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numbersup.lha
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NumbersUp
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NumbersUp.c
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C/C++ Source or Header
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1992-01-31
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12KB
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628 lines
#include <intuition/intuition.h>
#include <stdio.h>
#include "includesound.h"
#include "imagec"
#include "infoc"
#include "titlec"
#include "questionc"
#include "gameoverc"
#include "sound"
#define HEIGHT 203
#define WIDTH 320
#define DEPTH 5
struct Window *win;
struct Screen *scr;
struct IntuitionBase *IntuitionBase;
struct GfxBase *GfxBase;
struct ViewPort *vp;
struct RastPort *rp;
struct IntuiMessage *message;
USHORT class;
USHORT code;
struct NewScreen ns =
{ 0,0,WIDTH,HEIGHT,DEPTH,0,1,NULL, /* View modes */
CUSTOMSCREEN, /* Screen type */
NULL, /* Font */
NULL,NULL,NULL /* CustomBitmap */ };
struct NewWindow nw =
{ 0,0,WIDTH,HEIGHT,0,1,MOUSEBUTTONS+VANILLAKEY, /* IDCMP flags */
ACTIVATE|BORDERLESS|RMBTRAP, /* Flags */
NULL,NULL,NULL, /* Gadget,Checkmark,Name */
NULL,NULL, /* Screen,BitMap */
WIDTH,HEIGHT,100,100, /* Max Width,Height, Min Width,Height */
CUSTOMSCREEN };
char names[12][80];
int scores[12];
int save_to_disk=1;
char dis[15];
int loc[50][50];
int number,dummy,xi,xpos,score=0;
int rawkey=1;
UWORD pointer_data[] = { 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 };
main()
{
int input;
FILE *testing123;
Open_Stuff();
SetPointer(win,&pointer_data,1,1,0,0);
SetRGB4(vp,1,10,3,8);
SetRGB4(vp,2,15,0,0);
SetRGB4(vp,3,0,15,0);
SetRGB4(vp,4,0,0,15);
SetRGB4(vp,5,7,7,7);
SetRGB4(vp,6,15,0,15);
SetRGB4(vp,7,0,15,15);
SetRGB4(vp,8,15,15,0);
SetRGB4(vp,9,0,15,7);
SetRGB4(vp,10,15,9,9);
SetRGB4(vp,11,15,15,15);
SetRGB4(vp,20,15,15,0);
SetRGB4(vp,22,15,0,0);
SetRGB4(vp,25,9,9,9);
SetRGB4(vp,29,15,15,0);
Move(rp,120,100);
Text(rp,"Loading...",10);
Save_to_disk();
SetAPen(rp,1);
DrawImage(rp,&title,0,0);
InitRandom();
InitLoc();
InitScreen();
ClearSelected();
InitHighScores();
while(1)
{
DrawImage(rp,&image,52,67);
while((input=idcmpch())==0);
if(input==1) NumbersUp();
else if(input==81) die("");
else if(input==2) ViewHighScores();
else if(input==73) ViewInstructions();
}
}
Save_to_disk()
{
int i;
DrawImage(rp,&saved,71,40);
while(1)
{
while((i=idcmpch())==0);
if(i==1) { save_to_disk=1; ClearAll(); return(); }
else if(i==2) { save_to_disk=0; ClearAll(); return(); }
}
}
ViewInstructions()
{
DrawImage(rp,&info,50,65); /* This simply draws the info to the window */
while(idcmpch()!=1);
return();
}
ViewHighScores()
{
int m,color=1;
char numy[100];
ClearSelected();
SetAPen(rp,20);
for(m=0;m<10;m++)
{
Move(rp,100,90+m*10);
Text(rp,names[m],strlen(names[m]));
Move(rp,193,90+m*10);
sprintf(numy,"%d",scores[m]);
Text(rp,numy,strlen(numy));
SetAPen(rp,color++);
}
SetAPen(rp,22);
Move(rp,113,75); Text(rp,"HIGH SCORES",11);
Move(rp,75,200); Text(rp,"Press LMB to continue",21);
while(idcmpch()!=1);
ClearSelected();
}
ClearSelected()
{
struct Image i ={
0,0,288,137,1,NULL,0,0,NULL };
DrawImage(rp,&i,16,65);
}
ClearAll()
{
struct Image i={
0,0,320,203,1,NULL,0,0,NULL };
DrawImage(rp,&i,0,0);
}
NumbersUp()
{
int dummy2,gameover=1,nopress=1;
int input;
score=0;
SetAPen(rp,1);
DisplayScore();
InitRandom();
InitLoc();
InitScreen();
ClearSelected();
while(gameover)
{
if(!nopress)
{
score-=100;
if(score<0) score=0;
DisplayScore();
}
number=rand()%2;
if(number==1)
{
number=rand()%9+1;
sprintf(dis," %c",number+48);
xi=4;
xpos=0;
}
else
{
number=rand()%9+1;
sprintf(dis,"%c ",number+48);
xpos=304;
xi=-4;
}
SetAPen(rp,number+1);
dummy=1;
while(dummy)
{
xpos+=xi;
Move(rp,xpos,200);
Text(rp,dis,2);
dummy2=xpos;
if(xi==4)
{
if(xpos%8!=0) dummy2=xpos+12;
else dummy2=xpos+8;
}
else
if(xpos%8!=0) dummy2=xpos-4;
nopress=1;
input=idcmpch();
if(input==1||input==-2)
{
if(loc[(dummy2-16)/8+1][14]==0)
{
dummy=0;
if(up()==9) gameover=0;
}
WaitTOF();
}
else
{
WaitTOF();
if(xi==4&&xpos==288)
{
dummy=0;
Move(rp,xpos,200);
Text(rp," ",2);
nopress=0;
}
else
if(xi==-4&&xpos==16)
{
dummy=0;
Move(rp,xpos,200);
Text(rp," ",2);
nopress=0;
}
}
}
}
if((CheckHighScores())==0) displayend();
}
displayend()
{
SetAPen(rp,2);
DrawImage(rp,&gameover,93,158);
Move(rp,75,180); Text(rp,"Press LMB to continue",21);
while(idcmpch()!=1);
return();
}
CheckHighScores()
{
int m,place,dy,input,w=0;
char temp[100],blanks[100];
if(score<=scores[9]) return(0); /* The user hasn't got a high score! */
memset((void *)temp,0,sizeof(temp));
for(m=0;m<10;m++)
if(score>scores[m])
{
place=m;
m=10;
}
dy=1;
DrawImage(rp,&gameover,93,158);
SetAPen(rp,20);
Move(rp,75,180);
Text(rp,"You got a high score",20);
Move(rp,67,190);
Text(rp,"Please enter your name",22);
Move(rp,90,200);
Text(rp,"NAME:",5);
while(dy)
{
while((input=idcmpch())==0);
if(input==13) dy=0;
else if(input<=97&&input>=65&&w<=10)
{
temp[w++]=input;
Move(rp,140,200);
Text(rp,temp,strlen(temp));
}
else if(input==8&&w>0)
{
temp[--w]='\0';
Move(rp,140,200);
sprintf(blanks,"%s ",temp);
Text(rp,blanks,24);
}
}
if(place==9) { scores[place]=score; strcpy(names[place],temp); }
else
{
for(m=8;m>=place;m--)
{
scores[m+1]=scores[m];
strcpy(names[m+1],names[m]);
}
scores[place]=score;
strcpy(names[place],temp);
}
ClearSelected();
if(save_to_disk) CreateNew();
ViewHighScores(); /* Show the user the high scores when he/she gets one */
return(1);
}
InitHighScores()
{
FILE *high;
if((high=fopen("highs","r"))==NULL)
{
CreateBrandNew();
}
else
{
fclose(high);
LoadHighScores();
}
}
LoadHighScores()
{
char temp[10],c;
FILE *high;
int m,o;
high=fopen("highs","r");
rewind(high);
for(m=0;m<10;m++)
{
o=0;
while((c=getc(high))!=12)
names[m][o++]=c;
memset((void *)temp,0,sizeof(temp));
o=0;
while((c=getc(high))!=12)
temp[o++]=c+34;
scores[m]=atoi(temp);
}
fclose(high);
return();
}
CreateBrandNew() /* If there is no high score file I create one */
{ /* Delete the file "highs" and see what happens */
FILE *high;
char temp[1000],dum[100];
int m;
memset((void *)temp,0,sizeof(temp));
for(m=0;m<10;m++)
{
sprintf(dum,"Jason%c%c%c%c%c%c%c",12,14,14,15,14,14,12);
strcpy(names[m],"Jas");
scores[m]=100;
strcat(temp,dum);
}
if(save_to_disk)
if((high=fopen("highs","w"))==NULL)
die(" I NEED YOUR DISK TO BE WRITE ENABLED SO I CAN CREATE A HIGHSCORES TABLE!!!");
else
{
fwrite(temp,1,strlen(temp),high);
fclose(high);
}
}
CreateNew()
{
int n,n1,n2,m,length,when=0;
char tem[1000],tem2[10];
FILE *file;
memset((void *)tem,0,sizeof(tem));
memset((void *)tem2,0,sizeof(tem2));
if((file=fopen("highs","w"))==NULL)
when=TRUE;
for(m=0;m<10;m++)
{
strcat(tem,names[m]);
tem[strlen(tem)]=12;
n=scores[m];
length=0;
for(n1=4;n1>=0;n1--)
{
n2=n%10;
n=(n-n2)/10;
tem2[length++]=n2+14;
}
length=strlen(tem);
for(n1=4;n1>=0;n1--)
tem[length++]=tem2[n1];
tem[strlen(tem)]=12;
}
if(when==TRUE) return();
fwrite(tem,1,strlen(tem),file);
fclose(file);
return();
}
InitRandom()
{
ULONG sec,micros;
CurrentTime(&sec,µs);
srand(sec*99+micros);
return();
}
up()
{
register int y,where,ttt,stop;
int num1,num2,num3,num;
char buf2[80];
if(xpos%8!=0)
{
xpos+=xi;
Move(rp,xpos,200); Text(rp,dis,2);
}
if(xi==4) xpos+=8;
sprintf(dis,"%c",number+48);
where=(xpos-16)/8;
where++;
for(ttt=0;ttt<50;ttt++)
if(loc[where][ttt+1]==0)
{
loc[where][ttt+1]=number;
stop=ttt;
ttt=50;
}
num=loc[where][stop+1];
num1=loc[where][stop];
num2=loc[where+1][stop+1];
num3=loc[where-1][stop+1];
ttt=stop*9+73;
Move(rp,xpos,200); Text(rp," ",1);
for(y=200;y>=ttt;y--)
{
Move(rp,xpos,y);
Text(rp,dis,1);
}
if(num1==num||num2==num||num3==num)
{
StopSound(LEFT0);
PlaySound(&boing,MAXVOLUME,LEFT0,NORMALRATE,1,0,0);
return(9);
}
else
{
StopSound(LEFT0);
PlaySound(&boing,MAXVOLUME,LEFT0,NORMALRATE,1,0,0);
score+=((num1+num2+num3)*num);
DisplayScore();
return(8);
}
}
DisplayScore()
{
char bufferIII[30];
SetAPen(rp,29);
sprintf(bufferIII,"%5d",score);
Move(rp,166,51);
Text(rp,bufferIII,strlen(bufferIII));
return();
}
InitScreen()
{
register int y;
SetAPen(rp,1);
for(y=191;y>=65;y-=9)
{
Move(rp,8,y); Text(rp,"*",1);
Move(rp,304,y); Text(rp,"*",1);
}
for(y=8;y<304;y+=8)
{
Move(rp,y,65); Text(rp,"*",1);
}
DisplayScore();
return();
}
InitLoc()
{
register int a,b;
for(a=0;a<50;a++)
for(b=0;b<50;b++)
loc[a][b]=0;
return();
}
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************** ************************/
/*************************** Functions.... ************************/
/*************************** ************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
int idcmpch()
{
if(win->UserPort->mp_SigBit)
if(message=(struct IntuiMessage *)GetMsg(win->UserPort))
{
class=message->Class;
code=message->Code;
ReplyMsg((struct IntuiMessage *)message);
switch(class)
{
case MOUSEBUTTONS:
switch(code)
{
case SELECTDOWN:
return(1);
case MENUDOWN:
return(2);
}
case VANILLAKEY:
if(code<=122&&code>=97) { code-=32;
return(code); }
if(code==32) return(-2); else return(code);
}
}
return(0); /* Nothing interesting! */
}
Open_Stuff()
{
void *OpenLibrary();
struct Window *OpenWindow();
struct Screen *OpenScreen();
if(!(IntuitionBase=(struct IntuitionBase *)OpenLibrary("intuition.library",0)))
die(" ERROR IN STARTING UP");
if(!(GfxBase=(struct GfxBase *)OpenLibrary("graphics.library",0)))
die(" ERROR IN STARTING UP");
if((scr=OpenScreen(&ns))==NULL)
die(" ERROR IN STARTING UP");
nw.Screen=scr;
if(!(win=(struct Window *)OpenWindow(&nw)))
die(" ERROR IN STARTING UP");
rp=win->RPort;
vp=&scr->ViewPort;
SetRGB4(vp,0,0,0,0);
return(TRUE);
}
die(s)
char *s[];
{
char Alert[300];
register int loop;
if(strlen(s)!=0) /* Display alert if s isn't NULL */
{
memset((void *)Alert,0,sizeof(Alert));
strcat(Alert,s);
strcat(Alert," Press either mouse button to continue.");
loop=strlen(s);
Alert[0]=0; Alert[1]=32; Alert[2]=16;
Alert[loop+2]='\0'; Alert[loop+3]=TRUE;
Alert[loop+4]=0; Alert[loop+5]=32; Alert[loop+6]=32;
Alert[loop+45]='\0'; Alert[loop+46]=FALSE;
DisplayAlert(RECOVERY_ALERT,Alert,48);
}
StopSound(LEFT0);
if(win) CloseWindow(win);
if(scr) CloseScreen(scr);
if(GfxBase) CloseLibrary(GfxBase);
if(IntuitionBase) CloseLibrary(IntuitionBase);
exit();
return(TRUE);
}