home *** CD-ROM | disk | FTP | other *** search
-
-
-
- ======================================
- = ScreenMod v1.0 =
- = ~~~~~~~~~ ~~~~ =
- = Program and Documentation by: =
- = Syd L. Bolton =
- = =
- = Copyright ©1991 =
- = Legendary Design Technologies Inc. =
- = Freely Redistributable =
- ======================================
-
- WHAT IS SCREENMOD?
- ~~~~~~~~~~~~~~~~~~
-
- ScreenMod is a small utility program that was developed primarily
- to change the position of a custom screen opened by another program. Some
- PAL utilities open their screens so low that most of the gadgets are
- unreachable by the mouse. Using a PAL-BOOT program doesn't always help
- the situation. Not everybody is able to permanently alter someone's
- executable code (especially if it's compressed in some form or another)
- and that is why ScreenMod came to life.
- ScreenMod allows you to change several parameters of any screen
- that has been opened. You can change the TOPEDGE parameter, and the
- LEFTEDGE parameter (although at the time of writing, changing the LEFTEDGE
- parameter of a screen has no effect since the operating system does not
- support it yet, but someday ...). You can even manipulate the display modes,
- such as HAM and HIRES, and adjust the palette of any screen -- even if it
- normally does not allow this.
- ScreenMod also allows you to save the changes you've made to a
- file, which can then later be called by a companion program called
- ScreenSet. This has been set up so that you can create a batch file
- to run your application program first, and then ScreenSet will put any
- of the changes you have made into effect. See the separate ScreenSet
- documentation for more details.
-
- GETTING STARTED WITH SCREENMOD
- ~~~~~~~ ~~~~~~~ ~~~~ ~~~~~~~~~
-
- ScreenMod can be run from the CLI or Workbench, although full
- Workbench support has not yet been implemented. Refer to the "FEATURES
- TO BE ADDED" section of this documentation for more details.
- When you first run ScreenMod it will open its own custom screen
- using 2 BITPLANES and a RESOLUTION of 640 X 200. The program contains
- an "ICONIFY" feature that will close the main screen and open a small
- window in the Workbench title bar. Normally, this feature is selected
- through the SPECIAL menu (or Right-Amiga-I) but ScreenMod can be told
- from startup to be iconified. To do this, when you run the program
- just specify the "small" option. For example:
-
- 1>screenmod small
- ^---- This parameter causes ScreenMod to start in an
- ICONIFIED state.
-
- With this release, starting up in an ICONIFIED state from Workbench
- is not possible.
-
- If the program is iconified, and you wish to return it to its full
- screen, you must do two things:
-
- 1) Activate the small ScreenMod window, by clicking the left button
- somewhere in the title bar.
-
- 2) Click the RIGHT BUTTON to tell ScreenMod to UN-ICONIFY.
-
- THE MAIN SCREEN
- ~~~ ~~~~ ~~~~~~
-
- On the left-hand side of the screen, you will see a listing of
- all available screens that are currently opened. They are ordered the
- way the operating system orders screens: The front screen is listed first,
- and then the screen behind that one is next, and so on. Note that the
- "SCREENMOD" screen itself will ALWAYS be the first one on the list.
- You will see the NAME of the screen and the RESOLUTION. If the
- screen does not actually have a title, ScreenMod will put in "** NO NAME **"
- in it's place.
- To make an alteration to a screen, you first decide which screen
- you would like to change, and then click the left button on it's title
- on the left-hand side of the screen. The "settings" will all change
- accordingly on the right-hand side.
-
- THE PARAMETERS AND WHAT THEY MEAN
- ~~~ ~~~~~~~~~~ ~~~ ~~~~ ~~~~ ~~~~
-
- LEFT EDGE: The number of pixels the screen is offset from the left. Please
- note this feature is not currently implemented in the operating system,
- and changing its value will have no effect. It DOES however ask the
- operating system to make the change so when it is implemented, this program
- should still be compatible.
-
- TOP EDGE: This is one you may play with a lot. It indicates the number of
- raster lines (pixels) the screen is offset from the top of the display.
- For most screens this will be 0, but for some it will be another value.
- Try changing ScreenMod's value to say 10, and then REMAKE the screen.
-
- WIDTH: The width of the screen, in pixels. Note that playing with this
- parameter will NOT have many useful effects. If you make the WIDTH
- wider than what it normally is, ScreenMod does NOT allocate the extra
- memory that would be required. This would require closing all windows
- on the display, closing the screen, then re-opening it with the new
- memory allocation and then re-opening the windows -- a daunting task,
- especially if the programmer puts things other than standard INTUITEXT
- and GADGET structures on the screen (which most do). If someone has
- any thoughts on this, I would love to hear them. Perhaps it wouldn't
- be too hard to allocate the new memory and append it?
-
- HEIGHT: This is the height of the screen, in pixels. The same notes apply
- as to the WIDTH, above. Experimenting with this value can produce some
- interesting results though.
-
- DETAILPEN: This is the color register number that the operating system
- uses when drawing things like the title of the Screen.
-
- BLOCKPEN: This is the color register number that the operating system
- uses when drawing things like the background of the Screen Title.
-
- DEFAULT TITLE & TITLE: These are simply the name of the Screen. Keep
- in mind that often times the ACTUAL name of the screen is covered up
- by a window. ScreenMod will have no effect on WINDOW titles, only
- SCREEN titles. Secondly, some programs have turned the screen title
- OFF to allow a fuller display on the screen (for titling programs and
- so on). ScreenMod will ONLY UPDATE THE TITLE if the program has allowed
- the SCREEN TITLE TO SHOW.
-
- DEFAULT FONT: This is the default font that this screen uses, but is
- not currently supported in this release.
-
- And now for the VIEW MODE flags:
-
- HIRES: This flag should be turned ON if the screen width is greater than
- 320 pixels.
-
- INTERLACE: This flag should be turned ON if the screen height is greater
- than 200 pixels. However, it will produce an interesting effect if
- turned on when the screen is 200 pixels or less.
-
- SPITES: This flag should be turned ON if this screen is to use hardware
- sprites.
-
- DUALPF: This flag should be turned ON if this screen uses dual playfields.
- Dual playfields are often used in games where a "window" is necessary,
- like for example the window of an aircraft. One playfield contains the
- cockpit and the other playfield contains a view of the sky and/or ground.
- When combined, the user sees the cockpit playfield which is in front,
- and sees the sky/ground view playfield ONLY where the "window" of the
- cockpit is.
-
- HAM: This flag should be turned ON if the screen in question should be
- in HAM mode (4096 colors).
-
- EXTRA_HALFBRITE: This flag should be turned ON if this program is to use
- the extra 32 colors available in EXTRA HALFBRITE mode.
-
- *** NOTE: ***
- Just because ScreenMod lets you modify the state of these flags
- it does NOT mean that the program running with that screen will take
- advantage of the changes. For example, you can't make DPAINT work in
- HAM MODE just by changing the status of the screen. They are changeable
- for experimentation purposes only although you may find some programs
- that do neat things because of the changes you make.
-
- VIEW SCREEN: By clicking this gadget, whatever screen you have highlighted
- from the list will be moved to the front. To get back to the ScreenMod
- screen, do one of two things:
-
- 1) Press any key on the keyboard
- 2) Click the RIGHT button.
-
- Clicking the LEFT BUTTON will cause that screens windows to
- become active, and then the only way back to the ScreenMod screen will be
- with the LEFT-AMIGA-M and LEFT-AMIGA-N keys.
-
- ADJUST PALETTE: This one is quite useful. It will bring the selected
- screen to the front and open a palette adjuster screen, which originally
- was written by Carolyn Schepper of Commodore, and subsequently modified.
- Make any necessary palette changes, and hit CANCEL or OK and you
- will be brought back to the ScreenMod screen. NOTE: Adjusting the
- palette is the only modification to a screen that is IMMEDIATE. All
- other parameters will not be changed until you hit REMAKE SCREEN.
-
- UPDATE LIST: This gadget causes ScreenMod to re-read the list of screens
- in memory. Use this feature when you have run another program that opens
- up its own screen and you want to tell ScreenMod about it.
-
- REMAKE SCREEN: This one will put all of your changes into effect. BE
- CAREFUL!!! Some changes could potentially cause a system crash although
- I never actually had it happen to me I have no doubt that playing with
- some screens will cause some programs to upchuck and die. NEVER play
- with ScreenMod without having any important files saved to disk.
-
- THE MENUS
- ~~~ ~~~~~
-
- Project
- ~~~~~~~
- SAVE SETTINGS: This will bring up a window where you can type in a filename
- that you would like ScreenMod to save all of the changes you have made
- so that they can be put into effect later with ScreenSet.
-
- HELP: This will bring up a simple reminder of the keyboard keys in the
- program, which are listed below.
-
- ABOUT: This tells you author and copyright information.
-
- QUIT: You guessed it! Let's you shut down ScreenMod.
-
- Special
- ~~~~~~~
- ICONIFY: This feature will close the ScreenMod screen and open a small
- window on the Workbench screen in the title bar. It will lie dormant
- until you activate the window (left button click) and then press the
- right button. Once this happens, the full screen will open back up.
- To have the program start ICONIFIED, specify the parameter "SMALL" from
- the CLI (as in "1>screenmod small").
-
- KEYBOARD EQUIVALENTS
- ~~~~~~~~ ~~~~~~~~~~~
-
- The following keys have been activated to do the same job as some of
- the gadgets to make you keyboard fanatics happy:
-
- R - REMAKE SCREEN
- U - UPDATE LIST
- A - ADJUST PALETTE
- V - VIEW SCREEN
-
- There is also a special key not available through a gadget:
-
- ESC - Will reset ScreenMod's parameters. I put this in because I found
- that sometimes when playing with ScreenMod's screen you could make it
- impossible to reach some of the gadgets (this is also why I added
- keyboard support) but if you really do some damage, pressing ESC will
- RESET everything to normal.
-
- WHAT THIS PROGRAM ISN'T
- ~~~~ ~~~~ ~~~~~~~ ~~~~~
-
- This program was not designed to replace the fine utility
- ScreenX by Steve Tibbett. If you want to PRINT SCREENS and SAVE SCREENS
- to IFF, use ScreenX. It would be possible to add these features easily
- to this program but I see no point in redoing what someone has already
- more than adaquetely accomplished. If however, you would like to see
- these features (or others added) please let me know. Make sure you
- consult my "FEATURES TO BE ADDED" list first.
-
- HOW THIS PROGRAM WORKS
- ~~~ ~~~~ ~~~~~~~ ~~~~~
-
- The concept of how this program works is quite simple. ScreenMod
- simply asks the operating system about the Screens in memory, and stores
- their structures in an array. Through the use of INTUITION, it lets you
- modify these structures and put the changes into effect. I discovered
- however that just modifying the screen structure wasn't always good enough.
- For example, in order to change the LEFT EDGE and TOP EDGE parameters, both
- the SCREEN structure has to be modified, and the associated VIEW PORT
- parameters must also be changed. A call to the "RemakeDisplay" function
- in the operating system takes care of the rest. If you are a programmer,
- try taking out the changes to the VIEW PORT structure, and watch what
- effect changing the TOP EDGE parameter has. It is QUITE interesting.
-
- HOW THIS PROGRAM WAS WRITTEN
- ~~~ ~~~~ ~~~~~~~ ~~~ ~~~~~~~
-
- This program was developed on an Amiga 1000 with 2.5MB of RAM,
- using CygnusED Professional Editor, from ASDG.
- This program was compiled using MANX AZTEC C V5.0.
- The interface was designed using POWERWINDOWS 2.5 from INNOVATRONICS.
-
- FEATURES TO BE ADDED
- ~~~~~~~~ ~~ ~~ ~~~~~
-
- Eventually, I would like to add some of the following features
- to this program. If you're ambitious, maybe YOU would could add them
- for me (or not).
-
- 1) Allow modification of the DEFAULT FONT, and add SIZE. Actually perform
- a call to OpenFont or OpenDiskFont, so that all SUBSEQUENT changes in the
- program would be in the new font.
-
- 2) Make ScreenSet work with PROJECT ICON's from Workbench.
-
- 3) Allow the program to start out ICONIFIED from Workbench (add a tool
- type such as STARTUP=SMALL and STARTUP=NORMAL or something like that).
-
- 4) Allow control over bitplanes and actually re-allocate (or de-allocate)
- any necessary memory (for width & height changes as well).
-
- 5) Make ScreenMod relenquish it's task so that just typing it's name
- from the CLI would return the prompt.
-
- 6) Add a "TIMEOUT" feature to ScreenSet so that the Screen in question
- does not have to be opened at the time ScreenSet is run.
-
- 7) Allow ScreenSet to work on multiple screen changes.
-
- 8) Either add to this program, or write a NEW program that allows this
- same type on manipulation over Windows.
-
- WHAT WE'RE WORKING ON
- ~~~~ ~~~~~ ~~~~~~~ ~~
-
- Look soon for Legendary Design Technologies Inc. to be producing
- some commerical software. The following titles are being worked on
- and might be available "someday".
-
- 1) INVESTMENT ANALYZER - people complain not enough business software is
- available for the Amiga. This one allows you to calculate ACTUAL rate
- of return on investments, regardless of what types of commissions or
- front-load fees are applied. Works with any kind of investment, but
- most useful with Mutual funds.
-
- 2) FRACTAL CONSTRUCTION SET - Yes more fractals! But this one does
- animation like a breeze, will save in ANIM format directly, and is
- a complete tutor about fractals. Not only does it support Mandelbrot
- and Julia sets, but Peano curves, Snowflake curves and so on and on!
-
- 3) KWIKCHANGE UTILITIES - We have already developed a converter to
- change PAGERENDER 3D files to VIDEOSCAPE 3D files and vice versa.
- Allows QUICK RENDER preview of the object in 3D, and will do multiple
- files at once. ** THIS PRODUCT IS FINISHED -- IF YOU WOULD LIKE
- FURTHER INFO PLEASE CALL OR WRITE **. We have also developed a package
- that will take PRINTMASTER PLUS files and allow you save individual
- files as IFF, or take IFF files and convert them to PRINTMASTER PLUS
- format. Also supports PRINTSHOP from the Commodore 64 (both COMMODORE
- and NON-COMMODORE graphic files). Supports IBM PM PLUS files too! Will
- rotate and reverse the images as well, and includes a simple graphics editor.
- Again, call or write for more details.
-
- 4) MARKS MASTER - The ultimate marks program for teachers. Includes
- graphs, homeroom IDs, attendance sheets and so on. Even supports
- POSTSCRIPT printers.
-
- 5) We are working on an incredible 3D system that can TRULY handle
- curves. Any of you ever seen ALIAS? ... I'll say no more...
-
- 6) A multi-level fantasy adventure game. 3D perspective, great sounds,
- auto-mapping and save game feature. 32 incredibly nasty monsters will
- hinder your way, each with different intelligence and strategy.
-
- 7) We are working on developing games for the Atari Lynx portable
- game system. I know, I know. ATARI. But remember, the development
- system uses an Amiga and the thing was designed partly by Dave Needle
- and RJ Mical of Amiga-fame. Uses a modified 6502 which makes us original
- Commodore 64 assembly language programmers right at home!
-
- 8) We are also working on getting some sleep!
-
- HOW TO REACH US
- ~~~ ~~ ~~~~~ ~~
-
- Legendary Design Technologies Inc.
- 25 Frontenac Avenue
- Brantford, Ontario
- CANADA N3R 3B7
- (519)-753-6120 (519)-754-4059 FAX
-
-
- Have a heck of a day!
- -Syd Bolton, President.
-
-