blittermasks, Amiga sprites, IFF ILBMs, workbench icons and lots of
variations on these main formats.\n
You can also save the picture's palette in a variety of formats, including
ordinary raw 4, 8, or 32 bits-per-gun, Amiga copperlists, IFF ILBM and more.\n
All saves can be done in either binary, as linkmodules (objectfiles), or in
sourcecode (assembler, C or Pascal).\n\n
The pictures which contain your images can be stored in IFF ILBM or any
format you've got datatypes' support for as the datatypes.library supplied
with OS3.0 is used (if present) by PicCon. RAW images and workbench icons
can also be loaded (for e.g. reediting).\n\n
Some simple (but, in this context, useful) imageprocessing tools have been
included in version 2 of PicCon, like pen remapping, palette compression
and pen usage statitics. Other features that have proved very handy for
time-saving purposes are the "gridsave", "autocrop" and "autoscan" functions.
The "autoscan" function makes it possible to process a whole picture full
of images in one operation. The "gridsave" feature lets you save hundreds
of e.g. maptiles for backgroundgraphics in a game in a single command.\n\n
.version
2.01
.date
1994.03.04
.author
Morten Eriksen
.restrictions
Two (non-essential) functions disabled, program exits after two saves.
.requirements
OS3.0 (V39) or later.
.distribution
Shareware
.price
$15(US), GBP #10, FFR 75, DM 25, NKR 100, SKR 100, DKR 100 or an equal amount in any other currency.
.address
Jonsborgvn.18, 7563 Malvik, NORWAY
.email
mortene@stud.unit.no
.exectype
68000
.installsize
96K - 171K
.construction
SAS/C 6.0
.tested
A500, A1200, A4000, 0.5 - 2MB CHIP, 0 - 6MB FAST, 68000, 68EC020, 68EC030, 68030, 68040, OS V39 - V40, all screenmodes on all monitors distributed with OS3.0 except the A2024, MMU, FPU, no hits found with either Enforcer or Mungwall.
.run
PicCon=WB,PicCon
PicCon=CLI,PicCon
.docs
PicCon.guide
.described-by
Morten Eriksen (mortene@stud.unit.no)
.contents
PicCon PicCon is short for "Picture Converter". This is a utility
made for programmers, which will convert IFF ILBMs plus any
picture format you've got support for in your datatypes
library to an appropriate image format. This is an essen-
tial stage mainly in the development of games, but is also
useful in development of other software (like demos, appli-
cations, etc.). Not only whole pictures can be converted,
but also parts of pictures can be cut out to be saved as
e.g. sprites or small bitplanes. Version 2.01, binary
only.
Author: Morten Eriksen
.stored-in
FrozenFish-Apr94:BBS/ALib/d9xx/d989/PicCon.lha
.name
FlipIt
.type
Workbench Tool
.aminet-dir
util/cdity
.short
Flip through screens via hotkeys.
.description
Commodity that lets you install hotkeys for flipping through screens.
FlipIt lets you specify a hotkey to push the frontmost screen to the back,
and a hotkey to bring the rearmost screen to the front. This is useful
when using programs that do not have depth gadgets on their screens.
.version
1.0
.date
1994.02.04
.author
Michael J Barsoom
.restrictions
None
.requirements
Requires WorkBench 2.x+.
.distribution
Giftware
.price
Anything.
.address
5524 Pine Street
Omaha NE 68106
USA
.email
Internet: mbars@creighton.edu
Fidonet: Mike Barsoom @ 1:285/11.9
AmigaNet: Mike Barsoom @ 40:200/10.9
.construction
SAS/C++ 6.5x with full optimization.
.docs
FlipIt.doc
.described-by
Michael J Barsoom
.submittal
Submitted electronically directly by the author.
.contents
FlipIt A commodity that lets you install hotkeys for flipping through
screens. FlipIt lets you specify a hotkey to push the frontmost
screen to the back, and a hotkey to bring the rearmost screen to
the front. This is useful when using programs that do not have
depth gadgets on their screens. Version 1.0. WB 2.0+ required.
Binary only.
Author: Michael J Barsoom.
.stored-in
FrozenFish-Apr94:BBS/ALib/d9xx/d989/FlipIt.lha
.name
Disk989-Overhead
.fullname
Disk 989 overhead files
.type
Miscellaneous
.short
Library admin files for disk 989.
.description
Library admin files for disk 989.
.described-by
Fred Fish (fnf@fishpond.cygnus.com)
.stored-in
FrozenFish-Apr94:BBS/ALib/d9xx/d989/Disk989.lha
.name
BootWriter
.type
AntiVirus Utility
.short
A bootblock installer with many features
.description
A bootblock installer with many features. You can install either
an official bootblock, an inbuilt one with the possibility to enter
some text, or any other bootblock of your choice. Bootblocks can be
saved and loaded as either normal or powerpacked files. Bootblock
files and disks' bootblocks are checked for viruses using the
recognition code of VirusZ, and, if available, the bootblock.library
and brainfile (BBBF). There are about 550 different bootblocks
recognized. All filing systems are supported. This package also
contains the assembler includes for the Bootblock.library which were
missing on AmigaLibDisk919. Binary only.
.version
1.2
.date
1994.01.26
.author
Ralf Thanner
Bootblock recognition code by Georg Hörmann
Bootblock.library by Johan Eliasson
Inbuild bootblock by Timm Mueller
.requirements
Requires reqtools.library
.distribution
Freeware
.address
Ellerstr. 83
40227 Duesseldorf
GERMANY
.docs
Readme_First
BootWriter.doc
.described-by
Fred Fish (fnf@fishpond.cygnus.com)
.submittal
Submitted on disk directly by the author.
.contents
BootWriter A bootblock installer with many features. You can install
either an official bootblock, an inbuilt one with the
possibility to enter some text, or any other bootblock of
your choice. Bootblocks can be saved and loaded as either
normal or powerpacked files. Bootblock files and disks'
bootblocks are checked for viruses using the recognition
code of VirusZ, and, if available, the bootblock.library
and brainfile (BBBF). There are about 550 different
bootblocks recognized. All filing systems are supported.
This package also contains the assembler includes for the
Bootblock.library which were missing on AmigaLibDisk919.
blittermasks, Amiga sprites, workbench icons and lots of variations on
these main formats.\n
You can also save the picture's palette in a variety of formats, including
ordinary raw 4, 8, or 32 bits-per-gun, Amiga copperlists and more.\n
All saves can be done in either binary or in sourcecode (assembler or C).\n\n
The pictures which contain your images can be stored in any format you've
got datatypes' support for as the datatypes.library supplied with OS3.0 is
used by PicCon.
.version
1.06
.date
1993.11.01
.author
Morten Eriksen
.restrictions
AGA specific saveformats and Workbench icons bigger than 64x64 pixels not saveable in demoversion.
.requirements
OS3.0 (V39) or later.
.distribution
Shareware
.price
$15(US), GBP #10, FFR 75, DM 25, NKR 100, SKR 100, DKR 100 or an equal amount in any other currency.
.address
Jonsborgvn.18
7563 Malvik
NORWAY
.email
mortene@stud.unit.no
.exectype
68000
.installsize
50K - 70K
.construction
SAS/C 6.0
.tested
A500, A1200, A4000, 0.5 - 2MB CHIP, 0 - 6MB FAST, 68000, 68EC020, 68EC030, 68030, 68040, OS V39 - V40, all screenmodes on all monitors distributed with OS3.0 except the A2024, MMU, FPU, no hits found with either Enforcer or Mungwall.
.run
PicCon=WB,PicCon
PicCon=CLI,PicCon
.docs
PicCon.guide
.described-by
Morten Eriksen (mortene@stud.unit.no)
.stored-in
FrozenFish-Apr94:BBS/ALib/d9xx/d938/PicCon.lha
.name
TurboLeusch
.description
With the help of "Turbo-Leuschner" you are able to create
your own menus for Workbench-based windows or expand already
existing menus. Turbo-Leuschner supplies ALL functions of the
Workbench-Menu-System. With Turbo-Leuschner, you supply the
name of the window and the menu file to attach to it, thus you
can attach menus to the "AmigaShell" window, your favorite
GUI-based utility, or simply the WorkBench Window itself.