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Frozen Fish 1: Amiga
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os-include.lha
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os-include
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graphics
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gfx.h
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C/C++ Source or Header
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1993-10-15
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2KB
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82 lines
#ifndef GRAPHICS_GFX_H
#define GRAPHICS_GFX_H
/*
** $VER: gfx.h 39.5 (19.3.92)
** Includes Release 40.15
**
** general include file for application programs
**
** (C) Copyright 1985-1993 Commodore-Amiga, Inc.
** All Rights Reserved
*/
#ifndef EXEC_TYPES_H
#include <exec/types.h>
#endif
#define BITSET 0x8000
#define BITCLR 0
#define AGNUS
#ifdef AGNUS
#define TOBB(a) ((long)(a))
#else
#define TOBB(a) ((long)(a)>>1) /* convert Chip adr to Bread Board Adr */
#endif
struct Rectangle
{
WORD MinX,MinY;
WORD MaxX,MaxY;
};
struct Rect32
{
LONG MinX,MinY;
LONG MaxX,MaxY;
};
typedef struct tPoint
{
WORD x,y;
} Point;
typedef UBYTE *PLANEPTR;
struct BitMap
{
UWORD BytesPerRow;
UWORD Rows;
UBYTE Flags;
UBYTE Depth;
UWORD pad;
PLANEPTR Planes[8];
};
/* This macro is obsolete as of V39. AllocBitMap() should be used for allocating
bitmap data, since it knows about the machine's particular alignment
restrictions.
*/
#define RASSIZE(w,h) ((ULONG)(h)*( ((ULONG)(w)+15)>>3&0xFFFE))
/* flags for AllocBitMap, etc. */
#define BMB_CLEAR 0
#define BMB_DISPLAYABLE 1
#define BMB_INTERLEAVED 2
#define BMB_STANDARD 3
#define BMB_MINPLANES 4
#define BMF_CLEAR (1l<<BMB_CLEAR)
#define BMF_DISPLAYABLE (1l<<BMB_DISPLAYABLE)
#define BMF_INTERLEAVED (1l<<BMB_INTERLEAVED)
#define BMF_STANDARD (1l<<BMB_STANDARD)
#define BMF_MINPLANES (1l<<BMB_MINPLANES)
/* the following are for GetBitMapAttr() */
#define BMA_HEIGHT 0
#define BMA_DEPTH 4
#define BMA_WIDTH 8
#define BMA_FLAGS 12
#endif /* GRAPHICS_GFX_H */