, MAKING US MANIGUA'S ENEMY NO. 1 FOR WITH OUT
OUR ARMS SUPPLIES, THE LOCAL RESISTANCE WOULD BE INCAPABLE
OF FIGHTING.
SUSPECT NO. 2 THE KGB
OVER THE LAST FEW YEARS OUR RELATIONS WITH THE SOVIET UNION
HAVE IMPROVED CONSIDERABLY.
WE HAVE JOINTLY SIGNED SEVERAL TREATIES IN SUCH AREAS AS
DISARMAMENT AND TRADE. THE PRESENT LEADERS OF THE SOVIET
UNION SEEM TO BE LOOKING FOR DIALOGUE.
HOWEVER, IN THE HEAR OF THE SUPREME SOVIET THERE ARE EXTREM-
IST ELEMENTS WHO ADVOCATE THE DESTRUCTION OF CAPITALISM AND
WAR WITH THE US. WE ALSO KNOW THAT SOVIET SCIENTISTS HAVE
BEEN WORKING FOR THE LAST TWO YEARS ON AN AVIATION PROJECT
SIMILAR TO STEALTH. THE MAN IN CHARGE OF THE PROJECT, PROFES-
SOR LUKASIEWICZ, FLED THE USSR AND SOUGHT ASYLUM IN WEST
GERMANY. SINCE HE LEFT, THE PROJECT HAS BEEN FROZEN. IT
COULD BE THAT THE SOVIETS, UNSETTLED BY OUR PROGRESS ON THE
STEALTH PROJECT, HAVE STOLEN OUR TECHNOLOGICAL JEWEL TO COPY
IT.
DID THEY ACT IN COLLABORATION WITH GENERAL MANAIGUA?
WE HAVE NOT CLUES.
APPENDIX A
STEALTH FIGHT MODEL A
ARMAMENT
SELECTED TARGETS ARE LOCATED BY LASER TECHNOLOGY WHICH GUIDES
THE BOMBS ONTO THE CHOSEN ONE.
TARGET ERROR FACTOR: 0.001%
TWO MISSILES WITH NUCLEAR WARHEADS:"SMART BOMBS".
EACH BOMB CAN DESTROY A TOWN THE SIZE OF NEW YORK IN 10
SECONDS.
FUEL
A MIXTURE OF REFINED AVIATION FUEL, CAT 08 AND 34% LIQUID
HYDROGEN.
QUANTITY OF FUEL; MINIMUM OF 300 LITERS.
STEALTH MODEL A IS NOT REFUELLABLE IN FLIGHT THIS OPTION WILL
BE INCORPORATED IN MODEL B.
OPTION "OZX"
JAMES ALL RADARS. WHEN IT IS IN OPERATION, THE STEALTH FIGHT
IS UNDETECTABLE.
SPEED
3000 KM/HR
FROM 0 TO 800 KM/HR IN 5 SECONDS OPTION "ULTRA"
FROM 800 TO 2500 KM/HR IN 3 SECONDS OPTION "HYPER BOOST"
DANGER! ONLY USE HYPER BOOST OPTION IN CASES OF LAST RESORT
BECAUSE THE FUEL CONSUMPTION IS ENORMOUS THERE IS A RISK OF
FUEL SHORTAGE.
APPENDIX B
WEAPONS AVAILABLE FOR THIS MISSION
(MUST BE RETURNED!)
FALSE ATTACHE CASE: THE FALSE ATTACHE CASE HAS A DOUBLE
BOTTOM.
CALCULATOR: NEVER TAKE THE CALCULATOR FAR AWAY FROM THE
ATTACHED CASE. THE CALCULATOR IS LINKED WITH THE ATTACHE
CASE BY AN INFRARED BEAM. IF YOU SEPARATE THE CALCULATOR
FROM THE ATTACHE CASE, THE INFRARED BEAM IS BROKEN, SETTING
OFF AN EXPLOSION EQUIVALENT TO 10 KG OF PLASTIC EXPLOSIVE.
(SERIOUS DAMAGE TO EVERYTHING WITHIN A RADIUS OF 10 METERS)
NTY FORGER; THIS ULTRA MODERN MACHINE DESIGNED TO FORGE
PASSPORTS THE FORGER IS IN THE SECRET COMPARTMENT OF THE
ATTACHE CASE AND HAS THREE PROGRAMS;
*FALSE FRENCH PASSPORT
*FALSE BRITISH PASSPORT
*FALSE GERMAN PASSPORT
TYPE IN THE REQUIRED CODE ON THE CALCULATOR TO GET THE NTY
FORGER.
USE THE NATIONALITY BEST SUITED TO THE CURRENT POLITICAL
SITUATION:
USE THE ARROWS ON THE NTY FORGER TO SELECT THE NATIONALITY
YOU HAVE CHOSE;
PRESS THE BUTTON TO CONFIRM YOUR CHOICE.
NOTE THIS ATTACHE CASE IS A NEW INVENTION OF OUR WEAPONS
SERVICE. THE DIRECTOR OF THE SERVICE, Q, IS VERY ATTACHED TO
IT.
THE WATCH CABLE THIS CAN BE AN INVALUABLE AID UNDER ANY
CIRCUMSTANCES. AN OBJECT LIKE A WATCH IS O ORDINARILY THAT
IT WOULD NEVER RAISE THE SUSPICIONS OF YOUR ENEMIES, FOR
EXAMPLE: THE WATCH CABLE WAS VERY USEFUL TO AGENT 002 DURING
A CHASE OVER THE ROOFS IN HONG KONG IN THE COURSE OF HIS LAST
MISSION.
AFTER STEALING DOCUMENTS FROM THE CHINESE SECRET SERVICE
BUILDING IN HONG KONG, AGENT 002 WAS SPOTTED BY THE SECURITY
SERVICES OF THE BUILDING. AFTER A WILD CHASE, 002 FOUND
HIMSELF ON THE ROOF OF THE BUILDING. THE ENEMY WAS AT HIS
HEELS. THERE WAS ANOTHER BUILDING FACING 002. HE USED THE
CABLE OPTION ON HIS WATCH AND WAS THUS ABLE TO ESCAPE FROM
HIS PURSUERS.
MAXIMUM LENGTH OF CABLE 30 METERS
MAXIMUM WIDTH THE CABLE WILL SUPPORT:100 KILOGRAMS.
THE CABLE PLAYS OUT IN 10 SECONDS
THE CABLE WILL ONLY ATTACH TO SOLID WALLS.
THE CUTTING PEN JUST LIKE THE WATCH AN ORDINARY PEN WILL NEW
AWAKEN THE SUSPICIONS OF YOUR ENEMIES. THE CUTTING PEN LOOKS
LIKE AN ORDINARY FOUNTAIN PEN. IT IS SPECIAL BECAUSE IT
CONTAINS A PRESSURIZED CAPSULE OF BENZOIC ACID. WHEN THE
SWIVEL RING ON THE PEN BODY IS TURNED THROUGH 180 DEGREES,
THE BENZOIC ACID CAPSULE DEPRESSURIZED AND LETS DROPS OF
BENZOIC ACID FALL FROM THE NIB OF THE PEN.
PROPRIETIES OF BENZOIC ACID
DISSOLVES ALL METALS.
AMOUNT OF ACID NEEDED:
STEEL 3 DROPS
IRON 2 DROPS
GOLD 10 DROPS
MANGANESE 5 DROPS
TUNGSTEN 1 DROP
PLATINUM 8 DROPS
LEAD 12 DROPS
COPPER 2 DROPS
SWIVEL RING USE THE PRESCRIBED NUMBER OF DROPS IF YOU EXCEED
THE DOSE THE VAPORS GIVEN OFF BY THE CHEMICAL REACTION COULD
SUFFOCATE YOU.
NOTE THE CUTTING PEN WAS USED SUCCESSFULLY BY AGENT 001 TO
ESCAPE FROM THE ALMADENA PRISON.
THE RECORDING RAZOR
MAKE SURE THE RAZOR CONTAINS A BLANK MICRO CASSETTE. TO DO
THIS, FIRST PRESS THE EJECT BUTTON. YOU WILL FIND THE MICRO
CASSETTE WHERE IT IS SHOWN IN THE DRAWING. MAKE SURE THE
CASSETTE HAS BEEN REWOUND.
REPLACE THE CASSETTE
TO RECORD A CONVERSATION WITCH THE ON/OFF SWITCH TO THE ON
POSITION
THE SHAVING HEADS WILL NOW FUNCTION AS VERY POWERFUL MICRO-
PHONES CAPABLE OF RECORDING ANY CONVERSATION WITHIN A RADIUS
OF 20 METERS OF THE RAZOR.
WHEN THE RAZOR IS RECORDING, THE INDICATOR LIGHT IS GREEN.
WHEN THE RAZOR IS NOT RECORDING, THE INDICATOR LIGHT IS RED.
WHEN THE CASSETTE IS FULL, THE RAZOR REWINDS IT AUTOMATICAL-
LY. WHEN THE CASSETTE HAS BEEN REWOUND, THE INDICATOR LIGHT
CHANGES TO RED.
RECORDING TIME OF MICRO CASSETTE 30 MINUTES
THE SAFE-CRACKING BOX ALLOWS YOU TO FIND THE COMBINATION OF
ANY SAFE. THIS BOX WAS DREAMED UP BY A WORLD FAMOUS BURGLAR
KNOW AS THE CRACKER. WHEN HE WAS CAUGHT BY AGENT 003, THIS
MASTERMIND OF BURGLARY TOLD US ALL OF HIS SECRETS.
WITH HIS HELP, Q PERFECTED THE CODE BREAKING BOX. LET IT BE
SAID THE Q ADDED HIS OWN PERSONAL TOUCHES SO AS TO IMPROVE ON
THE IDEAS OF THE CRACKER
WARNING! THE CODE BREAKING BOX IS POWERED BY TWO BATTERIES
CONTAINING ENRICHED MERCURY. THIS SUBSTANCE ALLOWS IT TO
SENSE ALL OF THE INFINITESIMAL VARIATIONS IN SOUND. THAT IS
WHY IT USED IN THE BOX. THE DISADVANTAGE OF ENRICHED MERCURY
IS THAT IT DOES NOT LAST VERY LONG WHEN IS USE. YOU MUST ACT
QUICKLY.
THE CIGARETTE CASE THIS CIGARETTE CASE CONTAINS TWO TYPE OF
CIGARETTES.
ROCKET LAUNCHING CIGARETTES
FINGERPRINT REVEALING CIGARETTES
ROCKET LAUNCHING CIGARETTES THIS CIGARETTE CONTAINS A ROCKET
NEAR THE FILTER. THE ROCKET IS LINKED TO A HEAT SENSOR AT
THE END OF THE CIGARETTE BY A MINUTE THREAD. WHEN THE CIGA-
RETTE IS LIT, THE THREAD BURNS AND LAUNCHES THE ROCKET.
CHARACTERISTICS OF THE ROCK
LENGTH 3 CENTIMETERS
RANGE 25 METERS
HIT RATE
AT 5 METERS - 100%
AT 10 METERS - 95%
AT 15 METERS - 92.5%
AT 20 METERS - 90%
AT 25 METERS - 87.5%
IT CAN DESTROY AN OBJECT THE SIZE OF A CAR.
YOU CAN IDENTIFY ROCKET LAUNCHING CIGARETTES BY THEIR RED
BANDS.
FINGERPRINT REVEALING CIGARETTES THE CIGARETTE CONTAINS AN
ULTRA-SENSITIVE MICROFILM MADE OF CHROMIUM DIOXIDE. WITH
THIS MICROFILM, YOU CAN PHOTOGRAPH ANY FINGERPRINT. ALL YOU
HAVE TO DO IS TO PLACE THE MICROFILM ON THE SPOT WHERE YOU
HAVE FOUND THE FINGERPRINT. THE COMPUTERIZED DATABASE RE-
SEARCH UNTIL CAN THEN IDENTIFY THE OWNER OF THE FINGERPRINT
YOU HAVE PHOTOGRAPHED
YOU CAN IDENTIFY FINGERPRINT REVEALING CIGARETTES BY THEIR
BLUE BANDS
TECHNICAL SUPPORT AND HINTS
PTZ 1-714-549-2411
HINT SYSTEM 1-900-370-PLAY
I JUST TYPE THESE DOCS BEFORE THE CRACKER CRACKED THE GAME
SO YOU MAY HAVE THE DOCS BEFORE THE GAME.
-=THE JET=-
-=INC=-