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Frozen Fish 2: PC
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frozenfish_august_1995.bin
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d02xx
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d0216.lha
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Wanderer
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src
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help.c
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C/C++ Source or Header
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1989-06-02
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7KB
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189 lines
/* From jason@uucp.aeras */
#include "wand_head.h"
/* this help text structure allows graphic icons to be displayed along
* with the help text. if your machine doesn't do graphics, it still
* works ok with the text representation.
*/
struct {
char *text; /* text for this line */
short col; /* column position for graphic icon, -1 for none */
short offrow; /* row offset, fakes multiple icons per row */
char icon; /* icon character to display */
} help[]={
" ** W A N D E R E R ** ", -1,0,0, /* 0 */
" =========================== ", -1,0,0, /* 1 */
" by Steven Shipway ", -1,0,0, /* 2 */
"How to play: ", -1,0,0, /* 3 */
" Collect all the treasure: ", 30,0,'*',/* 4 */
" ", -1,0,0, /* 5 */
" Then go through the exit: ", 30,0,'X',/* 6 */
" ", -1,0,0, /* 7 */
#ifdef AMIGA
" Use mouse, cursor keys or ", -1,0,0, /* 8 */
" h,j,k,l keys move around. ", -1,0,0, /* 9 */
" ESC Quit game ", -1,0,0, /* 10 */
" F10 Look at map ", -1,0,0, /* 11 */
" F6 Save game F7 Restore Game ", -1,0,0, /* 12 */
" HELP Help mode F3 Center screen", -1,0,0, /* 13 */
" F1 Jump level F2 Switch mode ", -1,0,0, /* 14 */
#else
" h Left j Down ", -1,0,0, /* 8 */
" k Up l Right ", -1,0,0, /* 9 */
" 1 Loud q Quit game ", -1,0,0, /* 10 */
" 0 Quiet ! Look at map ", -1,0,0, /* 11 */
" S Save game R Restore Game ", -1,0,0, /* 12 */
" ? Help mode @ Center screen ", -1,0,0, /* 13 */
" ~ Jump level # Switch mode ", -1,0,0, /* 14 */
#endif
" nb: No level bonus for jumping. ", -1,0,0, /* 15 */
#ifdef AMIGA
"This is you: ", -1,0,0, /* 0 */
" ", 5,0,'@', /* 1 */
" ", -1,0,0, /* 2 */
#else
"This is you: You are a spider. ", -1,0,0, /* 0 */
" (At least, that's ", 5,0,'@', /* 1 */
" what you look like) ", -1,0,0, /* 2 */
#endif
" ", -1,0,0, /* 3 */
"The other items you will find are: ", -1,0,0, /* 4 */
" ", -1,0,0, /* 5 */
" ", 1,0,'#', /* 6 */
" and Solid rock ", 10,-1,'=',/* 7 */
" ", -1,0,0, /* 8 */
" Time capsule (5 points, ", 2,0,'C', /* 9 */
" +250 extra moves) ", -1,0,0, /* 10 */
" ", -1,0,0, /* 11 */
" Passable earth (one point) ", 2,0,':', /* 12 */
" ", -1,0,0, /* 13 */
" Teleport (50 points for ", 1,0,'T', /* 14 */
" using it) ", -1,0,0, /* 15 */
" Boulder (falls down, other ", 2,0,'O', /* 0 */
" boulders and arrows fall ", -1,0,0, /* 1 */
" off of it) ", -1,0,0, /* 2 */
" ", -1,0,0, /* 3 */
" Arrows ", 1,0,'<', /* 4 */
" and (run left and right)", 10,-1,'>',/* 5 */
" ", -1,0,0, /* 6 */
" Cage - holds baby monsters ", 2,0,'=', /* 7 */
" and changes into diamonds ", -1,0,0, /* 8 */
" ", -1,0,0, /* 9 */
" (10 points) ", 2,0,'*', /* 10 */
" Money (collect it) ", -1,0,0, /* 11 */
" ", -1,0,0, /* 12 */
" Baby monster (kills you) ", 2,0,'S', /* 13 */
" ", -1,0,0, /* 14 */
" ", -1,0,0, /* 15 */
"When a baby monster hits a cage it ", -1,0,0, /* 0 */
"is captured and you get 50 points. ", -1,0,0, /* 1 */
"The cage also becomes a diamond. ", -1,0,0, /* 2 */
" ", -1,0,0, /* 3 */
" Instant annihilation ", 1,0,'!', /* 4 */
" ", -1,0,0, /* 5 */
" ", -1,0,0, /* 6 */
" Slopes (boulders ", 1,0,'\\',/* 7 */
" and and etc slide off) ", 9,-1,'/',/* 8 */
" ", -1,0,0, /* 9 */
" Monster (eats you up whole. ", 1,0,'M', /* 10 */
" Yum Yum yum..) (100 points) ", -1,0,0, /* 11 */
" (kill with a rock or arrow) ", -1,0,0, /* 12 */
" ", -1,0,0, /* 13 */
" Exit -- Must Collect all the ", 1,0,'X', /* 14 */
" treasure first. (250 bonus) ", -1,0,0, /* 15 */
" A new addition for version ", 1,0,'^', /* 0 */
" 2.2M . The balloon rises, ", -1,0,0, /* 1 */
" and is popped by arrows. It ", -1,0,0, /* 2 */
" does *not* kill you. ", -1,0,0, /* 3 */
" ", -1,0,0, /* 4 */
" Unrecognised symbol in map. ", 1,0,'-', /* 5 */
" This is probably a **bug** ! ", -1,0,0, /* 6 */
" ", -1,0,0, /* 7 */
" ENVIRONMENT VARIABLES: ", -1,0,0, /* 8 */
" ", -1,0,0, /* 9 */
" NEWNAME,NAME : Checked in that ", -1,0,0, /* 10 */
" order for the hiscore table ", -1,0,0, /* 11 */
" NEWKEYS : Redefine movement keys", -1,0,0, /* 12 */
" eg- 'hlkj' for default ", -1,0,0, /* 13 */
" SAVENAME : File used for saved ", -1,0,0, /* 14 */
" games. ", -1,0,0 /* 15 */
};
void
helpme() /* routine to show help menu. */
{
int i = 0, i1 = 0, i2 = 0; /* loop counters */
char ch;
draw_box(0,0,43,19);
for(i1 = 0; i1 < 5; i1++) /* times to show loop. */
{
setcolor(WHITE, DK_GREEN);
for(i = 0; i < 16; i++) /* show one menu. */
{
move(i+1,1); /* move to start of line. */
addstr(help[i2+i].text);
}
/* now go back and draw any icon images */
for(i = 0; i < 16; i++) /* show one menu. */
{
if (help[i2+i].col >= 0)
{
/* draw the beastie */
draw_symbol(help[i2+i].col+1,i+help[i2+i].offrow,help[i2+i].icon);
}
}
i2 += 16;
move(i+1,1); /* move to start of line. */
setcolor(YELLOW, DK_GREEN);
addstr("<return> to continue, <space> to exit");
refresh(); /* show on screen. */
ch = (char) getchar(); /* just for now, get anything. */
if(ch == ' ') /* if return or what ever.. */
break; /* exit routine now. */
}
setcolor(TEXT_COLOR, BACK_COLOR);
for (i=0; i<19; i++)
{
move(i,0); /* move to start of line. */
addstr(" ");
}
}
credits()
{
char buffer[512];
FILE *fp;
int i;
clear();
sprintf(buffer,"%s/credits",SCREENPATH);
if((fp = fopen(buffer,"r")) == NULL) {
addstr(" Sorry - credits unavailable!\n");
}
else {
i = 0;
while(fgets(buffer,512,fp) != NULL) {
addstr(buffer);
if (++i == LINES-2) {
addstr("Press any key.");
refresh();
getch();
i = 0;
clear();
}
}
}
addstr("Press any key.");
refresh();
getch();
}