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- /*********************************************************************/
- /***** *****/
- /***** A-RENDER v.3 *****/
- /***** *****/
- /***** A Ray - Tracing Program for The Amiga *****/
- /***** *****/
- /*********************************************************************/
- /***** *****/
- /***** By Brian Reed *****/
- /***** Copyright 1987 *****/
- /***** *****/
- /***** See :A-RENDER/DOC/SHAREWARE_INFO.DOC *****/
- /***** for copying and usage priviledges *****/
- /***** *****/
- /***** DO NOT distribute modified versions *****/
- /***** *****/
- /*********************************************************************/
-
- An Introduction to A-Render:
- ----------------------------
-
- A-Render is a system for creating shaded 3-D images on an Amiga computer.
- It uses an image (picture) creation technique called 'Ray-Tracing'.
- A-Render is not a paint type of program. However, a HAM paint program
- could be used to enhance generated images.
-
-
- Ray-tracing is the most realistic method of generating computer images.
- It is also one of the most complex. It can generate shadows, reflections
- and refractions. Since hundreds of thousands of calculations must be
- performed, ray-tracing pictures can take from 10 minutes to 50 or more
- hours to generate, depending on the complexity and resolution. Most hi-res
- images will take at least an evening (8 hours) to render. Once calculated,
- the hi-res HAM image is saved to disk.
-
-
- Basically, this method traces many, many light rays through a 3 D
- world. It imitates what a photo would look like if a camera was put at a
- given location in the world. Lights can also be moved and given any color.
-
-
- A-Render has a number of programs to make up the system. Creating an
- image with A-Render has basically 3 steps. Just as a sculptor might create
- a bird sculpture in 3-D, you can describe a bird sculpture in 3-D using
- X,Y,Z points. Then, just as the sculptor would place his sculpture in a
- specific location, you can create a setting for your bird sculpture,
- placing up to four light sources in the world, with each light having a
- different color. Now the scene is ready to 'render' or 'photograph'
- through calculation.
-
-
- A-Render .3 has many capabilities, and there are many capabilities on the
- wish list. The main direction has been to make A-Render an image
- development SYSTEM, one that is both modular and expandable. Many links
- are already in the database for upcoming features.
-
-
- I hope you enjoy A-Render !
-
-
-
-
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-
-
-
- A-Render Documentation Description
- ----------------------------------
-
- Introduction:
- -------------
-
- MOST_IMPORTANT_READ_ME.DOC - An Introduction to A-Render .3
-
- RAY_TRACING.DOC - A short description of ray-tracing
-
- BUILD_A_FRAME.DOC - How to use this system to build an image
-
-
- Tutorial: (Takes a couple hours, has 1 or 2 stopping points.)
- ---------
-
- INSTALL.DOC - How to install to make a user disk
-
- NEW_PICTURE_SET_UP.DOC - How to get started making a new picture
-
- DIGI.DOC - Tutorial for the Digitizer program
-
- DEFINE.DOC - Tutorial for the Define program
-
- A-RENDER.DOC - Tutorial for the Edworld program
-
- LATHE.DOC - Tutorial for the Lathe program
-
- MORE_DEFINE.DOC - Adding more objects, lights and views
-
- MOVE.DOC - Describes present animation capabilities
-
-
-
- Appendicies:
- ------------
-
- LIGHT.DOC - Describes lighting characteristics
-
- CONVEX_POLYGONS.DOC - Describes a convex vs. concave polygon
-
- A-RENDER_FEATURES.DOC - Features of this version
-
- FUTURE.DOC - Possible future features
-
- REFERENCES.DOC - References used in creating A-Render
-
- GLOSSARY.DOC - Glossary of terms
-
- SHAREWARE_INFO.DOC - Shareware description and author info
-
-
-
-
- System Requirements :
- An Amiga, 1 Disk Drive, 512K RAM, Kickstart & Workbench 1.2 .
-
-