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Frozen Fish 1: Amiga
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popmenu.h
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C/C++ Source or Header
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1987-12-31
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2KB
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46 lines
#ifndef POPUP_MENU_H
#define POPUP_MENU_H
#include <stdio.h>
#include <graphics/display.h>
#include <graphics/gfxmacros.h>
#include <intuition/intuition.h>
/* The following constants are the font characteristics of topaz eight :
* If you want a different font, you'll have to open it in the Init_MenuPackage
* and set these constants to the appropriate values.
*/
#define FONT_HEIGHT 8 /* pixel height of an average character */
#define FONT_WIDTH 8 /* pixel width of an average character */
#define FONT_BASELINE 6 /* relative pixel location of character baseline */
#define MAX(a,b) ((a > b) ? a : b)
#define NOITEM_SELECTED 0 /* returned from PopUp if no item was selected */
#define OUTSIDE_WINDOW -1 /* returned from PopUp if cursor outside of window */
struct PopUp_Item {
char *text; /* text string to be displayed */
SHORT selection_id; /* id returned when this item is selected */
SHORT left, top; /* top/left offset within menu */
SHORT height,width; /* desired height/width of selection box */
UBYTE color; /* desired text color (= color register) */
struct PopUp_Item *next; /* link to next menu item */
};
struct PopUp_Menu {
SHORT depth; /* number of bit-planes to use */
SHORT left,top, height; /* used internally */
SHORT width; /* desired width of menu */
USHORT deactivate; /* what MOUSEBUTTON deactives the menu */
UBYTE outline_color, area_color; /* color registers */
struct ClipRect cr; /* clipping rectangle for display */
struct RastPort rp; /* raster port for drawing into menu area */
struct BitMap bitmap; /* actual bitmap for rendering the menu */
struct PopUp_Item *first_item; /* first in list of menu items */
struct PopUp_Item *active_item; /* for internal use only */
};
#define Inside_Window(x,y,w)(((x)>0)&&((x)<(w)->Width)&&((y)>0)&&((y)<(w)->Height))
#endif