home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Frozen Fish 1: Amiga
/
FrozenFish-Apr94.iso
/
bbs
/
alib
/
d1xx
/
d190
/
nethack.lha
/
NetHack
/
twee.zoo
/
fight.c
< prev
next >
Wrap
C/C++ Source or Header
|
1988-07-22
|
19KB
|
705 lines
/* SCCS Id: @(#)fight.c 2.3 87/12/12
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
#include <stdio.h>
#include "hack.h"
extern struct permonst li_dog, dog, la_dog;
extern char *exclam(), *hcolor(), *xname();
extern struct obj *mkobj_at();
#ifdef KAA
extern boolean stoned;
extern boolean unweapon;
extern char *nomovemsg, *defmonnam();
extern struct monst *mkmon_at();
#endif
#ifdef RPH
extern struct obj *mk_named_obj_at();
#endif
static boolean far_noise;
static long noisetime;
#ifdef STOOGES
char random_joke[][30] = {"Why I ought a ...",
"You'll get what's comming!",
"I'll murder you!",
"I get no respect!",
"Right in the kisser!",
"Wait a minute!",
"Take it easy!",
"Alright already!",
"That's more like it!",
"Well excuse me!",
"Take that!",
"I'll fix you!",
"I'm sorry!",
"Your mama!",
"Shut up!",
"Listen you!",
"Pardon me!",
"Not that!",
"Quiet!",
"Relax!",
"Certainly!",
"Ouch!",
"What happened?",
"What was that for?",
"What's the matter with you?",
"Oh Yea?",
"Wise guy eh?",
"How about a knuckle sandwich?",
"You coward!",
"You rat you!",
"You chuckelhead!",
"You bonehead!",
"You numbskull!",
"Nyak Nyak Nyak ...",
"Woop Woop Woop Woop ..."};
#define RAND_JOKE 35
#endif
/* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
hitmm(magr,mdef) register struct monst *magr,*mdef; {
register struct permonst *pa = magr->data, *pd = mdef->data;
int hit;
schar tmp;
boolean vis;
if(!magr || !mdef) return(0); /* mike@genat */
if(index("Eauy", pa->mlet)) return(0);
if(magr->mfroz) return(0); /* riv05!a3 */
tmp = pd->ac + pa->mlevel;
if(mdef->mconf || mdef->mfroz || mdef->msleep){
tmp += 4;
if(mdef->msleep) mdef->msleep = 0;
}
hit = (tmp > rnd(20));
if(hit) mdef->msleep = 0;
vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
if(vis){
char buf[BUFSZ];
if(mdef->mimic) seemimic(mdef);
if(magr->mimic) seemimic(magr);
(void) sprintf(buf,"%s %s", Monnam(magr),
hit ? "hits" : "misses");
pline("%s %s.", buf, monnam(mdef));
} else {
boolean farq = (dist(magr->mx, magr->my) > 15);
if(farq != far_noise || moves-noisetime > 10) {
far_noise = farq;
noisetime = moves;
pline("You hear some noises%s.",
farq ? " in the distance" : "");
}
}
#ifdef STOOGES
if (hit && magr->isstooge) {
if (!rn2(6) && !index("afgvyF",mdef->data->mlet)) {
if(vis)
pline("%s is poked in the eye!", Monnam(mdef));
mdef->mcansee = 0;
mdef->mblinded += rnd(10);
if (mdef->mblinded <= 0) mdef->mblinded = 127;
} else if (vis && mdef->isstooge)
switch (rn2(100)) {
case 0 : pline("%s is shoved!", Monnam(mdef));
break;
case 1 : pline("%s is kicked!", Monnam(mdef));
break;
case 2 : pline("%s is slapped!", Monnam(mdef));
break;
case 3 : pline("%s is slugged!", Monnam(mdef));
break;
case 4 : pline("%s is punched!", Monnam(mdef));
break;
case 5 : pline("%s is pinched!", Monnam(mdef));
break;
case 6 : pline("But %s dodges!", monnam(mdef));
break;
case 7 : pline("But %s ducks!", monnam(mdef));
break;
case 8 : pline("%s gets a black eye!", Monnam(mdef));
break;
case 9 : pline("%s gets a bloody nose!", Monnam(mdef));
break;
case 10: pline("%s gets a broken tooth!", Monnam(mdef));
break;
}
if (!rn2(2))
stoogejoke();
}
if (magr->isstooge && mdef->isstooge)
return(hit); /* stooges don't damage each other */
#endif
if(hit){
if(magr->data->mlet == 'c' && !magr->cham) {
magr->mhpmax += 3;
if(vis) pline("%s is turned to stone!", Monnam(mdef));
else if(mdef->mtame)
pline("You have a peculiarly sad feeling for a moment, then it passes.");
monstone(mdef);
hit = 2;
} else
if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
magr->mhpmax += 1 + rn2(pd->mlevel+1);
if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
if(pa == &li_dog) magr->data = pa = &dog;
else if(pa == &dog) magr->data = pa = &la_dog;
}
if(vis) pline("%s is killed!", Monnam(mdef));
else if(mdef->mtame)
pline("You have a sad feeling for a moment, then it passes.");
mondied(mdef);
hit = 2;
}
/* fixes a bug where max monster hp could overflow. */
if(magr->mhpmax <= 0) magr->mhpmax = 127;
}
#ifdef KAA
if(hit == 1 && magr->data->mlet == 'Q') {
rloc(mdef);
if(vis && !cansee(mdef->mx,mdef->my))
pline("%s suddenly disappears!",Monnam(mdef));
}
#endif
return(hit);
}
/* drop (perhaps) a cadaver and remove monster */
mondied(mdef) register struct monst *mdef; {
register struct permonst *pd = mdef->data;
#ifdef KOPS
if(pd->mlet != 'K')
#endif
{
/* #if defined(ROCKMOLE) && defined(KJSMODS) */
#ifdef ROCKMOLE
# ifdef KJSMODS
/* if a giant rat is killed by a monster, do not make a
* corpse (like Keystone Kops above). */
if(!(pd->mlet == 'r' && dlevel < 4))
# endif
#endif
if(!(pd->mlet == '&' && mdef->isdjinni)) /* no djinni corpse */
if(!(pd->mlet == 'G' && mdef->isgremlin)) /* no gremlin corpse */
if(letter(pd->mlet) && rn2(3)) {
if (pd->mlet == '1') panic("mondied: making obj '1'");
#ifndef RPH
(void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
#else
(void) mk_named_obj_at(pd->mlet,mdef->mx,mdef->my,
NAME(mdef), mdef->mnamelth);
#endif
if(cansee(mdef->mx,mdef->my)){
unpmon(mdef);
atl(mdef->mx,mdef->my,fobj->olet);
}
stackobj(fobj);
}
mondead(mdef);
}
}
/* drop a rock and remove monster */
monstone(mdef)
register struct monst *mdef;
{
extern char mlarge[];
if(index(mlarge, mdef->data->mlet))
mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
else
mksobj_at(ROCK, mdef->mx, mdef->my);
if(cansee(mdef->mx, mdef->my)){
unpmon(mdef);
atl(mdef->mx,mdef->my,fobj->olet);
}
mondead(mdef);
}
fightm(mtmp)
register struct monst *mtmp;
{
register struct monst *mon;
for(mon = fmon; mon; mon = mon->nmon)
if(mon != mtmp) {
if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
if(rn2(4)) return(hitmm(mtmp,mon));
}
return(-1);
}
/* u is hit by sth, but not a monster */
thitu(tlev,dam,name)
register tlev,dam;
register char *name;
{
char buf[BUFSZ];
setan(name,buf);
if(u.uac + tlev <= rnd(20)) {
if(Blind) pline("It misses.");
else pline("You are almost hit by %s!", buf);
return(0);
} else {
if(Blind) pline("You are hit!");
else pline("You are hit by %s!", buf);
losehp(dam,name);
return(1);
}
}
#ifdef KAA
char mlarge[] = "bCDdegIlmnoPSsTUwY',&9";
#else
char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
#endif
boolean
hmon(mon,obj,thrown) /* return TRUE if mon still alive */
register struct monst *mon;
register struct obj *obj;
register thrown;
{
register tmp;
boolean hittxt = FALSE;
#ifdef KAA
stoned = FALSE; /* this refers to the thing hit, not you */
#endif
if(!obj){
#ifdef KAA
/* Note that c, y, and F can never wield weapons anyway */
if (u.usym == 'c' && mon->data->mlet != 'c') {
pline("You turn %s to stone!", monnam(mon));
stoned = TRUE;
xkilled(mon,0);
return(FALSE);
} else if (u.usym == 'y' && mon->data->mlet != 'y') {
pline("%s is blinded by your flash of light!",Monnam(mon));
if (!mon->mblinded) {
mon->mblinded += rn2(25);
mon->mcansee = 0;
}
rehumanize();
return(TRUE);
} else if (u.usym == 'F') {
pline("You explode!");
if (!index("gFY",mon->data->mlet)) {
pline("%s gets blasted!", Monnam(mon));
mon->mhp -= d(6,6);
rehumanize();
if (mon->mhp <= 0) {
killed(mon);
return(FALSE);
} else return(TRUE);
} else {
pline("The blast doesn't seem to affect %s.", monnam(mon));
rehumanize();
return(TRUE);
}
} else if (index("P,'", u.usym) && u.uhunger < 1500
&& !u.uswallow && mon->data->mlet != 'c') {
static char msgbuf[BUFSZ];
pline("You swallow %s whole!", monnam(mon));
u.uhunger += 20*mon->mhpmax;
newuhs(FALSE);
xkilled(mon,2);
if (tmp = mon->mhpmax/5) {
nomul(-tmp);
(void)sprintf(msgbuf, "You finished digesting %s.",
monnam(mon));
nomovemsg = msgbuf;
}
return(FALSE);
} else if (u.usym != '@') {
if (u.usym == '&' && !rn2(5)) {
struct monst *dtmp;
pline("Some hell-p has arrived!");
if((dtmp = mkmon_at('&',u.ux,u.uy)))
(void)tamedog(dtmp,(struct obj *)0);
}
tmp = d(mons[u.umonnum].damn, mons[u.umonnum].damd);
} else
#endif
tmp = rnd(2); /* attack with bare hands */
#ifdef KAA
if (mon->data->mlet == 'c' && !uarmg && u.usym != 'c'){
#else
if(mon->data->mlet == 'c' && !uarmg){
#endif
pline("You hit the cockatrice with your bare hands.");
pline("You turn to stone ...");
done_in_by(mon);
}
} else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
tmp = rnd(2);
else {
if(index(mlarge, mon->data->mlet)) {
tmp = rnd(objects[obj->otyp].wldam);
switch (obj->otyp) {
case SLING_BULLET:
case CROSSBOW_BOLT:
case MORNING_STAR:
case PARTISAN:
case BROAD_SWORD: tmp += 1; break;
case FLAIL:
case RANSEUR:
case VOULGE: tmp += rnd(4); break;
case HALBERD:
case SPETUM: tmp += rnd(6); break;
case BARDICHE:
case TRIDENT: tmp += d(2,4); break;
case TWO_HANDED_SWORD:
case KATANA: tmp += d(2,6); break;
}
} else {
tmp = rnd(objects[obj->otyp].wsdam);
switch (obj->otyp) {
case SLING_BULLET:
case CROSSBOW_BOLT:
case MACE:
case FLAIL:
case SPETUM:
case TRIDENT: tmp += 1; break;
case BARDICHE:
case BILL_GUISARME:
case GUISARME:
case LUCERN_HAMMER:
case MORNING_STAR:
case RANSEUR:
case BROAD_SWORD:
case VOULGE: tmp += rnd(4); break;
}
}
tmp += obj->spe;
#ifdef KAA
if(obj->olet == WEAPON_SYM && obj->dknown && index("VWZ &",
mon->data->mlet)) tmp += rn2(4);
#endif
if(!thrown && obj == uwep && obj->otyp == BOOMERANG
&& !rn2(3)){
pline("As you hit %s, the boomerang breaks into splinters.",
monnam(mon));
freeinv(obj);
setworn((struct obj *) 0, obj->owornmask);
obfree(obj, (struct obj *) 0);
tmp++;
}
}
#ifdef BVH
if(!strcmp(ONAME(obj), "Excalibur")) tmp += rnd(10);
else
#endif
if(obj->otyp == KATANA
&& !strcmp(ONAME(obj), "Snickersnee")) tmp += rnd(5);
else if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD
&& !strcmp(ONAME(obj), "Orcrist")) tmp += rnd(10);
else if((obj->otyp == SHORT_SWORD || obj->otyp == DAGGER)
&& !strcmp(ONAME(obj), "Sting")) tmp += rnd(5);
} else switch(obj->otyp) {
case HEAVY_IRON_BALL:
tmp = rnd(25); break;
case ENORMOUS_ROCK:
tmp = rnd(20); break;
#ifdef RPH
case MIRROR:
pline("You break your mirror. That's bad luck!");
change_luck(-2);
freeinv(obj);
if(obj->owornmask)
setworn((struct obj *) 0, obj->owornmask);
obfree(obj, (struct obj *) 0);
return(TRUE);
#endif
case EXPENSIVE_CAMERA:
pline("You succeed in destroying your camera. Congratulations!");
freeinv(obj);
if(obj->owornmask)
setworn((struct obj *) 0, obj->owornmask);
obfree(obj, (struct obj *) 0);
return(TRUE);
case DEAD_COCKATRICE: /* fixed by polder@cs.vu.nl */
pline("You hit %s with the cockatrice corpse.",
monnam(mon));
if(mon->data->mlet == 'c') {
tmp = 1;
hittxt = TRUE;
break;
}
pline ("%s is turned to stone!", Monnam(mon));
#ifdef KAA
stoned = TRUE;
xkilled(mon,0);
#else
killed(mon);
#endif
return(FALSE);
case CLOVE_OF_GARLIC: /* no effect against demons */
if(index(UNDEAD, mon->data->mlet))
mon->mflee = 1;
tmp = 1;
break;
default:
/* non-weapons can damage because of their weight */
/* (but not too much) */
tmp = obj->owt/10;
if(tmp < 1) tmp = 1;
else tmp = rnd(tmp);
if(tmp > 6) tmp = 6;
}
/****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
tmp += u.udaminc + dbon();
if(u.uswallow) {
if((tmp -= u.uswldtim) <= 0) {
pline("Your arms are no longer able to hit.");
return(TRUE);
}
}
if(tmp < 1) tmp = 1;
mon->mhp -= tmp;
if(mon->mhp < 1) {
killed(mon);
return(FALSE);
}
if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
mon->mflee = 1; /* Rick Richardson */
mon->mfleetim += 10*rnd(tmp);
}
if(!hittxt) {
if(thrown)
/* this assumes that we cannot throw plural things */
hit( xname(obj) /* or: objects[obj->otyp].oc_name */,
mon, exclam(tmp) );
else if(Blind)
pline("You hit it.");
else
pline("You hit %s%s", monnam(mon), exclam(tmp));
}
if(u.umconf && !thrown) {
if(!Blind) {
pline("Your hands stop glowing %s.",
Hallucination ? hcolor() : "blue");
}
if (!resist(mon, '+', 0, NOTELL)) mon->mconf = 1;
if(!mon->mfroz && !mon->msleep && !Blind && mon->mconf)
pline("%s appears confused.",Monnam(mon));
u.umconf = 0;
}
if(!thrown && rn2(2) && index("VW",u.usym) &&
!index("VW",mon->data->mlet)){
int tmp=d(2,6);
pline("%s suddenly seems weaker!",Monnam(mon));
mon->mhpmax -= tmp;
if ((mon->mhp -= tmp) <= 0) {
pline("%s dies!",Monnam(mon));
xkilled(mon,0);
return(FALSE);
}
}
return(TRUE); /* mon still alive */
}
/* try to attack; return FALSE if monster evaded */
/* u.dx and u.dy must be set */
attack(mtmp)
register struct monst *mtmp;
{
schar tmp;
boolean malive = TRUE;
register struct permonst *mdat;
mdat = mtmp->data;
#ifdef KAA
if(unweapon) {
unweapon=FALSE;
if(uwep)
pline("You begin bashing monsters with your %s.",
aobjnam(uwep,(char *)0));
}
#endif
u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */
if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
!mtmp->mconf && mtmp->mcansee && !rn2(7) &&
(m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
return(FALSE);
#ifdef SAFE_ATTACK
/* This section of code provides protection against accidentally
* hitting peaceful (like '@') and tame (like 'd') monsters.
* There is protection only if you're not blind, confused or
* invisible.
*/
/* changes by wwp 5/16/85 */
if (!Blind && !Confusion && !Hallucination
&& mdat->mlet == 'd' && mtmp->mtame) {
char *dname; /* added by Janet Walz (walz@mimsy) */
mtmp->mflee = 1;
mtmp->mfleetim = rnd(6);
if(*(dname = NAME(mtmp)))
pline("You stop to avoid hitting %s.",dname);
else
pline("You stop to avoid hitting your dog.");
return(TRUE);
}
if (flags.confirm && (mtmp->mpeaceful || mtmp->mtame) && ! Confusion
&& !Hallucination && !Invisible)
if (Blind ? Telepat : (!mtmp->minvis || See_invisible)) {
pline("Really attack %s?", monnam(mtmp));
(void) fflush(stdout);
if (readchar() != 'y') {
flags.move = 0;
return(TRUE);
}
}
#endif /* SAFE_ATTACK /**/
if(mtmp->mimic){
if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
if (levl[u.ux+u.dx][u.uy+u.dy].scrsym == DOOR_SYM)
{
if (okdoor(u.ux+u.dx, u.uy+u.dy))
pline("The door actually was %s.", defmonnam(mtmp));
else
pline("That spellbook was %s.", defmonnam(mtmp));
}
else if (levl[u.ux+u.dx][u.uy+u.dy].scrsym == GOLD_SYM)
pline("The chest was %s!", defmonnam(mtmp));
else
pline("Wait! That's %s!",defmonnam(mtmp));
wakeup(mtmp); /* clears mtmp->mimic */
return(TRUE);
}
wakeup(mtmp);
if(mtmp->mhide && mtmp->mundetected){
register struct obj *obj;
mtmp->mundetected = 0;
if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
pline("Wait! There's %s hiding under %s!",
defmonnam(mtmp), doname(obj));
return(TRUE);
}
#ifdef KAA
tmp = u.uluck + (u.mtimedone ? mons[u.umonnum].mlevel : u.ulevel) +
mdat->ac + abon();
if (u.usym=='y' || u.usym=='F') tmp=100;
if (index("uEa",u.usym)) return(TRUE);
#else
tmp = u.uluck + u.ulevel + mdat->ac + abon();
#endif
if(uwep) {
#ifdef KAA /* Blessed weapons used against undead or demons */
if(uwep->olet == WEAPON_SYM && uwep->dknown && index("VWZ &",
mtmp->data->mlet)) tmp += 2;
#endif
if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
tmp += uwep->spe;
#ifdef BVH
if(!strcmp(ONAME(uwep),"Excalibur")) tmp += 5;
#endif
if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
else if(uwep->otyp == KATANA) tmp += 1;
else if(uwep->otyp == DAGGER ||
uwep->otyp == SHURIKEN) tmp += 2;
else if(uwep->otyp == CRYSKNIFE) tmp += 3;
else if(uwep->otyp == SPEAR &&
index("XDne", mdat->mlet)) tmp += 2;
}
if(mtmp->msleep) {
mtmp->msleep = 0;
tmp += 2;
}
if(mtmp->mfroz) {
tmp += 4;
if(!rn2(10)) mtmp->mfroz = 0;
}
if(mtmp->mflee) tmp += 2;
if(u.utrap) tmp -= 3;
/* with a lot of luggage, your agility diminishes */
tmp -= (inv_weight() + 40)/20;
if(tmp <= rnd(20) && !u.uswallow){
if(Blind) pline("You miss it.");
else pline("You miss %s.",monnam(mtmp));
} else {
/* we hit the monster; be careful: it might die! */
if((malive = hmon(mtmp,uwep,0)) == TRUE) {
/* monster still alive */
if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
mtmp->mflee = 1;
if(!rn2(3)) mtmp->mfleetim = rnd(100);
if(u.ustuck == mtmp && !u.uswallow)
u.ustuck = 0;
}
#ifndef NOWORM
if(mtmp->wormno)
cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
uwep ? uwep->otyp : 0);
#endif
}
if(mdat->mlet == 'a') {
if(rn2(2)) {
if (Blind) pline("You are splashed!");
else pline("You are splashed by %s's acid!",monnam(mtmp));
if (u.usym != 'a') {
losehp_m(rnd(6), mtmp);
if(!rn2(30)) corrode_armor();
}
}
if(!rn2(6)) corrode_weapon();
}
}
#ifdef KAA
if (malive) if (u.usym=='N' && mtmp->minvent) {
struct obj *otmp, *addinv();
otmp = mtmp->minvent;
mtmp->minvent = otmp->nobj;
otmp = addinv(otmp);
pline("You steal:");
prinv(otmp);
} else if (u.usym=='L' && mtmp->mgold) {
u.ugold += mtmp->mgold;
mtmp->mgold = 0;
pline("Your purse feels heavier.");
} else if (u.usym=='Q') rloc(mtmp);
#endif
if(malive && mdat->mlet == 'E' && canseemon(mtmp)
&& !mtmp->mcan && rn2(3)) {
if(mtmp->mcansee) {
pline("You are frozen by %s's gaze!",monnam(mtmp));
nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
} else {
pline("%s cannot defend itself.", Amonnam(mtmp,"blinded"));
if(!rn2(500)) change_luck(-1);
}
}
return(TRUE);
}
#ifdef STOOGES
stoogejoke() { /* have the stooges say something funny */
pline("'%s'", random_joke[rn2(RAND_JOKE)]);
}
#endif