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Igromania 1999 December
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27_12_1999.iso
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DirtTrack.txt
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1999-10-28
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******************************************************************************
Dirt Track Racing
version 0.50 (demo)
Copyright + 1999 Ratbag, Pty Ltd.
www.ratbaggames.com
******************************************************************************
1. Notes
2. System Requirements
3. Graphics Configuration
4. Input Configuration
5. Multiplayer
6. Command Line Options
******************************************************************************
1. Notes
******************************************************************************
This is the demo of Ratbag's new title Dirt Track Racing (DTR). Check out our
website www.ratbaggames.com for updates and information.
Please note that in order to minimise the size of the demo, the textures and
in-game graphics have been JPEG compressed. This may result in reduced image
quality.
******************************************************************************
2. System Requirements
******************************************************************************
Minimum System requirements:
Operating System: Windows« 95, Windows« 98
Intel Pentium« 166 or 100% compatible
32 MB RAM
60 MB of free Hard Disk space
High Colour (64k-colour) capable video card (DirectX compatible)
DirectX 6
100% Compatible Mouse
Recommended configuration:
Intel Pentium« 233MMX or better
64 MB RAM
Accelerators: 3DFX« Voodoo, Voodoo II, Banshee, Voodoo III (supported by
Glide); I740; ATI Ragepro Turbo; Matrox Mystique, G100 or G200; PowerVR2;
Riva 128, TNT, TNT2; Rendition V1000, V2100 or V2200; S3 Savage3D, Virge
GX-GX2 or DX; or other AGP Direct 3D card.
DirectSound, DirectSound3D, Aureal3D and EAX compatible sound cards
DirectX compatible force feedback devices
AMD K6-2 3DNow optimization supported
Pentium III (Katmai) optimization supported
This demo requires but for reasons of size does not include DirectX. If
you do not already have DirectX 7.0 or newer, then download it from
http://www.microsoft.com/directx/download.asp
******************************************************************************
3. Graphics Configuration
******************************************************************************
When DTR is run, it will first prompt you for which Graphics driver you wish
to use.
Selecting 'Autodetect' will select the optimum graphics driver for your
system.
Select 'Glide 2' if you have a non-Banshee 3DFX video card. This will be
selected automatically by 'Autodetect'.
Select 'Banshee' if you have a Banshee 3DFX video card. This will be selected
automatically by 'Autodetect'. Note that all available drivers for the
Voodoo Banshee video card contain a bug, in that they do not properly support
certain texture management functions. Selecting the 'Glide 2' driver if you
have a Voodoo Banshee will result in a corrupted display.
Select 'Direct3D' if you have a Direct3D compatible video card, or wish to
run Direct3D on your 3DFX card. This will be selected automatically by
'Autodetect', unless you have a 3DFX card. For optimum performance under
Direct3D with an AGP video card, you should ensure that you have either
Windows 98 or Windows 95 OSR 2.1 or newer.
Select 'Software' to use the software renderer. This will be selected
automatically by 'Autodetect' if you have no 3D hardware.
To change your graphics driver after starting the game, you must exit and
restart it.
If you have a 3D video card, you should ensure that you have the latest
drivers for it. You should also set your gamma level to 1.0 for correct
colour reproduction.
******************************************************************************
4. Input Configuration
******************************************************************************
The input options section of DTR allows you to setup your keys or other input
device. If you have a joystick, wheel or gamepad, before running DTR ensure
that it is properly setup and calibrated in the 'Game Controllers'
application under the Windows 'Control Panel'. You should then calibrate the
device in the input options of DTR (you only need to calibrate a particular
joystick once).
The default keys for control are:
left, right - Steer.
up - Accelerate.
down - Brake.
X - Change gear up.
Z - Change gear down.
space - Change camera view.
left shift - Half lock steering.
Other keys you can use when in a race are:
escape - In multiplayer, quits the race. In single player, pauses the
race and provides a few options, such as exit or resume.
F3 - Toggle display of race information.
F4 - Toggle display of the rear view mirror.
F5 - In multiplayer, toggle display of player names.
F12 - Take a screenshot (usable when in a race and when in the
game shell). Screenshots are saved to c:\snap*.tga.
When watching a race in multiplayer, the tab key can be used to switch between
the free camera mode and following each of the cars in turn. While following
a car, the normal change camera view key (space by default) can be used to
change views. When in the free camera mode, use the mouse to aim the camera.
Hold down the left button to accelerate in the direction the camera is facing,
and hold down the right button to slow down.
******************************************************************************
5. Multiplayer
******************************************************************************
From within the interface, you can create a new game by selecting 'new game'
on the multiplayer server list screen. Other players on your LAN will then
be able to see the server in their server list, and will be able to connect
to your game.
For Internet play, the simplest way to connect to other games is to use
the GameSpy programme in the Start Menu, under Dirt Track Racing.
Alternatively, you can specify the IP address of the machine to connect to.
This can be done by selecting 'join IP' on the multiplayer server list screen.
The player who hosts the game can determine their IP address by selecting Run
from the Start menu, and then typing in 'winipcfg' (without the quotes).
Dirt Track Racing only supports TCP/IP, so in order to play on a LAN each
machine will need to have TCP/IP networking for the network card set up. To
set up TCP/IP networking, follow these steps:
1. Open My Computer -> Control Panel, then run the Network application.
2. If TCP/IP for your network card is not in the list, then:
a) Click Add.
b) Double-click Protocol.
c) Select Microsoft on the left hand side, and TCP/IP on the right
hand side.
d) Click OK.
3. Select the TCP/IP item in the list, for your network card (not for dialup
networking, if you have that installed).
4. Click Properties.
5. Select the IP Address tab.
6. Click 'Specify an IP address', then enter an IP address of 192.168.0.xxx,
where xxx is 1 for machine 1 on your LAN, 2 for machine 2 on your LAN, etc.
7. Enter a Subnet mask of 255.255.255.0.
8. Click OK, then OK on the next screen. You will probably need to restart
your computer.
The 'DTR Network Server' icon installed on the desktop and in the start menu
can also be used to start a dedicated server, which other players can connect
to. When the server programme is run, it will prompt for some values. If
desired, you can select to register the server with GameSpy, meaning that
other players on the Internet will be able to connect to the server using
the GameSpy launcher programme. Note that the server executable does not
require the data in order to be able to run.
Players with the full version of DTR as well as players with the demo
version can join a demo server. However, only full versions of the game
can join full version servers. In Gamespy, demo servers will have 'DEMO' as
the first part of their name.
******************************************************************************
6. Command Line Options
******************************************************************************
DTR supports a few command line options. You can use these if you run DTR
from an MSDOS prompt, or alternatively you can modify the shortcut you use
to run DTR.
The options are:
-nolaunch
Stops DTR from asking you which graphics driver to use every time it is run.
DTR will use whichever driver was selected on the last run.
-glide2vsync
Forces the Glide 2 graphics driver to wait for screen refreshes. This runs
slower, but may fix hangs on some Glide video cards, especially Voodoo 2's.
******************************************************************************
Dirt Track Racing + 1999 Ratbag Pty Ltd. All Rights Reserved.
Dirt Track Racing, Ratbag, the Ratbag logo, and the Difference Engine are
trademarks.