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DEMOSCENE-STUFF
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FJ_VELVE.ZIP
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VELVET.NFO
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2004-08-28
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┌ ┐
╔════════════════════════════╡ V E L V E T ╞══════════════════════════════════
║ └ ┘
║
║ - final release -
║
║ A F A T A L J U S T I C E P R O D U C T I O N
║
║ ┌ ┐
╚══╡ requires: ╞════════════════════════════════────---- - -
└ ┘
- 386 processor (runs smooth on 486/100)
- a fast vga-card (local bus recommended)
- 550kB of free base-mem
- Gravis UltraSound or SoundBlaster (Pro/16)
- powerful stereo hifi-system (optional)
┌ ┐
- - ---───────────────══════════════════════╡ about the intro: ╞══════
└ ┘
Once again you are confronted with a quick(!!) production by FATAL JUSTICE.
As NICO wanted to attend the 'Volcanic 2' party in France, he asked us to
make a small intro, so that he could contribute for us.
So we fucked this piece of art(?) and tried to do neither a 'vector-only'
nor a 'just-art' demo...
Finally this intro doesn't feature any major effects, except of some
mixtures of popular vector-stuff and arty code - hope you like it anyway...
If you like it you should VOTE for it - otherwise erase and forget it...
Some more information about the code itself:
Originally this intro wasn't planned to exist. Finally it's only a bunch
of routines I developed in the last weeks for our upcoming demo, but
they didn't really fit in, so I got a chance to release 'em this way...
At last this intro isn't 100% what I wanted it to be, but it's difficult
to calculate really cool texture in realtime (INTRO-CODING SUCKS!)...
Anyway, I tried to optimize this intro as good as possible on my 486DX
and it runs very smooth, but you shouldn't try it on old 386 machines...
Of corse everything is realtime calculated. Finally it should be quite
difficult to include animations in a 64kB intro ;) ...
And, as you might have guessed, everything was done in nearly 100% assem-
bler, 'cause I do not trust those 'self-optimizing' compilers at all ;)
The effects:
- some envi-mapped title-vectors
- rain-drop fx + envi object
- bitmap tunnel + glenz greetings
- metal-shaded mask (about 2500 faces)
- wobble-tunnel + bump object
Don't know, if there's design in here, but at least we've got some timing.
Unfortunatly this final version got a bit bigger than the compo-version,
because we implemented MIDAS to give SB owners proper sound, too.
[HFR]
SoundBlaster owners should look out for the final version.
The musicfile is an 8-Track-Mod with shitty samples. I hate doing Mod,
size-limits and time pressure, so, to get this short: Sorry for the low
quality both sample-and composingwise.
[INS]
If you want to contact one of us or just want more information, you should
have a look into the FATAL.NFO file...
┌ ┐
═══╡ thanks: ╞════════════════════════════════────---- - -
└ ┘
Many thanks for coding-help and inspiration must go to:
NIX/MASSIVE
FUZZEL/MASQUE
YARPEN/SUBSTANCE
SOMEBODY/RESISTANCE
HANNIBAL/DISTROSION
NATAS & NOSTROMO/DIGITAL LABS
INTERNAL/EYE-D-ALLISTIC
SAHARA SURFERS
Some samplecredits:
SPIKE/MEMBERS OF MAYDAY
EVIL MANIAK/FATAL JUSTICE
sorry for raping 'em like this.
thanks to god for dying - you sucked anyway...
┌ ┐
╔═══════════════════════════════════════════════════════════╡ credits: ╞═══════
║ └ ┘
║ DESIGN : DOOMSDAY & HELLFIRE
║ CODE : HELLFIRE
║ MUSIC : INSANITY
║ SPREADER V2: EVIL MANIAK
║ ┌ ┐
╚════════════════════════════════╡ THE END ╞═══════───────────-─-- -- - -
└ ┘