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The Complete Doom Accessory Pack 2
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TheCompleteDoomAccessoryPackVolumeII.iso
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miscutil
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ser4
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modem.cfg
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Text File
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1994-03-19
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3KB
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81 lines
INIT1=AT &F
INIT2=AT &K0 &M0 &N8
HANGUP=AT H0
CONFIG=
DEVPARM=
BAUD=14400
DIAL=
COM=
IRQ=
PORT=
VECTOR=
LOADGAME=
EPISODE=
MAP=
SKILL=
PLAYER=
PULSEDIAL=
DEATHMATCH=
NOMONSTERS=
RESPAWN=
NAME=Russell
NUMBER=9,18005551212
NAME=SomeoneElse
NUMBER=1234567
Explanations (keep these lowercase, keep above uppercase):
init1=<string> modem init string #1. Ex. INIT1=AT &F
init2=<string> modem init string #2. Ex. INIT2=AT &K0 &M0 &N6
hangup=<string> modem hangup string Ex. HANGUP=AT H0
config=<string> alternate doom config file Ex. CONFIG=c:\new.cfg
devparm=<string> arg(s) to pass with -devparm. Ex. DEVPARM=-record rg1
baud=n 9600 (default), 14400, 19200, 38400, 57600, 115200 (16550 only)
dial=n number for modem to dial.
com=n com port number n. (default = 1)
irq=n irq number n. (default set according to com port used)
port=0xn com port hex address n. (default set according to com port used)
vector=0xn irq hex vector number n (default found automatically in 0x60-66)
loadgame=n load saved game number n: 0-5
episode=n episode number n: 1-3 (default = 1)
map=n map number n: 1-9 (default = 1)
skill=n skill level n: 1-5 (default = 3)
player=n player number n (0-1). (default = 0) use 1 on slower computer
pulsedial=n set n = 1 for pulse dial. (default = 0 = tone dial)
deathmatch=n set n = 1 for deathmatch mode. (default = 0 = cooperative)
nomonsters=n set n = 1 for no monsters. (default = 0)
respawn=n set n = 1 for monster respawn after 8 seconds. (default = 0)
name=<string> phonebook name for number on next line.
number=n phonebook number for previous name.
* Values can be left empty. Ex. CONFIG=
* Invalid values will be converted to defaults. Ex. EPISODE=4 --> 1
* 8250 UARTs do not support 115200 baud.
* Unlimited number of phonebook name/number entries -- Just add more.
Development mode options for use with -devparm: (From FAQ v5.5)
-wart <episode> <level> Warps to episode (1-3) level (1-9)
-warp <episode> <level> Warps to episode (1-3) level (1-9)
-file <name w/ .LMP/.WAD> Adds external WAD/LMP files to the filelist
-playback <name w/o .LMP> Plays back a recorded demo
-playdemo <name w/o .LMP> Plays back a recorded demo
-record <name w/o .LMP> Makes a demo recording until you finish or die
-timedemo <name w/o .LMP> Calculates the number of times the screen is
redrawn when playing a demo.
-noview ** Turns off screen and displays game-tics
-nodraw ** Speeds up game on some systems?
-noblit ** Speeds up game on some systems?
-left Sets up a network terminal for "left view"
-right Sets up a network terminal for "right view"
-watch <parameter> Used in network play?
-drone <player number> Creates a drone of another player
-recordfrom <1-6> <demo name> Records a demo from a saved game
-debugfile <parameter> Dumps all debugging info to debug<parm>.txt
-file Adds a filename to the .WAD file
**: Can only be used with the "-timedemo" parameter.