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Jason Aller Floppy Collection
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GALWAR75.ZIP
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DEVDESC.TXT
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1990-06-27
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$1
Starbase Teleporter
A very nice accessory to any space trader! Allows you to transport
to any friendly starbase no matter where you are. Just think, next time
you get stuck in a sector with no way out, this could be your only hope!
$2
Early Warning Sensors (EWS)
Tired of getting obliterated by starbase and planetary defense forces
without even knowing what you've hit? Then this device is for you! It
will report all of a starbase/planets defense forces BEFORE you attack -
truely useful for those planet-stealers out there!
$3
Ship-To-Ship Sensors
A nice add-on for the serious trader - allows you to get a complete
scan of any player in your current sector - tells you their holds,
fighters, mines, etc.
$4
Planetary Sensors
Wouldn't it be nice to know what is on a planet before wasting half
of your fighters in an attack? This device will tell you the planet's
production as well as it's defensive capability. 75% accurate!
$5
Pulsar Tube
We haven't quite gotten this one done yet, but when finished you will
be able to launch pulsar bombs from orbit! This one could definately
ruin an enemies day....
$6
AntiCloaking Sensors
If you're trying to find a cloaked enemy, then this one could
definately be of some use to you - it attaches itself to your normal
sensors and adds the ability to detect cloaked players in adjacent
sectors.
$7
Sensor Beacon
Take a close look, this one is about to become the most popular
device in the galaxy! You can place it in a sector and it will has
the ability to do a remote sensor-scan of the area. It will also
report to you anyone who passes it durring their travels! If your
into recon devices, this is for you!
$8
Starbase Scanner
No more invading useless starbases! With this handy gadget, you
can get a complete scan of the starbase. Just activate it while
you're in the sector of a starbase and presto! All of the starbases
stats come right to you! 75% Accurate.
$9
Fusion Cell
Constantly running out of turns? Well, here at Amazing Devices, we
got a solution. The fusion cell will allow you to STORE your excess
turns for later retreivel!
$10
Mine Deflector
The new mine defelectors offer a very powerful defensive shielding
option to your ship. The mine deflectors will dflect up to 5 mines
each. The mine deflector screens will regenerate damage over time.
(Typical deflectors will regenerate 1 point every 10-20 turns)
$11
Cloaking Device
This one will keep you hidden from potential enemies - You won't
appear in their sensor scans or sector reports! Good for those players
on the run!
$12
AntiCloaking Device
Counteracts the ability of any cloaking device and will let you see
any cloaked players in your current sector.
$13
Emergency Warp Device
Tired of getting obliterated in an attack and having all of your
forces rebel to the renegades? The Emergency Warp Devices will warp
you out to a random sector when you run out of fighters! This one
will definately save your life some day!
$14
Krypton Bomb
Want to really get back at somebody for killing you? Buy one of these
krypton bombs! If you should happen to die in an attack, it will explode
and cause a very large amount of damage to the attacker. Damage will
occur to most of his devices including his EM-WARP.
$15
Interstel Link
A nice cheap option to have if you do much work at interstel. This
one will allow you to dock at interstel remotely and perform your
financial transactions without having to cruise all the way over to
sector #2.
$16
Homing Beacon
Have a certain enemy who always seems to evade you? Just get in his
current sector and place this handy device on him. You will be able to
locate him whereever he is from then on!
$17
Speed Docking Accessory
This handy little option attaches to your ship to enable you to dock
at ports without costing you any turns! This can really turn out to be
a turn-saver if you do a lot of trading!
$18
Mine Diffuser
In a sector with a bunch of those attack-cabal or disabled mines?
This device will disarm up to 100 mines!
$19
Stun Mine
A very potent weapon! This nice accessory will do up to 30 turns
damage to each of the attacker's ships systems/devices. When carried
in your ship, it will go off at YOUR DEATH, performing the same basic
function of a krypton bomb - just on a smaller scale.
A special surprise for those of you who build up planets - We've
made a deal with Genesis, inc. to allow for these devices to be
dropped off on planets! If an attacker succedes in invading your planet,
the Stun Mine will explode, damaging (if not temporarily crippling)
his ship!
$20
Homing Detector
Those homing devices can be a nasty problem at times... This new
device will allow you to DETECT whether a homing device is present in
your ship, the current sector, or an adjacent sector. It's nice to known
when you've been bugged!
$21
Homing Jammer
Well, now that we've made it possible to detect homing beacons
with the above device, we've added this nice accessory to JAM any
and all homing devices present on your ship! It will render them all
inoperable. Definately a necessity in this high-tech world of
surveilence.
$22
Phaser Bank - 1000
Our latest and greatest creation, the ship phaser bank accessory. It
will add phaser capability to your ship similar to that of a starbase. We
offer this unit (the Bank-1000) with a 1000-unit energy supply which is
enough to destroy 1000 enemy fighters. The bank-5000 model below is
enough to destroy a whopping 5000 fighters! your ship may contain
multiple phaser banks for a maximum of 64,000 phaser capability! NOTE:
PHASERS CURRENTLY ONLY WORK WHEN ATTACKING STARBASES OR PLANETS. DUE
TO DIFFICULTIES, WE HAVE NOT BEEN ABLE TO EXPAND THEM TO SHIP-TO-SHIP
OR SHIP-TO-BATTLE GROUP COMBAT.
$23
Phaser Shield - 1000
The phaser shield-1000 will give your ship the ability to deflect up
to 1000 phaser units. Multiple units (as well as the shield-1000's)
below can be used to give your ship enough deflection to deflect a whole
64,000 unit burst - That's enouht to deflect a complete starbase phaser
burst!
$24
Phaser Bank - 5000
This is a more powerful version of the above bank-1000 and will
provide you with 5000 units of phaser power. Please see the above
description of the phaser-1000 for more info.
$25
Phaser Shield - 5000
This is a more powerful version of the above shield-1000 and will
provide you with protection enough o deflect up to 5000 phaser units.
Please see the above description of the shield-1000 for more info.
$26
Renegade Pass
Renegade ships can be annoying and always seem to be in your way
when you're going someplace. This device sends out a signal that will
cause the renegades to allow you to pass freely through their sectors.
NOTE: These devices only allow you to PASS through the sectors - you
cannot send battle groups or attack renegade-owned planets.
$27
Distortion minimizer
This is a nifty little gadget that we designed to improve the
sensitivity of our various sensor/scanner devices (EWS, PLANETARY
SCANNER, STARBASE SCANNER, etc). As you probably already know, cloaking
devices can cause annoying interferece to scans of starbases/planets.
The distortion minimizer acts as a filter/booster for the scanner signal.
Each distortion minimizer will improve your scanner sensitivities
by approx 20%. Multiple units can be used on your ship to achieve almost
99% reliability.
$28
Holographic Imager
The holographic imager will project an image of 10,000 fighters
around your ship. Although the fighters do not offer any protection,
they can be used to "fake-out" an enemy attacker into thinking you
have more fighters with you than you actually do. Multiple units can
be used.
$29
Starbase-Aware Autopilot
The Starbase-Aware autopilot is an enhancement that when placed on
your ship, will add the capability for your autopilot to search through
STARBASES to find the shortest route. You can set the maximum cost-per-
trip that the autopilot will use (some starbase owners set a "fee" to
use their teleporters). If your team has a lot of starbases, then this
device will definately allow you to work more efficiently.
$30
Scout-Autopilot
The scout autopilot will cause your autopilot to send a "scout
signal" ahead to detect the presence of any hostile MINES or FIGHTERS
that are in the path. In a galaxy full of hostile mines/fighters, this
device can be a real lifesaver.
$31
Titanium Armor
Stun Mines and Krypton bombs can sometimes be some of the most
irritating problems to traders. Not any more! With titanium armor,
the damage that kryptons/stuns cause to your devices/engines/etc can
be partially or totally deflected. Titanium armor will absorb up to
150 turns worth of damage, protecting your other devices from the
damage. (Note: Fighters/Holds are not protected by armor)
$32
Regenerative Armor
Similar to titanium armor, the regenerative armor will protect your
ship systems/devices from damage by a krypton bomb/stun mine. Like the
titanium armor, regenerative armor will only protect for 150 turns
worth of damage. The exception is that regenerative armor will
regenerate the damage that it has taken at a rate of two points per
turn!
$33
Battle Group Anticloak + 25
Finding cloaked planets or starbases can always be a lot of work for
even the most experienced traders. Cloaked planets normally wont show
up on battle group reports, making their discovery very difficult. With
the Battle group anticloak, your chances of detecting a fully cloaked
planet will be improved by 25%. Multiple devices may be used on your
ship for a maximum of 90% improvement!
$34
Planetary AutoDetector
One of the hardest things with locating enemy planets is taking the
time to look for them. With the planetary autodetector, sectors
containing planets with be displayed with an asterisk (*) at the
"warps lead to..." portion of the current sector report as well
as the scan report. If you have an anticloak sensor, this device will
work in combination with it to detect cloaked planets.
$35
Device Transport
Sometimes you need to be able to transport a lot of devices, but the
limit of 15 devices per ship can make this extremely difficult. Each
device transporter will hold up to 255 devices (only of one type),
making it easy to transport cloaks from planet to planet, stun
mines, krypton bombs, etc. (Note: while devices are stored in the
device transport, they are stored in a nonfunctional state. (i.e.
mine deflectors won't protect you, cloaks wont hide you, etc)).
$36
Krypton Deflector 10%
Krypton bombs are by far the most powerful weapon in the universe.
A well protected starbase could have 50, 100, or even 200 of these
nasty weapons. Invading such a starbase is almost impossible for an
unequipped trader. The krypton deflector helps to aid you in
your invasions. Each krypton deflector will deflect 10% of the damage
of EVERY krypton bomb you hit. This includes fighter/hold damage
as well as turn damage to your devices. Multiple krypton devices may
be used for a maximum of 75% deflection!
$37
Mine Deflector (10)
This looks like one of our mine deflectors increased up to a 10
hit capacity. Looks like rogue technology to me.... Nevertheless, it
seems stable and the 10 hits ought to offer a lot more protection then
the standard Mine Deflectors.
$38
Mine Deflector (15)
This looks like one of our mine deflectors increased up to a 15
hit capacity. Looks like rogue technology to me.... Nevertheless, it
seems stable and the 15 hits ought to offer a lot more protection then
the standard Mine Deflectors.
$39
Mine Deflector (20)
This looks like one of our mine deflectors increased up to a 20
hit capacity. Looks like rogue technology to me.... Nevertheless, it
seems stable and the 20 hits ought to offer a lot more protection then
the standard Mine Deflectors.
$40
Mine Deflector (25)
This looks like one of our mine deflectors increased up to a 25
hit capacity. Looks like rogue technology to me.... Nevertheless, it
seems stable and the 25 hits ought to offer a lot more protection then
the standard Mine Deflectors.
$41
Low Armor (75 turn)
This is a low capacity version of the titanium armor that we sell here
at Amazing Devices. It looks like it was made using Rogue technology, but
the defensive quality just isn't up there. For more info, inquire about our
titanium armor.
$42
Medium Armor (250 turn)
This is a meduim capacity armor unit. It's a bit more protective than
our titanium armor, but like our titanium armor, it's not regenerative. For
more info, inquire about our titanium armor.
$43
Heavy Armor (1000 turn)
Ahh, Rogue technology at it's best. It looks like this is a major
boost of the same basic design of our titanium armor. From the looks of this,
it's deflective capacity should be about 1,000 (minus damage, of course).
It's non-regenerative, but the high capacity makes it a pretty appealing
accessory. For more info, inquire about our titanium armor.
$44
Super Regen Armor (500 turn)
This looks like a version of our regenerative armor that's been improved
with Rogue Technology. It'll take a full 500 turns of damage and looks like
it'll regenerate fairly well. For more info, inquire about our regenerative
armor.
$45
Phaser Shield-10000
This looks like your standard phaser shield but with a little boost
in defensive capabilities. It'll deflect 10,000 units of phaser attack.
Please inquire about our phaser shield-1000 or -5000 for more info.
$46
Phaser Bank-10000
Wow! This' things been boosted all the way up to 10,000 units. The cabal
must have fun with these! It's a standard phaser unit, but the increased
firing power is a must for any trader. For more info, inquire about our
phaser-1000 or phaser-5000.
$47
Phaser Shield-20000
This looks like your standard phaser shield but with a little boost
in defensive capabilities. It'll deflect 10,000 units of phaser attack.
Please inquire about our phaser shield-1000 or -5000 for more info.
$48
Cloak/Anticloak pack
It seems Rogue Technology has come out with another breakthrough.
They've miniturized our CLOAKING DEVICE, ANTICLOAKING DEVICE, and
ANTICLOAKING SENSORS and combined them into one package. It does the job
of all three devices and yet only takes up one device slot. Very nice.
$49
Scanner Pack
Apparently the cabal have miniturized several of our devices and combined
them into this "scanner pack". It looks like this device has the capabilities
of a Starbase Scanner, Planetary Scanner, Ship-to-Ship scanner, EWS, and
two distortion minimizers. This thing is definately a value, no matter
what the price.
$50
Invasion Pack
It seems the cabal have miniturized some of our devices and combined
them to form a special invasion pack. This package appears to be specially
designed for attacking starbases. It combines a Krypton Shield 10%,
a phaser bank 10000, and a phaser shield 10000. The offensive powers of
trhis weapon are immense!
$51
Red Cylinder
This one has our scientists completely baffled. It's titanium casing
seems to provide shielding from damage, but we are unsure what is inside
this mysterious contraption. Your guess is as good as mine....
$52
Blue Cylinder
This one has our scientists completely baffled. It's titanium casing
seems to provide shielding from damage, but we are unsure what is inside
this mysterious contraption. Your guess is as good as mine....
$53
Black Box
We've seen several of these lately. It has a titanium alloy shell that
prevents it from suffering any damage. There is a large red button on the top
of it that appears to do something. Our scientists have pushed the damn thing
and the whole contraption disappears on us.
$54