home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Frozen Fish 1: Amiga
/
FrozenFish-Apr94.iso
/
bbs
/
alib
/
d9xx
/
d947
/
mand2000d.lha
/
Mand2000D
/
ARexx
/
CustomColourMap.mnd2
< prev
next >
Wrap
Text File
|
1993-12-20
|
4KB
|
83 lines
/* This script sets up a custom colour mapping, to demonstrate how */
/* you can take complete control of the colour mapping, to get */
/* perfect pictures. This particular custom colour map is just */
/* an example of the control you can get. To get good use out of */
/* this feature you will have to carefully adjust the colour map */
/* creation code to fit each particular picture and you will have */
/* to adjust the palette also. */
/* This script is supplied with the Mand2000 demo and release */
/* versions and may be freely distributed. */
/* Copyright 1993 Cygnus Software. */
portname = address() /* Retrieve the current port name. */
/* If the portname does not start with MAND2000 then this script must */
/* have been run with rx, rather than from Mand2000. Therefore we */
/* need to set the port name. We do not always set the port name */
/* because it is better to let Mand2000 set it for us, so that */
/* this script can be used with windows other than the one with */
/* port name MAND2000.1. */
if (left(portname, 8) ~= "MAND2000") THEN
address 'MAND2000.1'
/* Parse out the command option. This script is called when the */
/* user wants a custom colour map turned on, when the user wants a custom */
/* colour map turned off, and whenever the number of iterations or other */
/* colourmap settings change. */
parse arg command
command = upper(command) /* Make sure the command is in upper case. */
if (command = START) then DO
EVENTACTION COLOURMAPCHANGE CustomColourMap /* Make sure this script is automatically called. */
END
else if (command = STOP) then DO
EVENTACTION COLOURMAPCHANGE /* Stop this routine from being called anymore. */
SetColourMap /* Reset the colour map. */
Exit
END
getattr stem WindowVar /* Get the status structure for the window - put it in WindowVar. */
address value WindowVar.masterarexx /* Briefly go to the global ARexx port*/
/* - as specified in the window structure. */
getattr stem GlobalVar
/* Grab the screen depth and calculate the number of colours from that. */
maxcolour = (2 ** GlobalVar.screendepth) - 1
address /* Reset to the previous port. */
/* Find out the number of iterations. */
maxiters = WindowVar.maxiters
/* Because of the enormous amount of time that it takes ARexx to calculate large colour mappings */
/* this code handles a maximum of 1000 iterations. It would, however, be fairly easy to write a C */
/* program that would calculate a colour map for 30,000 iterations in a fraction of a second. */
/* This program could then be called from this script, allowing quite quick turn around. */
if maxiters > 1000 THEN DO
DISPLAYMESSAGE PROMPT "Calculating a colour map with|this many iterations takes|too long. Calculating a|colour map for 1000 iterations|instead. Please wait."
maxiters = 1000
END
else if maxiters > 500 THEN
DISPLAYMESSAGE PROMPT "Please wait - calculating a|colour map with this many|iterations will take a moment."
colour = 5
ITERARRAY = " "
DO iter = 0 to maxiters by 2
/* Set the colour bands to alternate between colour four and successive colours. */
/* If you set maxiterations to 30,000 this will be VERY slow! ARexx is not a fast */
/* language. */
IterArray = IterArray || " " || 4 || " " || colour
colour = colour + 1
if (colour > MaxColour) THEN
colour = 5
END
/* Tell Mand2000 to use colour 0 for the Mandelbrot set (default is colour 1) and to */
/* use the array of colour numbers we built up in IterArray. */
if maxiters > 500 THEN
DISPLAYMESSAGE OFF
SetColourMap 0 IterArray