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GeoObject.C
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C/C++ Source or Header
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1992-11-17
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/*
* GeoObject.C - base class for geometric primitives.
*
* Copyright (C) 1992, Christoph Streit (streit@iam.unibe.ch)
* University of Berne, Switzerland
* All rights reserved.
*
* This software may be freely copied, modified, and redistributed
* provided that this copyright notice is preserved on all copies.
*
* You may not distribute this software, in whole or in part, as part of
* any commercial product without the express consent of the authors.
*
* There is no warranty or other guarantee of fitness of this software
* for any purpose. It is provided solely "as is".
*
*/
#include "GeoObject.h"
#include "transform.h"
//___________________________________________________________ GeoObject
long GeoObject::intersectionTests = 0;
long GeoObject::intersections = 0;
implementList(GeoObjectList, GeoObjectPtr);
GeoObject::GeoObject()
: trans(NULL), itrans(NULL)
{}
GeoObject::~GeoObject()
{
if (trans != NULL) delete trans;
if (itrans != NULL) delete itrans;
}
/*
*
*/
Vector GeoObject::getNormal(const Vector& p) const
{
if (itrans != NULL) {
/*
* Transform intersection point to object space and compute normal.
*/
Vector n = normal(p*(*itrans));
/*
* Transform normal back to world space (multiply by the transpose of
* the inverse transformation matrix, not regarding the translations).
*/
return normalTransform(n, *itrans);
}
else
return normal(p);
}
/*
* Set the transformation matrix and compute the inverse of it.
* SetTransform returns FALSE if the matrix is singular, TRUE
* otherwise.
*/
int GeoObject::setTransform(TransMatrix* tmat)
{
trans = tmat;
itrans = new TransMatrix(*trans);
return itrans->invert();
}