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libg++-2.5.3-bin.lha
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intVec.hP
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1994-02-21
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/* : light weight Vector: This will simply reuse code from */
/* a int Vec, which was genclassed from the Vec libg++ class. */
/* The classes generated from this file will all be derived classes */
/* from class VoidVec or intVec. No .cc file is generated. So */
/* it costs nothing to use these type-safe Vectors. Only member */
/* functions needing type casting are re-defined. */
/* */
#ifndef _<T>Vec_h
#define _<T>Vec_h 1
#include "int.Vec.h"
#include "<T>.defs.h"
#ifndef _<T>_typedefs
#define _<T>_typedefs 1
typedef void (*<T>Procedure)(<T> );
typedef <T> (*<T>Mapper)(<T> );
typedef <T> (*<T>Combiner)(<T> , <T> );
typedef int (*<T>Predicate)(<T> );
typedef int (*<T>Comparator)(<T> , <T> );
#endif
class <T>Vec : public intVec
{
protected:
<T>Vec(int l, <T>* d) : (l, (int*) d) {};
public:
<T>Vec() {};
<T>Vec(int l) : (l) {};
<T>Vec(int l, <T&> fill_value) : (l, fill_value) {};
<T>Vec(<T>Vec& v) : (v) {};
<T>Vec(intVec& v) {fake_copy(v, s, len);}
~<T>Vec() {};
<T>Vec& operator = (<T>Vec& a)
{return (<T>Vec&) intVec::operator= (a);}
<T>Vec at(int from, int n) {return (<T>Vec) intVec::at(from, n);}
<T>& operator [] (int n) {return (<T>&)intVec::operator[] (n);}
<T>& elem(int n) {return (<T>&)intVec::elem(n);}
friend <T>Vec concat(<T>Vec& a, <T>Vec& b);
friend <T>Vec map(<T>Mapper f, <T>Vec & a);
friend <T>Vec merge(<T>Vec & a, <T>Vec & b, <T>Comparator f);
friend <T>Vec combine(<T>Combiner f, <T>Vec & a, <T>Vec & b);
friend <T>Vec reverse(<T>Vec& a);
void sort(<T>Comparator f);
void apply(<T>Procedure f);
<T> reduce(<T>Combiner f, <T> base);
};
inline <T>Vec concat(<T>Vec& a, <T>Vec& b)
{return (<T>Vec)concat((intVec&)a, (intVec&)b);}
inline <T>Vec map(<T>Mapper f, <T>Vec & a) {
return (<T>Vec)map((intMapper)f, (intVec&)a); }
inline <T>Vec merge(<T>Vec & a, <T>Vec & b, <T>Comparator f) {
return (<T>Vec)merge((intVec&)a, (intVec&)b, (intComparator)f); }
inline <T>Vec combine(<T>Combiner f, <T>Vec & a, <T>Vec & b) {
return (<T>Vec)combine((intCombiner)f, (intVec&)a, (intVec&)b); }
inline <T>Vec reverse(<T>Vec& a) {
return (<T>Vec)reverse((intVec&)a);}
inline void <T>Vec::sort(<T>Comparator f) {
intVec::sort((intComparator) f); }
inline void <T>Vec::apply(<T>Procedure f) {
intVec::apply((intProcedure) f); }
inline <T> <T>Vec::reduce(<T>Combiner f, <T> base) {
return (<T>)intVec::reduce((intCombiner)f, base);}
#endif /* conditional include */