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The Complete Doom Accessory Pack 4
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rmb20
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options.txt
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1994-10-17
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Options Quick Reference RMB v2.0
=================================
To process <file>.WAD with options make a file with the name <file>.REJ
Argument types
--------------
<Comment> Any text, terminated by end-of-line.
<Distance> A distance, measured in sectors, including the specified sector,
so that 0 means "no distance"; 1 means "this sector only";
2 means "this and all immediately adjacent sectors" and so on.
<Line no> The identification number of a 2-sided LINEDEF, as determined
within your WAD editor. (If yours won't tell you, you're using
the wrong one!)
<Map distance> Distance as measured in Doom map co-ordinates. Opinions
vary as to how this equates to distance in the real world: a
good rule of thumb seems to be 1 map unit is equivalent to 2cm.
<Number> A positive integer.
<Sector> The identification number of a SECTOR, determined from a WAD
editor.
<Sector list> A list of <sectors>, separated from each other by spaces
and terminated by end of line. e.g. 1 2 5 7 9
RMB options: a full list
------------------------
NOTE: options marked with & gained new syntax in v1.2;
options marked with + are new to v2.0;
options marked with ! no longer require the PERFECT option to be in
force to be applied correctly to enclosed sectors.
# Marks a comment line in the option file
&! BLIND Makes sector(s) blind (or partially so)
! BLOCK Stops monsters seeing through a pair of specified lines
DISTANCE Specifies how far (on the ground) monsters can see generally
+ DOOR Specifies the max. # of doors monsters can see through generally
EnMy Marks start of options for a particular Doom1 level
EXC Forces exclusion of view from one sector to another
INC Forces inclusion of view from one sector to another
&! INV BLIND Makes sector(s) long-sighted
&! INV SAFE Makes sector(s) invisible to close monsters (but not far ones)
! LEFT Makes a 2s line one-way see-through (from left to right)
LENGTH Specifies how far (by sector) monsters can see generally
LINE Makes a 2s line impossible to look through for monsters
+ MAPxx Marks start of options for a particular Doom2 map
+ NODOOR Marks sector(s) as not being a door [used only with DOOR option]
NOMAP Removes the graphical display; reports progress as dots instead
! ONE Same as BLOCK, but only operates in one direction
PERFECT Generates a perfect REJECT map: forces processing of all sectors
+ PROCESS Forces processing of specified sector(s)
REPORT Reports all detected distances >=DISTANCE setting to file
! RIGHT Makes a 2s line one-way see-through (from right to left)
&! SAFE Makes sector(s) invisible to far monsters
INV BLIND & BLIND; INV SAFE & SAFE combine in a special way for overlapping
sectors: see the MANUAL for details.
RMB options (ordered by speed)
-------------------------------
These options speed RMB up (greatest first):
LENGTH <Distance>
DISTANCE <Map distance>
DOOR <Number>
BLIND <Distance> <Sector list>
LINE <Line no>
LEFT <Line no>
RIGHT <Line no>
BLOCK <Line no> <Line no>
ONE <Line no> <Line no>
These options have no effect on speed:
# <Comment>
EnMy
MAPxx
NOMAP
INC <Sector> <Sector>
EXC <Sector> <Sector>
SAFE <Distance> <Sector list>
INV SAFE <Distance> <Sector list>
INV BLIND <Distance> <Sector list>
These options cause RMB to slow down (greatest last):
REPORT <Distance>
NODOOR <Sector list>
PROCESS <Sector list>
PERFECT