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S _ ANIM5 V1.3
Self-Displaying Anim5
S_ANIM5 is a programme to turn Anim5 animations (DPaint, Videoscape,
P-Anim etc) into self-displaying files.
So you have just created a really superb animation and you want to show it
to the world; in what form do you distribute it? Here are some of the
options: (figures given are for the "Ripples" animation on Fish #127).
Leave it uncompressed and include an animation display programme such as
Superview on the disk.
Ripples 673020, Superview3.0 9472
Total 682492 bytes
Compress it (PowerPacker) and include PPAnim to display it, along with the
PowerPackerLibrary.
Ripples.pp 470920 PPAnim 7404 PP.library 6076
Total 484400 bytes
Archive it together with Superview, and include the archiver so that it
can be extracted.
Archive (LHA) 405651, LHA 53440
Total 459091 bytes
or use P-Compress instead of PowerPacker, P-Reader decodes and displays.
Ripples(P-Compress) 425232 P-Reader 30472
Total 456704 bytes
Finally turn it into an S_Anim - no display tools, decompressors or
libraries needed
Ripples.se 431236
Total 431236 bytes
If disk space is the criterion, The S_Anim solution wins outright. Other
advantages are:
Convenience
: no mucking about with de-Archiving, loading libraries,
moving display prograames around, setting icon default tools, or
creating XIcon texts.
Portability
: The pic can be transferred anywhere without worrying over
whether a suitable decompressor/display tool is available, or changing
icons.
Sound
: Along with the P-Compress solution, S_Anim will handle the music
track of animations produced by P-Anim.
Speed
: At a CLI it is a quicker to type "Ripples.se" than for example
"dh0:c/PPAnim Ripples".
Perhaps the real point is that it gives you a file that can be moved from
disk to disk without having to even consider whether suitable decompressing
displayers are on them, and can distribute without having to consider whether
recipients have any means of decompressing and displaying.
S_Anim5 is one of a family of tools for the production of self-executing
files. S-Text and S-Pic have already been released. S-Exec will follow
in due course.
INSTRUCTIONS
To create the executable animation open a CLI and type:
S_Anim5 -[switches] <animfile> <outfile>
Two swiches are available:
-c Run continuously until stopped. The default is to run once only.
-rx Set framing rate in frames/second. x should be between 1 and 30.
The default is to use whatever rate was set by the creator of the
animation.
S_Anim5 -c -r8 Ripples Ripples.se would create the S_Anim file Ripples.se
which when executed would run continuously at a framing rate of 8 frames/
second.
As always where switches indicated by '-' are used the animfile and
outfile names should not contain hyphens! (Note that the name of this
program is `S_Anim5', not `S-Anim5' as might have been expected).
The <outfile> must be different from <animfile>, you cannot directly
replace anims with their executable offspring. It is a good idea to add
an extension (.se) to the outfile to distinguish it from a primitive
non-executable anim.
For Workbench use provide the executable with a TOOL type icon.
To view the anim treat the file just like any other executable:
At a CLI type the name, use RUN if you wish.
From Workbench double-click the icon.
A small window will open, asking you to click the Left mouse button to
start the animation and to click again to stop and clear it.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
S_Anim5 is Freeware. It may be copied and distributed freely and used
without charge for non-commercial purposes. Authority for commercial
use should be obtained from the author below.
No responsibility can be accepted for any loss occasioned by use of the
programme.
Comments, suggestions, bug-reports all welcome.
Chas A. Wyndham,
1265 Canning Mills Road,
Roleystone,
WA 6111.
Australia