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READ.ME
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1990-10-22
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************************************
*** Advanced Tactical Fighter II ***
************************************
Installing ATF II onto a hard drive
-----------------------------------
A hard drive installation batch file is provided on the ATF II release disc.
Please note that when ATF II has been installed onto a hard drive, the
original floppy disc must be inserted before running the program.
Keyboard shortcuts
------------------
If you do not possess a mouse then you may prefer to use these keyboard
shortcuts to move around the ATF II support screens and dialogue boxes.
In general, the function keys are used to select options, the space key
is used to select default options and the ESCape key is used to exit a
screen or to close a dialogue box.
The numeric keypad cursor keys can be used to move the mouse pointer around
the screen. You can use the shift key to accelerate the mouse pointer
movement. Keys 7 and 9 on the numeric keypad can be used as the mouse left
and right buttons respectively. The ENTER key can also be used as the mouse
left button.
Security table
--------------
Please note that the security table is on the inside front cover of the
manual and not at the back of the manual as stated.
Aborting the game
-----------------
Hitting the ESCape key in the "control room" (ie. balance of power, briefing,
weapons loading and debrief) will return you to the "security room".
Hitting CTRL-ESCape during flight will also abort the game.
Return to DOS
-------------
Hitting the ESCape key in the "security room" will give you a "return to DOS"
dialogue box. Hit F1 to return to DOS.
A few gameplay hints and tips
-----------------------------
Autoland
--------
The optimum distance to switch on the autoland is 75 - 100 units from the
airfield.
When the autoland reminds you to lower the undercarriage, make sure that
doing this will not cause the ATF to stall. If the ATF is limping home
lower the undercarriage as the ATF crosses the runway threshold!
Vectored Thrust and Barrel Roll
-------------------------------
Using the vectored thrust to shake off rear attacking interceptors is
about 50% effective. Using the vectored thrust in conjunction with the
barrel roll is about 75% effective.
Note that as the ATF accumulates damage and the maximum speed is reduced,
the vectored thrust becomes less effective.
On the higher skill levels use the barrel roll to dodge all enemy fire
in order to prolong the mission!
Targets
-------
Go for enemy mobile forces and factories.
Sometimes it takes more than one Maverick missile to destroy a target.
If you overshoot a target then travel about 20 units from the target
before turning to make your approach. Otherwise you will fly in circles
around the target and not get a lock.
Maps
----
Diagrams of all the maps are included in the manual. Sometimes it is
helpful to make a rough sketch of the map you are playing on and to make
notes of the enemy positions and your flight plan etc.
KJB - 18.10.1990