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Amiga Moria 3.0
1.0 Introduction
Moria is a dungeon adventure game in the manner of Rogue, Hack, Larn,
etc., but not descended from Rogue. Moria was originally created by Robert
Alan Koeneke for a VAX 780 (a supermini computer). It is a game similar to
the above games in that it involves wizards, warriors, scroll, potions,
magic. In order to win the game the player must perform certain tasks. In
this case he/she must destroy the Balrog that lurks in the lower levels of
the dungeons below your village. Moria, however is much bigger and more
detailed than the other D&D type games, and requires considerable
dedication, and determination to triumph over the forces of evil. For a
much more detailed description of Moria see the Moria documentation file
(MORIA.DOC). The specific changes for this version are discussed in the
file MORIA_CHANGE.NOTES.
2.0 Moria Amiga Requirements
In order to play Moria, you must first configure your system properly.
Because Moria is so big and so complex, it can only be played on Amigas
with at LEAST 1 MEG of memory (two drives are nice, but not really
necessary).
2.1 Stack Requirements
If you are going to play from CLI, which is what we recommend, it is
wise to set your stack to at least 30,000 (the simple rule is that if Moria
is crashing on you, set your stack up as high as possible (200,000 or so
should do it). Moria is now setup to look for the picture files and the
font file in the current directory and then on a disk (device) named
"MORIA:". When running from workbench, Moria will automatically set the
stack to 30,000.
2.2 Memory Requirements
If the memory you have is:
o 512K (or LESS):
Go to your local Amiga store and BUY MORE MEMORY.
o 512K to 1 MEG available:
Moria MAY run, and it MAY NOT. If you are just a little short on
memory the only effect is that the pictures will not load. The
the pictures are not required for the game, they just add to the
atmosphere. If you do not have enough memory space for the
pictures, or if the program cannot find the files, Moria will
display an alert box and then continue. If Moria can not load
the MORIA.FNT file then the game will abort.
o 1 MEG to 1.5 MEG available:
You should have no problem running Moria from a disk or hard
disk. If you really want to save some play time load the picture
files TOWN.PIC, DUNGEON1.PIC and DUNGEON2.PIC to ram: and then
cd to ram: and run Moria from there.
o 2 MEG+ available:
You can copy the picture files, font file and executable file to
ram: and assign MORIA: to ram:.
2.3 Storage Requirements
The character files are now 60K, if saved on the town level, and 105K,
if saved while in the dungeon. If there's not enough room on the disk
Moria will abort the save operation and allow you to try again on another
disk.
Moria attempts to creates a character file icon for each saved
character. The character file icons only seem to work if the character
file is in the same directory as the executable. Moria now has a file
prompter for loading and saving character files. The file prompter allows
you to select the device, subdirectory and file name for the character
file.
If you have the following storage devices:
o 1 Disk Drive:
The Moria will fit on a disk with the picture files, font file,
and the minimum necessary system files for a workbench disk. The
following startup-sequence is a suggestion of how Moria can be
started from a boot disk:
c:run >NIL: c:SetAlert ;patch system
c:FastMemFirst ; this is very important
c:FF >NIL: -0 ; start FastFonts
c:stack 20000
moria
This startup-sequence assumes following commands are in the c
directory on the disk:
FastMemFirst FF
run SetAlert
stack
Moria uses the following libraries (in a directory called libs):
ConHandler.library diskfont.library
icon.library info.library
mathtrans.library version.library
The disk should also have the following files in the L directory:
ConHandler Disk-Validator
Ram-Handler
o 2 (or more) disk drives:
Create a disk called MORIA and place all of the picture files
(#?.pic), the font file (Moria.fnt) and the executable (Moria)
onto this disk. Boot from your favorite workbench disk. Place
the MORIA disk in the second drive. To start Moria from CLI type
'MORIA:Moria'. Note that you can also specify the name of a
Moria character file on the startup command line (ex.
MORIA:Moria Chopper). This will automatically load the specified
character file. To start Moria from workbench, simply double
click on the Moria icon or the icon of your Moria character file.
o Hard Drive:
Create a subdirectory for Moria on your hard drive. Put all of
the picture files (#?.pic), the font file (Moria.fnt) and the
executable (Moria) into this subdirectory. Add an assign command
to your startup-sequence to assign MORIA: to your subdirectory.
An example of this command is as follows:
assign Moria: DH0:Games/Moria
To start Moria from CLI type 'MORIA:Moria'. Note that you can
also specify the name of a Moria character file on the startup
command line (ex. MORIA:Moria Chopper). This will automatically
load the specified character file. To start Moria from
workbench, simply double click on the Moria icon or the icon of
your Moria character file.
2.4 Playing Moria
Once Moria has initialized (after starting from either CLI or
workbench) you can either create a new, or previously generated, character,
If you are creating a new character, type an 'n' on the keyboard, or select
item from the menu. If you want to continue playing a previously saved
character, type an 'o' command on the keyboard, or select the corresponding
menu item. A file prompter will then appear on the display and allow you
to select the character file that you want to play. The details for
playing Moria are in a seperate documentation file called 'Moria.doc'.
You can quit from Moria at almost any time by typing <control> k.
3.0 Hints for the new Moria player
1) Start with a half-troll warrior. They have the best short-term life
expectancy. They can be used to acquire a 'feel' for the game.
2) Purchase as much armor as possible. Stay away from the magically
enhanced armor at the start of the game, it doesn't provide as
good a cost to performance ratio (upgrade those items later when
every gold piece is not so vital).
3) Buy armor for as many parts of the body as is available in the
store: head, hands, arm (shield), body, feet, and around the body
(cloak).
4) Buy a few (as money permits) cure light wounds potions. They can
save your life if you don't have the time to heal naturally.
5) Buy a shovel (or pick). These items help you acquire more gold
during the game. Later, items found in the dungeon can be sold
to the stores for lots of gold.
6) If you still have gold left, buy a weapon. Cost is a reasonable
indication of the capability of the weapon. If your character
has a relatively low strength, then be carefull not to buy a heavy
weapon. He/she won't be able to hit anything with it.
7) Get a few spikes, they may come in handy if a nasty insists on
getting close to you.
8) Stay on the first level until your character is at least third
or forth level.
9) Don't save your character to RAM:, this is asking for trouble.
For one thing if the system dies so does your character, not to
mention that character files take lots of space.
4.0 History & Comments
This is our third official release, with some modification still
planned. This version of Moria contains many changes to make the game
faster and smaller (we almost had to require 2 megs of memory). If you
should happen to come across any problems, please let us know, and we will
make every effort possible to rid the game of any nasty varmints (and no,
that doesn't mean we'll get rid of Lepricons, your stuck with them). Also,
if you have any changes, or enhancements, that you would like to see in a
future release, let us know about it and we will see what we can do about
including them.
The following list shows some of the possible enhancements that we are
considering. If you have a preference for any of them, please let us know
ASAP.
1) A map window to show the entire level (in a smaller view).
2) Multi-player and/or multi-character versions.
3) Futher game complexity (more spells,...)
4) A monster dictionary, potion list, spell list, object list,...
5) Special order store for custom made items.
6) Catalog store, where you can special order items that the
stores don't have in stock.
7) Sound (various klanks, klunks, grunts and moans).
8) An all new SF based adventure game.
This version of Moria is based on the excellent BSD UNIX C port by
James E. Wilson of UC Berkeley, which in turn is based on the original 4.8
VMS Pascal sources written by Robert Koeneke, Jimmey Todd, Gary McAdoo and
others at the University of Oklahoma.
Send correspondence to:
Richard Henderson
2527 Hazelwood Ave.
Kettering, Ohio
45419
Or leave a message to Richard and/or Bryan Henderson on either of the
following bulletin boards:
Merical BBS CA/CAUG
1-513-237-1931 1-216-581-2284