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menu.c
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C/C++ Source or Header
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1989-02-25
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2KB
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85 lines
/* gosh, this goes way way way back, one of my very first Amiga programs...
John Russell */
/* include all the standard stuff for intuition */
#include "intuition/intuitionbase.h"
struct IntuitionBase *IntuitionBase;
_cli_parse() {}
_wb_parse() {}
_abort() {}
main()
{
register struct Screen *screen;
register struct Window *window;
register struct MenuItem *menuitem;
register struct Menu *menu;
register long ILock;
if ((IntuitionBase=(struct IntuitionBase *)OpenLibrary("intuition.library",0L))==NULL)
{
printf("Where is Intuition gone???\n");
exit(10);
}
Forbid();
screen = IntuitionBase->FirstScreen;
printf("First screen title is \"%s\".\n",screen->Title ? screen->Title :
"<NULL>");
do_windows(screen);
while (screen->NextScreen != NULL) {
screen = screen->NextScreen;
printf("Another screen is titled \"%s\".\n",screen->Title ? screen->Title
: "<NULL>");
do_windows(screen);
}
printf("No more screens.\n");
Permit();
CloseLibrary(IntuitionBase);
}
do_windows(screen)
register struct Screen *screen;
{
register struct Window *window;
window = screen->FirstWindow;
printf("\tThe first window is titled \"%s\".\n",window->Title ? window->Title
: "<NULL>");
do_menus(window->MenuStrip);
while (window->NextWindow != NULL) {
window = window->NextWindow;
printf("\tAnother window title is \"%s\".\n",window->Title ? window->Title
: "<NULL>");
do_menus(window->MenuStrip);
}
printf("\tNo more windows.\n");
}
do_menus(menu)
register struct Menu *menu;
{
while (menu != NULL) {
printf("\t\tMenu title: \"%s\".\n",menu->MenuName ? menu->MenuName :
"<NULL");
menu = menu->NextMenu;
}
printf("\t\tNo more menus.\n");
}