Super Nintendo/Famicom and Sega Megadrive/Genesis charactersets and lots
of variations on these main formats.\n
You can also save the picture's palette in a variety of formats, including
ordinary raw 4, 8, or 32 bits-per-gun, Amiga copperlists, IFF ILBM and more.\n
All saves can be done in either binary, as linkmodules (objectfiles), or in
sourcecode (assembler, C, E or Pascal).\n\n
The pictures which contain your images can be stored in IFF ILBM or any
format you've got datatypes' support for as the datatypes.library supplied
with OS3.0 is used (if present) by PicCon. RAW images and workbench icons
can also be loaded (for e.g. reediting), and PicCon also supports loading
and handling of standard IFF ANIMs.\n\n
Some simple (but, in this context, useful) imageprocessing tools have been
included in PicCon, like pen remapping, palette compression, size and depth
scaling and palette fitting. Other features that have proved very handy for
time-saving purposes are the "gridsave", "autocrop" and "autoscan" functions.
The "autoscan" function makes it possible to process a whole picture full
of images in one operation. The "gridsave" feature lets you save hundreds
of e.g. maptiles for backgroundgraphics in a game in a single command.\n\n
.version
2.50
.date
1994.08.23
.author
Morten Eriksen
.restrictions
Three (non-essential) functions disabled in demoversion.
.requirements
OS 2.04 (V37) or later.
.distribution
Shareware
.price
$15(US), GBP ú10, FFR 75, DM 25, NKR 100, SKR 110, DKR 100 or an equal amount in any other currency.
.address
Lauritz Jenssens gt. 10
7045 Trondheim
NORWAY
.email
mortene@idt.unit.no
.exectype
68000
.installsize
70K - 200K
.construction
SAS/C 6.0
.tested
A500 - A4000, 0.5 - 2MB CHIP, 0 - 16MB FAST, 68000, 68010, 68EC020, 68020, 68EC030, 68030, 68040, OS V37 - V40, all screenmodes on all monitors distributed with OS3.0 except the A2024, MMU, FPU, no hits found with either Enforcer or Mungwall.