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DEMOSCENE-STUFF
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CC_UREAH.ZIP
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1995-04-12
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t ä s s ä o n n y t s i t t e n s e d e m o p e r k e l e !
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.O.8. F I R S T N O T E
'Ja aivan kuten konkarit kiikkutuoleissaan ovat
kiinnostuneita tuumoreistaan, tuumoreistaan, proteeseistaan,
virtsanpidätysvaikeuksistaan niin samoin tuntee vedon
typeryyksien tekoon Homo Sapiens, Homo Sapiens, nälänhädän
isä ollut on, on ja oleva on. Kuka tietämättömyyttään, kuka
typeryyttään, kuka hyvyyttään, kuka työnään. Herra olkoon
teidän kanssanne. Tänä yönä.'
- YUP: Homo Sapiens (Homo Sapiens)
.O.9. N O T E
If you are offended by this documentation, the demo itself or
anything else provided, do not bother to act in any way. Just
ignore it.
.1.O. D I S C L A I M E R R I G H T S
You are allowed to copy this product without any remorse. But
if you choose to include it in your commercial prod (a CD-ROM
or something like that) you must contact us. See CCINFOxx.TXT
for some ways concerning this matter.
This demonstrative program may not be altered in any way, if
permission is not asked/granted. In any case, no payment may
be charged for this product in any given situation.
Blaa bla bla bla blahblahblahbla. Blaaaa bla bla bla bla bla
bla bla, blahh blah blahblah blaahblaah blah bla blah blah.
.1.1. C R E D I T S
= Design =
Director.................................................flap
Producers..............................flap, Breeze and Passy
Executive Producers............................flap and Passy
Screenplay...............................................flap
= Sounds =
Music..................................................Breeze
Music Coordination.............................flap and Passy
Sound Effects..........................................Breeze
= Graphics =
Graphics.................................................flap
Fonts....................................................flap
Palettes.................................................flap
Mathematic Backdrops....................................Passy
= Coding =
Final Code.....................................flap and Passy
Part Beta Coding........................................Passy
Code Optimization.......................................Passy
Vector System...........................................Passy
Flat Real Mode Controller...............................Passy
Loader.......................CapaLoad 1.0b, Courtesy of Passy
Player....................CapaPlay S3M 1.9b, Courtesy of flap
- Sketching/Planning -
Doom Related Codes......................................Passy
3D-IFS...................................................flap
Highway.................................................Passy
Custom Fractal Zoomer...................................Passy
Mandelbrot and Julia Morpher............................Passy
Optical Morpher..........................................flap
Phong Shading............................................flap
Motion Blur..............................................flap
= Supporting/Assisting =
World Head Quarters BBS...............................Trancer
Production Assistant.....................................Spay
2nd Production Assistant..............................Axolotl
Assistant to 2nd Production Assistant..................Tetsuo
Technical Support........................................Spay
Porter................................................Axolotl
Drinks.................................................Tetsuo
Documentation..........................................Breeze
= Beta Testing =
Heikki Ylinen Tuomas Ranta Samppa Leino
Tuomas Koskipää Mikko Huttunen Osmo Suvisaari
Antti Honkela Tapani Raiko Samuli Hakala
Juha Lievonen Miikka Sauramo Sanna Oikarinen
Kimmo Jaakkola Marko Ruusinen Juhani Ranta
Juho Peltonen
.1.2. T E C H N I C A L I N F O R M A T I O N
This demonstration was mainly programmed with Turbo Assembler
but Borland Pascal 7.00 was also used for convenience's sake.
It uses Real Flat Mode, so you can not run it while under one
of those DPMI hosts (such as QEMM, EMM386, 386MAX etc.) But
do not despair, for this program only uses about 494k of base
memory, so you do need anything. Clean boot is quite handy if
your machine has 640kb base (who doesn't?). And do not forget
to run the UltraSound initialization program (ULTRINIT.EXE).
We still lack the support for SB and SBPro, and for the same
reason as always before: there is only one sound card worth
supporting. However, No Sound support was implemented to show
our concern to those misled individuals, who lack a GUS. Of
course, full 1MB of GUS memory has to be installed.
And remember: if this demo runs too slow on your machine, it
is probably just because of lack of processor power. It was
coded and designed for and with 486 and Pentium computers, so
if you own a 386SX-16, go to your friend's and watch it there
to satisfy yourself.
This demo has been successfully tested on the following
machines:
i80586-100 with 1M Cirrus 5434 PCI, GUS MAX and 8192kb RAM,
i80586-60 with 1M Osborne PCI, no sound and 8192kb RAM,
i80486DX2-66 with 2M Stealth 64 PCI, GUS and 8192kb RAM,
i80486DX2-66 with 1M 24bit PCI, GUS (512k) and 4096kb RAM,
i80486DX2-66 with 1M Speedstar 24 VLB, GUS and 16384kb RAM,
i80486DX2-66 with 1M Stealth S3-805 VLB, GUS and 8192kb RAM,
i80486DX-50 with 1M Trident ISA, GUS and 4096kb RAM,
i80486DX-33 with 1M Trident ISA, GUS and 8192kb RAM,
i80486DX-33 with 1M Osborne VLB, no sound and 8192kb RAM,
i80486SX-25 with 512k ATI VGA Wonder ISA, GUS and 3712kb RAM,
i80386DX-40 with 256k Paradise ISA, no sound and 4096kb RAM,
i80386SX-20 with 256k IBM ISA, no sound and 2048kb RAM.
Some coders could be interested in the following information:
This demo uses CapaLoad 1.0b by Passy, which he coded during
the period between ASM'94 and TP'94, with very intense pace.
The EXE headers are fully optimized, the code is encrypted
et cetera.
The three-dimensional IFS morpher consists of 4096 dots.
The Julia and Mandelbrot morphers have 16 iterations. Both
of these values vary with different computer configurations.
The less power, the less iterations and IFS dots.
The Phong part's technological merits look like this:
Duck ............ 592 faces (realtime lightsourced Phong)
Face ............ 802 faces (realtime lightsourced Phong)
Frame ............ 179 faces (gouraudtexture and Phong) *)
Bell ............ 320 faces (motion blurred Phong)
CC ............ 856 faces (realtime lightsourced Phong)
*) The Frame is a combination object, in which the frames
are filled Phong shaded polygons and the picture in them is a
sun-gouraud-shaded texture map. To define sun-gouraud, we can
just say, that when it faces the light source directly, it is
white. When there's a 45° angle between them, its colouring
is normal. -psy
.1.3. G R O U P G R E E T I N G S
Accession, Acme, Amen PC, Anarchy PC, Astroidea, Cascada,
C.O.M.A, Complex, Core Image, Crypton, Diffusion PC,
Distorsion, Dust, Eclipse, Electromotive Force, Epical,
Extreme, Five and then Some, Future Crew, Gollum, Grif,
HaRDCoDE, Hysteria, Iguana, Impact Studios, Imphobia, Infiny,
Jamm, Jeskola!, Legend Design, Majic 12, Mental Design,
Mindprobe, Nooon, Nordic Vision, Orange, Plant, Prime,
Renaissance, Sahara Surphers, Silents, Soft One Productions,
Surprise!Productions, Symptom, The Coexistence, Tran,
Triton, Valhalla, Virtual Visions Inc., Visual Dreams DK,
Weird Magic, Wild Light, Witan, Xography
If someone is misspelled or missing, don't worry, we'll greet
you in our next production! <not>
.1.4. P E R S O N A L G R E E T I N G S
flap Greets...
Eccu (how I love you...), Liket / B-Ware, Samuel Audet, Core
Image members, Peak / Anarchy PC, Bionic / Electronic Rats,
Weasel / Fulmar Designs, Dealer, Xaya Iccita / A-Men PC,
Shreyas, Price / Experiment, Gimle / Symptom, Feenix of
Epical, Rao and others / HaRDCoDE, Optix / Valhalla, Crystal
Gamma, Melan / Astroidea, Mika Manninen, Eero Lehtola, Juho
Friberg
..not to forget:
EKG / Beyond (Erik Kjellqvist), Jester (Tobias Reckhard),
Oliver Deiter, Sketzh / BASiC (Jan Nielsen) and other BASiC
members
+ all our HQ / Distro SysOps
This time it is Spay who does not send greets.
Passy Greets...
Core Image members, Dealer, Mik / Plant, Juhani Ranta, Kimmo
Jaakkola, Juho Friberg
Breeze Greets...
Sanna Hautala, Jazz, Zteel, Gilburne and Intelface of
Diffusion PC DK, Core Image members, Sentinel and Spice of
Nordic Vision, Matrix / Prime, M¡G / Weird Magic, $volkraq,
Twin Killer and Taskmaster / Gollum, The Coexistence members,
Gimle and Tonic / Symptom, those weird SysOps from Germany,
Gooroo and Alfred / Sahara Surfers, Otto Chrons / VV Inc.,
Sulphur, Hoplite and Posti-Pat / Orange, Edge/EMF, Pinocchio,
Lemming / Jeskola!, Pixel, Abyss, Wildfire and PSI / FC,
Lethal / Crypton, Duracell, Rubber² / Jamm, Apathy, Dynamixer
and Prodigy / C.O.M.A., FTJ, Asmo and Vulture / Wild Light,
that French chick I met at TP'94, Weasel, Liket / B-Ware,
Frontier / Fascination, Resound / TDC, Bionic / VD PC DK,
Sorbus / Mewlers, Parrot Team, Zodiak / Cascada, Xaya Iccita
and Wog / A-Men PC, DGi dudes, STRIKE Development Team dudez,
Trope / Chaos, Gibson / Extreme, Lumen / MD, Dealer,
Arttu 'Perttu' Kataja, Cymbal / Money Talks, Harri Heiskanen,
Minna Räty, Pihla, Antti Kari, Jani 'Fagotisti' Raussi,
Jari 'Paskapää' Järvinen, Johanna Lampi, Irina Kaijanen,
Katja Mustonen, Katja Kuusikumpu, Katja 'Sienipää' Aalto ;),
Otu Kaukoniemi, Toni, Johanna Tikanvaara, Eija Nikkanen,
Minh / Kantapaikka, Juha Kuittinen, Maija-Liisa Tuomisto,
Nina Tirkkonen, Taija Rissanen, Juho 'Suomies' Peltonen,
and last and _truly_ the least: Juha Lievonen / The Red Army!
Axolotl Greets...
YLEISIÄ:
Otu, Jossu, Tapani Raikulipoika alias Demilich, Sorbus / MWL
TEON MIEHIÄ:
Ville 'Karbaasi' tieskuka, Mika 'Tosimies' Juselius, Juhani
ja Hiroyasu Tanayama, Fukunaga-sensei
2E POJKARNA OCH FLICKORNA:
Mikko 'Hercules' Kinnunen, Otu, Alfa, Mikko 'Schwarz' Lahti,
Pepe, Laura R, Laura S, Neiti Sitruuna, yms..
REMUJENGI:
Jossu, Palsa, Toni, Katja, Samppa, Minh/Kantapaikka ja Minä!
RYHMÄT, LAITOKSET JA INSTITUUTIOT:
Muinaissuomalaisen uskonnon harjoittajat ja muut pakanat,
Kilon Poliisi, Henttaan Panimot, Cinema Mondo, Heikki Piispa
FUCKINGS TO:
Menninkäinen alias Primarch, Ville 'Kumipamppu' Junttila and
Jake alias Whirlwind / Core Image.
Und ich grüße alle aufrechte Leute in der Welt.
- Befriedigen Sie ihr inneres Schwein!
<was für ein Sprachengewirr, eh? -brz>
Trancer Greets...
Bionic / Electronic Rats, Braindead / HiRMU, Cannibal of
Radical Rhythms, Condor / Accession, Copter / BloodBrothers
Gimle / sYmptom, Greaser, Heap, Hoplite / Orange, Judge of
Fleet, Judge Dredd / Radical Rhythms, Maniac, Misery / TCB
Mohawk, NutCracker / iS, Pizza / Corp, Price / BloodBrothers
Puky / TBH, Sliver, Tonic / sYmptom, Weasel, Xaya Iccita of
BloodBrothers
Tetsuo Greets...
Guru Gnosis Sahib, Jack, Arttu Kataja, Orbis/Halo, GED,
The Master/The Silents, Remujengi kokonaisuudessaan
.1.5. T H E H I S T O R Y O F T H I S D E M O
We began coding this demo right after Assembly'94, for it was
our goal to make it for The Party'94. In October, we noticed
that we did not have enough time to make a full-lenght demo,
so we decided not to even try. An intro was planned. Everyone
worked hard, but we couldn't make it ready in time. And, dis-
appointing as it was, no product came forth from Capacala at
The Party.
After The Party, we decided to compete in Juhla'95, but as
none of us had any motivation to make the demo ready, we did
not even participate in Juhla. The music score was mainly
made in two of those days between Juhla and TP (3.1. & 4.1.).
Well, the annual winter vacation came, during which flap and
Passy made the best of the demo. And yet it took almost six
weeks after that to make the demo releasable. And here it is.
.1.6. S O M E W O R D S
It is our current opinion that the groups on the scene of now
should do more than just run after money: they should release
demos outside parties. "It was so better back then..."
.1.7. C L O S I N G W O R D S
This was the documentation of THE UNREAL THING. Now go watch
the demo itself. (Nice Phong, eh?)
.1.8. S O M E W O R D S A F T E R C L O S I N G W O R D S
'Kapteenin pakasta puuttui kortteja se olemattomia kuin hevo-
nen syödessään hirnui ja hihittelyssään kokki haistoi louk-
kauksen. Niin kostoksi muonat pohjaan polttaa, ne syömä-
kelvottomiksi saa. Sanoo: "Kunhan on satama saavutettu, saa
paattipahanenkin palaa!" Niin pohjaan paloivat puurot ja
perunat, mustaksi herkut hiiltyä sai, eikä päiväkausiin
miehistö niinollen syönyt kai oli perjantai ja maanantaihin
matka kestää, on kai mahdotonta estää VÄÄRINKÄSITYKSIÄ
MERELLÄ!!'
- YUP: Väärinkäsityksiä merellä (Homo Sapiens)
- Breeze / Capacala '95
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m u i s t a k a t s o a m e i d ä n s e u r a a v a p r o d u k t i o !