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The Complete Doom Accessory Pack 4
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TheCompleteDoomAccessoryPackVolumeIvCd.bin
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miscutil
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wadmastr
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wm.doc
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1994-12-03
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┌───────────────────────────────────────────────────────────────────────┐
│ ┌───────────────────────────────────────────────────────────────────┐ │
│ │ WAD Master v.9 │ │
│ │ Doom 2 WAD File Utility │ │
│ └───────────────────────────────────────────────────────────────────┘ │
└───────────────────────────────────────────────────────────────────────┘
1. Quick Start 1. Pronto el Comenzar
2. What will it do? 2. ¿Qué legar la hacer?
3. How to use it 3. Cómo hasta usar ella
4. Bugs :( 4. El Cucaracha @ß^(
5. Acknowledgements 5. Reconocimiento
1. Quick Start
--------------
1. Unpack the WADMASTR archive into any directory.
2. Make sure the following files are present:
GENMIDI.OP2 - This is needed to listen to the music on
the SoundBlaster
WM.EXE - The WAD Master main program
WM.DOC - What you're reading
WM.INI - The initialization file for WAD Master
FILE_ID.DIZ - Archive describer
If you are missing the WM.INI file: Use your favorite
text editor and create a file called WM.INI. This file
should only contain 1 line and that should be the full
name of the main DOOM2 WAD (IWAD) file (usually DOOM2.WAD).
This line can also include a drive/path specification
(eg: C:\DOOM2\DOOM2.WAD).
3. At the DOS prompt, change to the directory containing
WAD Master.
4. Type WM at the DOS prompt. Hit ENTER/RETURN.
2. What will it do?
-------------------
WAD Master can perform the following tasks:
1. Import/export any entry to and from WAD files.
2. Import/export sprites/graphics to and from PCX or raw
type files.
3. Import/export music to and from MUS type files.
4. Import/export sound to and from WAV or raw type files.
(there is a known bug with the WAV exporter, but I'm
workin' on it :) )
5. Import/export miscellaneous raw files. (palette, end doom
screen, etc...)
6. Display all sprites, wall, floor & ceiling textures.
7. Play all music & sound effects. (there is a known bug
with the DMA transfers - workin' on it)
8. Repair badly structured WAD files. (the program will
automatically attempt to repair badly structured
WADs as they are loaded)
9. Pack WAD files. (removes deleted entries or unused
data from WAD files saving disk space)
3. How to use it
----------------
The first thing to appear after you run WAD Master is
a command prompt (unless initialization of the main WAD
file fails). From this command prompt you can read WAD
files, create new WAD files, switch to edit mode, list
the directory of a WAD file, pack WAD files, or get a
list of WAD files in the current directory. HELP is
available by using the "?" command (or any other un-
recognized command).
Command Overview:
-----------------
.WAD extension is assumed if not specified in <wadfile>
(if <wadfile> is not specified, you will be prompted to
enter the filename)
R <wadfile> - Read WAD file. Reads the directory of the
WAD file specified in <wadfile>, and sets
up the file to be edited, listed, or packed.
E <wadfile> - Edit WAD file. Reads <wadfile> and switches
to edit mode.
C <wadfile> - Creates a new WAD file. After the new WAD
file is created, it will be read in. If
<wadfile> exists, you will be prompted to
overwrite the existing file.
P <wadfile> - Pack WAD file. Packs the currently loaded
WAD file TO the file specified in <wadfile>.
If no WAD file is loaded, you will be
prompted to enter the WAD file to pack. If
<wadfile> exists, you will be prompted to
overwrite the existing file.
L <listfile>- List directory of loaded WAD file TO
<listfile>. Creates a plain text file with
a list of loaded WAD's directory. If no
WAD file is loaded, you will be prompted to
enter the WAD file to list. If <listfile>
exists, it will be overwritten.
U - Unload loaded WAD file (if any).
S - Shows the name of the loaded WAD file (if
any).
D - Displays a directory of WAD files in the
current directory. Equivalent of DIR *.WAD
? - Displays the HELP screen.
Q - Quits WAD Master.
Editor Overview:
----------------
UP/DOWN (arrows) - Move the selection bar up or down 1 entry.
PGUP/PGDN - Move the selection bar up or down 20
entries.
HOME/END - Move the selection bar to the top or
bottom of the directory.
INSERT - Inserts a new entry in the WAD directory.
DELETE - Deletes the selected entry. (the entry's
resource data will not be removed from the
WAD file until a pack has occured)
ENTER - Edit the selected entry's name.
M - Mark the selected entry and move the
selection bar down 1 entry. Also used to
unmark a single entry.
U - Unmark ALL marked entries.
SPACE - Activate resource. This command behaves
differently depending on the type of
resource. Sprite/graphics entries are
drawn on the screen, sound/music entries
are played over the SoundBlaster, etc...
(the entry type is displayed in the lower
righthand corner of the status bar. If
the entry type is "[general]", then the
entry has no action and this command does
nothing)
F/CTRL-F - Find entry name. The F command performs
a "fuzzy" search, while the CTRL-F command
performs an exact search.
I/E - Import/export to or from type. Depending
on the resource type, this command behaves
differently.
ALT-I/ALT-E - Import/export to or from a raw file.
CTRL-I/CTRL-E - Import/export to or from another WAD file.
CTRL-S - Shell to DOS.
F1 - Help.
Q/ESC - Quit edit mode.
4. Bugs
-------
This is not a full release of the program. Known bugs DO
exist. The existing ones do not seem fatal, but can be
annoying. The bugs found are:
1. Sometimes locks up during or after playing a sound
effect. Usually works fine.
2. Very seldom exports a graphic entry to a PCX
file incorrectly.
3. WAV files are not exported correctly.
4. You can sort of use WAD Master to work with DOOM 1, but
there could be problems because some of the entries
in the DOOM 1 WAD file are named different.
There are other parts of the program that just do not work.
These are not bugs, I just havent gotten around to
implementing them yet. Hopefully, I will soon have every-
thing going and working correctly.
If you have a problem other than the ones listed here,
please report it.
Thanks for using WAD Master!
PROGRAMMING, BODYBUILDING, & SLEEPING LATE:
Eric Sargent (esargent@whale.st.usm.edu)
IDEAS, EXTENSIVE TESTING, & PHILANTHROPY:
Mark A. Klem (mark.klem@swcbbs.com)
5. Acknowledgements
-------------------
Thanks to Mike Tedder for SB DSP and DMA routines. All
SB sound effects in WAD Master use Mike's library
SBLIB v1.0. Mike can be reached at:
tedder@vsl.ist.ucf.edu
Thanks to Vladimir Arnost for his MUS file player and
MUS file format docs. All music heard in WAD Master
is from Vladimir's MUSPLAY routines. Vladimir can be
reached at:
xarnos00@dcse.fee.vutbr.cz