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Frozen Fish 1: Amiga
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FrozenFish-Apr94.iso
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bbs
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alib
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d5xx
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d591
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monopolysrc.lha
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MonopolySrc
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monopoly_source.LZH
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Text File
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1992-01-06
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3KB
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157 lines
f0.c contains:
VOID CMes(xcm, left, top, mesg, fpen, bpen)
BOOL really(command)
VOID freeimages()
VOID mycleanup()
VOID cleanup()
VOID cleanexit(errstr)
VOID DrawGels()
BOOL initimages()
VOID bob()
VOID getID(mes)
VOID do_gag()
VOID ckinfomsg()
VOID CreateMenuItem(name, item, next, sub, left, top, wide, flags)
struct BitMap getBitMap(ptilbmFrame)
DisplayPic(ptilbmFrame)
IFFP GetLiILBM(parent)
IFFP GetPrILBM(parent)
IFFP GetFoILBM(parent)
IFFP ReadPicture(file)
VOID fill_instruct_text()
f1.c contains:
VOID putsquare(pen)
VOID fixcolorpot(color)
VOID mixcolors()
VOID do_palgag()
VOID ckpalmsg()
VOID setupchgcol()
VOID changecolors()
VOID movetoken()
VOID endgame()
f2.c contains:
VOID fixauctionmenu()
VOID tax()
VOID auctionprop(which) -- driver --
VOID auction(which)
VOID fillodstr()
VOID overdrawn(who, amount)
VOID usefreecard()
VOID trydoubles()
VOID payfine()
VOID servicemenu(menu, item, sub)
VOID ckpropinfomsg()
VOID outofgame(player, in_favor_of)
VOID fillattr()
VOID servicepropmenu(menu, item, sub)
f3.c contains:
VOID show3(sname1, sname2, sname3, propa)
VOID show2(sname1, sname2, prop)
VOID showrr(prop)
VOID showutil(prop)
VOID showpropinfo(prop)
f4.c contains:
VOID ckchestmsg()
USHORT chest()
VOID ckchancemsg()
USHORT chance()
VOID showint(value, where)
f5.c contains:
VOID reviewprop()
VOID writeyourturn()
VOID transfertitle(buyer, seller, deed, price)
VOID eft(from, to, amount)
USHORT ran16()
VOID shuffle(deck)
USHORT getchestcard()
USHORT getchancecard()
USHORT counthouses()
USHORT counthotels()
USHORT rolldie()
VOID rolldice()
VOID roll()
f6.c contains:
VOID passgo()
VOID drawdice()
f7.c contains:
VOID ckmanemsg()
VOID getplayerinfo()
VOID dicecup(hide)
f8.c contains:
VOID cktransactmsg(which)
VOID buildhouse(who)
VOID sellhouse(who)
VOID makemortgage(who)
VOID liftmortgage(who)
f9.c contains:
USHORT servicetransmenu(menu, item, sub)
VOID drawhouse()
VOID em(prop, draw)
VOID drawhotel()
f10.c contains:
VOID viewdeeds()
VOID showlistpropinstructions()
VOID printlistproppage(prop)
VOID cklistpropmsg()
f11.c contains:
USHORT buycard(buyer)
VOID moneybags(who)
VOID tenpercent(who, which)
f12.c contains:
VOID fixmenu()
VOID fixpropmenu(who)
VOID fixodmenu()
VOID fixtransmenu(which, who)
VOID fixofferbmenu(buyer)
VOID fixoffersmenu(seller)
VOID fixoffers2menu(seller)
f13.c contains:
BOOL canbuild(who) these are called
BOOL cansell(who) upon to fix
BOOL canmorg(who) various menus
BOOL canlift(who)
USHORT ahead()
f14.c contains:
USHORT savegame()
VOID jailpark()
VOID sendtojail()
int rnd(min, max)
int random_start()
f15.c contains:
VOID newgame()
UBYTE *file_request(mode)
USHORT oldgame()
f16.c contains:
VOID offersell()
f17.c contains:
VOID offerbuy()
f18.c contains:
VOID ckinstructmsg()
VOID instruction()
VOID scroll_text(how)
fmenus.c contains:
VOID makemenu() -- all menues
main.c contains:
main()