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The Equalizer BBS
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equalizer-bbs-collection_2004.zip
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DEMOSCENE-STUFF
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INTRO93.ZIP
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SCRIPT.SCR
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1993-02-27
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12KB
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267 lines
% ┌──────────────────────────────────────────────────────────────────────────┐
% │ Script/DOC File. │
% │ To BJIntroMaker & Linker │
% │ version 0.2. For Elite Users Only │
% └──────────────────────────────────────────────────────────────────────────┘
% ╒══════════════════════════════════════════════╕
% │ FileNames: If No Path is Givving, the File │
% │ Will look for Default Name. │
% │ CommandLine Overide Script File. │
% ╘══════════════════════════════════════════════╛
FontFileName C:\TURBO\FONTEDIT\FONTS\DOC.UBF
% The Font File, Should be at G.D.S-IntroMaker Pro Fonteditor's Format.
% The Font Format Copyright's is reserved to Yaron Gur.
% Font File Default: BJIM.FNT. Maximum Font of 32Kb.
%
RawFileName MOSHE.RAW
% .RAW FileName of Picture. Picture can be Generated, with Autodesk Animator.
% if the Picture is 24bit picture, Set to TRUECOLOR. Alchemy can be Used, to
% Convert from All Formats to .RAW Format. the File Size must be 64800 bytes.
% Which is: 32 Header (that Support Pallete Slides in Header),
% 768 Pallete.
% 64000 Raw Picture.
% Raw File Default: BJIM.RAW.
%
TextFileName BJIM.TXT
% File that has TEXT. Only the first, 1024 are accesable, for the IntroMaker.
% All Downcase Letters will be uppercased, automaticly.
% Text File Default: BJIM.TXT
%
% BinFileName BJIM.BIN
% BinFile, That will Be added, when ESC key, Is pressed from the Intro.
% The BIN file, can be easily Created via, the Added ALL2BIN file, that will
% Support ANSI/AVATAR/TEXT and Common format, and transfer them to BIN File.
% 3 First Line of .BIN File, Are Reserved, for the IntroMaker License.
% BIN File Default: BJIM.BIN
%
% LoaderFileName LOADER.EXE
% The .EXE File, That the Intro Should be Linked to. if No LinkFileName, is
% Added, the BJIntroMaker, Will make the Intro, A Stand Alone Intro.
% If BJIntroMaker is Not Register to the Linker option, this one, will
% Be disabled. This Option, can give you, a Simple way, to create Alot of
% Introes Linked to one Big .EXE file, or, Can be Linked to any .EXE file.
%
STXFileName C:\ASIM\KOE.STX
% The STX file is an STM file that has been convereted easily with the
% supplied MOD2STM and STM2STX routines. This will enable you to play
% BackgroundEffects while the INTRO is running.
% This Pro Version Also includes an Equalizer Feature.
%
% OutPutEXEFile BJIM.EXE
% The .EXE File name, that Asi IntroMaker will Generate. This is the Result
% File, of Both Linked or Stand-Alone Ways.
%
% ╒══════════════════════════════════════════════╕
% │ Parameters: │
% ╘══════════════════════════════════════════════╛
STXMixSpeed 16000
% The Mix Speed of the STX. The MixSpeed can be 6000-20000Hz.
% Default is 16000. 20000 Slows the intro, especially on Slow Computers.
%
ScrollSpeed 4
% The Default Speed, of the Scroll. The Speed, must by A Devidion of the Font-
% Width, Meaning, that On Font with width of 12, the availble speeds, are:
% 1,2,3,4,6,12. If a Speed is not match, BJIM , will go to Default.
% Default is 1.
%
ScrollHeight 167
% The Position of the Scroll in the Screen. The Default, is 199-ScrollHeight.
% I Just know, that ScrollHeight, Close to '0' Can Cause Problem, on Slow
% Synchronized Screens.
%
PutPictureType ROLL
% Other Option: NORMAL, ROLL. Other Will be Added Later.
% The Normal PutPictureType, Will Occur, At the Beginning of the Intro.
% Default is SMEAR. Register Version, Hold a Lot of Ways to make the picture
% Appear.
%
PicturePutSpeed 1
% The Speed of the Picture which is Written in the Screen.
% Defaults 1. This option take Place for ROLL+SMEAR.
%
RollWidth 10
% The no. in the RollWidth defines 2*radius, of the ROLL Method.
% Default 20.
%
PicStart 1
PicEnd 165
%
FadeInSpeed 1
% The Speed of the FadeIn. The Higher the Number is the Slower the Fade is.
% Defaults is 2.
%
FadeOutSpeed 3
% The Speed of the FadeOut. The Higher the Number is the Slower the Fade is.
% Defaults is 2.
%
% PALLETE SLIDES: Start End
% PalleteSlide 160 191
% PalleteSlide 32 63
% PalleteSlide 64 95
% PalleteSlide 236 255
% PalleteSlide 96 159
% PaletteSlide 192 255
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
PalleteSlide 30 254
% PalleteSlide 1 25
% The Start And End of the Picture Rotation. If the Start Number, is Smaller
% than the End Number, the Slide is Forward. OtherWise, The Slide is Backward.
% The Pallete Can be Taken directly from the RAW, if an Extend PalleteSlide
% is Sitting in the RAW File.
% The Maximum of Pallete Slides, Are 32.
%
CutUBFPalette Smart
% CutUBFPalette 20
% CutUBFPalette Smart
% This will Cut the UBF Palette (If Availble on UBF).
% If a Number will be Specified, the UBF will be automaticly Remaped to
% the Specified Number.
% If Smart will be Specified, BJIM Will search if the Picture file is using
% The UBF Pal. If Yes, the UBF will be remaped to any Unused color of the
% picture
%
OptimizeFont
% This Option will Compile Intro with only the needed Font Chars. This can
% reduce Intro size much.
%
RawPalEnable
% This Option Will Enable the Search in the RAW Header, for PalleteSlides.
% If RAW file, will not contain Slides in its header, PalleteSlides in
% Script will take Place.
%
ColorIN White
% The Color the FadeIn Fade to. You can Write the Color from the List
% Or write 3 numbers that will take place for the RBG Colors.
% The Colors which avail are: White,Black,Blue,Green,Cyan,Red,
% Brown,LightGray,DarkGrey,LightBlue,
% LightGreen,LightCyan,LightRed,Yellow
% Default Color is Black.
%
% TrueColor
TrueColor Auto
% Will Convert a 24Bit Colors , to 18 Bit Colors.
% if AutoMode was Chosen, BJIM, Will try to figure out itself. But, That
% Can Cause some problems with Some pictures.
%
MaximumStarSpeed 6 ; Default 6
MinimumStarSpace 1 ; Default 1
MinimumStarHeight 1 ; Default 1
MaximumStarHeight 167 ; Default , Height Position.
StarColor 81 ; Default 1
% StarBackGroundColor 0 ; Default 0
% Those Are Default for the Stars Option. the Speed/Space, will help to
% Make the Stars More randaomally, And to Make sure, that the 32 Stars Limit
% Will not be Used very Fast, but, will be splitted over the screen.
% The Min/Max height, is to select where the Stars will be putten, into the
% screen, it is not recommended to use it, in the Area, where the ScrollText
% is Written, Unless, you are using, the SmartScroll/SmartStar, which take
% care of all that (Availble in the Development Kit).
% The StarColor is the Color of the Star. Note that Pixels, withing the same
% Color, lying in the Star Area, can cause a problem, and can be erased to
% StarBackGroundColor.
%
% Optimize << Pro Version Only >>
% Will Remove Unused, parts of the BJIM, And Will give Higher Compression,
% When Using .EXE Compressor.
%
SpecialEffect Stars
% This Option Define the Special Effect to use. Just note, that Only one
% Special Effect can Occur, per intro.
% Special Effects are:
% Stars - Move stars from Left to Right.
% UpNDown - Move the Screen UpNDown.
% Speical Effects in the PRO Version:
% SmartStars - Smart Stars, Has the Ability to Change Directions,
% Moving Both Horizonal & Vertical
% Texture - Define Huge Letters in the Screen, for Information.
%
% Header - Moving Huge Parts of The Screen, or Changing them with
% Other Parts of .RAW.
% Scroller - Replace the Regular Scroll, This one can give you,
% A way, to Start/Stop Events at Intro. Changing Speeds/
% Ticks of Scroll/Fades.
% Equlizer - Define the Equlizer Parameters
%
% The Pro Version, Has the Ability to Make 7 Different Special Effects
% Per Intro, at the Same time.
%
% ╒═══════════════════════════════════════════╕
% │ Events: Action, and, Behave After an │
% │ Event Occured. ':' Will be Used, to │
% │ To Run Several Events cause of Event │
% ╘═══════════════════════════════════════════╛
PalleteSlideActive
FadeInActive
PutPictureStart
FadeInEnd: Nothing
ScrollStart
MusicStart
% SpecialStart
PutPictureEnd: ReadKey
% : SpecialStart
KeyPressed: FadeOutActive
FadeOutEnd: ExitFastDelay 5
%
% Program: StartPalleteSlide, StartFadeIn. When FadeIN Ended, Start Putting
% Picture. When Picture is on the Screen, Start Move Scroll Text,
% And Read From Keyboard. If Keyboard Pressed, Start FadeOut. When
% Fade Out End, Exit to BIN File.
% Commands:
% PalleteSlideActive - Activate the Pallete Slide.
% FadeInActive - Activate the Fade In.
% FadeOutActive - Activate the Fade Out.
% PalleteSlideStop - Stop the PalleteSlide.
% PutPictureStart - Activate the Picture.
% ScrollStart - Activate the Scroll.
% ScrollStop - Stop the Scroll.
% FadeOutStop - Stop the FadeOut.
% FadeInStop - Stop the Fade In.
% ReadKey - Active the Key Notify.
% ReadKeyStop - Stop Reading the Keyboard.
% SpecialStart - Activate the Special Effect.
% SpecialStop - Stop the Special Effect.
% ExitSmoothKey - Exit from Intro. Display BIN Smoothly, wait For Key.
% ExitFastKey - Exit from Intro, Display BIN Direct, wait For Key.
% ExitSmoothDelay xx - Exit from Intro, Display BIN Smoothly, Wait xx Sec.
% ExitFastDelay xx - Exit from Intro, Display BIN Direct, Wait xx Sec.
% Nothing - To make the Event not doing nothing.
% MusicStart - Start Playing the .STX file.
% MusicStop - Stop Playing the .STX file.
%
% Events:
% FadeInEnd: - When Fade In End.
% PutPictureEnd: - When PutPicture End.
% FadeOutEnd: - When Fade Out End.
% KeyPressed: - When A Key is Pressed.
%
% ╒═════════════════════════════════════════╕
% │ E N D O F S C R I P T F I L E │
% ╘═════════════════════════════════════════╛
%
% Registeration Fee:
% Shareware Version: 15$ for UpGrade Version Free.
% Built-in Linker : Add 10$
% Proffetional Version: 50$ , Includes: MOD Playing, Linker, Various
% of PutIntro, Smart Scroll,
% Weirdo Scrolls. Programed Introes.
% With Compilation Routines And
% Development Kit. Free Codes, To
% To Create your Own Codes.
% All ASM Sources Included. Menued.
% A Real Language.
% BJLinker : 8$, BinLinker to .EXE File. Free UpGrades.