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GOLLUM.NFO
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1994-01-24
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259 lines
------------------------------------------------------------------------------
----- ≡≡≡ ASSEMBLER INSTINCT ≡≡≡ -----
-- by --
----- ≡≡≡ GOLLUM ≡≡≡ -----
------------------------------------------------------------------------------
Final Release. Spread This To All Your Friends.
Release Date: 24/1 1994
This demo reqires:
--------------------
386 Processor, 486 is really recommended.
A fast VGA card
600k Free mem
Gravis Ultrasound (256k)
- If the demo doesn't run with the following config then try releasing some
more memory or removing some resident programms.
- You can run it without a Gravis, but there will be no sound.
Files included in this demo:
------------------------------
AI001.DAT 218578 - Demo Data Files
AI002.DAT 211182
AI003.DAT 172286
AI004.DAT 290611
AI005.DAT 184320
AI006.DAT 153792
AI007.DAT 20480
AI888.DAT 10240
AI009.DAT 10240
AI010.DAT 51690
ASMINST.EXE 5674 - Exceutable Demo File
GOLLUM.NFO 11507 - This File
FILE_ID.DIZ 348 - BBS-ID File
- If any of these files are missing or destroyed the demo will not run.
(you don't need the FILE_ID.DIZ file)
Contains: Foreword
How to contact Gollum
Who are Gollum
Assembler Instinct
------------------------------------------------------------------------------
Foreword
------------------------------------------------------------------------------
This file is written to give you people out there a piece of
information about the PC-demo group Gollum. It will tell what Gollum is,
what Gollum does, who Gollum are and how you can contact us. It also contains
information about the demo, including a description of the routines implemen-
ted in Assembler Instinct. It should contain all valuable information
available in the endscroller for those who just don't have the time to watch
those things. You will also find some opinionated comments about voting
systems and the Party! The purpose of this file, is to satisfy those people
who always after watching a demo, wonder: "Who are these guys?", "What was
it really, that part after that...." and "I wonder if these guys would like
to answer some questions about this or that?". Another purpose, is to give
people who watch our demo the information they want, lamer or pro.
$volkraq
------------------------------------------------------------------------------
How to contact Gollum
------------------------------------------------------------------------------
Gollum are seven people living in Porsgrunn, Skien and Sandefjord,
and if you feel like it, come and visit us. After all, we enjoy making contact
with other computer people, and we enjoy getting letters, but to be sure to
get an answer, please include stamps for the return letter. We prefer
letters rather than phonecalls, because it's much easier to avoid misunder-
standings when writing things down (especially if you are not a Norwegian).
Nevertheless, phonenumbers are included to make the contacting methods
complete. Use phone if it is only some small questions. Please don't contact
us for unserious lamertalk.
If you in any way are going to use Assembler Instinct in any
commercial way, you must contact us before you do that.
Memberlist Gollum (all Norway):
$volkraq - Kjetil Hoem (main contact)
Orionvn. 11, 3942 Skjelsvik
+47-35513406
Pixman - Knut Taraldsen
Fossumveien 7, 3721 Skien
+47-35527210
Twin Killer - Espen L. Grimsgaard
Lyngveien 81G, 3930 Stridsklev
+47-35515755
Blobylde - J¢rn Hårek Haugen
Fossumhaugen 2, 3721 Skien
+47-35528589
Gwatozhy - Jan Henrik Ejme
Grava Terr. 20, 3940 Heistad
+47-35512058
Icarus - Tormod Brommeland
Moflatavn. 3, rom 206, 3733 Skien
+47-35526292 (phonebox)
Lancelot - Tommy Fjelldal
Buskskauen 34, 3234 Sandefjord
+47-33451481
------------------------------------------------------------------------------
Who are Gollum
------------------------------------------------------------------------------
Gollum was started summer 1991 by $volkraq (now 18) and Gwatozhy
(now 18), both interested in computers almost from the day of birth. In winter
1990-91 somewhere, Gwatozhy got his own PC. He learnt the basic facts of
programming in Turbo Pascal (then 5.5) from a friend called Kaare Nilsen.
Later on, after a few weeks (things went really fast then), $volkraq learnt
the basic facts from Gwatozhy, and the rock was rolling. The name of the group
was easy to find after reading some J.R.R. Tolkien. Gollum was the name of the
most slimy, sticky, selfish and terribly antisocial creature in the whole Lord
of the Rings, ...and the name was decided as a matter of fact. Together, these
two guys made some creative things like a drawing program and an intro showing
Donald Duck being shot in his head with a bullet, causing a great explosion.
In the end of summer, both attended a computer-oriented course at
a school in Skien. There, they met Blobylde (now 18), who turned out to be
pretty interested in programming. He joined Gollum after a few months. Around
Xmas 1991, they produced an education-information program to be distributed
all over the schools in the district. The program was finished, working very
good indeed, but something went wrong in the distribution of it.
The next member to join the group was Twin Killer (now 18), who they
met at a private party for four guys at a guy now named Nobody/Somebody. He
turned out to be very interested in programming too (what a surprise :-). He
was already running a BBS, then called Bad Sectors BBS.
Another member called Oscar (now 18), joined in after this. He was
kicked out again late 1993 due to inactivity and bad cooperation (no hard
feelings, he is a good programmer).
Early 1993, Blobylde's neighbour turned out to be an especially
creative and fast-learning guy. After a little Gollum-incubation-time, he
joined Gollum in a weird ceremony. He called himself Pixman (now 17).
Well, the eternal goal was to make a good demo, and we tried to
do something to The Gathering '93, but the demo was put together after
deadline, so the result was thereafter. Nevertheless, we got a surprising
number five for it. We don't count this demo as a serious release. At least,
we got something out of The Gathering '93, because we met a guy called
Lancelot, who Gwatozhy maintained the contact with. It didn't happen anything,
until he sent us a disk containing graphics and music that turned out to be
so nice that we wanted him to join us, and he did so.
After The Gathering '93, Gollum was expanded with an Amiga section,
but that turned out to have no meaning at all. One of the members converted
later to PC, and he is now our newest member. His alias is Icarus and he
is a coder. The list of members and tasks in Gollum now looks like this:
Alias Main task Sub task
$volkraq - code/music organizing/PR/design
Pixman - main coding design
Twin Killer - code PR/design
Blobylde - code
Gwatozhy - code
Icarus - code
Lancelot - graphics/music
At The Party III, we were sure that Assembler Instinct would do
pretty well in the democompo, but we didn't reach to finish it properly this
time neither. It was full of timing and designing bugs when we delivered it.
Although, we thought it deserved a higher rank than number eight. Purple
Motion/Future Crew told me that it should be at least number four. Well,
the voting system and many of the voters sucked. When you arrived the
partyplace, you got an amigadisk containing the voting program...&8-]. Many
PC-people didn't have a chance to vote, because, if they should vote, they
had to borrow an Amiga for a while. When an Amigauser got a PC-user to
his table asking him to use his Amiga for a little while, the answer was
almost without exeption: GETAWAYANDVOTEELSEWHEREYOUSTINKYPCLAMER.
------------------------------------------------------------------------------
Assembler Instinct
------------------------------------------------------------------------------
The demo Assembler Instinct is made to show you what Gollum have
possibilities to create. If you are interested in any commercial product
from us, just contact us (see above). It is forbidden to use this demo in
any commercial show, disks for sale and so on. If you get this demo, you
should copy it to all PC-people you know as fast as possible.
The full credits for the demo is:
Musicsystem: Shellcoding - Out Of The Ordinary/Avalanche
PART I
Pure Inspiration,
8 channel FastTracker
module starts - $volkraq
Intro: Code - Pixman
Objects - Pixman
AI-Logo: Graphics - Tiedeye/Darkzone
PzychoPlasma: Code - $volkraq
Slimescroller: Code - Pixman
Slimeprinciple - $volkraq
Pixel2Texture: Code - Pixman
Texturefilling - Pixman
SlimeTexture Code - Pixman
GollumLogo: Graphics - Lancelot
PART II
A Clown in the Moon,
8 channel FastTracker
module starts: - $volkraq
Texturefloor: Code - Pixman
Spacecut Texture: Code - Pixman
Spacecutprinc. - Pixman & NiggerJack/StoneArts
- Twin Killer
Fractal-Landscape: Code - $volkraq
Optimizing - Pixman
Pixel-Morph: Code - Blobylde & Gwatoshy
PART III
Space Trafic,
4 channel FastTracker
module starts - Lancelot
Creditspart: Code - Pixman
- Twin Killer
Endscroller: Code - Pixman
+ 3 Hidden Parts. Try finding them (Only a real pro will find all).
The following tools were uses to create A.I.
------------------------------------------------
Turbo Assembler
Borland Pascal 7.0
Autodesk Animator
Deluxe Paint
3D Studio 3.0 (no anims)
Adobe Photoshop / 24 Bit Scanner
Fast Tracker 1.02
+ A lot of self made tools.
The source code for AI is about 22000 lines long (500k).
It was coded in 99.9% assembler and only disk-operations and such
was made with Pascal.
This file was written by $volkraq