home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Equalizer BBS
/
equalizer-bbs-collection_2004.zip
/
equalizer-bbs-collection
/
DEMOSCENE-STUFF
/
ONLINE97.ZIP
/
XNGINFO.TXT
< prev
Wrap
Text File
|
1996-10-11
|
32KB
|
598 lines
┌─────────────────────────────────────────────────────────────────────────────┐
│ ·····-------- X·E·N·O·G·E·N·E·S·I·S --------····· │
└─────────────────────────────────────────────────────────────────────────────┘
Infofile version 1.2 - 23rd of October '96
This file include the following chapters:
0 : Introduction
1 : History Briefing
2 : Members
3 : Distribution Sites
4 : How To Contact Us
5 : XNG Releases
6 : XNG '96 - Past & Future
7 : Details about our members
8 : More Members......
9 : TorusKiller!!!
A : The Gathering - Same Mistakes Again ???
B : Frequently Asked Questions About XNG
C : Commercial Demonstrations
D : How to become a XeNoGenesis distribution site
E : Greetings
F : Final Words
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ 0 │ INTRODUCTION │
└───┴─────────────────────────────────────────────────────────────────────────┘
XeNoGenesis;
['zenou'dzhenesis]
Welcome to the complete infofile about XeNoGenesis! The purpose of
this file is not only to give you an idea of who we are and what
we do, but to go deeper - tell you about the future and even release
some of our inner minds.
·LoBo, 18th of September '96
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ 1 │ HISTORY BRIEFING │
└───┴─────────────────────────────────────────────────────────────────────────┘
As always it started on the C64.... After a short period of gam-
ing we soon realized the great potential hidden in this "key-
board", and experimenting couldn't make any damage... Quite a few
productions came out of these years, but we never reached to make
a demo.... At this time the group was called "the BH-Team", and
consisted of only two members: Zmart and me (LoBo). Then, after
about four years at this platform, LoBo bought a PC (286, EGA!).
Zmart was now alone, but continued to code on the C64, and soon
he joined another friend (RaZorBall) who was a graphician. Their
group was named "XeNoGenesis"; nothing was ever released... Mean-
while, "System X" was founded by LoBo and a couple of his school-
mates; a group based on Q-Basic & C++ coders. Some stuff was made,
but never released. As LoBo advanced to Assembler, he left System X,
and reunited with "the old ones" in XeNoGenesis. In the year 1993
XeNoGenesis' first releases took form. We got known to MLJ, a scool-
mate who happened to code in assembler, and he teached LoBo and
Zmart a trick or two.... Some months later we brought in Proton,
one of the old members of System X, and XeNoGenesis now included
five members: LoBo, MLJ, Zmart, Proton and RaZorBall.... It stayed
like this for a couple of years. Then, suddently one day, this guy
called Öystein (Latex) called me.... He had heard from someone in
Proxima that we needed a musician. Well, I told him to send some
examples, and so he did.... Most of the music was of avarage stand-
ard, although a couple of them sounded quite good. Suddently we were
six members. And if that wasn't enough... Two weeks later Latex
phoned me and wanted to get us yet another musician. His name was
also Öystein, and once again a disk ended up at my desk containing
some nice tunes. As it's important to include different styles in
a group we also decided to say yes to our eigth member; Bizar.....
This is our last member so far, and as you can see from the next
chapter XeNoGenesis now consists of eight people, more or less
active at the current time.....
·LoBo, 18th of September '96
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ 2 │ MEMBERS │
└───┴─────────────────────────────────────────────────────────────────────────┘
┌──────────────┬────────────────────┬──────────────┬────────────┬─────────────┐
│ Alias: │ Real Name: │ Task: │ Age: │ kJ/s: │
├──────────────┼────────────────────┼──────────────┼────────────┼─────────────┤
│ LoBo │ Öyvind Bangsund │ Coding │ 18 │ 1500 │
│ Zmart │ Martin Havnör │ Coding │ 19 │ 1150 │
│ MLJ │ Marius Jöhndal │ Coding │ 19 │ 1200 │
│ Proton │ Christian Öien │ Coding │ 20 │ 2000 │
│ RaZorBall │ Are Engebretsen │ Graphics │ 18 │ 167 │
│ LaTex │ Öystein Johnsen │ Music │ 16 │ 1000 │
│ Myriad │ Öystein Mork │ Music │ 23 (?) │ 1100 │
│ Bizar │ Joachim Molund │ Music │ 16 │ 1200 │
│ │ │ │ │ │
| | | | | |
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ 3 │ DISTRIBUTION SITES │
└───┴─────────────────────────────────────────────────────────────────────────┘
WHQ: Count Zero + 47 55 12 29 62
As you can see we need some more distsites, both in Norway and
the rest of Europe.
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ 4 │ HOW TO CONTACT US │
└───┴─────────────────────────────────────────────────────────────────────────┘
LoBo: Smail: Öyvind Bangsund MLJ: Smail: Marius Jöhndal
Kongensgate 15 Nannestadgata 5d
0153 Oslo 0654 Oslo
Norway Norway
Voice: + 47 22 42 89 18 Fax: + 47 22677981
Email: xng@geocities.com
Check out XNG's homepage: www.geocities.com/broadway/4440
At this homepage you can read about the same as here,
view some pics and send us a e-mail....
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ 5 │ XNG RELEASES │
└───┴─────────────────────────────────────────────────────────────────────────┘
┌──────────────┬───────────────────────┬──────────────┬─────────────┬─────────┐
│ Filename: │ Title: │ Type: │ Released: │ Size: │
├──────────────┼───────────────────────┼──────────────┼─────────────┼─────────┤
│ ONLINE.ZIP │ Invtro for Online '97 │ Invtro │ 02.12.96 │ 94 kB │
│ KAOS2.ZIP │ Kaos 2 │ 4kB Intro │ Wired '96 │ 4 kB │
│ SPRTAKUS.ZIP │ Spartakus forever │ XM module │ 19.09.96 │ 190 kB │
│ MYSTIC.ZIP │ Mystic (SB/PAS/GUS) │ Demo │ TG '96 │ 812 kB │
│ BOBA.ZIP │ BoBa (640*480*256) │ Picture │ TG '96 │ 20 kB │
│ AUSSB.ZIP │ Die Ausgeburt (SB) │ 64k Intro │ TG '95 │ 61 kB │
│ AUSGUS.ZIP │ Die Ausgeburt (GUS) │ 64k Intro │ TG '95 │ 56 kB │
│ XNG4K.ZIP │ XNG4k │ 4kB Intro │ TG '95 │ 4 kB │
│ 4KR.ZIP │ 4kr │ 4kB Intro │ Odyssey '95 │ 4 kB │
│ │ │ │ │ │
| | | | | |
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ 6 │ XNG '96 - Past & Future │
└───┴─────────────────────────────────────────────────────────────────────────┘
As we entered this year we had absolutely no plans! Some demo-
parts were ready, but we got a hell of a lot to do just before The
Gathering. As always before the music system was the pain in the
ass.... Two weeks before TG all the time was spent trying to link
a modplayer together with the unfinished demo (the rest of it was
supposed to be made at TG). Because of this rush we ended up at
TG with little code, even though we still had big visions. The
Intro and endpart was totally finished, and they really looked
nice together with some superb, scary music from NHP, and the gen-
ius chill-out tune from Sublevel 3 (thank you guys!). Some days
ran by at the Vikingship, and only a couple of routines was the
result.... Even two and a half days of non-sleeping-pure-coding
gave small results. And that's how Mystic took shape; speed-code
by LoBo plus piccys from RZB, while Zmart was playing Command &
Conquer (+tried to code some), MLJ traveled around in Spain, Latex
chatting / testing his musicdisk, Myriad showing up the last day
(can't blame him) and Proton skiing down the mountains of Norway.
Altogether it turned out to be a bit of a stressing TG (at least
for me), and that's something we want to change before the next
one.... Therefor we have already started on making the next demo
so we can use more time in the end on design, and that extra touch.
·LoBo, 18th of September '96
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ 7 │ DETAILS ABOUT OUR MEMBERS │
└───┴─────────────────────────────────────────────────────────────────────────┘
Name.......... Öyvind Bangsund
Alias......... LoBo
Email......... xng@geocities.com
Phone......... 22 42 89 18
Computer(s)... 486 / 50 Mhz DX, 840 Mb Conner E-IDE HD, 250 Mb
Quantum IDE HD, Soundblaster Pro 2.0, Beethoven
2x CD-ROM, 16 Mb Ram, Quansan Super-Vga monitor,
Vesa Localbus 24 bits Cirrus Logic Graphics Adapter
(1 Mb), Canon BJ-10e Inkwriter, Infrared Mouse,
3½" & 5¼" Floppy Drives
386 / 33 Mhz SX, 170 Mb Conner IDE HD, Netware Adap-
ter, 4 Mb Ram, Oak Graphics Adapter (256 kB), Ega
Monitor, 3½", DD Floppy Drive, 286 / 10 Mhz, 5¼"
Floppy Drive
286 / 10 Mhz, 5¼" Floppy Drive
Sharp Wizard 128 kB
Occupation.... Student at the University of Oslo / Norway
(Mathematics + Informatics)
Task.......... Coding, PR
Background.... Coder on C-64, about 3 years and on PC for
about 4-5 years.
Interests..... Basketball, music (mostly techno), girls,
Beach Volley, Skiing
Name.......... Martin Havn¢r
Alias......... Zmart
Email......... martin.havnor@infoboard.be
Computer(s)... DX4..........
Occupation.... Student at the University of Brüssel
(Physics, Informatics)
Task.......... Coding
Background.... Coder on C-64, about 4 years and on PC for
about 3-4 years.
Interests..... Basketball, music , girls, Kick-Boxing
Name.......... Are Engebretsen
Alias......... RaZorBall
Phone......... 90587037
Email......... ---------
Computer(s)... P5 133Mhz, 48Mb, 2,2 Gb hd, Svga, NEC 3xi, SB16
486 50Mhz dx, 8Mb, 240Mb hd, Svga, SB PRO
386 25Mhz dx, 4Mb, EISA, Currently missing hd, vga
386 25Mhz sx Laptop, 10Mb, 80Mb hd, vga mono
386 33Mhz dx, 4mb, 80Mb hd, vga mono
286 12Mhz, 640Kb, 40Mb hd, vga mono
8088 12Mhz, 640kb, 20Mb hd, cga
8086 10mhz laptop, 2Mb, 20Mb hd, cga mono
Commodore 128, 2Mhz cpu, disk drive, 256kb ram
Commodore 128, 2Mhz cpu, tape drive
Commodore 128D, 2Mhz cpu, disk drive
Commodore Amiga 500, 1Mb chip, 2,5MMb fast
Laser 200 1Mhz cpu, 4Kb ram
Atari ST 520, can't remember specs (who cares anyway?)
Schnieder PC XT, 512Kb ram, cga
Occupation.... Student at the University of Oslo / Norway
(Mathematics + Informatics)
Task.......... Graphics, design
Background.... Gfx on c-64, Amiga and on PC (mostly PC now)
Interests..... Music (Techno (but I listen to almost everything)),
Hi-Fi, Movies, Basketball, Girls, Drawing, Sleeping,
Tv, Beachvolley, 3D modelling
Name.......... Marius Jöhndal
Alias......... MLJ
Email......... ---------
Computer(s)... 486 / 50 Mhz DX, 250 Mb Conner HD, Super VGA
Monitor, 24 bits Cirrus Logic Graphics Adapter
(1Mb), Beethoven 2x CD-ROM, 3½" Floppy Drive,
Conner streamer, Infrared Mouse, Star LC writer,
fake Soundblaster.
Atari 1040 ST, dead or alive
Occupation.... Military Service (6 months)
Task.......... Coding
Background.... Coder on Atari ST, about 2 years and on PC for
about 3 years.
Interests..... Music (mostly techno), Communism.
Name.......... Christian Sommerfeldt Öien
Alias......... Proton
Email......... ---------
Computer(s)... 386 / 25 SX, 105 Mb HD, Super Vga Monitor, 8 bits
Oak Graphics Adapter
Amstrad .......
Occupation.... Student at the University of Oslo / Norway
(Mathematics + Informatics)
Task.......... Coding.
Background.... Coder on Amstrad, about 3 years and on PC since
1992. Assembley language since 1994.
Interests..... Music (mostly techno), Sports (Skiing, Climbing,
+++), Buddhism, Fractals, Living.
Name.......... Öystein Johnsen
Alias......... Latex
Email......... ---------
Computer(s)... ?
Occupation.... Student
Task.......... Music
Background.... ?
Interests..... Music ++++
Name.......... Öystein Mork
Alias......... Myriad
Email......... ---------
Computer(s)... ?
Occupation.... Unempolyed
Task.......... Music
Background.... Musician on PC for some years
Interests..... Music ++++
Name.......... Joachim Molund
Alias......... Bizar
Email......... ---------
Computer(s)... ?
Occupation.... Unempolyed
Task.......... Music
Background.... Musician on PC for some years
Interests..... Music ++++
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ 8 │ MORE MEMBERS │
└───┴─────────────────────────────────────────────────────────────────────────┘
For our forthcoming productions we need musicians and graphicians!
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ 9 │ TORUS KILLER │
└───┴─────────────────────────────────────────────────────────────────────────┘
In the last year I have compiled a vast amount of IRC chats which
discuss the current demo scene, and here is XeNoGenesis' view on
the whole thing.... (Not quite finished yet.....)
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ A │ THE GATHERING - SAME MISTAKES AGAIN ??? │
└───┴─────────────────────────────────────────────────────────────────────────┘
Since the Gathering '93 XeNoGenesis has contributed to different
compos each year, such as 64kB Intro, Demo, Graphics, 4kB....
And my personal opinion is that compos are essential parts of
computerparties... All the great groups are gathered to struggle
for the 1st place, and it's all very fair; same computer, same
bootup, etc. That's at least the picture the arrangers like to
present to the mass; -who votes, while the people who actually
participate in the compos soon get another view of it all....
Here are just some of the weakness:
TG '95:
- The projector couldn't handle tweak-mode, and some
very annoying text showed up each time the screen-
mode was changed, while it waited 3 seconds before
even switching! Some parts in our Intro was not
shown because if that....
- Bugs in the votingsoftware.... Caused some hours
delay on the compos (some weren't finished before
half of the attenders had left the partyplace!!!)
- The party was located in Stavanger, which is a 10
hours traintrip from Oslo (the capital)!!!
TG '96:
- Once again the projector fucked up the compo. It
caused some kind of "flickering" on the picture
while 4/5 demos were running, among them our Mystic.
I ran up to the people in charge for the demonstration,
and made them try to run it properly, but: the same
problem each time...
- Not to forget about the votingsystem.... (If all seven
people of XeNoGenesis had voted for our demo, it would
have reached a fourth place instead of a ninth !!!!)
·LoBo, 18th of September '96
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ B │ FREQUENTLY ASKED QUESTIONS ABOUT XNG │
└───┴─────────────────────────────────────────────────────────────────────────┘
Frequently asked questions are the same each time, but the answers
are different. Instead of getting my postbox filled every day
when we get big and famous, I should rather aswer them once and
for all here:
Q: I've got some demos, but I'm a kind of a demo collector, and
wonder where I can get more....
A: To get the best demos from norwegian groups, check out our
WHQ, Count Zero. (See chapter 3), or internet at: ftp.cdrom.com
Q: Aren't you tired of making demos? How about some utils, or
is that to difficult for you?
A: Of course we make utils as well. As a demo coder you have
to make lots of utils for making 3D-objects, converting,
making tables, testing, etc. These utils are for selfuse
only, and would probably never be released.
Q: Many demogroups give out musicdisks. How come you haven't
made any such ones ?
A: Actually, Latex has been making his own musicdisk which
should be out now...?? I have also promised Bizar to code
him a musicinterface / musicdisc, and that will be done as
soon as we feel finished with the demo for TG '97 !
Q: Do any of you have a normal life beside computers?
A: Of course we have! First of all we all study in universities
and lower schools. Some of us even do sports, like: basketball,
beachvolley and icehockey. The music taste is a bit divided:
techno, jungle, rave, ambient, etc. for most of us, while the
others chill out with Four None Blondes and "Final Countdown".
Q: Will you continue to support Soundblaster in the future, or
pick the easy way with only Gus?
A: The Soundblaster option has always popped up in our productions,
and I can't see any reasons why it shouldn't in the future too.
It's a standard, and will always be! Gus will die out, but we
will continue to support both for a while.
In the near future (2 years) XeNoGenesis will support the
following cards:
Soundblaster / Pro / 16 - Has come to stay....
Gravis Ultrasound - It's still around....
Pro Audio Spectrum - Compatible with SB
Q: What is that PMODE thing you always use?
A: PMODE is a genius thing made by TRAN.... It allows us to code
in 32bit flat protected mode. Our code is almost like the old
assebler, just a bit more complicated IRQ-handlers. TRAN's
code deals with the rest (checks memory, allows memory,
switches to protected mode, etc.). The version we currently
are using is v2.51, a touched up version of v2.5 which has
proved to run quite well with no known errors so far.....
Q: What programs do you use for making demos?
A: For code we use Turbo Assembler v4.0, for graphics we use
Deluxe Paint II Enhanced and 3D Studio v4.0, our musicians use
Scream Tracker v3.2, Impulse Tracker v1.05 and Fast Tracker
v2.06 . In addition to these we use our own programs to make
3D-objects, tables, fractal-IFS', ascii-drawings, etc. We also
use Iguana's DEMOVT v1.6 as a music interface, which has shown
to run even better than v1.5. Thank's a lot guys..
·LoBo, 19th of September '96
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ C │ COMMERCIAL DEMONSTRATIONS │
└───┴─────────────────────────────────────────────────────────────────────────┘
Yes, we can do commercial demonstartions as well. If your company
realizes the great potential in such productions, don't hesitate
with contacting me (LoBo). Tell us about the products / things you
would like to present & which marked(s) to you hope to reach. All
this will of course be discussed in details before we eventually
make the presentation......
·LoBo, 19th of September '96
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ D │ HOW TO BECOME A XENOGENESIS DISTRIBUTION SITE │
└───┴─────────────────────────────────────────────────────────────────────────┘
XeNoGenesis is looking for demo-oriented distribution sites all
around the world, and of course more distsites in Norway. To
become one of our distsites you simply have to satisfy each of
the following requirements and fill out the scheme at the end
of this chapter.....
Requirements:
· Your BBS must have all the productions mentioned in chapter 5
· Your BBS has to be Demo-Oriented in some way
· Your BBS should be operated on a PC compatible, with at least
a 28800 BPS modem
What will you get in exchange:
· Your BBS will be mentioned in every XNG production in the
distsite list
· You will get all XNG's future productions first hand
· You will also get access to XNG inner circle info.
· Maybe we'll even make you a BBS-addy.
----------------------------------cut here-------------------------------------
THE XENOGENSIS DISTRIBUTION SITE APPLICATION FORM
==================================================
Fill this form out and send it to LoBo by normal mail.....
BBS name :______________________________________
BBS phonumber(s) :______________________________________
:______________________________________
:______________________________________
:______________________________________
BBS modem(s) :______________________________________
:______________________________________
Modem speeds supported : [ ] 1200 [ ] 2400 [ ] 9600 (V32)
(place X on appropriate : [ ] 14.4k (V32bis) [ ] 28.8k (V32bis)
box) : [ ] Other:___________
BBS net address(es) :______________________________________
List networks you are in :______________________________________
:______________________________________
BBS software :______________________________________
Mailer software :______________________________________
Is your board any other group's distsite or member board: (Yes/No)
If yes, please list them :______________________________________
:______________________________________
:______________________________________
How many lines/nodes does your system have :____________
How many users does your system have :__________________
How large (in MB's) is your system :__________________
Is your BBS very demo-oriented : (Yes / No)
In what country do you live :___________________________________
SysOp alias / group :______________________________________
SysOp real name :______________________________________
SysOp voice phone number :______________________________________
SysOp e-mail address :______________________________________
SysOp age :___
SysOp full mail address :______________________________________
:______________________________________
:______________________________________
:______________________________________
Anything special we should be aware of?:
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
----------------------------------cut here-------------------------------------
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ E │ GREETINGS │
└───┴─────────────────────────────────────────────────────────────────────────┘
Respect and greetings to:
PROXIMA, GOLLUM, CRUSADERS, SORROX, INF, SPACEBALLS, ORANGE
THE DEEPSHIT JUNKIES, COMPLEX, DARKZONE, NOOON, DUST, EPICAL,
FIVE, AND THEN SOME, FLATLINE PRODUCTION, FUTURE CREW, TRITON,
CASCADA - V.R. SECTION, LEGEND DESIGN, MAJIC 12, PRIME, RENAISSANCE,
TWILIGHT ZONE, WITAN, EXILE, CASCADA AND IMPHOBIA, SURPRISE!
PRODUCTIONS, VALHALLA, VLA, TOPAZ BEERLINE, HEMEROIDS, ELECTROMOTIVE
FORCE, JAMM, JESKOLA! PRODUCTIONS, HIRMU
Special greetings to:
IGUANA / VANGELISTEAM - thanks for DEMOVT! v. 1.60 is just great!
SUBLEVEL3 - thanks for your help at TG '96 (see you at TG '97 !!!)
TRAN - what would this world be without your PMODE.....
THE COEXiSTENCE - XLINK works fine, as you can see..
And furthermore we would like to greet the following groups:
ANO-TEC, BED AND BREAKFAST, BITKILLERS, BLANK, D!P, DICKYDICK
FACINATION, FCC, UNHOLY ALLIANCE DEVELOPMENT, MORBID, JL ENTERPRISES,
NOP, NOSTALGIA, NOSTRADAME, SATSUMA DESIGN, SHADOW, SUB LOGIC
SUPERSONIC SOUNDSYSTEMS INC., TIA, MEGASOFT, ACCESS DENIED, ADMIRE,
ANARCHY, AVALANCHE, CLONES, CRYPTON, EXTREME, GRIF, INFINY, MENTAL
DESIGN, NOICE, RADIANCE, SONIC PC, SPEED, TET, UNEXPECTED, VIRTUAL
DREAMS, XOGRAPHY, ARKHAM, CRIMINAL GANG, ENIGMA, ESCAPE, FIT,
ABSOLUTE!, BONZAI, B-WARE, CAPACALA, CREATION,DEUS, DISTORTION,
FASCINATION, FRAGGABAHARJE, FRONTLINE, GROUND ZERO, HEMOROIDS, IMPACT
STUDIOS, LOGIC DESIGN, OMICRON, PHENOMENA, PSYCHIC MONKS, PSYCHOSQUAD
SILENTS, SOFT ONE, SYNERGY DESIGN, WEIRD MAGIC, YODEL, ZUUL DESIGN,
ACME, AXIDENTAL, CODEX, COSMIC BROTHERS, EMPORIUM, INERTIA PEOPLE,
ISPANIA, KLF, POST MORTEM, POSTUMUM, RAZOR1911, RESET, SKP, THE
EUROPEAN TECHNOLOGY, THE EMULATOR INSTITUTE, VIRTUAL VISIONS, VISUAL
PLAYER TEAM, XGEN, HYPERNOVA, GRIP, PROGRESS, DATA WARRIORS, DIS-
TORSION, SYMPTOM, INFRACTION, FLEXION, PROGYON, RUOSKASOFT, COMA,
UDESOFT, KOP, AMABLE, ARITH!MAGIC, CUBULUS, D-LUSION, DIFFUSION,
DYNAMIC, FORCE II, MASQUE, MYSTIC BYTES, PHANTOM DEZIGN, PASYCHO-
SQUAD, RADICAL RYTHMS, TITANS, THE COEXISTANCE, ONYX, THE BLACK
RAIN, HYSTERIA, TRB, ETERNO, PARANOIDS, HARDWARE DAMAGE, DANTE,
EXTEND, CYAN, IRRESISTIBLE, WORKS, PSYCHO SQUAD, HTC, MEGAWATTS, ICE
DESTINY, STONE ARTS, STELLAR
┌───┬─────────────────────────────────────────────────────────────────────────┐
│ F │ FINAL WORDS │
└───┴─────────────────────────────────────────────────────────────────────────┘
Ehhhh.... Well, thank you for reading this stuff.... Check out
our new homepage!!!
Signing off, LoBo.