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DSound
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PlayMono.c
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C/C++ Source or Header
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1993-08-28
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183 lines
/*************************************************************************/
/* PlayMono.c */
/* Contains code used to play mono samples. */
/*************************************************************************/
#include <exec/types.h>
#include <exec/exec.h>
#include <devices/audio.h>
#include <dos/dos.h>
#include <intuition/intuition.h>
#include <intuition/intuitionbase.h>
#include <graphics/gfxbase.h>
#include <stdlib.h>
#include "dsound.h"
#include <proto/intuition.h>
#include <proto/exec.h>
#include <proto/dos.h>
UBYTE rightAMap[]={4,2,1,8};
UBYTE leftAMap[]={1,8,2,4};
UBYTE eitherAMap[]={1,2,4,8};
UBYTE bothAMap[]={8,3,5,10};
extern UBYTE volume;
extern UWORD speed;
extern ULONG bufSize;
extern BOOL readAll;
extern BOOL loop;
extern struct Window *window;
extern ULONG signalMask;
/*Play a sample out of one speaker (left, right, or either)*/
void playMonoSample(BPTR file,channel audioChannel,struct Voice8Header *vhdr,
ULONG len)
{
struct IOAudio *iob1,*iob2,*curIob,*altIob;
ULONG toRead;
ULONG sampleSize=len;
ULONG amountLeft;
BOOL done=FALSE;
UBYTE *allocationMap;
/*Load the entire sample into memory, if the user so specified*/
if(readAll)
{
storeLeft(file,len,bufSize);
file=0L;
}
/*Decide which audio channel will be allocated*/
switch(audioChannel)
{
case MONO_LEFT:
allocationMap=leftAMap;
break;
case MONO_RIGHT:
allocationMap=rightAMap;
break;
case UNSPECIFIED:
allocationMap=eitherAMap;
break;
}
/*Get the first audio channel*/
iob1=GetAudioChannel(bufSize,allocationMap);
if(iob1==NULL)
{
WriteMsg("Couldn't create the first buffer\n");
cleanup(150);
}
/* If the user didn't specify a volume, get it from the VHDR */
if(volume==0)
volume=(vhdr->volume>>10);
/* If the VHDR gave a volume of zero, use maximum volume*/
if(volume==0)
volume=64;
/* Get the samples/sec rate (either the rate given by the user, or the*/
/* rate found in the VHDR) */
if(speed==0)
speed=1000000000/(vhdr->samplesPerSec*279);
else
speed=1000000000/(speed*279);
InitAudioChannel(iob1,volume,speed);
/*Get the 2nd audio channel*/
iob2=DuplicateAudioChannel(iob1);
if(iob2==NULL)
{
FreeAudioChannel(iob1);
WriteMsg("Couldn't create the second buffer\n");
cleanup(175);
}
/* Load the first buffer*/
toRead=MIN(len,bufSize);
LoadAudioBuffer(file,iob1,toRead);
len-=toRead;
if(len==0 && loop)
{
len=sampleSize;
if(!readAll)
Seek(file,-sampleSize,OFFSET_CURRENT);
}
/*Store the number of samples to be played*/
iob1->ioa_Length=toRead;
updateSampleInfo(0,sampleSize,vhdr->samplesPerSec);
/*Queue up the play request*/
BeginIO((struct IORequest *)iob1);
curIob=iob2;
altIob=iob1;
/*Loop while there's stuff to read*/
while(!done)
{
toRead=MIN(len,bufSize);
if(toRead!=0)
{
LoadAudioBuffer(file,curIob,toRead);
curIob->ioa_Length=toRead;
BeginIO((struct IORequest *)curIob);
amountLeft=len-=toRead;
if(len==0 && loop)
{
len=sampleSize;
if(!readAll)
Seek(file,-sampleSize,OFFSET_CURRENT);
}
done=FALSE;
}
else
done=TRUE;
/*Wait for the buffer to finish*/
if((Wait((1<<altIob->ioa_Request.io_Message.mn_ReplyPort->mp_SigBit) |
signalMask) & SIGBREAKF_CTRL_C) == SIGBREAKF_CTRL_C)
done=TRUE;
updateSampleInfo(sampleSize-amountLeft-toRead,sampleSize,vhdr->samplesPerSec);
if(window!=NULL && GetMsg(window->UserPort)!=NULL)
{
done=TRUE;
}
swapPointers(&curIob,&altIob);
}
/*Restore the buffer lengths, so that FreeAudio() channel, etc., knows*/
/*how much memory to free*/
iob1->ioa_Length=iob2->ioa_Length=bufSize;
FreeAudioChannel(iob1);
DeleteDuplication(iob2);
return;
}
void swapPointers(struct IOAudio **first,struct IOAudio **second)
{
void *temp;
temp=*first;
*first=*second;
*second=temp;
return;
}
/*End of PlayMono.c*/