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DEMOSCENE-STUFF
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SCIFIMAG.ZIP
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SCIFIMAG.ASM
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Assembly Source File
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1993-10-06
|
35KB
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692 lines
comment |
-----------------------------------------------------------------------------
Sourcecode für das Preview.
-----------------------------------------------------------------------------
█████████████████████████████████████████████████████████████████████████████
███████ 4D - Vektors : HSMF / publicNMI █████████████████████████████████
███████ Code 32 : Tran / Renaissance █████████████████████████████████
███████ Header-Remix : Räd-Äd / publicNMI █████████████████████████████████
█████████████████████████████████████████████████████████████████████████████|
Ideal ; :)
P386 ;Protected Mode Befehle einschalten
Jumps ;Jump Offsets fixen
segment code32 para public use32
assume cs:code32, ds:code32, ss:code32
;----------------------------------------------------------------------------
; Alle Externals für's Code32 - Interface
;----------------------------------------------------------------------------
extrn v86r_ah:byte, v86r_al:byte, v86r_bh:byte, v86r_bl:byte
extrn v86r_ch:byte, v86r_cl:byte, v86r_dh:byte, v86r_dl:byte
extrn v86r_ax:word, v86r_bx:word, v86r_cx:word, v86r_dx:word
extrn v86r_si:word, v86r_di:word, v86r_bp:word, v86r_flags:word
extrn v86r_ds:word, v86r_es:word
extrn _totalextmem:word, _code16a:dword, _code32a:dword, _hextbl:byte
extrn _lomembase:dword, _lomemtop:dword, _himembase:dword, _himemtop:dword
extrn _putdosmsg:near, _getvect:near, _setvect:near, _exit:near
extrn _getmem:near, _getlomem:near, _gethimem:near, _lomemsize:near
extrn _himemsize:near, _ret:near
; Move realatively adjusted pointer to reg
macro @rlp reg, ptr
mov ®,&ptr
sub ®,_code32a
endm
; Output a byte to DX
macro @outb val
mov al,&val
out dx,al
endm
; Output a word to DX
macro @outw val
mov ax,&val
out dx,ax
endm
;----------------------------------------------------------------------------
; Hier gehts los....
;----------------------------------------------------------------------------
public _main
_main:
mov ax, _DATA ;Segment-Adresse des Datensegments in AX laden...
xor ax, ax ;...und wegschmeißen (Flat model kennt keine
Segmente =B-> )
call init_4d ;4D-Vektoren initalisieren...
jc 4d_ok ;... ok ? Wenn ja, dann
████████████████████████████████████████████████████████████████████████████████
████████████████████████████████████████████████████████████████████████████████
████████████████████████████████████████████████████████████████████████████████
████████████ Y E A H Y O U W I S H L A M E R S ! ! ! ██████████████████
████████████████████████████████████████████████████████████████████████████████
████████████████████████████████████████████████████████████████████████████████
████████████████████████████████████████████████████████████████████████████████
████████████████████████████████████████████████████████████████████████████████
████████████...This is only : ██████████████████████████████████████████████████
████████████████████████████████████████████████████████████████████████████████
████████████████████████████████████████████████████████████████████████████████
┌──────────────────────────────┐
┌───┐│ THE "READ.ME" FIlε │┌───┐
└──┘│╘═╤═╤══════════════════════╤╤══╛│└──┘
┌───┐└──┘ │ A Drama in 4 Acts │└───┘┌───┐
└──┘└────┐╘══╤════════════════╤══╛┌────┘└──┘
├───┘ └───┤
┌───┴────────────────────────┴───┐
│┌──────────────────────────────┐│
││ 1...................The Past ││
├┤ 2................The Present ├┤
││ 3.................The Future ││
└┤ 4..........Another Dimension ├┘
╘══════════════════════════════╛
────────────────────╖
THE PAST ║
────────────────────╨────────────╖
A brief history of public NMI : ║
═════════════════════════════════╝
Out of an article for a diskmag [never released :-)]:
─────────────────────────────────────────────────────
"public NMI was founded last summer (as far as I remember). We first
named ourselves 'Teacherbutchers', and then WE decided who is WE. Well, we
are still not sure today... So anyhow after the 'Hobby & Electronic 92' we
renamed into public NMI, spoken 'public non maskable interrupt'. Note that
it does NOT mean Public Enemy !!!!. We are no rappers (nore rippers) !!!!
I had known that a thing like a scene existed for quite a while (about
5 years) from the C64 already, but the others only got little contact with
those things called demos. That was mainly because they had a PC, and I
had a C64.
Anyhow, at the time I was trying to build up group contacts to the
C64-scene, but although that is a scene MUCH larger than the PC-scene
(with about 500 groups ) it is very hard to get into it if you live away
from the others of your group (Now that I am wiser and older I found out
that it is like this in the REAL world also.) I had just found out that
the C64- group 'Alive' lived near me, and I came just in time to see how
they jumped over to Amiga... tough luck ! But then I heard that they were
going to go to a thing called 'The Party 92', and that there was a
competition for PC-Demos there...
Allright, we decided do to a demo for that compo, because HSMF had
already coded a few cool effects, like BIG Vectors, a fast Landscape and
fast Shadebobs. As we still had lots of time until the party (about 1½
months) we decided to rest from the work all this deciding-stuff had
caused us...
In the meantime I got a PC, too (27th of Nov. 92), but I did the GFX
still on my C64 and then converted them. Well, so a week before the party
we 'fixed' the demo. Ok, it is one giant BUG !!! We set up a list of
things that could be improved in a few minutes or sometimes with a few
ASM-instructions, and if we had improved those bugs, the demo could
actually have looked quite ok. But, well, there is that fixer of ours who
was (!) unable to fix. For reasons of fairness i won't tell you who it is
(but take a glance at the memberlist... He is not on it anymore ). All
that can be done now is to forget that demo as fast as possible (and the
fixer, too ).
In late January a friend of mine found out that another friend of mine
is a good composer... I mean a FUCKING GOOD composer. He is unable to
achieve simple tasks like deleting WINDOWS 3.1 from his hard-disk, but his
.mods are among the best I have ever heard. But you must judge for
yourself, of course. Our 'fixer' had got one of those wonderful things
called modems and managed to talk a sysop on a local BBS into installing a
public NMI support area on his box. Then he talked us into doing a
BBS-Intro for this support area (and his BBS, ofcoz), and we did. I think
that Intro is quite well done, especially the sound, the vector-bob-
scroll, the logo, the scrolltext and the bob :-)... but unfortunately this
CERTAIN fixer did the fixing and the ANSI-screen after the intro. It is a
waste of precious space to lose a single word about his inability to do
fixing or ANSI-screens or to write public NMI correctly....
This intro release is now about half a year ago. The fixer was thrown
out, not really because he was lame, but because he actively HINDERED our
work instead of supporting it (Talk of group spirit or what...). Well, he
found another group and went his own ways...
So, currently public NMI constists of two active members: HSMF and The
Räd-Äd. Our composer YO!hann (who renamed into "Captain Holiday" !) left
school and wants to become a hotel-manager. This is why we do not have the
contact with him we liked to have anymore. But we shall see how the things
develop in the future. Our fourth member does nothing at all, so there
will be no more notice of him in this textfile B-) hehehe..."
[...Typed during 1993 by The Räd-Äd, updated every few months.
ß-testing by HSMF............................................]
────────────────────╖
THE PRESENT ║
────────────────────╨──────────╖
About the program included ║
with this textfile : ║
═══════════════════════════════╝
Some unqualified remarks about this preview :
─────────────────────────────────────────────
"Yo, how far are you with your megalame demo???? I guess it will be the
laugh of the year, when it is released,hehehe.....By the way, I also
own a amiga now besides [my Plus 4 & C64] ! [...] Much better than such
a multitaskingunable MS-DOS-PC [...]"
Toxyc of Hard/Presence in INFOX 10/93
"I know what group REALLY rules !"
Dr. Glenz / Krewel Krew
"Hmmmm ?!?"
Tricycle / Independent during a phone call
"ÄÄääähhh ??!?"
D'GOZ / Krewel Krew
Reasons for releasing THIS :
────────────────────────────
■ We wanted to be sure to be the very first group to release
4D-Vektors, but as might have noticed, we didn't make it :
Iguana released one before us in their demo "Inconexi". Well,
we could have killed us, but ofcoz we didn't. We could still be
second. Aaaaaaaanndd... there is a SLIGHT DIFFERENCE in speed
between our 4D-Vektors and Iguanas.
Starting instructions :
────────────────────────
■ Make sure that your computer is switched ON and has booted
correctly. Please remove any driver that switches your computer
into V86-mode, because this preview also wants to. So, no EMS-
driver please, XMS-drivers should be ok. You will need about 400K
free lower-memory, an i386 or compatible and of course a VGA card
to run this preview.
(If you know what we're talking about...)
■ Change to the right directory by typing "cd path", but don't
type the quotation-marks, and enter YOUR directory instead of
path.
■ Don't forget to hit ENTER.
■ On some computers, ENTER is labelled RETURN or just marked with an
arrow pointing to the next line.
■ Shoot yourself into the foot (NO, DON'T !!! I was just kidding !!!)
■ Type "dir" + ENTER, just to make sure the preview is still there.
■ Sorry, I forgot this step... :-)
■ Just blast away.
Watching instructions :
────────────────────────
■ Keep your eyes fixed at whatever viewing device the
preview is displayed on.
■ In order to watch the whole thing, don't look away.
Safety instructions :
──────────────────────
■ Buckle up !
■ Don't turn the volume up too loud !
■ Don't forget to take little brakes every 15 minutes or so. Look at
some distant object.
Else your eyes might dry out and become sore
The Credits :
──────────────────────
INSTRUCTION POETRY................100% HSMF [All 4D-Vektorz ]
Uncomfortable 4D-tools............100% HSMF
Initial Theories...................50% HSMF
...................50% Soor/TaurusPC [ex-publicNMI]
Font..............................100% Räd-Äd
Colors............................100% Räd-Äd [yeah or what ?]
Walls.............................100% Räd-Äd
X-Tracker Ad.....................69% Räd-Äd [Repainting]
.....................30% Smrnszz(?) [original]
......................1% The Bop/Delusion [LAME shrinking]
Intro & Extro GFX.................100% Räd-Äd
Intro & Extro Code.................75% HSMF
.................25% Räd-Äd
This textfile......................99% Räd-Äd [If you read 'I' its me]
.......................1% HSMF [final judgement]
Design.............................58% Räd-Äd [started it... ]
.............................42% HSMF [...finished it]
Lame font conversions..............57% HSMF ["We search coders !" ]
..............43% Räd-Äd ["We DO search coders !"]
Final fixings.....................100% HSMF
Moral Support....................-100% thousands-of-lamers ===B->>>
Spending lots of time on this......70% HSMF
......30% Räd-Äd
Bike fixing =B->..................500% Räd-Äd [Reason for the
..................500% HSMF mega-delay B-)]
Living in Southwest-Germany.......100% HSMF
.......100% Räd-Äd
CODE32 pmode interface.............95% Tran/Ex-Renaissance [yo!]
..............5% HSMF [BUG-Fixing]
Memberlist (sort of) :
──────────────────────
■ public NMI in a REAL construct consisting of two members type HUMAN :
human HSMF( male ){
HSMF has a computer since about three or four years. Starting
with GW-Basic he learned to code Pascal, C and Assembler. Always
being interested in 3D-Worlds, he does such things from the very
beginning. He is/was a good friend of PcPac, who already had a lot
of experience with computers when HSMF began to code. Not being
able to make demos together the friendship got a big crack. It
starts to rebuild, but very slowly. :(
Release date of HSMF was 15.11.76.
}
human Räd-Äd( male ){
This member is responsible for all GFX, most of the design and
some conversions in this preview. He also likes to type textfiles,
science-ficiton-stories and parabels. Right now he is spending time
in school (and enyoing it). In his spare time he sometimes (:->)
works with a computer. There is almost no code by him in this demo,
becoz when he startet coding the PC HSMF was already blasting through
4D-Space. But you shall be able to get some of his instruction poems
in our upcoming demo and included with the X-Tracker.
Release date of The Räd-Äd was 19.3.76.
}
────────────────────╖
THE FUTURE ║
────────────────────╨────────────╖
Rembrance of things to happen : ║
═════════════════════════════════╝
"We search coders !"
HSMF, during a coding seance with The Räd-Äd :
───────────────────────────────────────────────────────
■ As you might know, we plan to release a demo (The program included
with this textfile is a preview to that demo).
■ But we have the following problem: We are too few members with too
little time to finish the demo in near future.
■ This is why we send the following offer to all qualified computer
freaks over the world :
- We search coders who have a lot of experience and maybe have coded
a megakewl, never-seen-before effect but have no possibility of
releasing it with a proper demo around it.
- We also search coders who would like to do little things like
conversions, bug-fixes etc. for us. (Ya know... Fixerslaves hehee)
- We search graphic-artists ! Since we have fixed thoughts about the
design of the demo, your task will be to do the graphics for it.
But of course you can always contribute own ideas, which we will
decide about. We shall provide you with the special tools needed
to accomplish the task.
- We search music-artists ! Your work will come in the end. The
sound-track to the demo must be perfectly synchronized with the
picture. We shall provide you with a tracker and a synchronizer.
- But the most important thing is that you have to be absolutely
quul, almost as quul as a Krewel Krew member !
■ If you feel you belong to one of these species, you can help us to
finish our demo. Try to contact us over one of the several ways
included somewhere in this textfile.
■ Other groups call this "joining". We don't. I have experienced certain
people in the scene who do nothing but join other groups, kick members,
start wars, make peace etc... but they don't produce anything really !
I am against something like this. The only reasons why we call
ourselves public NMI are:
- You can notice at one glance that a program has been done by us.
- Taking names and gathering in groups is an old custom from this
great computer C64, and I think old traditions should be kept.
- Our name will forever haunt your brains whenever you declare a
subroutine 'public' or your computer does an 'NMI' heheheehee :-).
Of course, when we are ELITE in near future we will sell our name so
that little lamers can call themselves 'proud member of public NMI'.
=========================B->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
■ We are especially interested in contacts with people who live near
our place. Work & C00lnezz has proofed to be more effective then.
■ We are NOT interested in contact to ILLEGAL GROUPS, unless they want
to work legally together with us.
This space for rent :
─────────────────────
■ This offer is interesting for all
- unknown groups who would like to become known
- shareware authors
- anyone who wants to place ads, greets or something else
at a place which will be watched all over the world.
■ Yes, you guessed it: We rent space on the walls of our 4D_Vektors.
■ The price shall rise proportionally to
- the uncoolnes of the advertiser.
- the size of the ad.
- the uglyness of the ad.
So if your name is Thomas M. and you want to advertise for the newest
version of VGA-Copy which is two Walls long you would have to pay:
(uncoolness factor) 15000 DM * 2 Walls = Loooots of money (heheehee)
BUT if you are Dr.Glenz/Krewel Krew and want to advertise for your
newest tool Turbo Bugger 1.0 (sets bugs into ANY exe-file) which is
six walls long you would have to pay:
(krewelness factor) 0DM * 6 Walls = void (yohoohoooo)
■ To get further information about the format etc. and to send in ads
try to get in touch with us. I think there are several ways to do this
hidden somewhere in this textfile.
[...Credits for this exellent idea of renting
walls go to The Bop/Delusion................]
────────────────────╖
ANOTHER DIMENSION ║
────────────────────╨───────────╖
The Mezzages & Kreetinx : ║
════════════════════════════════╝
■ These are some personal greetinx to some (personal || mail) friends
of ours.
■ The order is TOTALLY RANDOM, I just copied my address-file, and deleted
the addresses, so just the names were left. And then I built the text
around it. Some of the messages I could have written in German, becoz
no one exept the directly addressed people are supposed to read them
anyhow. But I noticed that some contained general information
interesting for everyone, so English is more universal... And I have
also seen a Finnish sourcecode once with all the comments in Finnish...
What a nightmare :-)
Tricycle :
──────────
Yo Frank ! How about visiting me & HSMF again some time ?
if( How about coding something kuul some day ? == TRUE )
How about joining us ?;
Firefly / Surprise!Productions :
────────────────────────────────
Yo Thomas ! I'm sorry that I have not written to you so long.
(Some people even spread the rumor that I LOST you as contact.
What a LAME rumor... B-< ). But I felt that I should send only
stuff to people, when I'm sure they do not have it yet... And I
just didn't manage to get fresh enough PD...
Hmm, I guess I saw some GFX done by you in your demo 'Unleashed Power'.
I would appreciate it, if you sent me the newest S!P releases :-)
Greetinx go to all members of Surprise!Productions...
Whoever they are... (how many are you in Denmark and how many in
Austria ? I never saw a memberlist !)
Stephen Trap :
──────────────
Yo Stephen... You have not heard some time from me... Well, if you
still have problems at coding you should look for another teacher...
The reasons I might have given in Act 3: The Future... But always
remember: You should never forget B->
(I think I forgot your adress or so.... ?!????!?)
Code 18 / Indigents (? no longer i guess) :
───────────────────────────────────────────
I hope I copied you all the stuff you wanted... But probably I haven't...
You should call me after 6'o'clock... its cheaper then :-)
I asked Boriz about the support of GUSses with less than 1MB, and he said
the problem is, that samples over 256kb don't fit into your GUS-RAM...
but there will be a down-sampling option included in X-Tracker soon.
Tell me something about your plans for the future.... See ya !
Patte / Xography :
──────────────────
Yo Patrick ! I heard your demo has been released... has it ? If so,
I would like a copy :-))) We could also talk about a closer cooperation
between public NMI and Xography... you know, as we planned a few months
ago. I'm sorry I haven't contacted you since such a long time, but the
reasons are many... (Look through the other msgs :->) Have you bought a
new computer, or do you still have to use other people's ;-)... I hope
to hear from you soon...
Greetinx go to all members of Xography !
P.S.: I read somewhere that you are participating in some demo against
racism. We are also interested to contribute something to that demo. I
would appreciate it, if you (or one of the other groups) send me more
information about that demo.
Pallbearer / Toxic Zombies :
────────────────────────────
Yo Dan ! In your 'last' letter you said that whenever you got a contact,
you couldn't manage to keep a frequent flow of letters after the first
few. Well, it seems you have bad luck with me again... :-) But even if
several reasons keep me from having RAPID contact with ANYONE, you can
always be sure that I will never forget a contact or neglect him (no
'hers' yet) when matters grow important. Maybe we will keep a closer
contact to you from now on, because HSMF got a new E-mail connection,
with which we will keep conversations running with anyone who talks
beyond senseless gossip. So now that you have heard from me, I hope to
hear from you soon. Feel greeted until then !
Greetinx go to all members of Toxic Zombies !
Melted Cheese / Last Vision :
─────────────────────────────
Yo Last Vision ! When you (Melted Cheese) sent me a letter, it was the
second time that LV contacted us. But I was always too lazy to answer.
Of course I'm interested in a contact to you, although your demo was
not really "elite"... of course, we all start as lamers :-) ( Allright
just kidding ) I looked on the map and saw that your town is in the
middle of the alps. How are you connected with the rest of the world ?
:-)
Greetinx go to all members of Last Vision !
Jean-Marc / PSY-X :
───────────────────
Hello ! I think you don't have a pseudonyme... or did I miss it ? You
wanted to know how the landscape in JUMP was done... Well, now that we
think that piece of code is old enough I can tell you how: The plots have
fixed positions which just alternate in heigth and color simultaneously.
These are taken from a picture of a plasma (we could have used anything,
this is why mapping writing is so easy...) So, actually the whole thing
was precalculated (sort of :->). The positions of the points were calced
by using the usual 3D-Formula. Contact me for further explanation (if
needed...). We are waiting for your next demo !
Greetinx go to all members of PSY-X !
Nova / K.O.A.T.L. :
─────────────────────────
The LAMEST and STRANGEST letter conversation I ever had !
Toxyc / Hard / Presence :
─────────────────────────
...and always remember: This is only the p r e v i e w !
Why not get a REAL computer (==B->...) and finally learn to CODE
Invisible Power / ICC :
───────────────────────
Yohoo ! Keep publishing my stories (Or better: START publishing the
unpublished stories I sent in !) and buy a REAL computer. But don't
run WINDOWS 3.1 on it ( My GOD ! HE said Windows 3.1 STONE
HIM STONE HIM =B-> ) By the way: I have NO cards at all in my
computer, since it is a notebook ! But I can still play modules with
ENOUGH channels to beat an amiga. But all this hardware-war is very
lame !!! Its the users and their abilities that count ! I would own an
amiga, if I knew nice & kewl amiga people ! By the way: You once
mentioned something about solving problems.
I think you said that amiga-users are faster at solving problems and
could beat any PC-user at that... yes, maybe... I guess its because
PC-users have less problems with their computer ====B->>>>>>>>
(Mega-Krinzinx)
████████████████████████████████████████
██ Special Notice to everyone: ██ This is not meant as a
██ Invi is the man who actually DOES ██<-- threat, but as a big
██ publish my 'LECHZLAR'-Stories ██ THANKS !
██════════════════════════════════════██
██ If you (talk || understand) the ██
██ German language you just MUST get ██
██ a copy of this mEgAkEwL papermag : ██
██ ╔══════════════════════════════╗ ██
██ ╟───────I─N─F─O─X──────────────╢ ██
██ ║ P.O.Box 1455 ║ ██
██ ║ 31522 Neustadt am Rübenberge ║ ██
██ ║ Germany ║ ██
██ ╚══════════════════════════════╝ ██
██ A little warning: ██
██ ■ The mag is amiga-lamer infested ██
██ ■ Send 6 DM or else thou shalt ██
██ recieve NOTHING ██
████████████████████████████████████████
D-Gauß / Krewel Krew :
─────────────────────────────
And always remember the megakrewl-7-hour-online-seance at
Speedkillers place !
Dr. Glenz / Krewel Krew :
Speed Killer / Krewel Krew :
NOP Commander / Krewel Krew :
B-OZ / Krewel Krew :
─────────────────────────────
Yohooooo YOU know what group REALLY rules
I hope 'Lotz of NOPS' will never be released ====B->>>>>>>
Jumpinx go to all members of Krewel Krew !
Van Beethoven / K.G.B :
───────────────────────
See you at the "Hobby & Elektronik '93" ! Send greetinx to your other
member... I forgot his pseudo (you know, the beer-supplier :-> )...
And always remember: Finish the Finnish !
Jürgen Wöhrle / Sysop of the Funkbox:
─────────────────────────────────────
Thanks for not giving up, but joining even more networks then before.
(I hope that some more people will use the support-area after this
production ;-))
The Bop / Delusion :
────────────────────
NOTE TO EVERYONE ! This lamer wants greetinx although I have to see him
every few days and he thinks he must schwall me full on the phone......
Well, here you go... feel greeted ===========B->>>>>>>>>>>
(Quulness rulez)
Mockery / Delusion :
Code_X / Delusion :
────────────────────
See you at the "Hobby & Elektronik '93"... or sometime earlier. Great
job with X-Tracker ! But build in the DAC-Support :-)
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██
██ ████▄ ████ ██
██ ┌■─32─Channelz───┐ ▄████ ██<-- I'm not trying to
██ └■─Quul─packinx──┘ ▄█████ ██ crawl into DELUSIONs
██ ▀█████▄ ▄█████ ██ asses, but since they
██───┬─┬┐ ▀█████▄▄█████▀ ██ are quul friendz of
██┌──┼─┼┼──────▀▀▀▀▀▀▀▀▀▀─────────┐ ██ mine, and since there
██╞══╪═╪╪══T──R──A──C──K──E──R════╪═════██ might be a little
██└──┼─┼┼──────▄▄▄▄▄▄▄▄▄▄─────────┘ ██ influence by me in the
██───┴─┴┘ ┌■─MOD─S3M─669─MID─etc...──┐██ X-Tracker :-) I promote
██ ▄├■─Playing─routines────────┤██ them hereby (and by the
██ ▄██└■─FREE─for─demogroups─────┘██ logo hidden on the
██·∙b∙y∙████▀∙d∙e∙l∙u∙s∙i▀████∙o∙n∙·· ██ walls :-)
██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██
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The rest of the greetinx got to :
─────────────────────────────────
DAL, 2XS, Kilghard Wolf, CharlataN, all Infox-Readers and esp. Writers,
Prülla P, Alien, YO!hann and all the rest of our non-computer-related
friends & relatives (who will never see these greetinx anyhow, but [yo!]
who carez ?)
"Fuck, I forgot someone !" :
────────────────────────────
In case I yell this in a few days, don't panic... contact me and hit me,
and I will send very personal greetinx especially to you !!!
"Hey, they haven't greeted US !" :
──────────────────────────────────
You might have noticed that altough you are a member of a GREAT ELITE
Group you have not been greeted by public NMI... This is so, because we
only greet whom we know (and like)! Why should I send ass-crawling
greetinx to some bunch of Scandinavians just because they spend all of
their time sitting in front of their computer... I know people like that
personally and I shit on greeting them if I don't know (and like!) them !
This is no insult to anyone, there are lots of people I would like to
know but don't (yet)... e.g.:
- Extreme (especially the old members): When I came to PC, I noticed
that everytime you released something it was exactly the thing I
wanted and could do ! E.g. your sine-creator, your convertor or the
FX in t-holic... But there is a little difference: I WANTED to do
them while you DID them :-) Contact me sometime if you want to...
- Tran : Yo, I used to live quite near your place 2 years ago... and I
think it sucks ! How can you stand living in the NY suburban area ?
- Mag-Editors : I can type GREAT TEXTFILES (Look at this :->)...
Especially to the Imphobia Crew (Darknezz): I got yer mag too late
to give Bop an article so he could send it to you... maybe next time.
Contact me (over Bop or directly) if you are interested in my
poetic works.
- .etc...
The Fuckings go to :
────────────────────
Everyone who sends fuckings to anyone !
──────────────────────────────┐
... Other side of the medal : │
──────────────────────────────┘
Although it carries certain risks in it, I shall hereby present
several (!) ways to get in touch (no violence please) with public NMI:
The Räd-Äd can be reached thus:
───────────────────────────────
Gerhard Brandt
Teckstr. 10
71263 Weil der Stadt
Germany
(My phonenumber is hidden in the program itself hehehee)
And HSMF like so:
─────────────────
FIDO: Frank Binder @ 2:2407/100.1 (Classic)
Internet: public.NMI@woehrle-fubo.schiele-ct.de
Also on CDN in the near future! I [HSMF] don't know
my personal adr. up to now (if there is any), but
the CDN-Node of the Funkbox is 94:510/160 if this
helps.
Or call our Supportbox:
───────────────────────
FUNKBOX: +49-7152-52754
1200-16800bps
(Starting to become quul...)
The Rulez (important) :
───────────────────────
- No lists of lame stuff like games or other illegal copies !
- ...But we always accept demos, modules, tools etc.
- Only kewl people, no mental lamers ! (If you're not sure wether
you are lame or not... contacting me is a good way of finding it
out hehehhheheee !)
- You should hurry up, becoz when we have become
famous-elite-fat-ugly-overcool-oilyhaired-arrogant-moneyaddicted
(heheeheeee) we will answer to no one anymore because you are all
too lame for us !!! YES NO FAKE OR WHAT (?)
──────────────┐
The End : │
──────────────┘
╔═════════════════════════════════════════════════════╗
║ ... AND IN CASE YOU HAVE NOT NOTICED IT YET : ║
║ ║
║ With this x-tremly quwl textfile there is a ║
║ program included, which is a preview to our ║
║ next demo "The Smurf Chainsaw Massacre ]I[" ║
╚═════════════════════════════════════════════════════╝
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"Oh my God, they are among us !"