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HQMM.history
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1993-11-24
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Improvements and bug fixes on HeroQuest MapMaker since 31-oct-1993.
-------------------------------------------------------------------
24-nov-1993 When HQMM is run via a project icon, the stacksize would be
too small and the program would crash during printing. Now
the stacksize in the project icons will be set to 10000.
(v1.11)
24-nov-1993 Before opening the main screen, HQMM will test if it might be
able to use the DBLPAL monitor's hireslace mode, to avoid
flicker. Unfortunately, I own just a cheap 1084S, so I could
not really test if it works, but I should not know why it
doesn't. But if you have AGA and a multiscan monitor, please
let me know if it works fine.
(v1.10)
07-nov-1993 I added a console window that opens when HQMM fails to do so.
It shows the main problems that could have caused HQMM to
fail.
(v1.09)
06-nov-1993 By testing on a 2.0 Amiga (mine has 3.0) I discovered some
major bugs! I found out that the version of the
diskfont.library on many 2.0 systems is 36 and not 37 as I
presumed. This caused a silent fail of HQMM on these
machines. When I had corrected this bug, I was confronted
with another surprise: the 2.0 gadtools.library would not
create my gadgets. After a long search I discovered that
under 2.0 it is not allowed to set the NewGadget.ng_TextAttr
field to NULL to have the library to use the standard screen
font. After I corrected this too, all worked well, as far I
was able to test. Thanks Patrick for your patience while I
used your Amiga as a test machine!
(v1.08)
05-nov-1993 Personal preferences (settings menu settings and locale
settings) can be saved via a settings menu option. These
settings are stored in a directory called HQMM in the ENVARC:
assignment. The stored preferences are read again on startup.
(v1.07)
05-nov-1993 The preferences as set in the settings menu are now saved
into every datafile.
(v1.06)
05-nov-1993 By some inconsistencies in the startup-scripts I use, I lost
an source file update and was left with v1.01 of that file.
Fortunately, there were only small changes, so I could
restore my faults quickly.
I added my address to the about-text so that people will not
have to work through the doc file to find it in case they
have found bugs or just want to write me for an other
reason.
(v1.05)
03-nov-1993 Bug found: Secret doors would not get a square allocated,
like normal doors (these need no square allocated, since they
are placed on borders between squares). It could then be
possible to place an other object on top of the secret door.
Fixed.
(v1.04)
03-nov-1993 Bug found: when 'New' was selected from the Project menu, all
data and the map would be erased. The story and the title
remained unchanged however. Now they are cleared as well.
(v1.03)
03-nov-1993 Bug found: when a door was to be placed on the board, no
checking was done to see if the maximum number of doors on
the board was already reached. It could happen that more
doors would be used than actually are in the Hero Quest set.
Fixed.
(v1.02)
01-nov-1993 Bug found: the routine which makes the unused rooms dark only
saw doors in the room they were created in, not in the room
they led to. Fixed.
(v1.01)
31-oct-1993 First complete working program: version 1.00.