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intuition.i
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1993-10-15
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IFND INTUITION_INTUITION_I
INTUITION_INTUITION_I SET 1
**
** $VER: intuition.i 38.26 (11.8.93)
** Includes Release 40.15
**
** Interface definitions for Intuition applications
**
** (C) Copyright 1985-1993 Commodore-Amiga, Inc.
** All Rights Reserved
**
IFND EXEC_TYPES_I
INCLUDE "exec/types.i"
ENDC
IFND GRAPHICS_GFX_I
INCLUDE "graphics/gfx.i"
ENDC
IFND GRAPHICS_CLIP_I
INCLUDE "graphics/clip.i"
ENDC
IFND GRAPHICS_VIEW_I
INCLUDE "graphics/view.i"
ENDC
IFND GRAPHICS_RASTPORT_I
INCLUDE "graphics/rastport.i"
ENDC
IFND GRAPHICS_LAYERS_I
INCLUDE "graphics/layers.i"
ENDC
IFND GRAPHICS_TEXT_I
INCLUDE "graphics/text.i"
ENDC
IFND EXEC_PORTS_I
INCLUDE "exec/ports.i"
ENDC
IFND DEVICES_TIMER_I
INCLUDE "devices/timer.i"
ENDC
IFND DEVICES_INPUTEVENT_I
INCLUDE "devices/inputevent.i"
ENDC
IFND UTILITY_TAGITEM_I
INCLUDE "utility/tagitem.i"
ENDC
*
* NOTE: intuition/iobsolete.i is included at the END of this file!
*
; ========================================================================;
; === Menu ===============================================================;
; ========================================================================;
STRUCTURE Menu,0
APTR mu_NextMenu ; menu pointer, same level
WORD mu_LeftEdge ; position of the select box
WORD mu_TopEdge ; position of the select box
WORD mu_Width ; dimensions of the select box
WORD mu_Height ; dimensions of the select box
WORD mu_Flags ; see flag definitions below
APTR mu_MenuName ; text for this Menu Header
APTR mu_FirstItem ; pointer to first in chain
; these mysteriously-named variables are for internal use only
WORD mu_JazzX
WORD mu_JazzY
WORD mu_BeatX
WORD mu_BeatY
LABEL mu_SIZEOF
;*** FLAGS SET BY BOTH THE APPLIPROG AND INTUITION ***
MENUENABLED EQU $0001 ; whether or not this menu is enabled
;*** FLAGS SET BY INTUITION ***
MIDRAWN EQU $0100 ; this menu's items are currently drawn
; ========================================================================;
; === MenuItem ===========================================================;
; ========================================================================;
STRUCTURE MenuItem,0
APTR mi_NextItem ; pointer to next in chained list
WORD mi_LeftEdge ; position of the select box
WORD mi_TopEdge ; position of the select box
WORD mi_Width ; dimensions of the select box
WORD mi_Height ; dimensions of the select box
WORD mi_Flags ; see the defines below
LONG mi_MutualExclude ; set bits mean this item excludes that item
APTR mi_ItemFill ; points to Image, IntuiText, or NULL
; when this item is pointed to by the cursor and the items highlight
; mode HIGHIMAGE is selected, this alternate image will be displayed
APTR mi_SelectFill ; points to Image, IntuiText, or NULL
BYTE mi_Command ; only if appliprog sets the COMMSEQ flag
BYTE mi_KludgeFill00 ; This is strictly for word-alignment
APTR mi_SubItem ; if non-zero, points to MenuItem for submenu
; The NextSelect field represents the menu number of next selected
; item (when user has drag-selected several items)
WORD mi_NextSelect
LABEL mi_SIZEOF
; --- FLAGS SET BY THE APPLIPROG --------------------------------------------
CHECKIT EQU $0001 ; set to indicate checkmarkable item
ITEMTEXT EQU $0002 ; set if textual, clear if graphical item
COMMSEQ EQU $0004 ; set if there's an command sequence
MENUTOGGLE EQU $0008 ; set for toggling checks (else mut. exclude)
ITEMENABLED EQU $0010 ; set if this item is enabled
; these are the SPECIAL HIGHLIGHT FLAG state meanings
HIGHFLAGS EQU $00C0 ; see definitions below for these bits
HIGHIMAGE EQU $0000 ; use the user's "select image"
HIGHCOMP EQU $0040 ; highlight by complementing the select box
HIGHBOX EQU $0080 ; highlight by drawing a box around the image
HIGHNONE EQU $00C0 ; don't highlight
; --- FLAGS SET BY BOTH APPLIPROG AND INTUITION -----------------------------
CHECKED EQU $0100 ; state of the checkmark
; --- FLAGS SET BY INTUITION ------------------------------------------------
ISDRAWN EQU $1000 ; this item's subs are currently drawn
HIGHITEM EQU $2000 ; this item is currently highlighted
MENUTOGGLED EQU $4000 ; this item was already toggled
; ========================================================================
; === Requester ==========================================================
; ========================================================================
STRUCTURE Requester,0
APTR rq_OlderRequest
WORD rq_LeftEdge ; dimensions of the entire box
WORD rq_TopEdge ; dimensions of the entire box
WORD rq_Width ; dimensions of the entire box
WORD rq_Height ; dimensions of the entire box
WORD rq_RelLeft ; get POINTREL Pointer relativity offsets
WORD rq_RelTop ; get POINTREL Pointer relativity offsets
APTR rq_ReqGadget ; pointer to the first of a list of gadgets
APTR rq_ReqBorder ; the box's border
APTR rq_ReqText ; the box's text
WORD rq_Flags ; see definitions below
UBYTE rq_BackFill ; pen number for back-plane fill before draws
BYTE rq_KludgeFill00 ; This is strictly for word-alignment
APTR rq_ReqLayer ; layer in which requester rendered
STRUCT rq_ReqPad1,32 ; for backwards compatibility (reserved)
; If the BitMap plane pointers are non-zero, this tells the system
; that the image comes pre-drawn (if the appliprog wants to define
; its own box, in any shape or size it wants!); this is OK by
; Intuition as long as there's a good correspondence between the image
; and the specified Gadgets
APTR rq_ImageBMap ; points to the BitMap of PREDRAWN imagery
APTR rq_RWindow ; points back to requester's window
APTR rq_ReqImage ; new for V36: drawn if USEREQIMAGE set
STRUCT rq_ReqPad2,32 ; for backwards compatibility (reserved)
LABEL rq_SIZEOF
; FLAGS SET BY THE APPLIPROG
POINTREL EQU $0001 ; if POINTREL set, TopLeft is relative to pointer
; for DMRequester, relative to window center
; for Request().
PREDRAWN EQU $0002 ; if ReqBMap points to predrawn Requester imagery
NOISYREQ EQU $0004 ; if you don't want requester to filter input
; New for V36
SIMPLEREQ EQU $0010 ; to use SIMPLEREFRESH layer (recommended)
USEREQIMAGE EQU $0020 ; render linked list ReqImage after BackFill
; but before gadgets and text
NOREQBACKFILL EQU $0040 ; don't bother filling with Requester.BackFill
; FLAGS SET BY INTUITION;
REQOFFWINDOW EQU $1000 ; part of one of the Gadgets was offwindow
REQACTIVE EQU $2000 ; this requester is active
SYSREQUEST EQU $4000 ; (unused) this requester caused by system
DEFERREFRESH EQU $8000 ; this Requester stops a Refresh broadcast
; ========================================================================
; === Gadget =============================================================
; ========================================================================
STRUCTURE Gadget,0
APTR gg_NextGadget ; next gadget in the list
WORD gg_LeftEdge ; "hit box" of gadget
WORD gg_TopEdge ; "hit box" of gadget
WORD gg_Width ; "hit box" of gadget
WORD gg_Height ; "hit box" of gadget
WORD gg_Flags ; see below for list of defines
WORD gg_Activation ; see below for list of defines
WORD gg_GadgetType ; see below for defines
; appliprog can specify that the Gadget be rendered as either as Border
; or an Image. This variable points to which (or equals NULL if there's
; nothing to be rendered about this Gadget)
APTR gg_GadgetRender
; appliprog can specify "highlighted" imagery rather than algorithmic
; this can point to either Border or Image data
APTR gg_SelectRender
APTR gg_GadgetText ; text for this gadget;
; MutualExclude, never implemented, is now declared obsolete.
; There are published examples of implementing a more general
; and practical exclusion in your applications.
;
; Starting V36, this field is used to point to a hook
; for a custom gadget.
;
; Programs using this field for their own processing will
; continue to work, as long as they don't try the
; trick with custom gadgets
LONG gg_MutualExclude ; obsolete
; pointer to a structure of special data required by Proportional, String
; and Integer Gadgets
APTR gg_SpecialInfo
WORD gg_GadgetID ; user-definable ID field
APTR gg_UserData ; ptr to general purpose User data (ignored by Intuit)
LABEL gg_SIZEOF
STRUCTURE ExtGadget,0
; The first fields match struct Gadget exactly
APTR egg_NextGadget ; Matches struct Gadget
WORD egg_LeftEdge ; Matches struct Gadget
WORD egg_TopEdge ; Matches struct Gadget
WORD egg_Width ; Matches struct Gadget
WORD egg_Height ; Matches struct Gadget
WORD egg_Flags ; Matches struct Gadget
WORD egg_Activation ; Matches struct Gadget
WORD egg_GadgetType ; Matches struct Gadget
APTR egg_GadgetRender ; Matches struct Gadget
APTR egg_SelectRender ; Matches struct Gadget
APTR egg_GadgetText ; Matches struct Gadget
LONG egg_MutualExclude ; Matches struct Gadget
APTR egg_SpecialInfo ; Matches struct Gadget
WORD egg_GadgetID ; Matches struct Gadget
APTR egg_UserData ; Matches struct Gadget
; These fields only exist under V39 and only if GFLG_EXTENDED is set
ULONG egg_MoreFlags ; see GMORE_ flags below
WORD egg_BoundsLeftEdge ; Bounding extent for gadget, valid
WORD egg_BoundsTopEdge ; only if GMORE_BOUNDS is set. The
WORD egg_BoundsWidth ; GFLG_RELxxx flags affect these
WORD egg_BoundsHeight ; coordinates as well.
LABEL egg_SIZEOF
; --- Gadget.Flags values ---
; combinations in these bits describe the highlight technique to be used
GFLG_GADGHIGHBITS EQU $0003
GFLG_GADGHCOMP EQU $0000 ; Complement the select box
GFLG_GADGHBOX EQU $0001 ; Draw a box around the image
GFLG_GADGHIMAGE EQU $0002 ; Blast in this alternate image
GFLG_GADGHNONE EQU $0003 ; don't highlight
; set this flag if the GadgetRender and SelectRender point to Image imagery,
; clear if it's a Border
GFLG_GADGIMAGE EQU $0004
; combinations in these next two bits specify to which corner the gadget's
; Left & Top coordinates are relative. If relative to Top/Left,
; these are "normal" coordinates (everything is relative to something in
; this universe)
GFLG_RELBOTTOM EQU $0008 ; set if rel to bottom, clear if to top
GFLG_RELRIGHT EQU $0010 ; set if rel to right, clear if to left
; set the GFLG_RELWIDTH bit to spec that Width is relative to width of screen
GFLG_RELWIDTH EQU $0020
; set the GFLG_RELHEIGHT bit to spec that Height is rel to height of screen
GFLG_RELHEIGHT EQU $0040
; New for V39: GFLG_RELSPECIAL allows custom gadget implementors to
; make gadgets whose position and size depend in an arbitrary way
; on their window's dimensions. The GM_LAYOUT method will be invoked
; for such a gadget (or any other GREL_xxx gadget) at suitable times,
; such as when the window opens or the window's size changes.
GFLG_RELSPECIAL EQU $4000 ; custom gadget has special relativity.
; Gadget box values are absolutes, but
; can be changed via the GM_LAYOUT method.
; the GFLG_SELECTED flag is initialized by you and set by Intuition. It
; specifies whether or not this Gadget is currently selected/highlighted
GFLG_SELECTED EQU $0080
; the GFLG_DISABLED flag is initialized by you and later set by Intuition
; according to your calls to On/OffGadget(). It specifies whether or not
; this Gadget is currently disabled from being selected
GFLG_DISABLED EQU $0100
* These flags specify the type of text field that Gadget.GadgetText
* points to. In all normal (pre-V36) gadgets which you initialize
* this field should always be zero. Some types of gadget objects
* created from classes will use these fields to keep track of
* types of labels/contents that different from IntuiText, but are
* stashed in GadgetText.
GFLG_LABELMASK EQU $3000
GFLG_LABELITEXT EQU $0000 ; GadgetText points to IntuiText
GFLG_LABELSTRING EQU $1000 ; GadgetText points to (UBYTE *)
GFLG_LABELIMAGE EQU $2000 ; GadgetText points to Image (object)
; New for V37: GFLG_TABCYCLE
GFLG_TABCYCLE EQU $0200 ; (string or custom) gadget
; participates in cycling activation with
; Tab or Shift-Tab
; New for V37: GFLG_STRINGEXTEND. We discovered that V34 doesn't properly
; ignore the value we had chosen for the Gadget->Activation flag
; GACT_STRINGEXTEND. NEVER SET THAT FLAG WHEN RUNNING UNDER V34.
; The Gadget->Flags bit GFLG_STRINGEXTEND is provided as a synonym which is
; safe under V34, and equivalent to GACT_STRINGEXTEND under V37.
; (Note that the two flags are not numerically equal)
GFLG_STRINGEXTEND EQU $0400 ; this String Gadget has StringExtend
; New for V39: GFLG_IMAGEDISABLE. This flag is automatically set if
; the custom image of this gadget knows how to do disabled rendering
; (more specifically, if its IA_SupportsDisable attribute is TRUE).
; Intuition uses this to defer the ghosting to the image-class,
; instead of doing it itself (the old compatible way).
; Do not set this flag yourself - Intuition will do it for you.
GFLG_IMAGEDISABLE EQU $0800 ; Gadget's image knows how to do disabled
; rendering
; New for V39: If set, this bit means that the Gadget is actually
; a struct ExtGadget, with new fields and flags. All V39 boopsi
; gadgets are ExtGadgets. Never ever attempt to read the extended
; fields of a gadget if this flag is not set.
GFLG_EXTENDED EQU $8000 ; Gadget is extended
; --- These are the Activation flag bits ----------------------------------
; GACT_RELVERIFY is set if you want to verify that the pointer was still over
; the gadget when the select button was released. Will cause
; an IDCMP_GADGETUP message to be sent if so.
GACT_RELVERIFY EQU $0001
; the flag GACT_IMMEDIATE, when set, informs the caller that the gadget
; was activated when it was activated. this flag works in conjunction with
; the GACT_RELVERIFY flag
GACT_IMMEDIATE EQU $0002
; the flag GACT_ENDGADGET, when set, tells the system that this gadget, when
; selected, causes the Requester or AbsMessage to be ended. Requesters or
; AbsMessages that are ended are erased and unlinked from the system
GACT_ENDGADGET EQU $0004
; the GACT_FOLLOWMOUSE flag, when set, specifies that you want to receive
; reports on mouse movements while this gadget is active.
; You probably want to set the GACT_IMMEDIATE flag when using
; GACT_FOLLOWMOUSE, since that's the only reasonable way you have of learning
; why Intuition is suddenly sending you a stream of mouse movement events.
; If you don't set GACT_RELVERIFY, you'll get at least one Mouse Position
; event.
; Note: boolean FOLLOWMOUSE gadgets require GACT_RELVERIFY to get
; _any_ mouse movement events (this unusual behavior is a compatibility
; hold-over from the old days).
GACT_FOLLOWMOUSE EQU $0008
; if any of the BORDER flags are set in a Gadget that's included in the
; Gadget list when a Window is opened, the corresponding Border will
; be adjusted to make room for the Gadget
GACT_RIGHTBORDER EQU $0010
GACT_LEFTBORDER EQU $0020
GACT_TOPBORDER EQU $0040
GACT_BOTTOMBORDER EQU $0080
GACT_BORDERSNIFF EQU $8000 ; neither set nor rely on this bit
GACT_TOGGLESELECT EQU $0100 ; this bit for toggle-select mode
GACT_BOOLEXTEND EQU $2000 ; This Boolean Gadget has a BoolInfo
; should properly be in StringInfo, but aren't
GACT_STRINGLEFT EQU $0000 ; NOTE WELL: that this has value zero
GACT_STRINGCENTER EQU $0200 ; center the String
GACT_STRINGRIGHT EQU $0400 ; right-justify the String
GACT_LONGINT EQU $0800 ; This String Gadget is a Long Integer
GACT_ALTKEYMAP EQU $1000 ; has an alternate keymapping
GACT_STRINGEXTEND EQU $2000 ; this String Gadget has an extension
; NOTE: NEVER SET GACT_STRINGEXTEND
; IF YOU ARE RUNNING ON LESS THAN V36!
; SEE GFLG_STRINGEXTEND (ABOVE) INSTEAD
GACT_ACTIVEGADGET EQU $4000 ; this gadget is "active". This flag
; is maintained by Intuition, and you
; cannot count on its value persisting
; while you do something on your program's
; task. It can only be trusted by
; people implementing custom gadgets
* note $8000 is used above (GACT_BORDERSNIFF); all Activation flags defined
; --- GADGET TYPES -----------------------------------------------------------
; These are the Gaget Type definitions for the variable GadgetType.
; Gadget number type MUST start from one. NO TYPES OF ZERO ALLOWED.
; first comes the mask for Gadget flags reserved for Gadget typing
GTYP_GADGETTYPE EQU $FC00 ; all Gadget Global Type flags
; (padded)
GTYP_SCRGADGET EQU $4000 ; 1 = ScreenGadget, 0 = WindowGadget
GTYP_GZZGADGET EQU $2000 ; 1 = Gadget for WFLG_GIMMEZEROZERO
; borders
GTYP_REQGADGET EQU $1000 ; 1 = this is a Requester Gadget
; GTYP_SYSGADGET means that Intuition ALLOCATED the gadget.
; GTYP_SYSTYPEMASK is the mask you can apply to tell what type of
; system-gadget it is. The possible types follow.
GTYP_SYSGADGET EQU $8000
GTYP_SYSTYPEMASK EQU $00F0
; These definitions describe system gadgets in V36 and higher:
GTYP_SIZING EQU $0010 ; Window sizing gadget
GTYP_WDRAGGING EQU $0020 ; Window drag bar
GTYP_SDRAGGING EQU $0030 ; Screen drag bar
GTYP_WDEPTH EQU $0040 ; Window depth gadget
GTYP_SDEPTH EQU $0050 ; Screen depth gadget
GTYP_WZOOM EQU $0060 ; Window zoom gadget
GTYP_SUNUSED EQU $0070 ; Unused screen gadget
GTYP_CLOSE EQU $0080 ; Window close gadget
; These definitions describe system gadgets prior to V36:
GTYP_WUPFRONT EQU GTYP_WDEPTH ; Window to-front gadget
GTYP_SUPFRONT EQU GTYP_SDEPTH ; Screen to-front gadget
GTYP_WDOWNBACK EQU GTYP_WZOOM ; Window to-back gadget
GTYP_SDOWNBACK EQU GTYP_SUNUSED ; Screen to-back gadget
; GTYP_GTYPEMASK is a mask you can apply to tell what class
; of gadget this is. The possible classes follow.
GTYP_GTYPEMASK EQU $0007
GTYP_BOOLGADGET EQU $0001
GTYP_GADGET0002 EQU $0002
GTYP_PROPGADGET EQU $0003
GTYP_STRGADGET EQU $0004
GTYP_CUSTOMGADGET EQU $0005
; New for V39. Gadgets which have the GFLG_EXTENDED flag set are
; actually ExtGadgets, which have more flags. The GMORE_xxx
; identifiers describe those flags. For GMORE_SCROLLRASTER, see
; important information in the ScrollWindowRaster() autodoc.
; NB: GMORE_SCROLLRASTER must be set before the gadget is
; added to a window.
GMORE_BOUNDS EQU $00000001 ; ExtGadget has valid Bounds
GMORE_GADGETHELP EQU $00000002 ; This gadget responds to gadget help
GMORE_SCROLLRASTER EQU $00000004 ; This (custom) gadget uses ScrollRaster
; ========================================================================
; === BoolInfo============================================================
; ========================================================================
; This is the special data needed by an Extended Boolean Gadget
; Typically this structure will be pointed to by the Gadget field SpecialInfo
STRUCTURE BoolInfo,0
WORD bi_Flags ; defined below
APTR bi_Mask ; bit mask for highlighting and selecting
; mask must follow the same rules as an Image
; plane. Its width and height are determined
; by the width and height of the gadget's
; select box. (i.e. Gadget.Width and .Height).
LONG bi_Reserved ; set to 0
LABEL bi_SIZEOF
; set BoolInfo.Flags to this flag bit.
; in the future, additional bits might mean more stuff hanging
; off of BoolInfo.Reserved.
BOOLMASK EQU $0001 ; extension is for masked gadget
; ========================================================================
; === PropInfo ===========================================================
; ========================================================================
; this is the special data required by the proportional Gadget
; typically, this data will be pointed to by the Gadget variable SpecialInfo
STRUCTURE PropInfo,0
WORD pi_Flags ; general purpose flag bits (see defines below)
; You initialize the Pot variables before the Gadget is added to
; the system. Then you can look here for the current settings
; any time, even while User is playing with this Gadget. To
; adjust these after the Gadget is added to the System, use
; ModifyProp(); The Pots are the actual proportional settings,
; where a value of zero means zero and a value of MAXPOT means
; that the Gadget is set to its maximum setting.
WORD pi_HorizPot ; 16-bit FixedPoint horizontal quantity percentage;
WORD pi_VertPot ; 16-bit FixedPoint vertical quantity percentage;
; the 16-bit FixedPoint Body variables describe what percentage
; of the entire body of stuff referred to by this Gadget is
; actually shown at one time. This is used with the AUTOKNOB
; routines, to adjust the size of the AUTOKNOB according to how
; much of the data can be seen. This is also used to decide how
; far to advance the Pots when User hits the Container of the Gadget.
; For instance, if you were controlling the display of a 5-line
; Window of text with this Gadget, and there was a total of 15
; lines that could be displayed, you would set the VertBody value to
; (MAXBODY / (TotalLines / DisplayLines)) = MAXBODY / 3.
; Therefore, the AUTOKNOB would fill 1/3 of the container, and if
; User hits the Cotainer outside of the knob, the pot would advance
; 1/3 (plus or minus) If there's no body to show, or the total
; amount of displayable info is less than the display area, set the
; Body variables to the MAX. To adjust these after the Gadget is
; added to the System, use ModifyProp().
WORD pi_HorizBody ; horizontal Body
WORD pi_VertBody ; vertical Body
; these are the variables that Intuition sets and maintains
WORD pi_CWidth ; Container width (with any relativity absoluted)
WORD pi_CHeight ; Container height (with any relativity absoluted)
WORD pi_HPotRes ; pot increments
WORD pi_VPotRes ; pot increments
WORD pi_LeftBorder ; Container borders
WORD pi_TopBorder ; Container borders
LABEL pi_SIZEOF
; --- FLAG BITS --------------------------------------------------------------
AUTOKNOB EQU $0001 ; this flag sez: gimme that old auto-knob
FREEHORIZ EQU $0002 ; if set, the knob can move horizontally
FREEVERT EQU $0004 ; if set, the knob can move vertically
PROPBORDERLESS EQU $0008 ; if set, no border will be rendered
KNOBHIT EQU $0100 ; set when this Knob is hit
PROPNEWLOOK EQU $0010 ; set this if you want to get the new
; V36 look
KNOBHMIN EQU 6 ; minimum horizontal size of the knob
KNOBVMIN EQU 4 ; minimum vertical size of the knob
MAXBODY EQU $FFFF ; maximum body value
MAXPOT EQU $FFFF ; maximum pot value
; ========================================================================
; === StringInfo =========================================================
; ========================================================================
; this is the special data required by the string Gadget
; typically, this data will be pointed to by the Gadget variable SpecialInfo
STRUCTURE StringInfo,0
; you initialize these variables, and then Intuition maintains them
APTR si_Buffer ; the buffer containing the start and final string
APTR si_UndoBuffer ; optional buffer for undoing current entry
WORD si_BufferPos ; character position in Buffer
WORD si_MaxChars ; max number of chars in Buffer (including NULL)
WORD si_DispPos ; Buffer position of first displayed character
; Intuition initializes and maintains these variables for you
WORD si_UndoPos ; character position in the undo buffer
WORD si_NumChars ; number of characters currently in Buffer
WORD si_DispCount ; number of whole characters visible in Container
WORD si_CLeft ; topleft offset of the container
WORD si_CTop ; topleft offset of the container
; unused field is changed to allow extended specification
; of string gadget parameters. It is ignored unless the flag
; GACT_STRINGEXTEND is set in the Gadget's Activation field
; or the GFLG_STRINGEXTEND flag is set in the Gadget Flags field.
; (See GFLG_STRINGEXTEND for an important note)
;APTR si_LayerPtr ; --- obsolete ---
APTR si_Extension
; you can initialize this variable before the gadget is submitted to
; Intuition, and then examine it later to discover what integer
; the user has entered (if the user never plays with the gadget,
; the value will be unchanged from your initial setting)
LONG si_LongInt ; the LONG return value of a GACT_LONGINT String Gad.
; If you want this Gadget to use your own Console keymapping, you
; set the GACT_ALTKEYMAP bit in the Activation flags of the Gadget, and
; then set this variable to point to your keymap. If you don't set the
; GACT_ALTKEYMAP, you'll get the standard ASCII keymapping.
APTR si_AltKeyMap
LABEL si_SIZEOF
; ========================================================================
; === IntuiText ==========================================================
; ========================================================================
; IntuiText is a series of strings that start with a location
; (always relative to the upper-left corner of something) and then the
; text of the string. The text is null-terminated.
STRUCTURE IntuiText,0
BYTE it_FrontPen ; the pens for rendering the text
BYTE it_BackPen ; the pens for rendering the text
BYTE it_DrawMode ; the mode for rendering the text
BYTE it_KludgeFill00 ; This is strictly for word-alignment
WORD it_LeftEdge ; relative start location for the text
WORD it_TopEdge ; relative start location for the text
APTR it_ITextFont ; if NULL, you accept the defaults
APTR it_IText ; pointer to null-terminated text
APTR it_NextText ; pointer to another IntuiText to render
LABEL it_SIZEOF
; ========================================================================
; === Border =============================================================
; ========================================================================
; Data type Border, used for drawing a series of lines which is intended for
; use as a border drawing, but which may, in fact, be used to render any
; arbitrary vector shape.
; The routine DrawBorder sets up the RastPort with the appropriate
; variables, then does a Move to the first coordinate, then does Draws
; to the subsequent coordinates.
; After all the Draws are done, if NextBorder is non-zero we call DrawBorder
; on NextBorder
STRUCTURE Border,0
WORD bd_LeftEdge ; initial offsets from the origin
WORD bd_TopEdge ; initial offsets from the origin
BYTE bd_FrontPen ; pen number for rendering
BYTE bd_BackPen ; pen number for rendering
BYTE bd_DrawMode ; mode for rendering
BYTE bd_Count ; number of XY pairs
APTR bd_XY ; vector coordinate pairs rel to LeftTop
APTR bd_NextBorder ; pointer to any other Border too
LABEL bd_SIZEOF
; ========================================================================
; === Image ==============================================================
; ========================================================================
; This is a brief image structure for very simple transfers of
; image data to a RastPort
STRUCTURE Image,0
WORD ig_LeftEdge ; starting offset relative to something
WORD ig_TopEdge ; starting offset relative to something
WORD ig_Width ; pixel size (though data is word-aligned)
WORD ig_Height ; pixel size
WORD ig_Depth ; pixel size
APTR ig_ImageData ; pointer to the actual image bits
; the PlanePick and PlaneOnOff variables work much the same way as the
; equivalent GELS Bob variables. It's a space-saving
; mechanism for image data. Rather than defining the image data
; for every plane of the RastPort, you need define data only for planes
; that are not entirely zero or one. As you define your Imagery, you will
; often find that most of the planes ARE just as color selectors. For
; instance, if you're designing a two-color Gadget to use colors two and
; three, and the Gadget will reside in a five-plane display, plane zero
; of your imagery would be all ones, bit plane one would have data that
; describes the imagery, and bit planes two through four would be
; all zeroes. Using these flags allows you to avoid wasting all that
; memory in this way:
; first, you specify which planes you want your data to appear
; in using the PlanePick variable. For each bit set in the variable, the
; next "plane" of your image data is blitted to the display. For each bit
; clear in this variable, the corresponding bit in PlaneOnOff is examined.
; If that bit is clear, a "plane" of zeroes will be used. If the bit is
; set, ones will go out instead. So, for our example:
; Gadget.PlanePick = 0x02;
; Gadget.PlaneOnOff = 0x01;
; Note that this also allows for generic Gadgets, like the System Gadgets,
; which will work in any number of bit planes
; Note also that if you want an Image that is only a filled rectangle,
; you can get this by setting PlanePick to zero (pick no planes of data)
; and set PlaneOnOff to describe the pen color of the rectangle.
;
; NOTE: Intuition relies on PlanePick to know how many planes
; of data are found in ImageData. There should be no more
; '1'-bits in PlanePick than there are planes in ImageData.
BYTE ig_PlanePick
BYTE ig_PlaneOnOff
; if the NextImage variable is not NULL, Intuition presumes that
; it points to another Image structure with another Image to be
; rendered
APTR ig_NextImage
LABEL ig_SIZEOF
; ========================================================================
; === IntuiMessage =======================================================
; ========================================================================
STRUCTURE IntuiMessage,0
STRUCT im_ExecMessage,MN_SIZE
; the Class bits correspond directly with the IDCMP Flags, except for the
; special bit IDCMP_LONELYMESSAGE (defined below)
LONG im_Class
; the Code field is for special values like MENU number
WORD im_Code
; the Qualifier field is a copy of the current InputEvent's Qualifier
WORD im_Qualifier
; IAddress contains particular addresses for Intuition functions, like
; the pointer to the Gadget or the Screen
APTR im_IAddress
; when getting mouse movement reports, any event you get will have the
; the mouse coordinates in these variables. the coordinates are relative
; to the upper-left corner of your Window (WFLG_GIMMEZEROZERO
; notwithstanding)
; If the DELTAMOVE IDCMP flag is set, these values will be deltas from
; the last reported position.
WORD im_MouseX
WORD im_MouseY
; the time values are copies of the current system clock time. Micros
; are in units of microseconds, Seconds in seconds.
LONG im_Seconds
LONG im_Micros
; the IDCMPWindow variable will always have the address of the Window of
; this IDCMP
APTR im_IDCMPWindow
; system-use variable
APTR im_SpecialLink
LABEL im_SIZEOF
* New for V39:
* All IntuiMessages are now slightly extended. The ExtIntuiMessage
* structure has an additional field for tablet data, which is usually
* NULL. If a tablet driver which is sending IESUBCLASS_NEWTABLET
* events is installed in the system, windows with the WA_TabletMessages
* property set will find that eim_TabletData points to the TabletData
* structure. Applications must first check that this field is non-NULL;
* it will be NULL for certain kinds of message, including mouse activity
* generated from other than the tablet (i.e. the keyboard equivalents
* or the mouse itself).
*
* NEVER EVER examine any extended fields when running under pre-V39!
*
* NOTE: This structure is subject to grow in the future. Making
* assumptions about its size is A BAD IDEA.
STRUCTURE ExtIntuiMessage,0
STRUCT eim_IntuiMessage,im_SIZEOF
APTR eim_TabletData
; --- IDCMP Classes ------------------------------------------------------
; Please refer to the Autodoc for OpenWindow() and to the Rom Kernel
; Manual for full details on the IDCMP classes.
IDCMP_SIZEVERIFY EQU $00000001
IDCMP_NEWSIZE EQU $00000002
IDCMP_REFRESHWINDOW EQU $00000004
IDCMP_MOUSEBUTTONS EQU $00000008
IDCMP_MOUSEMOVE EQU $00000010
IDCMP_GADGETDOWN EQU $00000020
IDCMP_GADGETUP EQU $00000040
IDCMP_REQSET EQU $00000080
IDCMP_MENUPICK EQU $00000100
IDCMP_CLOSEWINDOW EQU $00000200
IDCMP_RAWKEY EQU $00000400
IDCMP_REQVERIFY EQU $00000800
IDCMP_REQCLEAR EQU $00001000
IDCMP_MENUVERIFY EQU $00002000
IDCMP_NEWPREFS EQU $00004000
IDCMP_DISKINSERTED EQU $00008000
IDCMP_DISKREMOVED EQU $00010000
IDCMP_WBENCHMESSAGE EQU $00020000 ; System use only
IDCMP_ACTIVEWINDOW EQU $00040000
IDCMP_INACTIVEWINDOW EQU $00080000
IDCMP_DELTAMOVE EQU $00100000
IDCMP_VANILLAKEY EQU $00200000
IDCMP_INTUITICKS EQU $00400000
; for notifications from "boopsi" gadgets:
IDCMP_IDCMPUPDATE EQU $00800000 ; new for V36
; for getting help key report during menu session:
IDCMP_MENUHELP EQU $01000000 ; new for V36
; for notification of any move/size/zoom/change window:
IDCMP_CHANGEWINDOW EQU $02000000 ; new for V36
IDCMP_GADGETHELP EQU $04000000 ; new for V39
; NOTEZ-BIEN: $80000000 is reserved for internal use by IDCMP
; the IDCMP Flags do not use this special bit, which is cleared when
; Intuition sends its special message to the Task, and set when Intuition
; gets its Message back from the Task. Therefore, I can check here to
; find out fast whether or not this Message is available for me to send
IDCMP_LONELYMESSAGE EQU $80000000
; --- IDCMP Codes --------------------------------------------------------
; This group of codes is for the IDCMP_CHANGEWINDOW message
CWCODE_MOVESIZE EQU $0000 ; Window was moved and/or sized
CWCODE_DEPTH EQU $0001 ; Window was depth-arranged (new for V39)
; This group of codes is for the IDCMP_MENUVERIFY message
MENUHOT EQU $0001 ; IntuiWants verification or MENUCANCEL
MENUCANCEL EQU $0002 ; HOT Reply of this cancels Menu operation
MENUWAITING EQU $0003 ; Intuition simply wants a ReplyMsg() ASAP
; These are internal tokens to represent state of verification attempts
; shown here as a clue.
OKOK EQU MENUHOT ; guy didn't care
OKABORT EQU $0004 ; window rendered question moot
OKCANCEL EQU MENUCANCEL ; window sent cancel reply
; This group of codes is for the IDCMP_WBENCHMESSAGE messages
WBENCHOPEN EQU $0001
WBENCHCLOSE EQU $0002
; A data structure common in V36 Intuition processing
STRUCTURE IBox,0
WORD ibox_Left
WORD ibox_Top
WORD ibox_Width
WORD ibox_Height
LABEL ibox_SIZEOF
; ========================================================================
; === Window =============================================================
; ========================================================================
STRUCTURE Window,0
APTR wd_NextWindow ; for the linked list of a Screen
WORD wd_LeftEdge ; screen dimensions
WORD wd_TopEdge ; screen dimensions
WORD wd_Width ; screen dimensions
WORD wd_Height ; screen dimensions
WORD wd_MouseY ; relative top top-left corner
WORD wd_MouseX ; relative top top-left corner
WORD wd_MinWidth ; minimum sizes
WORD wd_MinHeight ; minimum sizes
WORD wd_MaxWidth ; maximum sizes
WORD wd_MaxHeight ; maximum sizes
LONG wd_Flags ; see below for definitions
APTR wd_MenuStrip ; first in a list of menu headers
APTR wd_Title ; title text for the Window
APTR wd_FirstRequest ; first in linked list of active Requesters
APTR wd_DMRequest ; the double-menu Requester
WORD wd_ReqCount ; number of Requesters blocking this Window
APTR wd_WScreen ; this Window's Screen
APTR wd_RPort ; this Window's very own RastPort
; the border variables describe the window border. If you specify
; WFLG_GIMMEZEROZERO when you open the window, then the upper-left of the
; ClipRect for this window will be upper-left of the BitMap (with correct
; offsets when in SuperBitMap mode; you MUST select WFLG_GIMMEZEROZERO
; when using SuperBitMap). If you don't specify ZeroZero, then you save
; memory (no allocation of RastPort, Layer, ClipRect and associated
; Bitmaps), but you also must offset all your writes by BorderTop,
; BorderLeft and do your own mini-clipping to prevent writing over the
; system gadgets
BYTE wd_BorderLeft
BYTE wd_BorderTop
BYTE wd_BorderRight
BYTE wd_BorderBottom
APTR wd_BorderRPort
; You supply a linked-list of gadget that you want for your Window.
; This list DOES NOT include system Gadgets. You get the standard
; window system Gadgets by setting flag-bits in the variable Flags (see
; the bit definitions below)
APTR wd_FirstGadget
; these are for opening/closing the windows
APTR wd_Parent
APTR wd_Descendant
; sprite data information for your own Pointer
; set these AFTER you Open the Window by calling SetPointer()
APTR wd_Pointer
BYTE wd_PtrHeight
BYTE wd_PtrWidth
BYTE wd_XOffset
BYTE wd_YOffset
; the IDCMP Flags and User's and Intuition's Message Ports
ULONG wd_IDCMPFlags
APTR wd_UserPort
APTR wd_WindowPort
APTR wd_MessageKey
BYTE wd_DetailPen
BYTE wd_BlockPen
; the CheckMark is a pointer to the imagery that will be used when
; rendering MenuItems of this Window that want to be checkmarked
; if this is equal to NULL, you'll get the default imagery
APTR wd_CheckMark
; if non-null, Screen title when Window is active
APTR wd_ScreenTitle
; These variables have the mouse coordinates relative to the
; inner-Window of WFLG_GIMMEZEROZERO Windows. This is compared with the
; MouseX and MouseY variables, which contain the mouse coordinates
; relative to the upper-left corner of the Window, WFLG_GIMMEZEROZERO
; notwithstanding
WORD wd_GZZMouseX
WORD wd_GZZMouseY
; these variables contain the width and height of the inner-Window of
; WFLG_GIMMEZEROZERO Windows
WORD wd_GZZWidth
WORD wd_GZZHeight
APTR wd_ExtData
; general-purpose pointer to User data extension
APTR wd_UserData
APTR wd_WLayer ; stash of Window.RPort->Layer
; NEW 1.2: need to keep track of the font that OpenWindow opened,
; in case user SetFont's into RastPort
APTR wd_IFont
; (V36) another flag word (the Flags field is used up).
; At present, all flag values are system private.
; Until further notice, you may not change nor use this field.
ULONG wd_MoreFlags
; ----- subsequent fields are INTUITION PRIVATE ---
LABEL wd_Size
LABEL wd_SIZEOF ; you should never use this: only Intuition allocates
; --- Flags requested at OpenWindow() time by the application -------------
WFLG_SIZEGADGET EQU $0001 ; include sizing system-gadget?
WFLG_DRAGBAR EQU $0002 ; include dragging system-gadget?
WFLG_DEPTHGADGET EQU $0004 ; include depth arrangement gadget?
WFLG_CLOSEGADGET EQU $0008 ; include close-box system-gadget?
WFLG_SIZEBRIGHT EQU $0010 ; size gadget uses right border
WFLG_SIZEBBOTTOM EQU $0020 ; size gadget uses bottom border
; --- refresh modes ----------------------------------------------------------
; combinations of the WFLG_REFRESHBITS select the refresh type
WFLG_REFRESHBITS EQU $00C0
WFLG_SMART_REFRESH EQU $0000
WFLG_SIMPLE_REFRESH EQU $0040
WFLG_SUPER_BITMAP EQU $0080
WFLG_OTHER_REFRESH EQU $00C0
WFLG_BACKDROP EQU $0100 ; this is a backdrop window
WFLG_REPORTMOUSE EQU $0200 ; set this to hear every mouse move
WFLG_GIMMEZEROZERO EQU $0400 ; make extra border stuff
WFLG_BORDERLESS EQU $0800 ; set this to get a Window sans border
WFLG_ACTIVATE EQU $1000 ; when Window opens, it's the Active
; one
; --- Other User Flags -------------------------------------------------------
WFLG_RMBTRAP EQU $00010000 ; Catch RMB events for your own
WFLG_NOCAREREFRESH EQU $00020000 ; not to be bothered with REFRESH
; - V36 new Flags which the programmer may specify in NewScreen.Flags
WFLG_NW_EXTENDED EQU $00040000 ; extension data provided
; see ExtNewWindow structure
; - V39 new Flags which the programmer may specify in NewScreen.Flags
WFLG_NEWLOOKMENUS EQU $00200000 ; window has NewLook menus
; These flags are set only by Intuition. YOU MAY NOT SET THEM YOURSELF!
WFLG_WINDOWACTIVE EQU $2000 ; this window is the active one
WFLG_INREQUEST EQU $4000 ; this window is in request mode
WFLG_MENUSTATE EQU $8000 ; this Window is active with its
; Menus on
WFLG_WINDOWREFRESH EQU $01000000 ; Window is currently refreshing
WFLG_WBENCHWINDOW EQU $02000000 ; WorkBench Window
WFLG_WINDOWTICKED EQU $04000000 ; only one timer tick at a time
; V36 and higher flags to be set only by Intuition:
WFLG_VISITOR EQU $08000000 ; visitor window (see autodoc for OpenWindow)
WFLG_ZOOMED EQU $10000000 ; identifies "zoom state"
WFLG_HASZOOM EQU $20000000 ; window has a zoom gadget
SUPER_UNUSED EQU $FCFC0000 ; OBSOLETE (was bits of Flag unused yet)
; --- Other Window Values ----------------------------------------------
DEFAULTMOUSEQUEUE EQU 5 ; no more mouse messages
; --- see struct IntuiMessage for the IDCMP Flag definitions -----------------
; ========================================================================
; === NewWindow ==========================================================
; ========================================================================
; NOTE: to use the new features of V36, you may need to use the
; ExtNewWindow structure, below.
STRUCTURE NewWindow,0
WORD nw_LeftEdge ; initial Window dimensions
WORD nw_TopEdge ; initial Window dimensions
WORD nw_Width ; initial Window dimensions
WORD nw_Height ; initial Window dimensions
BYTE nw_DetailPen ; for rendering the detail bits of the Window
BYTE nw_BlockPen ; for rendering the block-fill bits
LONG nw_IDCMPFlags ; initial IDCMP state
LONG nw_Flags ; see the Flag definition under Window
; You supply a linked-list of Gadgets for your Window.
; This list DOES NOT include system Gadgets. You get the standard
; system Window Gadgets by setting flag-bits in the variable Flags (see
; the bit definitions under the Window structure definition)
APTR nw_FirstGadget
; the CheckMark is a pointer to the imagery that will be used when
; rendering MenuItems of this Window that want to be checkmarked
; if this is equal to NULL, you'll get the default imagery
APTR nw_CheckMark
APTR nw_Title ; title text for the Window
; the Screen pointer is used only if you've defined a CUSTOMSCREEN and
; want this Window to open in it. If so, you pass the address of the
; Custom Screen structure in this variable. Otherwise, this variable
; is ignored and doesn't have to be initialized.
APTR nw_Screen
; WFLG_SUPER_BITMAP Window? If so, put the address of your BitMap
; structure in this variable. If not, this variable is ignored and
; doesn't have to be initialized
APTR nw_BitMap
; the values describe the minimum and maximum sizes of your Windows.
; these matter only if you've chosen the WFLG_SIZEGADGET Gadget option,
; which means that you want to let the User to change the size of
; this Window. You describe the minimum and maximum sizes that the
; Window can grow by setting these variables. You can initialize
; any one these to zero, which will mean that you want to duplicate
; the setting for that dimension (if MinWidth == 0, MinWidth will be
; set to the opening Width of the Window).
; You can change these settings later using SetWindowLimits().
; If you haven't asked for a GTYP_SIZING Gadget, you don't have to
; initialize any of these variables.
WORD nw_MinWidth
WORD nw_MinHeight
WORD nw_MaxWidth
WORD nw_MaxHeight
; the type variable describes the Screen in which you want this Window to
; open. The type value can either be CUSTOMSCREEN or one of the
; system standard Screen Types such as WBENCHSCREEN. See the
; type definitions under the Screen structure
; A new possible value for this field is PUBLICSCREEN, which
; defines the window as a 'visitor' window. See below for
; additional information provided.
WORD nw_Type
LABEL nw_SIZE
LABEL nw_SIZEOF
; ExtNewWindow -- NewWindow plus extension fields.
; This structure may be extended again, so programs depending on its
; size are incorrect.
STRUCTURE ExtNewWindow,nw_SIZE
; extensions for V36
; if the NewWindow Flag WFLG_NW_EXTENDED is set, then
; this field is assumed to point to an array (or chain of arrays)
; of TagItem structures. See also ExtNewScreen for another
; use of TagItems to pass optional data.
;
; see below for tag values and the corresponding data
APTR enw_Extension ; pointer to TagItem array
LABEL enw_SIZEOF
* The TagItem ID's (ti_Tag values) for OpenWindowTagList() follow.
* They are values in a TagItem array passed as extension/replacement
* values for the data in NewWindow. OpenWindowTagList() can actually
* work well with a NULL NewWindow pointer.
ENUM TAG_USER+100
; these tags simply override NewWindow parameters
EITEM WA_Left
EITEM WA_Top
EITEM WA_Width
EITEM WA_Height
EITEM WA_DetailPen
EITEM WA_BlockPen
EITEM WA_IDCMP
EITEM WA_Flags ; not implemented at present
EITEM WA_Gadgets
EITEM WA_Checkmark
EITEM WA_Title
EITEM WA_ScreenTitle ; means you don't have to call SetWindowTitles
; after you open your window
EITEM WA_CustomScreen
EITEM WA_SuperBitMap ; also implies WFLG_SUPER_BITMAP property
EITEM WA_MinWidth
EITEM WA_MinHeight
EITEM WA_MaxWidth
EITEM WA_MaxHeight
; The following are specifications for new features
EITEM WA_InnerWidth
EITEM WA_InnerHeight ; You can specify the dimensions of the interior
; region of your window, independent of what
; the border widths will be. You probably want
; to also specify WA_AutoAdjust to allow
; Intuition to move your window or even
; shrink it so that it is completely on screen.
EITEM WA_PubScreenName ; declares that you want the window to open as
; a visitor on the public screen whose name is
; pointed to by (UBYTE *) ti_Data
EITEM WA_PubScreen ; open as a visitor window on the public screen
; whose address is in (struct Screen *) ti_Data.
; To ensure that this screen remains open, you
; should either be the screen's owner, have a
; window open on the screen, or use LockPubScreen().
EITEM WA_PubScreenFallBack ; A Boolean, specifies whether a visitor window
; should "fall back" to the default public screen
; (or Workbench) if the named public screen isn't
; available
EITEM WA_WindowName ; not implemented
EITEM WA_Colors ; a ColorSpec array for colors to be set
; when this window is active. This is not
; implemented, and may not be, since the default
; values to restore would be hard to track.
; We'd like to at least support per-window colors
; for the mouse pointer sprite.
EITEM WA_Zoom ; ti_Data points to an array of four WORD's,
; the initial Left/Top/Width/Height values of
; the "alternate" zoom position/dimensions.
; It also specifies that you want a Zoom gadget
; for your window, whether or not you have a
; sizing gadget.
EITEM WA_MouseQueue ; ti_Data contains initial value for the mouse
; message backlog limit for this window.
EITEM WA_BackFill ; provides a "backfill hook" for your window's Layer.
; See layers.library/CreateUpfrontHookLayer().
EITEM WA_RptQueue ; initial value of repeat key backlog limit
; These Boolean tag items are alternatives to the NewWindow.Flags
; boolean flags with similar names.
EITEM WA_SizeGadget
EITEM WA_DragBar
EITEM WA_DepthGadget
EITEM WA_CloseGadget
EITEM WA_Backdrop
EITEM WA_ReportMouse
EITEM WA_NoCareRefresh
EITEM WA_Borderless
EITEM WA_Activate
EITEM WA_RMBTrap
EITEM WA_WBenchWindow ; PRIVATE!!
EITEM WA_SimpleRefresh ; only specify if TRUE
EITEM WA_SmartRefresh ; only specify if TRUE
EITEM WA_SizeBRight
EITEM WA_SizeBBottom
; New Boolean properties
EITEM WA_AutoAdjust ; shift or squeeze the window's position and
; dimensions to fit it on screen.
EITEM WA_GimmeZeroZero ; equiv. to NewWindow.Flags WFLG_GIMMEZEROZERO
; New for V37: WA_MenuHelp (ignored by V36)
EITEM WA_MenuHelp ; Enables IDCMP_MENUHELP: Pressing HELP during menus
; will return IDCMP_MENUHELP IDCMP message.
; New for V39: (ignored by V37 and earlier)
EITEM WA_NewLookMenus
; Set to TRUE if you want NewLook menus
EITEM WA_AmigaKey ; Pointer to image for Amiga-key equiv in menus
EITEM WA_NotifyDepth
; Requests IDCMP_CHANGEWINDOW message when
; window is depth arranged
; (imsg->Code = CWCODE_DEPTH)
EITEM WA_Obsolete
EITEM WA_Pointer
; Allows you to specify a custom pointer
; for your window. ti_Data points to a
; pointer object you obtained via
; "pointerclass". NULL signifies the
; default pointer.
; This tag may be passed to OpenWindowTags()
; or SetWindowPointer().
EITEM WA_BusyPointer
; ti_Data is boolean. Set to TRUE to
; request the standard busy pointer.
; This tag may be passed to OpenWindowTags()
; or SetWindowPointer().
EITEM WA_PointerDelay
; ti_Data is boolean. Set to TRUE to
; request that the changing of the
; pointer be slightly delayed. The change
; will be called off if you call NewSetPointer()
; before the delay expires. This allows
; you to post a busy-pointer even if you think
; the busy-time may be very short, without
; fear of a flashing pointer.
; This tag may be passed to OpenWindowTags()
; or SetWindowPointer().
EITEM WA_TabletMessages
; ti_Data is a boolean. Set to TRUE to
; request that tablet information be included
; in IntuiMessages sent to your window.
; Requires that something (i.e. a tablet driver)
; feed IESUBCLASS_NEWTABLET InputEvents into
; the system. For a pointer to the TabletData,
; examine the ExtIntuiMessage->eim_TabletData
; field. It is UNSAFE to check this field
; when running on pre-V39 systems. It's always
; safe to check this field under V39 and up,
; though it may be NULL.
EITEM WA_HelpGroup
; When the active window has gadget help enabled,
; other windows of the same HelpGroup number
; will also get GadgetHelp. This allows GadgetHelp
; to work for multi-windowed applications.
; Use GetGroupID() to get an ID number. Pass
; this number as ti_Data to all your windows.
; See also the HelpControl() function.
EITEM WA_HelpGroupWindow
; When the active window has gadget help enabled,
; other windows of the same HelpGroup will also get
; GadgetHelp. This allows GadgetHelp to work
; for multi-windowed applications. As an alternative
; to WA_HelpGroup, you can pass a pointer to any
; other window of the same group to join its help
; group. Defaults to NULL, which has no effect.
; See also the HelpControl() function.
*** End of Window attribute enumeration ***
* HelpControl() flags:
*
* HC_GADGETHELP - Set this flag to enable Gadget-Help for one or more
* windows.
HC_GADGETHELP EQU 1
IFND INTUITION_SCREENS_I
INCLUDE "intuition/screens.i"
ENDC
IFND INTUITION_PREFERENCES_I
INCLUDE "intuition/preferences.i"
ENDC
; ========================================================================
; === Remember ===========================================================
; ========================================================================
; this structure is used for remembering what memory has been allocated to
; date by a given routine, so that a premature abort or systematic exit
; can deallocate memory cleanly, easily, and completely
STRUCTURE Remember,0
APTR rm_NextRemember
LONG rm_RememberSize
APTR rm_Memory
LABEL rm_SIZEOF
* How to tell Intuition about RGB values for a color table entry.
* NOTE: The way the structure was defined, the color value was
* right-justified within each UWORD. This poses problems for
* extensibility to more bits-per-gun. The SA_Colors32 tag to
* OpenScreenTags() provides an alternate way to specify colors
* with greater precision.
STRUCTURE ColorSpec,0
WORD cs_ColorIndex ; -1 terminates an array of ColorSpec
UWORD cs_Red ; only the _bottom_ 4 bits recognized
UWORD cs_Green ; only the _bottom_ 4 bits recognized
UWORD cs_Blue ; only the _bottom_ 4 bits recognized
LABEL cs_SIZEOF
* === Easy Requester Specification ======================================= *
* see also autodocs for EasyRequest and BuildEasyRequest
* NOTE: This structure may grow in size in the future
STRUCTURE EasyStruct,0
ULONG es_StructSize ; should be EasyStruct_SIZEOF
ULONG es_Flags ; should be 0 for now
APTR es_Title ; title of requester window
APTR es_TextFormat ; 'printf' style formatting string
APTR es_GadgetFormat ; 'printf' style formatting string
LABEL EasyStruct_SIZEOF ; was es_SIZEOF, but we renamed it due
; to an unfortunate collision with
; graphics ExtSprite's es_SIZEOF
; ========================================================================
; === Miscellaneous ======================================================
; ========================================================================
; = MACROS ==============================================================
;#define MENUNUM(n) (n & 0x1F)
;#define ITEMNUM(n) ((n >> 5) & 0x003F)
;#define SUBNUM(n) ((n >> 11) & 0x001F)
;
;#define SHIFTMENU(n) (n & 0x1F)
;#define SHIFTITEM(n) ((n & 0x3F) << 5)
;#define SHIFTSUB(n) ((n & 0x1F) << 11)
;
;#define SRBNUM(n) (0x08 - (n >> 4)) /* SerRWBits -> read bits per char */
;#define SWBNUM(n) (0x08 - (n & 0x0F))/* SerRWBits -> write bits per chr */
;#define SSBNUM(n) (0x01 + (n >> 4)) /* SerStopBuf -> stop bits per chr */
;#define SPARNUM(n) (n >> 4) /* SerParShk -> parity setting */
;#define SHAKNUM(n) (n & 0x0F) /* SerParShk -> handshake mode */
;
; = MENU STUFF ===========================================================
NOMENU EQU $001F
NOITEM EQU $003F
NOSUB EQU $001F
MENUNULL EQU $FFFF
; = =RJ='s peculiarities =================================================
;#define FOREVER for(;;)
;#define SIGN(x) ( ((x) > 0) - ((x) < 0) )
; these defines are for the COMMSEQ and CHECKIT menu stuff. If CHECKIT,
; I'll use a generic Width (for all resolutions) for the CheckMark.
; If COMMSEQ, likewise I'll use this generic stuff
CHECKWIDTH EQU 19
COMMWIDTH EQU 27
LOWCHECKWIDTH EQU 13
LOWCOMMWIDTH EQU 16
; these are the AlertNumber defines. if you are calling DisplayAlert()
; the AlertNumber you supply must have the ALERT_TYPE bits set to one
; of these patterns
ALERT_TYPE EQU $80000000
RECOVERY_ALERT EQU $00000000 ; the system can recover from this
DEADEND_ALERT EQU $80000000 ; no recovery possible, this is it
; When you're defining IntuiText for the Positive and Negative Gadgets
; created by a call to AutoRequest(), these defines will get you
; reasonable-looking text. The only field without a define is the IText
; field; you decide what text goes with the Gadget
AUTOFRONTPEN EQU 0
AUTOBACKPEN EQU 1
AUTODRAWMODE EQU RP_JAM2
AUTOLEFTEDGE EQU 6
AUTOTOPEDGE EQU 3
AUTOITEXTFONT EQU 0
AUTONEXTTEXT EQU 0
;* --- RAWMOUSE Codes and Qualifiers (Console OR IDCMP) -------------------
SELECTUP EQU (IECODE_LBUTTON+IECODE_UP_PREFIX)
SELECTDOWN EQU (IECODE_LBUTTON)
MENUUP EQU (IECODE_RBUTTON+IECODE_UP_PREFIX)
MENUDOWN EQU (IECODE_RBUTTON)
MIDDLEUP EQU (IECODE_MBUTTON+IECODE_UP_PREFIX)
MIDDLEDOWN EQU (IECODE_MBUTTON)
ALTLEFT EQU (IEQUALIFIER_LALT)
ALTRIGHT EQU (IEQUALIFIER_RALT)
AMIGALEFT EQU (IEQUALIFIER_LCOMMAND)
AMIGARIGHT EQU (IEQUALIFIER_RCOMMAND)
AMIGAKEYS EQU (AMIGALEFT+AMIGARIGHT)
CURSORUP EQU $4C
CURSORLEFT EQU $4F
CURSORRIGHT EQU $4E
CURSORDOWN EQU $4D
KEYCODE_Q EQU $10
KEYCODE_Z EQU $31
KEYCODE_X EQU $32
KEYCODE_V EQU $34
KEYCODE_B EQU $35
KEYCODE_N EQU $36
KEYCODE_M EQU $37
KEYCODE_LESS EQU $38
KEYCODE_GREATER EQU $39
* New for V39, Intuition supports the IESUBCLASS_NEWTABLET subclass
* of the IECLASS_NEWPOINTERPOS event. The ie_EventAddress of such
* an event points to a TabletData structure (see <devices/inputevent.i>
* for the definition.)
*
* The TabletData structure contains certain elements including a taglist.
* The taglist can be used for special tablet parameters. A tablet driver
* should include only those tag-items the tablet supports. An application
* can listen for any tag-items that interest it. Note: an application
* must set the WA_TabletMessages attribute to TRUE to receive this
* extended information in its IntuiMessages.
*
* The definitions given here MUST be followed. Pay careful attention
* to normalization and the interpretation of signs.
*
* TABLETA_TabletZ: the current value of the tablet in the Z direction.
* This unsigned value should typically be in the natural units of the
* tablet. You should also provide TABLETA_RangeZ.
*
* TABLETA_RangeZ: the maximum value of the tablet in the Z direction.
* Normally specified along with TABLETA_TabletZ, this allows the
* application to scale the actual Z value across its range.
*
* TABLETA_AngleX: the angle of rotation or tilt about the X-axis. This
* number should be normalized to fill a signed long integer. Positive
* values imply a clockwise rotation about the X-axis when viewing
* from +X towards the origin.
*
* TABLETA_AngleY: the angle of rotation or tilt about the Y-axis. This
* number should be normalized to fill a signed long integer. Positive
* values imply a clockwise rotation about the Y-axis when viewing
* from +Y towards the origin.
*
* TABLETA_AngleZ: the angle of rotation or tilt about the Z axis. This
* number should be normalized to fill a signed long integer. Positive
* values imply a clockwise rotation about the Z-axis when viewing
* from +Z towards the origin.
*
* Note: a stylus that supports tilt should use the TABLETA_AngleX
* and TABLETA_AngleY attributes. Tilting the stylus so the tip
* points towards increasing or decreasing X is actually a rotation
* around the Y-axis. Thus, if the stylus tip points towards
* positive X, then that tilt is represented as a negative
* TABLETA_AngleY. Likewise, if the stylus tip points towards
* positive Y, that tilt is represented by positive TABLETA_AngleX.
*
* TABLETA_Pressure: the pressure reading of the stylus. The pressure
* should be normalized to fill a signed long integer. Typical devices
* won't generate negative pressure, but the possibility is not precluded.
* The pressure threshold which is considered to cause a button-click is
* expected to be set in a Preferences program supplied by the tablet
* vendor. The tablet driver would send IECODE_LBUTTON-type events as
* the pressure crossed that threshold.
*
* TABLETA_ButtonBits: ti_Data is a long integer whose bits are to
* be interpreted at the state of the first 32 buttons of the tablet.
*
* TABLETA_InProximity: ti_Data is a boolean. For tablets that support
* proximity, they should send the {TABLETA_InProximity,FALSE} tag item
* when the stylus is out of proximity. One possible use we can forsee
* is a mouse-blanking commodity which keys off this to blank the
* mouse. When this tag is absent, the stylus is assumed to be
* in proximity.
*
* TABLETA_ResolutionX: ti_Data is an unsigned long integer which
* is the x-axis resolution in dots per inch.
*
* TABLETA_ResolutionY: ti_Data is an unsigned long integer which
* is the y-axis resolution in dots per inch.
TABLETA_Dummy EQU TAG_USER+$3A000
TABLETA_TabletZ EQU TABLETA_Dummy+$01
TABLETA_RangeZ EQU TABLETA_Dummy+$02
TABLETA_AngleX EQU TABLETA_Dummy+$03
TABLETA_AngleY EQU TABLETA_Dummy+$04
TABLETA_AngleZ EQU TABLETA_Dummy+$05
TABLETA_Pressure EQU TABLETA_Dummy+$06
TABLETA_ButtonBits EQU TABLETA_Dummy+$07
TABLETA_InProximity EQU TABLETA_Dummy+$08
TABLETA_ResolutionX EQU TABLETA_Dummy+$09
TABLETA_ResolutionY EQU TABLETA_Dummy+$0A
* If your window sets WA_TabletMessages to TRUE, then it will receive
* extended IntuiMessages (struct ExtIntuiMessage) whose eim_TabletData
* field points at a TabletData structure. This structure contains
* additional information about the input event.
STRUCTURE TabletData,0
; Sub-pixel position of tablet, in screen coordinates,
; scaled to fill a UWORD fraction:
UWORD td_XFraction
UWORD td_YFraction
; Current tablet coordinates along each axis:
ULONG td_TabletX
ULONG td_TabletY
; Tablet range along each axis. For example, if td_TabletX
; can take values 0-999, td_RangeX should be 1000.
ULONG td_RangeX
ULONG td_RangeY
; Pointer to tag-list of additional tablet attributes.
; See <intuition/intuition.i> for the tag values.
APTR td_TagList
LABEL td_SIZEOF
* If a tablet driver supplies a hook for ient_CallBack, it will be
* invoked in the standard hook manner. A0 will point to the Hook
* itself, A2 will point to the InputEvent that was sent, and
* A1 will point to a TabletHookData structure. The InputEvent's
* ie_EventAddress field points at the IENewTablet structure that
* the driver supplied.
*
* Based on the thd_Screen, thd_Width, and thd_Height fields, the driver
* should scale the ient_TabletX and ient_TabletY fields and store the
* result in ient_ScaledX, ient_ScaledY, ient_ScaledXFraction, and
* ient_ScaledYFraction.
*
* The tablet hook must currently return NULL. This is the only
* acceptable return-value under V39.
STRUCTURE TabletHookData,0
; Pointer to the active screen:
; Note: if there are no open screens, thd_Screen will be NULL.
; thd_Width and thd_Height will then describe an NTSC 640x400
; screen. Please scale accordingly.
APTR thd_Screen
; The width and height (measured in pixels of the active screen)
; that your are to scale to:
ULONG thd_Width
ULONG thd_Height
; Non-zero if the screen or something about the screen
; changed since the last time you were invoked:
LONG thd_ScreenChanged
LABEL thd_SIZEOF
IFND INTUITION_INTUITIONBASE_I
INCLUDE "intuition/intuitionbase.i"
ENDC
* Include obsolete identifiers:
IFND INTUITION_IOBSOLETE_I
INCLUDE "intuition/iobsolete.i"
ENDC
ENDC