home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Complete Doom Accessory Pack 2
/
TheCompleteDoomAccessoryPackVolumeII.iso
/
miscutil
/
dday
/
readme-d.day
< prev
Wrap
Text File
|
1994-04-30
|
2KB
|
44 lines
To print the documentation type:
print dday.doc <ENTER>
DDAY.DOC is already formatted with page numbers, breaks, etc. It uses TOF
commands at the end of each page so it may be used with laser and cut sheet
printers without blank pages in between each printed page.
The D-Day executable program is named DDAYSHAR.EXE for the shareware version
and DDAYxx.EXE for the registered version, where xx is the version number.
Either file should be renamed to DDAY.EXE before use to complement the
documentation and to allow the use of the following batch files.
There are three batch files that will help you automate D-Day's operation.
As written, they are designed for use on systems that have D-Day installed
in the same directory as DOOM.
DDS.BAT
This batch file is for single player games. It will first run D-Day
and then run DOOM upon exiting D-Day. After leaving DOOM, D-Day will
run again. This loop will continue until the user terminates the
batch file with 'CTRL-C' at the prompt.
DDM.BAT
This is the same as 'DDS.BAT' but for multi-player games.
DOIT.BAT
This batch file automates the loading of user 'WAD' files. The
format is:
DOIT [wadfile] [episode] [level] [skill] [# players] [slot to load]
Example: DOITS new.wad 1 1 2 3 1 <ENTER>
will use the 'WAD' file 'NEW.WAD', episode 1, level 1, skill
level 2, 3 players, and load the second slot (0-5). Replacing the
'3' in the above example with '1' will allow 'DOIT.BAT' to be used
with single player games. You may also leave out the 'WAD' file and
the 'slot to load' options. As a minimum you will need to supply
four arguments, 'episode', 'level', 'skill', and '# players'.
As with any program you can supply absurd arguments and obtain
absurd results. GIGO (garbage in, garbage out)