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┌════════════════════════════════════════════════════════════════════════════┐
║≡≡ ≡≡║
║≡≡ THE IMMORTAL SYNDICATE INFORMATION PACKAGE ≡≡║
║≡≡ Release 2.0 ≡≡║
║≡≡ 03/01/94 ≡≡║
║≡≡ ≡≡║
║≡≡ ≡≡║
║≡≡ This file contains basic information about the ≡≡║
║≡≡ Immortal Syndicate and our demos. It also includes ≡≡║
║≡≡ lots of other information including FAQ's, and info ≡≡║
║≡≡ on contacting us. ≡≡║
║≡≡ ≡≡║
║≡≡ We will update this file monthly, and it will be ≡≡║
║≡≡ available from our distribution sites, and from our ≡≡║
║≡≡ WHQ BBS's. ≡≡║
║≡≡ ≡≡║
║≡≡ ≡≡║
║≡≡ Written by: NutCracker of the Immortal Syndicate 1994. ≡≡║
└════════════════════════════════════════════════════════════════════════════┘
┌══════════════════┐
║ ■ MEMBERSTATUS ■ ║
└══════════════════┘
NutCracker ∞ Text / Design
Tcw ∞ Head Coder
Garbie Mutt ∞ Grafix / Code
Shock Wave ∞ Music
Syxx ∞ Music
Pud ∞ Grafix / Music
Digital ∞ Grafix / Code
Mike Burns ∞ Music System
┌════════════════┐
║ ■ COURIERS ■ ║
└════════════════┘
W.C.McFly ∞ Canadian Courier
Miester ∞ Canadian Courier
┌════════════════════════════════════════════════════════════════════════════┐
║0: THE CONTENTS ║
└════════════════════════════════════════════════════════════════════════════┘
0: ...... Contents
1: ...... Opening Words
2: ...... Introduction
3: ...... Upcoming Releases
4: ...... Frequently Asked Questions & Answers
5: ...... Current Member List
6: ...... Viewing Demos
7: ...... Demos for commercial Use
8: ...... Contacting Us
9: ...... Our Distribution Sites
10: ...... Becoming a distribution site
11: ...... Oopps, Sorry!
12: ...... Closing Words
┌════════════════════════════════════════════════════════════════════════════┐
║1: OPENING WORDS ║
└════════════════════════════════════════════════════════════════════════════┘
Hello and welcome to the Immortal Syndicate Information package release 1.2
This file is here to tell you about the Immortal Syndicate and our demos,
answer questions you have burning in your minds, and tell you about the
PC-DEMO scene etc... Right now the Immortal Syndicate is taking a break
from our latest project, and doing simple easy work while keeping up with
our studies, so don't expect anything too soon, but we will be starting on
our next project in about two to three weeks, so be ready for the Immortal
Syndicate's first Music disk coming up in early to late April 1994.
If you have any questions about the Immortal Syndicate, etc... Feel free to
send them to us on our bbs, our fax em to our new fax line, the numbers are
available below. If you are intrested in us doing demos for commercial use
then start reading from paragraph five, but if you are intrested just in
the basic PC-DEMO scene and the Immortal Syndicate then start reading below.
So read on and enjoy...
Signed, NutCracker / Organizer.
┌════════════════════════════════════════════════════════════════════════════┐
║2: INTRODUCTION ║
└════════════════════════════════════════════════════════════════════════════┘
Hello, we are the Immortal Syndicate, we are a varliy new group who formed
in late 1993. We will be coding VGA, Sound Blaster, Sound Blaster Pro, and
Gravis UltraSound Productions which should be compatible with a fast 386, or
a 486.
Now in this introduction we are just going to tell you a bit about ourselves
how we code our demos, and the basic idea of how a demo is formed, for
answers to your questions read section four.
To start off let's talk about the code...
Our Code is written in either Borland Turbo C++ 3.0 (4.0), Borland Turbo
Assembler, and sometimes a bit of Pascal. We have two main coders at the
time; Tcw, and NutCracker but Garbie Mutt, and Digital also do some code.
Now to music...
The music is always written with great composing programs to list a few,
Mod Edit 3.0, Multi Tracker Module, UltraTracker.
The music system we used for Quiktro was DemoVt by VangelisTeam our own
music system will be done soon for the Mega-Demo and Music-Disk...
Our music system will be coded by Mike Burns for our use only, and will not
be available to the public at this time... But future versions may be
released as shareware. All sampling is done by us, (unless otherwise
stated) on a PAS16 or a SB16... Don't even try sampling on a Gus card!
At the time we have two full time musicians; Shock Wave, and Syxx. They will
both be writing music for our upcoming mega-demo and music disks, along with
those two Pud also writes a bit of music.
Grafix are an important part of our demos, and are done with an assortment of
programs, including Deluxe Paint ][ enhanced. And sometimes 3D studio.
All our grafix, are drawn by Digital (mostly), Garbie Mutt, or Pud.
Although most members of the Immortal Syndicate have a specific job, (coding,
composing) we all dabble around with each others jobs, for example Garbie
Mutt the grafix artist will mess around with a couple songs, one which may
be released in our music disk. So don't be shocked if you see Digital's name
in the credits under music in one of our future productions.
Now a little something about our group, we are located in British Columbia,
Canada!?!?! Now as far as I know we are the only Canadian PC-DEMO group, but
if there are any others out there let us know!
We formed in late 1993, and didn't plan to have a demo out till early '95.
But it is obvious that we beat that by a long ways. As the BBS Intro
(Pentium) was released on January 22nd, '94, and this "Mega-Intro" (Quiktro)
was released on March, 1st '94. The reason we didn't plan to have a demo
out till '95 was because we were all still studying code, etc... And we
did not think we would be able to do anything extravagant till '95... But we
studied hard, and have learned a lot... Indulging in several expensive
coding courses, at universities. In 1993, we released a file giving info.
about our group, most of it was totally incorrect and if you happen to have
that file please delete it off your system, the name of the file was
ISINFO.TXT most of the information you get in that file is incorrect, and
states members of the group that are not really in it...
At this time we run two bulletin boards, which carry all our productions
and have a growing collection of other PC-DEMOS from other groups, they
are open 24Hrs. every day, the number is below... Along with the numbers
for our distribution sites.
The members of the Immortal Syndicate are mostly still in High school, or
university, so we are very busy with home work and all. But we always find
time to work on our projects and will try desperatley to keep our deadlines.
If they are published ahead of time, of course with all our work we can not
guarantee that we will meet it on time, so if we release a production a
little late, try not to get to pissed... :)
At this time, we are taking a break from coding and preparing the outlines
etc. to our new music disk and mega demo, so while we take it easy our
musicians will be working really hard at creating some great songs for the
muzic disk... The aproximate completion date for the mega-demo is, sometime
in late August, to early September...
Right now we are desperatley looking for people to distribute our files.
If you would like to be a Immortal Syndicate Distribution site, then fill out
the form near the end of this package. Even though there are a lot of
requirements, we think you should try anyway, and since we are really
desperate who knows? As long as you got a 14.4 you'll probably be
accepted.
We also need Euro couriers, if you live somewhere in europe and want to carry
our files around to every bbs you call, then fill out the questions that
apply, to you in the dist site form.
Well now I decided to tell everyone out there, the basic idea of how we form
a demo, not all groups will do it the same way as us, everyone is different.
But we thought it would be nice to let you guys know how it's done...
Before anything happens, we decide what it is should be like, the music
types, the number of songs, will it be a Mega-Demo, intro or loader. How
big should it be etc...
Then we think of the effects we would like in it, after we have thought
everything our we write it down, in a special format, at transmit it to
all members of the group, then the project begins, first of all, a rough
outline of the grafix are drawn, and then we start the creation of any
fonts, needed for scrollers etc... Depending on the size of the font they
can take from two hours to several days to create. After we have fonts,
and grafix, we start the code, we begin with the simple stuff, starting
the starting routines, credits or graphic display. We then start all the
other extremeties, down to the very last pixel. Once it is done, we know we
are only half way there! We will know go over each part with a fine-tooth
comb checking for pixels that should be colored and aren't etc... Most of
the routines are recoded, and a version is updated almost daily!
After the demo is coded, the grafix are drawn for it, (sometimes they are
done during the coding process.)
The demo is now complete... ALMOST but not quite, now we have to do the most
important thing, the thing that pulls the entire demo together...
MUSIC, our musicians recieve the demo, and take a look, using several timers,
stopwatches and computers, the music is composed on synthesizers, and
guitars, but before they even start writing they have to record their own
samples, that takes about half a week... In all a small sized production like
the Quiktro Mega-Intro takes about three to four weeks to complete.
I hope this helped you learn how demos are formed, if you have any other
questions don't hesitate to contact us... NutCracker
┌════════════════════════════════════════════════════════════════════════════┐
║3: UPCOMING RELEASES ║
└════════════════════════════════════════════════════════════════════════════┘
The Immortal Syndicate Upcoming Releases for 1994, 95...
Projects in progress: MusicDisk, VGA/Sb/SBp/GUS, coded by NutCracker, and
Tcw. Music by, Shock Wave, Syxx, Pud and Garbie Mutt.
Aprox, deadline: May, 1994.
Mega-Demo, VGA/Sb/Sbp/Gus, coded by Tcw, NutCracker.
Grafix by Digital and Garbie Mutt.
Music by Shock Wave, and Syxx.
Aprox, deadline: August, 1994.
GrafixDisk, VGA/Sb/Sbp, coded by NutCracker and Tcw.
Music by, Syxx. Grafix by: Digital, Garbie Mutt, Pud.
Projects Planned : Mega-Demo Intro, VGA/Sb/Sbp/Gus, coded by Tcw, music
by Shock Wave. Aprox, deadline: July, 1994.
View it grafix viewer for Gif and Pcx will also play
Mod/Voc/Cmf and other music formats.
The names for everything still aren't fully decided on, but we will let you
know when we have it all though out.
Notice all deadlines, are aproximate ball park dates, so we can't guarantee
that they will be out ontime, although after school lets out (June) we
should have plenty of time to work on the Mega-Demo.
┌════════════════════════════════════════════════════════════════════════════┐
║4: FREQUENTLY ASKED QUESTIONS ABOUT THE IMMORTAL SYNDICATE ║
└════════════════════════════════════════════════════════════════════════════┘
This section is the area where we put all questions we've been asked and the
answers to the questions we think you have burning in your heads...
Q: How and Where can I get your and other groups' Demos/Intros?
A: There are several ways to get demos.
The best way (if you have a modem) is to call an IS distribution site
close to you. They SHOULD have all of our productions online and you can
download them freely. Also many BBS' carry our productions and other
groups' demos. If you don't have a modem, then getting our demos is a
lot harder. We don't have a mailswapping system. So, if you have a friend
who has a modem, why not try to get him to call one of our distribution
sites. Another VERY good way to get demos is from the INTERNET. A very
good demo site is ftp.uwp.edu which carries probably the best demo
collection on internet.
Q: Are you going to release a musicdisk?
A: Definitley! But probably not for a while, with lots of work going on with
this up-coming Mega-Demo we probably won't release a musicdisk till
sometime in late '94, but Shock Wave is working on some songs for one,
along with Syxx and Pud.
Q: Why don't you demo guys use Midi?
A: The answer is simple, we don't use midi because of the the requirements.
On one sound card a song might sound great, but on another sound card the
same song may sound horrible or might not work all together because of the
instrument requirements. Another reason is because of the cost... There
aren't any good midi creation programs that are shareware and a commercial
one costs a lot of cash! And there is also one more reason... Coding a
player that will allow us to do graphic routines at the same time... Now
that's another story... So don't expect midi in our demos...
Q: When you guys talk, do you call each other by your real name or by your
alias?
A: Well usually we call each other by our real names, when introducing
ourselves to other people we use our aliases, and then tell them our real
names. But once in a while when we are extremley bored or something, we
talk to each other using our aliases...
Q: What programming books would you recommend?
A: This is a hard question, the most basic answer is that mostly all
books will do. You can get the basics from a book and books are
a great reference, but when it comes to creating something original,
you obviously can't just read it from a book. We have all learned
coding the hard way (a lot of books and a lot of experimenting).
Anyway, here are some of the books we often use for reference:
Crash Course in C, Clayton Walnum
Que 1993, ISBN 1-56529-149-2
(Teaches various code etc, for C)
Programmers guide to EGA and VGA cards, Richard F. Ferraro
Addison Wesley 1989, ISBN 0-201-12692-3
(This is good if you want to learn grafix, etc...)
C++ The Complete Reference, Herbert Schildt
Osborne McGraw Hill 1991, ISBN 0-07-881654-8
(Great for beginners and Advanced C++ programmers)
Programming the 80386, John H. Crawford and Patrick P. Gelsinger
Sybex 1987, ISBN 0-89588-381-3
(Coding the best way for the 386 cpu)
Q: Are you going to make games in the Future?
A: Well that is a good question, but the answer at the time is still
unproposed. We think we will stick with demo coding for at least
2 - 3 years, and then maybe hit it off with some games. But don't
get your hopes up too soon. Of course we have ideas for games, but
these are year long projects, we have been thinking about the ideas
though, if we were to code a game we may join forces with another
demo group, and produce some rocking software!
Q: What do the members of Immortal Syndicate do besides computers?
A: Almost all of us are still in school, (high school) or university.
Most of us, do lots of homework. And we have to study for tests
all the time. All of us are quite normal, except for the fact that
we are smarter than most people at computers. =) Our hobbies include
movies, sports; Baseball, hockey, football, music, etc...
Q: What sound cards will you support?
A: At the moment our productions support the following sound cards:
Gravis UltraSound - Because of the programming and Sound Advantages
Sound Blaster Pro - Because it's out there
Sound Blaster - Because it's a standard
Support to the GUS is here, in our second production! For all of you who
saw our first, (Pentium BBS Loader) it supported only SB/SBPro and it
used Goldplays routines not our own... Anyway as you have already
this music system supports Gus is our own and can play 8 track mods!
BUT... Quiktro utilizes DemoVt by VangelisTeam, so that means our own
player isn't done yet... But will be soon!
Q: Why do your demos require a 386 or higher to run?
A: There are several reasons for the requirement; For example, 386 has many
new assembler commands, 32bit registers, (which we use a lot of) and of
course more processing power. The 386 is just to slow to run a fast demo,
like the ones we code although some might run on a lucky 286 we don't want
to take the time to sharpen our code to work with a 286, and anywayz 286
computers are dead! (well almost...)
Q: What programs do you use to do your demos?
A: Well we already answered this above but here it is again.
Borland C++, Turbo Pascal and of course Turbo Assembler
For graphics we use Deluxe Paint 2 Enhanced. For making the music we
use Assorted Mod editors including Multi Tracker Module. (Renissance '93),
Ultra Tracker and Modedit. All sampling is down with our own programs,
using a Sb16 and a PAS16.
Other than programming languages and composing programs we also use an
assortment of our own programs including our own music system, our own
graphic viewer, and several conversion programs for music and graphical
purposes...
Q: What is a list of all your releases to date?
A: Here is a complete listing of all our releases to the date of 03-01-94
Filename: Size: Release Date: Short Description:
-------------------------------------------------------------
DIRTBALL.ZIP 75069 11-15-93 Dirt Balls mod composed by Shock Wave
GHOST.ZIP 234471 11-15-93 Ghost mod composed by Shock Wave
ISDEMO1.EXE 12286 11-21-93 Immortal Syndicate graphic.
PENTIUM.ZIP 294265 01-24-94 Pentium BBS Loader Vga/Sb/Sbp
ISINFO10.ZIP 6796 01-28-94 Immortal Syndicate Information File 1.0
DCULT-IS.ZIP 469627 02-02-94 dC.ULT song for the Gus Card by Syxx
ISINFO20.ZIP 12403 03-06-94 Immortal Syndicate Information File 2.0
QUIKTRO.ZIP 418227 03-11-94 Quiktro Mega-Intro Vga/Sb/Sbp
┌════════════════════════════════════════════════════════════════════════════┐
║5: THE CURRENT MEMBERLIST ║
└════════════════════════════════════════════════════════════════════════════┘
Alias: First Name: Main Job(s):
-----------------------------------------------
NutCracker Daniel Organizer, Design
Tcw William Coder
Digital Michael Grafix, Coder
Shock Wave Randy Musician
Garbie Mutt Brad Grafix, Coder
Syxx Gord Musician
Pud Aaron Grafix
Immortal Syndicate Courier Dudes:
Alias: First Name: Courier Location:
-----------------------------------------------
W.C.McFly Winston Canada
Miester Mike Canada
Dr. Strange Paul Canada
NOTICE: Euro Couriers Wanted please Fax us if you are intrested!
┌════════════════════════════════════════════════════════════════════════════┐
║6: VIEWING DEMOS ║
└════════════════════════════════════════════════════════════════════════════┘
A lot of demos look great when you view in normal daylight conditions, but
most demos look even better when you shut off all the lights in the room,
close the blinds/drapes, and conver up any lights. Here's some suggestions
for viewing ours and other peoples demos.
a: Turn off all lights in the room, shut all blinds/drapes
b: Cover up computer and monitor lights using, silly putty / thumb tack, or
a jacket / coat.
c: Have your speakers at a right angle to your head, (Beside your ears!)
d: If you have seen a demo several times, and are getting bored of it, try
it again, but tape a piece of Paper Towel across your monitor, this will
give it a weird effect, use this only on very colorful demos.
e: Turn up your speakers full blast.
f: Lock the door so you don't get any interruptions.
g: Wait till night time before you view a demo, otherwise light can shine
through the slits in the blinds, and ruin the demo.
h: Turn Caps-Lock, Num-Lock and Scroll-Lock lights off (On your keyboard)
otherwise they will cause unwanted light.
i: Turn the ringer on your telephone down, if you get a lot of calls like us!
j: Try putting stuff over your monitor, that is see through, some ideas are:
A white t-shirt
Tracing Paper
Regular Paper
A mirror at right angles to the monitor
k: This next effect is kinda neat I hear but I have never tried it. Take a
box and cut both ends open, place a big mirror on each panel in the box,
make sure the box is the size of the monitor, and place the box over it,
and then view it, supposedly gives an awesome effect on starfields!
Fax us, mail us, or call our bbs and send us your Demo Viewing ideas, if
they are new and original, they will probably get published in the Next
ISinfo Pack!
┌════════════════════════════════════════════════════════════════════════════┐
║7: DEMOS FOR COMMERCIAL USE ║
└════════════════════════════════════════════════════════════════════════════┘
If you find our productions interesting and would like us to make
an audio visual presentation for you for commercial purposes, do
not hesitate to contact us.
When contacting us, please, include a short explanation of
what kind of a demo you are interested in. That would greatly
help us in evaluating the size of the project.
Please include, this information:
- What kinds of demo effects would you be interested in
- Should there be any still-pictures (logos, etc.)
- If the demo should have sound, which sound cards would you like
to be supported, what type of music should be played, etc.
- How big should the demo could be in kilobytes and for how long
should the demo run in minutes approximately.
- Where would the demo be used and how soon would you like the
demo to be finished.
- Would you like the demo to support looping or have any special
key functions
We would like you to understand that our demos are NOT animations.
This means that nearly everything you see on the screen is being
real-time calculated. The speed of the movement is usually
dependant to the speed of the VGA card and the speed of the
CPU.
When contacting us, you should remember that we area all quite
young and are still studying in various schools. This is why
our time is usually quite limited. And it is very likely that
we might already be involved in another project. So remember
the sooner you want it, the more it's gonna cost ya. =)
You should also know that we do not make demos for Microsoft
Windows due to its limitations from a programming and graphical
point of view.
Since normal mail is a very slow way to communicate, we would
prefer it if you contacted us through bbs, fax, or Compuserve
E-Mail.
You can find our contact information below in this file.
┌════════════════════════════════════════════════════════════════════════════┐
║8: HOW TO CONTACT THE IMMORTAL SYNDICATE ║
└════════════════════════════════════════════════════════════════════════════┘
MAILING ADDRESSES:
══════════════════
Immortal Syndicate Immortal Syndicate Immortal Syndicate
c/o NutCracker c/o Shock Wave c/o Garbie Mutt
6638 197st 15688 99b ave. 9258 203a st.
Langley, BC Surrey, BC Walnut Grove, BC
Canada, V2Y 1A8 Canada, V4N 2W3 Canada, V1M 2L8
Fax: CompuServe:
════ ═══════════
(604) 738 - 8428 74640, 3603
At Tcw's Place. NutCrackers Account.
The World Head Quarterz:
════════════════════════
PENTIUM BBS - WHQ GARBAGE INBOUND - WHQ2
1-604-533-3720 1-604-882-8647
NutCracker/Miester Garbie Mutt
Canada, BC Canada, BC
Notice: World Headquarters Number two has changed! Sorry for \any
inconveniences... If you are looking for our demos do Not call Special FX
BBS anymore!!!
┌════════════════════════════════════════════════════════════════════════════┐
║9: OUR DISTRIBUTION SITES ║
└════════════════════════════════════════════════════════════════════════════┘
Here is a complete list of all our distribution sites and their phone
numbers:
┌══════════┬═════════════════════┬════════════════════════┬══════════════════┐
║Country ║BBS name ║BBS number(s) ║SysOp / Other info║
├══════════┴═════════════════════┴════════════════════════┴══════════════════┤
║Canada ║Pentium - IS WHQ ║+1-604-533-3720 HST/v32b║ NutCracker / IS ║
║Canada ║Garbage Inbound ║+1-604-882-8647 14.4 ║ Garbie Mutt / IS ║
║Canada ║Michelangelo BBS ║+1-604-582-9894 14.4 ║ Michael Bendner ║
║Dallas, Tx║Programmers Oasis ║+1-214-328-8979 14.4v32 ║Daniel Potter / DI║
└══════════┴═════════════════════┴════════════════════════┴══════════════════┘
┌════════════════════════════════════════════════════════════════════════════┐
║10: BECOMING A DISTRIBUTION SITE & IT'S REQUIREMENTS ║
└════════════════════════════════════════════════════════════════════════════┘
We are looking for distribution sites around the world.
The Board's should Be demo oriented, and the users
should have an intrest in the PC demo scene.
So, what does it take to become an IS distsite?
In fact, it's not easy. But it is possible!
The Requirements are listed in the following list.
- Your BBS MUST have every single one production
IS or any member of IS has ever RELEASED
- Your BBS has to call Pentium (IS WHQ) at least
once a month, and keep in contact with the IS
- Your BBS has to be DEMO-ORIENTED, NOT some
gigantic all-around BBS. YOU yourself have to
be very interested about demos and the PC demo
scene in general
- Your BBS would also be an Immortal Syndicate information
forum. You would have to answer questions concerning
IS and our productions, and help people who have
problems with our software
- Your BBS should be operated on a PC compatible,
with at least a 14400 BPS modem and 100 megabytes
of diskspace for demos, and the BBS should be open
24 hours a day, and 365 days / year
So what do you get in exchange? Well, these things we can
guarantee:
- Your BBS will be mentioned in every IS production
in the distsite BBS list, from here on in.
- You have a chance to get all IS's future productions
first hand
- You will get some IS inner circle information, not
for the public. =)
What we can't guarantee, but what we hope will happen, is that
your BBS will become more popular you will get more l.d. calls
and it's quality will improve dramatically!
Please read the above rules carefully and think it over before
sending in the application below:
------------------------------------------------------------------------------
THE IMMORTAL SYNDICATE DISTRIBUTION SITE APPLICATION FORM
=========================================================
Copy this application to it's own file, fill it out and give the
file the name of your BBS. Then send it to Pentium.
We must know you are willing to call long distance...
BBS name [.....................................]
BBS phonumber(s) [.....................................]
[.....................................]
BBS modem(s) [.....................................]
[.....................................]
Modem speeds supported : { } 1200 { } 2400 { } 9600 (V32)
(place X on appropriate : { } 14.4k (V32bis) { } 16.8k
box) : { } MNP { } V42bis
BBS net address(es) [.....................................]
List networks you are in [.....................................]
if any, (not required) [.....................................]
BBS software [.....................................]
Mailer software [.....................................]
Is your board any other group's distsite or member board: (Yes/No)
If yes, please list them [.....................................]
[.....................................]
[.....................................]
How many lines/nodes does your system have [...........]
How many users does your system have [.................]
How many LD users does your system have [..............]
How large (in MB's) is your system [.................]
Is your BBS demo-oriented : (Yes / No)
What country do you live in [..........................]
In North America which Province / State do you live [..]
SysOp alias / group [.............................]
SysOp real name [.............................]
SysOp voice phone number [.............................]
SysOp e-mail address [.............................]
SysOp age [..]
SysOp full mail address [.............................]
[.............................]
[.............................]
[.............................]
Anything special we should be aware of?:
[...............................................................]
[...............................................................]
[...............................................................]
[...............................................................]
[...............................................................]
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Filling up this form doesn't mean that you will automatically
become a distribution site! We'll check the form and get back
to you, ASAP!
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║11: OOPPS, SORRY! ║
└════════════════════════════════════════════════════════════════════════════┘
Ahhh!!! We made a couple mistakes, so herez the apologies!
Sorry VLA! For not greeting you in our BBS loader production, if you didn't
know already we stole one of your fonts!
Sorry FC! We revamped your text file for version 1.0! This is totally
different though.
Sorry CodeBlasters! We used GoldPlay and forgot to mention it in our BBS
loader production!!!
All these things were done without intention, apology accepted?
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║12: CLOSING WORDS ║
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Thanx for taking the time to read this file, all we can say here is be ready
for more exciting productions from the Immortal Syndicate. Please support
your favorite demo groups by submitting ideas, or becoming a distribution
site or courier, if you would like to support us, call our WHQ bbs, and
leave us a message, fax us, OR send us snaily maily...
Greets go to:
═════════════
Renaissance, Future Crew, Pelusa, Sonix, Digital Infinity,
Data Action, Epical, VLA, Gravis and everyone else...
Personal greets:
════════════════
From NutCracker : Gore / Fc, Daniel Potter / DI, DareDevil / Ren
From Digital : Pixel / Fc, Marvel / Fc, Leinad, Avl
From ShockWave : C.C.Catch / Ren, Purple Motion / FC
From Garbie Mutt: Marvel / Fc, DareDevil / Ren, Pelusa
From Tcw : Psi / Fc, Renaissance
From Pud : Pixel / Fc, Mosaic / Ren, Ryan Cramer / Ren
From Syxx : Alan Alveres / Gravis, Mysterious Mas, C.C.Catch / Ren
┌────────────────────────────────────────────────────────────────────────────┐
│ Pentium BBS - The Immortal Syndicate Official World HeadQuarters │
│ Operating 24hrs, a day 365 days a year. Offering a wide selection of demos│
│ music, and grafix. Located In British Columbia Canada. (604) 533 - 3720 │
└────────────────────────────────────────────────────────────────────────────┘