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pzmain.c
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C/C++ Source or Header
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1987-12-31
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7KB
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225 lines
#include "pz.h"
#include "smalliff.h"
/* IFF2PCS, main() and various other routines...
** IFF2PCS (c)1987 Ali T. Ozer
** Nov 1987
*/
struct Library *IntuitionBase, *GfxBase, *LayersBase;
PicInfoStruct pic;
struct Screen *scr0;
struct FileHandle *fp, *ParseArgs ();
int runningfromcli;
extern struct Menu pzmenu;
int textcolor, bordercolor, normcolor, nonzerocolor;
int puzpn, puzdepth; /* These are the parameters for a piece */
int picx, picy; /* Where the picture is */
int picw, pich; /* The size of the picture */
struct BitMap picbm; /* All plane pointers start as NULL */
/* Panic puts up a requester with a single "Sigh..." box. The string
** provided in "reason" is printed in the body of the requester.
** If user hits "Retry," then Panic returns. Else it exits.
*/
void Panic (reason)
UBYTE *reason;
{
static struct IntuiText negtxt = {0,1,COMPLEMENT,4,4,NULL,(UBYTE *)"Sigh...",NULL};
static struct IntuiText bodytxt = {0,1,COMPLEMENT,10,6,NULL,NULL,NULL};
if (reason) {
if (runningfromcli == true) puts (reason);
else {
bodytxt.IText = reason;
WBenchToFront ();
if (AutoRequest (NULL, &bodytxt, NULL, &negtxt, 0L, 0L,
(long)(Max(Min(strlen(reason)*10+50,625),200)),
54L) == TRUE) return;
}
};
CleanUp ();
exit (5);
}
CleanUp ()
{
FreePzMenu ();
FreeBM (&picbm);
if (pic.rawsource) FreeMem (pic.rawsource, pic.rawsourcesize);
if (scr0) {
if (scr0->FirstWindow) {
/*if (scr0->FirstWindow->MenuStrip) ClearMenuStrip (scr0->FirstWindow);*/
CloseWindow (scr0->FirstWindow); /* Assume only 1 */
};
CloseScreen (scr0);
};
if (LayersBase) CloseLibrary (LayersBase);
if (GfxBase) CloseLibrary (GfxBase);
if (IntuitionBase) CloseLibrary (IntuitionBase);
}
int Min ();
int Max ();
struct TextAttr NormalFontDesc = {(STRPTR)"topaz.font", 8, 0, 0};
struct Screen *OpenPictureScreen (pic, borderpen, detailpen)
PicInfoStruct *pic;
{
struct NewScreen ns;
struct NewWindow nw;
setmem (&ns, sizeof(ns), 0);
setmem (&nw, sizeof(nw), 0);
ns.DefaultTitle = (UBYTE *)PROGNAME;
ns.Font = &NormalFontDesc;
ns.Width = nw.Width =
((struct GfxBase *)GfxBase)->NormalDisplayColumns; /* pic->bmhd.w; */
ns.Height = nw.Height =
((struct GfxBase *)GfxBase)->NormalDisplayRows * 2; /* pic->bmhd.h; */
ns.DetailPen = nw.DetailPen = detailpen;
ns.BlockPen = nw.BlockPen = borderpen;
ns.Depth = pic->bmhd.nPlanes;
ns.Type = nw.Type = CUSTOMSCREEN;
nw.Flags = SMART_REFRESH | BORDERLESS | BACKDROP | RMBTRAP | ACTIVATE;
nw.IDCMPFlags = MOUSEBUTTONS | MOUSEMOVE | GADGETUP /*| MENUPICK*/;
ns.ViewModes = HIRES | LACE; /* pic->viewmodes; */
if (nw.Screen = OpenScreen (&ns)) {
if (OpenWindow (&nw)) return (nw.Screen);
else CloseScreen (nw.Screen);
} else { /* Try with a smaller screen and see if we can open that. */
ns.Width = nw.Width = 640;
ns.Height = nw.Height = 400;
if (nw.Screen = OpenScreen (&ns)) {
if (OpenWindow (&nw)) return (nw.Screen);
else CloseScreen (nw.Screen);
} else return (NULL);
}
}
/* Macros to extract the color components from a 12-bit RGB color value */
#define RED(c) ((c & 0x0F00) >> 8)
#define GREEN(c) ((c & 0x00F0) >> 4)
#define BLUE(c) (c & 0x000F)
/* Follows the 11% Blue, 30% Red, 59% Green rule, returns a number 0..15 */
UWORD RGBtoGray (c)
UWORD c;
{
return (((RED(c) * 77) + (GREEN(c) * 151) + (BLUE(c) * 28)) >> 4);
}
FindColors (cmap, numcolors)
UWORD *cmap;
int numcolors;
{
int fdiff = -1, cdiff = 256, ndiff = -1; /* Differences for various colors */
int cnt, cur, color0;
textcolor = 0;
bordercolor = 1;
normcolor = -1;
if (numcolors > 2) {
color0 = RGBtoGray (cmap[0]);
for (cnt = 1; cnt < numcolors; cnt++) {
cur = RGBtoGray (cmap[cnt]) - color0;
cur = (cur < 0 ? -cur : cur);
if (cur > fdiff) {fdiff = cur; textcolor = cnt;};
if (cur > ndiff && cur < 150) {ndiff = cur; normcolor = cnt;};
if (cur < cdiff && cur > color0+15) {cdiff = cur; bordercolor = cnt;};
}
}
if (normcolor == -1) normcolor = textcolor;
else textcolor = normcolor;
if (textcolor == bordercolor) textcolor = 0;
if (normcolor == bordercolor) normcolor = 0;
if (textcolor == 0) nonzerocolor = bordercolor; else nonzerocolor = textcolor;
}
extern struct WBStartup *WBenchMsg;
main(argc,argv)
int argc;
char **argv;
{
int scrw, scrh, scrd, scrc, cnt;
runningfromcli = (argc == 0 ? false : true);
if ((!(IntuitionBase = OpenLibrary ("intuition.library", 0L))) ||
(!(GfxBase = OpenLibrary ("graphics.library", 0L))) ||
(!(LayersBase = OpenLibrary ("layers.library", 0L)))) Panic ("No libs!");
InitRnd (); /* Initialize the random number generator */
if ((fp = ParseArgs (argc, argv, WBenchMsg)) == NULL)
Panic ("Could not open file");
if (ReadILBM (fp, &pic) == false) {
Close (fp);
Panic ("File error - Maybe not IFF?");
};
Close (fp);
scrw = pic.bmhd.w; /* Screen width in BITS */
scrh = pic.bmhd.h; /* Screen height in SCANLINES */
scrd = pic.bmhd.nPlanes; /* Screen depth in BIT PLANES */
scrc = pic.colorcount; /* Screen colors in # of REGISTERS */
/*printf ("Scrw %d Scrh %d Scrd %d Scrc %d\n", scrw, scrh, scrd, scrc);*/
/*if ((scrw > 352) || (scrh > 235)) Panic ("Need a LO-RES picture");*/
if (scrd > 4) Panic ("Ack! No more than 16 colors!");
if (scrw < 64 || scrh < 64) Panic ("Picture too small");
/* Create a bitmap, expand the picture, and get rid of the compressed pic.
*/
if (InitBM (&picbm, scrh, scrw, scrd) == false) Panic ("No memory for picture");
Expand (&picbm, &(pic.bmhd), pic.rawsource);
FreeMem (pic.rawsource, pic.rawsourcesize);
pic.rawsource = NULL;
FindColors (&(pic.colortable), 1 << scrd);
if ((scr0 = OpenPictureScreen (&pic, bordercolor, normcolor)) == NULL)
Panic ("No memory for screen");
LoadRGB4 (&(scr0->ViewPort), &(pic.colortable), (LONG)scrc);
/* For now, FORCE some values... */
puzdepth = scrd;
picx = 8;
picy = 16;
pich = Min (scrh, scr0->Height-picy-180);
picw = Min (scrw, scr0->Width-picx*2);
/* A word on colors: Globally,
** normcolor is used for text (different than background, but not much)
** textcolor is used for bright stuff (highlights)
** bordercolor is slightly different than background
*/
if (InitPzMenu (scrd, normcolor, normcolor, bordercolor) == false)
Panic ("No memory for menu");
GetAndHandleEvents (scr0->FirstWindow);
CleanUp ();
}