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Frozen Fish 2: PC
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d03xx
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JungleSource
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CaveRooms2
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Text File
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1989-12-25
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5KB
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272 lines
ROOM Hall_of_the_Priests
DEFAULT
N Sacred_Chamber
W Water_Passage
ENDDEFAULT
CODE
IF Hall_of_the_Priests NOT VISITED THEN
T This must be the room that ancient priests took coffee breaks in
T between sacrifices. There is an exit to the west and to the north
T is the Sacred Chamber.
IMAGE Hall_of_the_Priests Priest_Bend
SHOW Priest_Bend
ELSE
T Hall of the Priests.
ENDIF
ENDCODE
ENDROOM
*
*
*
ROOM Water_Passage
DEFAULT
S Waterway
E Hall_of_the_Priests
W Pit_Passage
ENDDEFAULT
CODE
IF Water_Passage NOT VISITED THEN
T An underground river enters this passage from a small hole to the
T south and follows it in a riverbed on the south side of the passage.
T you are free to walk on the north side.
IMAGE Water_Passage Water_Pass
SHOW Water_Pass
ELSE
T Water Passage.
ENDIF
PLACEOBJ Water Water_Passage
ENDCODE
ENDROOM
*
*
*
ROOM Waterway
CODE
T You crouch down and try to enter the waterway. Since the current is so
T strong, the only way you are able to do so is to brace your arms and
T legs against the opposite sides of the narrow passage. You get about
T 5 meters in when you lose your grip. Your clothes catch on a rock and
T you are drowned.
CALL BuyTheFarm
ENDCODE
ENDROOM
*
*
*
ROOM Pit_Passage
DEFAULT
E Water_Passage
W Connecting_Tunnel
ENDDEFAULT
CODE
IF InPitPass = 0 THEN
EQU InPitPass 1
T You swim back across the pit.
ENDIF
IF Pit_Passage NOT VISITED THEN
T You are in an east-west passage with a pit across the north side
T and a riverbed surging down the south side.
IF PitFull = 0 THEN * show the right image
SHOW Pit1
ELSE
IF Log IN Pit_Passage THEN
SHOW Pit2
ELSE
SHOW Pit3
ENDIF
ENDIF
ELSE
T Pit Passage.
ENDIF
EQU InConnTunn 0
PLACEOBJ Water Pit_Passage
IF PitFull = 0 THEN * set the right image
IMAGE Pit_Passage Pit1
ELSE
IF Log IN Pit_Passage THEN
IMAGE Pit_Passage Pit2
ELSE
IMAGE Pit_Passage Pit3
ENDIF
ENDIF
ENDCODE
ENDROOM
*
*
*
ROOM Connecting_Tunnel
DEFAULT
N Sloping_Passage
E Pit_Passage
ENDDEFAULT
CODE
IF CrossedWater = 0 THEN
T You can't seem to get across the pit.
GO Pit_Passage
ELSE
EQU InPitPass 0
PLACEOBJ Water Connecting_Tunnel
IF InConnTunn = 0 THEN
T You swim across the water.
EQU InConnTunn 1
ENDIF
IF Connecting_Tunnel NOT VISITED THEN
T You are at a bend in the passage; it goes east and north. The river
T swirls into a whirlpool here and disappears into the floor.
IMAGE Connecting_Tunnel Water_Bend
SHOW Water_Bend
ELSE
T Connecting Tunnel.
ENDIF
ENDIF
PLACEOBJ Water Connecting_Tunnel
ENDCODE
ENDROOM
*
*
*
ROOM Sloping_Passage
DEFAULT
S Connecting_Tunnel
ENDDEFAULT
CODE
IF Sloping_Passage NOT VISITED THEN
T You are in a passage that slopes down sharply to theánorth.
IF Lever NOT Pulled THEN
T The path disappears underwater about ten feet in front of you.
IMAGE Sloping_Passage Sloping_1
SHOW Sloping_1
PLACEOBJ Water Sloping_Passage
ELSE
DIRECTIONS Sloping_Passage S N
LINK Sloping_Passage N Split_Passage
IMAGE Sloping_Passage Sloping_2
SHOW Sloping_2
ENDIF
ELSE
T Sloping Passage.
ENDIF
ENDCODE
ENDROOM
*
*
*
ROOM Split_Passage
DEFAULT
S Sloping_Passage
N Rubble_Crawl
NE Break_Down_Rocks
NW Cobble_Crawl
ENDDEFAULT
CODE
IF Split_Passage NOT VISITED THEN
T The passage levels out but continues to the north as three possible
T passages; one to the northwest, one due north, and one to the
T northeast.
IMAGE Split_Passage 3_Way
SHOW 3_Way
ELSE
T Split Passage.
ENDIF
ENDCODE
ENDROOM
*
*
*
ROOM Rubble_Crawl
DEFAULT
S Split_Passage
ENDDEFAULT
CODE
IF Rubble_Crawl NOT VISITED THEN
T You are in a low crawlway that ends in a wall of loose rocks.
IMAGE Rubble_Crawl Rock_Crawl_1
SHOW Rock_Crawl_1
ELSE
T Rubble Crawl.
ENDIF
ENDCODE
ENDROOM
*
*
*
ROOM Break_Down_Rocks
DEFAULT
SW Split_Passage
ENDDEFAULT
CODE
IF Break_Down_Rocks NOT VISITED THEN
T You find yourself in a narrow crevice which ends in a wall of broken
T and fractured rocks.
IMAGE Break_Down_Rocks Rock_Crawl_1
SHOW Rock_Crawl_1
ELSE
T Break-Down Rocks.
ENDIF
ENDCODE
ENDROOM
*
*
*
ROOM Cobble_Crawl
ATTRIB
Dug
ENDATTRIB
DEFAULT
SE Split_Passage
ENDDEFAULT
CODE
IF InCaverns = 0 THEN
T Your eyes slowly adject to the darkness.
EQU InCaverns 1
ENDIF
IF Cobble_Crawl NOT VISITED THEN
IF Cobble_Crawl IS Dug THEN
T This cramped grotto exits to the north.
IMAGE Cobble_Crawl Rock_Crawl_2
SHOW Rock_Crawl_2
ELSE
T This cramped grotto dead-ends in a wall of stones.
IMAGE Cobble_Crawl Rock_Crawl_1
SHOW Rock_Crawl_1
ENDIF
ELSE
T Cobble Crawl.
ENDIF
ENDCODE
ENDROOM
*
* ----- END OF FILE
*