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- Digitizer / Extruder instructions:
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- What is a Digitizer / Extruder, you ask ?
- The Digitizer program allows you to draw around the edge of an object. The
- outline is then EXTRUDED to make the edges into sides. This means the
- object now has depth.
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- I'm reminded of a clay toy I had as a young'n. This toy had a number of
- flat pieces of plastic, each with a differently shaped hole. You would put
- a piece on a pump, load the clay, and pump the clay through the hole in the
- plastic. This creates a piece of spaghetti-like clay with the shape of the
- outline in the plastic piece. This is an extrusion.
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- We will make an extrusion of a heart because it is easy and will allow me
- to demonstrate many things.
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- To start the Digitizer program, type 'Digi <Return>'.
- You may choose GRID LOCK in the menu if you wish, it will lock all mouse
- picks to the nearest grid crossing.
- AXIS LOCK is for describing objects with edges directly left-right and
- up-down, don't pick it for the heart object because it has diagonal edges.
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- !!! You can't back up if you make a mistake, so don't make ANY !!!
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- How to digitize (draw) the heart: (Refer to Figure 1)
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- The point order was chosen with the following restrictions in mind:
- a. ClockWise direction.
- b. No two points in the contour at the same place.
- c. Don't repick first point as last!
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- Pick the first point close to the center of the screen left-to-right, and
- about 3 grid squares up from the bottom.
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- To get to point 2 from point 1:
- go 4 grid squares left, and 3 up.
- to 3:
- go 3 left, 5 up.
- 4:
- 0, 2 up.
- 5:
- 1 right, 2 up.
- 6:
- 2 right, 1 up.
- 7:
- 2 right, 0.
- 8:
- 2 right, 2 down.
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- Now mirror these moves for points 9 - 14.
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- 6. .7 9. .10
- . 8 .
- 5 . 11
- . .
- 4 12
- . .
- 3 13
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- . .
- 2 14
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- .
- 1
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- ******** Figure 1 ********
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- Now we must define polygons for the front face, the polygons on the side
- are defined automatically. You will pick from the existing points on the
- screen when doing this.
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- The polygon points must be chosen with the following restrictions in mind:
- a. Pick the vertice points in a ClockWise direction.
- b. The polygons must be convex, no internal angles greater than 180.
- See the appendix 'CONVEX_POLYGONS.DOC', for a better explanation.
- c. Yes, now you must repick first point as last!
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- We're trying to minimize the number of convex polygons needed to
- represent a concave polygon ( like the heart! ). When you pick the first
- point, watch carefully, it will turn purple. When you pick the next
- points, a gray line is drawn between the points. See
- CONVEX_POLYGONS.DOC for more info on what they are.
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- I have broken the concave shape of the polygon on the front of the heart
- into two convex polygons.
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- This is the first polygon.
- To do this, up in a menu, pick 'DEFINE POLY'.
- PICK POINTS -> 1, 2, 3, 4, 5, 6, 7, 8, 1
- Now you must pick DEFINE POLY again to end the polygon.
-
- This is the second.
- PICK DEFINE POLY.
- PICK POINTS -> 9, 10, 11, 12, 13, 14, 1, 8 ,9
- REPICK DEFINE POLY
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- Now pick 'PICK ORIGIN' in a menu
- Pick the origin of the object. We do rotations around the origin, so
- pick a point as close as possible to the center of the heart. Watch
- here for a small red dot at the point.
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- Pick 'SAVE to Db' in a menu to save this object to digi.obj . DIGI always
- saves to digi.obj .
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- Pick the closewindow gadget to exit the digitizer, or use the menu bar.
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- Don't pick any menu items not described, they are nonfunctional and may
- crash the computer.
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