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gadlayout.lha
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GadLayout
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gadlayout.h
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C/C++ Source or Header
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1993-10-03
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201 lines
#ifndef GADLAYOUT_GADLAYOUT_H
#define GADLAYOUT_GADLAYOUT_H
/*
** $Filename: gadlayout/gadlayout.h $
** $Release: 1.6 $
** $Revision: 36.9 $
** $Date: 93/05/06 $
**
** GadLayout definitions, a dynamic gadget layout system.
**
** (C) Copyright 1992, 1993 by Timothy J. Aston
** All Rights Reserved
*/
/*------------------------------------------------------------------------*/
#ifndef EXEC_TYPES_H
#include <exec/types.h>
#endif
#ifndef UTILITY_TAGITEM_H
#include <utility/tagitem.h>
#endif
#ifndef INTUITION_INTUITION_H
#include <intuition/intuition.h>
#endif
/*------------------------------------------------------------------------*/
/* Extended gadget types available in GadLayout.
*/
#define IMAGEBUTTON_KIND 50
#define BORDERBUTTON_KIND 51 /* Not implemented */
#define DRAWER_KIND 52
#define FILE_KIND 53
#define IMAGE_KIND IMAGEBUTTON_KIND /* Obsolete! */
#define BORDER_KIND BORDERBUTTON_KIND /* Obsolete! */
/*------------------------------------------------------------------------*/
/* This is the structure that actually holds the definition of a single
* gadget. It contains the new layout tags defined below, as well as the
* normal GadTools tags. You setup all the gadgets in a window by
* making an array of this structure and passing it to LayoutGadgets().
*/
struct LayoutGadget
{
WORD lg_GadgetID;
struct TagItem *lg_LayoutTags;
struct TagItem *lg_GadToolsTags;
struct Gadget *lg_Gadget;
};
/*------------------------------------------------------------------------*/
/* GadLayout is basically an extension to the GadTools gadget toolbox.
* It adds to GadTools the ability to dynamically layout gadgets according
* to the positions of other gadgets, font size, locale, etc. The goal in
* designing this was to create a system so that programmers could easily
* create a GUI that automatically adjusted to a user's environment.
*
* Every gadget is now defined as a TagList, there is no more need to
* make use of the NewGadget structure as this taglist allows you to
* access all fields used in that structure. An array of the TagLists for
* all your window's gadgets is then passed to LayoutGadgets() and your
* gadget list is created.
*/
#define GL_TagBase TAG_USER + 0x50000
/* Define which kind of gadget we are going to have.
*/
#define GL_GadgetKind GL_TagBase+1 /* Which kind of gadget to make. */
/* Gadget width control.
*/
#define GL_Width GL_TagBase+3 /* Absolute gadget width. */
#define GL_DupeWidth GL_TagBase+4 /* Duplicate the width of another
* gadget.
*/
#define GL_AutoWidth GL_TagBase+5 /* Set width according to length of
* text label + ti_Data.
*/
#define GL_Columns GL_TagBase+38 /* Set width so that approximately
* ti_Data columns will fit.
*/
#define GL_AddWidth GL_TagBase+6 /* Add some value to the total width
* calculation.
*/
#define GL_MinWidth GL_TagBase+34 /* Make sure width is at least this */
#define GL_MaxWidth GL_TagBase+35 /* Make sure width is at most this */
/* Gadget height control.
*/
#define GL_Height GL_TagBase+7 /* Absolute gadget height. */
#define GL_HeightFactor GL_TagBase+33 /* Make the gadget height a multiple
* of the font height.
*/
#define GL_AutoHeight GL_TagBase+8 /* Set height according to height of
* text font + ti_Data.
*/
#define GL_AddHeight GL_TagBase+9 /* Add some value to the total height
* calculation.
*/
#define GL_MinHeight GL_TagBase+36 /* Make sure height is at least this */
#define GL_MaxHeight GL_TagBase+37 /* Make sure height is at most this */
/* Gadget top edge control.
*/
#define GL_Top GL_TagBase+10 /* Absolute top edge. */
#define GL_TopRel GL_TagBase+11 /* Top edge relative to bottom edge of
* another gadget.
*/
#define GL_AdjustTop GL_TagBase+12 /* ADD the height of the text font +
* ti_Data to the top edge.
*/
#define GL_AddTop GL_TagBase+13 /* Add some value to the final top edge
* calculation.
*/
/* Gadget bottom edge control.
*/
#define GL_Bottom GL_TagBase+14 /* Absolute bottom edge. */
#define GL_BottomRel GL_TagBase+15 /* Bottom edge relative to top edge of
* another gadget.
*/
#define GL_AddBottom GL_TagBase+16 /* Add some value to the final bottom
* edge calculation.
*/
/* Gadget left edge control.
*/
#define GL_Left GL_TagBase+17 /* Absolute left edge. */
#define GL_LeftRel GL_TagBase+18 /* Left edge relative to right edge of
* another gadget.
*/
#define GL_AdjustLeft GL_TagBase+19 /* ADD the width of the text label +
* ti_Data to the left edge.
*/
#define GL_AddLeft GL_TagBase+20 /* Add some value to the final left
* edge calculation.
*/
#define GL_AlignLeft GL_TagBase+32 /* Align the left edge of the gadget
* with the left edge of another.
*/
/* Gadget right edge control.
*/
#define GL_Right GL_TagBase+21 /* Absolute right edge. */
#define GL_RightRel GL_TagBase+22 /* Right edge relative to left edge of
* another gadget.
*/
#define GL_AddRight GL_TagBase+23 /* Add some value to the final right
* edge calculation.
*/
#define GL_AlignRight GL_TagBase+31 /* Align the right edge of the gadget
* with the right edge of another.
*/
/* Access to the other fields of the NewGadget structure.
*/
#define GL_GadgetText GL_TagBase+24 /* Gadget label. */
#define GL_TextAttr GL_TagBase+25 /* Desired font for gadget label. */
#define GL_Flags GL_TagBase+27 /* Gadget flags. */
#define GL_UserData GL_TagBase+29 /* Gadget UserData. */
#define GL_LocaleText GL_TagBase+30 /* Gadget label taken from a locale. */
/* Tags for GadLayout's extended gadget kinds.
*/
#define GLIM_Image GL_TagBase+200 /* Image structure for an image
* gadget.
*/
#define GLIM_ReadOnly GL_TagBase+201 /* TRUE if read-only. */
#define GLBD_Border GL_TagBase+200 /* Border structure for an border
* gadget.
*/
#define GLBD_ReadOnly GL_TagBase+201 /* TRUE if read-only. */
/* Tags passed directly to LayoutGadgets.
*/
#define GL_RightExtreme GL_TagBase+100 /* ti_Data is a pointer to a LONG to
* store the right-most point that a
* gadget will exist in.
*/
#define GL_LowerExtreme GL_TagBase+101 /* ti_Data is a pointer to a LONG to
* store the lower-most point that a
* a gadget will exist in.
*/
#define GL_Catalog GL_TagBase+102 /* Indicates locale for the gadgets. */
#define GL_AppStrings GL_TagBase+104 /* Application string table w/IDs. */
#define GL_DefTextAttr GL_TagBase+103 /* Specifies a default font for use
* with all gadgets, can still be
* over-ridden with GL_TextAttr.
*/
#define GL_BorderLeft GL_TagBase+105 /* Size of window left border. */
#define GL_BorderTop GL_TagBase+106 /* Size of window top border. */
#define GL_NoCreate GL_TagBase+107 /* Don't actually create the gadgets. */
#endif /* GADLAYOUT_GADLAYOUT_H */