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DEMOSCENE-STUFF
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GAMOTO.ZIP
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GAMOTO.DOC
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1995-06-26
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4KB
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69 lines
╔═════════════════════════════════════════════════════════════╗
║ ▄██████████▄ ║
║ ███▀▀ ▀███ ║
║ ███ ▀██▌ ▄████▄ █▌ ▐█ ▄█████▄▐███████▀ █████▄ ║
║▐███ ▀█ ▄█ █▄ ██▌ ██ █▌ ▀█ ▀██ ██▀ ▀█▌ ║
║▐███ ▐ █▌ ▐█ █ █▌█▐█▐█▌ █▌ ██ █▌ █▌ ║
║▐███ ▄█████▄ ████████ █ ▐█▌▐█▐█▌ █▌ █▌ █▌ █▌ ║
║▐████ ▀███▌ █ █ █▌ ▐█ █▌ █ █▌ ██ █▌ ║
║ ▀████▄ ▄███▌ █▌ ▐█ █▌ █ █ ▄█▌ ▐█▌ ██▌ ▐█▌ ║
║ ▀████████████▀ █▌ ▄██ █▌ ▐█ ▀█████▀ ▄██ ▀█████▀ ║
╚═════════════════════════════════════════════╗ ╔═════╝
║By DebRis║
╚═════════╝
This is the title of DebRis's first intro. It's an 87K (pklited) exe-
cutable, which demonstrates some common graphics routines, followed
by a piece of tune. Usually when someone makes his first work, he
tries to be as original as he can. Well, we did n't. The only reason
was the lack of time, as we planed to release this intro at the
Gardening '95, held in Patras. So the intro consists of vector dots,
vector balls, vector polygons, static pictures, wobbling pictures,
and some scrollers.
Hardware requirements : As most demos, when played in a 386sx-16, it
will be as boring, as programming in Fortran. When played in a Pentium
though, it will be, at least, amusing. Select YOUR favourite machine.
As you can imagine, it needs a VGA to run. The faster the VGA is, the
fastest the intro is. So prefer a Cirrus Logic, than an Oak or Hualon.
(S3 is very good too, but in two machines with S3 there was a little
conflict, with the music player.)
The music can be heard through a Sound Blaster compatible card. This
is of course SB, SB Pro etc. You can use Expert Media, Sound Player and
some others. Gravis or PAS must emulate the SB before running.
Since we don't use dma (just an int 8) there won't be any need for
special setup. The base port is found automatically (220 240 260 only)
The replayer is written by us, so any problems are due to happen.
In six of the tested machines, it worked ok, but only in 12Khz mix rate.
If you want to change the mix rate, run the intro with the /m parameter.
/m0 = 6KHz /m1=12Khz /m2=24KHz /m3=36KHz
| | | |
| | | +---> Didn't work at all
| | +----------------> Worked with problems
| +------------------------------> Worked fine.
+-------------------------------------------> Worked very fast.
The mixing rate affects the quality of music.
Type : GAMOTO /? to see some helpful advice.
------------------------------------------------------------------------
For any problems or questions or congratulations e-mail to us.
* Note. What 'Gamoto' means in Greek.
Gamoto is the Greek way of expressing the feeling of disappointment.
Something like the english 'Shit' but a little softer.
(it is pronounced 'g-ah-m-OH-t-oh')
────────────────────────────────────────────────────────────────────────
Code : Kyknos
Graphics : Cybernoid, Gemini, Vouk
Music : Kyknos
Design : Kyknos, Vouk
────────────────────────────────────────────────────────────────────────
For information about DebRis, see DEBRIS.NFO
════════════════════════════════════════════════════════════════════════
mov ax, 4C00h
int 21h
;-)