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- "Quit" is a four letter word.
- A fading corridor enlightens your insight.
- A glowing potion is too hot to drink.
- A long worm hits with all of its length.
- A monstrous mind is a toy for ever.
- A ring of adornment protects against Nymphs.
- A rumour has it that rumours are just rumours.
- A smoky potion surely affects your vision.
- A spear might hit a nurse.
- A spear will hit an ettin.
- A tin of smoked eel is a wonderful find.
- A truly wise man never plays leapfrog with a unicorn.
- A two-handed sword usually misses.
- A unicorn can be tamed only by a fair maiden.
- A visit to the Zoo is very educational; you meet interesting animals.
- A wand of vibration might bring the whole cave crashing about your ears.
- Afraid of falling piercers? Wear a helmet!
- All monsters are created evil, but some are more evil than others.
- An elven cloak is always the height of fashion.
- An elven cloak protects against magic.
- Any small object that is accidentally dropped will hide under a larger object.
- Attack long worms from the rear - that is so much safer!
- Be careful when eating salmon - your fingers might become greasy.
- Be careful when throwing a boomerang - you might hit the back of your head.
- Better go home and hit your kids. They are just little monsters!
- Better go home and play with your kids. They are just little monsters!
- Better leave the dungeon, otherwise you might get hurt badly.
- Beware of dark rooms - they may be the Morgue.
- Beware of falling rocks, wear a helmet!
- Beware of wands of instant disaster.
- Beyond the 23-rd level lies a happy retirement in a room of your own.
- Blank scrolls make more interesting reading.
- Booksellers never read scrolls; it might carry them to far away.
- Booksellers never read scrolls; it might leave their shop unguarded.
- Dead lizards protect against a cockatrice.
- Death is just around the next door.
- Death is life's way of telling you you've been fired.
- Descend in order to meet more decent monsters.
- Direct a direct hit on your direct opponent, directing in the right direction.
- Don't bother about money: only Leprechauns and shopkeepers are interested.
- Don't forget! Large dogs are MUCH harder to kill than little dogs.
- Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
- Don't throw gems. They are so precious! Besides, you might hit a roommate.
- Drinking might affect your health.
- Drop your vanity and get rid of your jewels! Pickpockets about!
- Dungeon expects every monster to do his duty.
- Dust is an armor of poor quality.
- Eventually all wands of striking do strike.
- Eventually you will come to admire the swift elegance of a retreating nymph.
- Ever tried to catch a flying boomerang?
- Every dog should be a domesticated one.
- Every hand has only one finger to put a ring on. You've got only two hands. So?
- Everybody should have tasted a scorpion at least once in his life.
- Fiery letters might deter monsters.
- First Law of Hacking: leaving is much more difficult than entering.
- For any remedy there is a misery.
- Fourth Law of Hacking: you will find the exit at the entrance.
- Gems are the droppings of other inmates.
- Gems do get a burden.
- Genocide on shopkeepers is punishable.
- Giving head to a long worm is like a long lasting reception.
- Good day for overcoming obstacles. Try a steeplechase.
- Gossip is the opiate of the depressed.
- Hackers do it with bugs.
- Half Moon tonight. (At least it's better than no Moon at all.)
- Hitting is the lingua franca in these regions.
- Hungry dogs are unreliable.
- Hungry? There is an abundance of food on the next level.
- I doubt whether nurses are virgins.
- I once knew a hacker who ate too fast and choked to death.....
- I smell a maze of twisty little passages.
- If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
- If you are too cute some monsters might be tempted to embrace you.
- If you can't learn to do it well, learn to enjoy doing it badly.
- If you need a wand of digging, kindly ask the minotaur.
- If you see nurses you better start looking somewhere for a doctor.
- If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
- If you want to hit, use a dagger.
- If you want to rob a shop, train your dog.
- If you're afraid of trapdoors, just cover the floor with all you've got.
- Improve your environment, using a wand of rearrangement.
- In a hurry? Try a ride on a fast moving quasit!
- In need of a rest? Quaff a potion of sickness!
- Inside a shop you better take a look at the price tags before buying anything.
- It is bad manners to use a wand in a shop.
- It is not always a good idea to whistle for your dog.
- It might be a good idea to offer the unicorn a ruby.
- It seems you keep overlooking a sign reading "No trespassing"!
- It's all a matter of life and death, so beware of the undead.
- It's not safe to Save.
- Just below any trapdoor there may be another one. Just keep falling!
- Keep a clear mind: quaff clear potions.
- Keep your armours away from rust.
- Keep your weaponry away from acids.
- Kill a unicorn and you kill your luck.
- Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc!
- Leprechauns hide their gold in a secret room.
- Liquor sellers do not drink; they hate to see you twice.
- Looking pale? Quaff a red potion!
- M.M.Vault cashiers teleport any amount of gold to the next local branch.
- Many monsters make a murdering mob.
- Money is the root of all evil.
- Money to invest? Take it to the local branch of the Magic Memory Vault!
- Monsters come from nowhere to hit you everywhere.
- Monsters sleep because you are boring, not because they ever get tired.
- Most monsters prefer minced meat. That's why they are hitting you!
- Most rumors are just as misleading as this one.
- Much ado Nothing Happens.
- Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'.
- Never ask a shopkeeper for a price list.
- Never attack a guard.
- Never fight a monster: you might get killed.
- Never kick a sleeping dog.
- Never map the labyrinth.
- Never mind the monsters hitting you: they just replace the charwomen.
- Never ride a long worm.
- Never trust a random generator in magic fields.
- Never use your best weapon to engrave a curse.
- Never vomit on a door mat.
- No weapon is better than a crysknife.
- Not all rumors are as misleading as this one.
- Not even a spear will hit a Xorn.
- One has to leave shops before closing time.
- One level further down somebody is getting killed, right now.
- One wand of concentration equals eight scrolls of create monster.
- Only a wizard can use a magic whistle.
- Only david can find the zoo!
- Only real trappers escape traps.
- Only wizards are able to zap a wand.
- Opening a tin is difficult, especially when you are not so strong!
- Opening a tin is difficult, especially when you attempt this bare handed!
- Operation coded OVERKILL has started now.
- PLEASE ignore previous rumour.
- Plain nymphs are harmless.
- Playing billiards pays when you are in a shop.
- Pursue the monsters and you will be had indeed.
- Put on a ring of teleportation: it will take you away from onslaught.
- Reading Tolkien might help you.
- Reading Herbert will disgust you, but in one case it might be enlightening.
- Reading might change your vision.
- Reading might improve your scope.
- Relying on a dog might turn you in a dog addict.
- Savings do include amnesia.
- Scorpions often hide under tripe rations.
- Screw up your courage! You've screwed up everything else.
- Second Law of Hacking: first in, first out.
- Shopkeepers accept creditcards, as long as you pay cash.
- Snakes are often found under worthless objects.
- Some monsters can be tamed. I once saw a hacker with a tame Dragon!
- Speed Kills (The Doors)
- Spinach, carrot, and a melon - a meal fit for a nurse!
- Stay clear of the level of no return.
- Suddenly the dungeon will collapse ...
- Take a long worm from the rear, according to its mate it's a lot more fun.
- Teleportation lessens your orientation.
- The Jackal only eats bad food.
- The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
- The Leprechauns hide their treasure in a small hidden room.
- The air is positively magic in here. Better wear a negative armor.
- The best equipment for your work is, of course, the most expensive.
- The emptiness of a ghost is too heavy to bear.
- The longer the wand the better.
- The secret of wands of Nothing Happens: try again!
- The use of dynamite is dangerous.
- There are monsters of softening penetration.
- There are monsters of striking charity.
- There have been people like you in here; their ghosts seek revenge on you.
- There is a VIP-lounge on this level. Only first-class travellers admitted.
- There is a big treasure hidden in the zoo!
- There is a message concealed in each fortune cookie.
- There is a trap on this level!
- There is more magic in this cave than meets the eye.
- There is no business like throw business.
- There is no harm in praising a large dog.
- There seem to be monsters of touching benevolence.
- They say that a dagger hits.
- They say that a dog avoids traps.
- They say that a dog can be trained to fetch objects.
- They say that a dog never steps on a cursed object.
- They say that a spear will hit a Dragon.
- They say that a spear will hit a Xorn.
- They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
- They say that a spear will hit an ettin.
- They say that a two-handed sword misses.
- They say that a unicorn might bring you luck.
- They say that an elven cloak may be worn over your armor.
- They say that an elven cloak protects against magic.
- They say that dead lizards protect against a cockatrice.
- They say that killing a shopkeeper brings bad luck.
- They say that monsters never step on a scare monster scroll.
- They say that only david can find the zoo!
- They say that the use of dynamite is dangerous.
- They say that there is a big treasure hidden in the zoo!
- They say that there is a message concealed in each fortune cookie.
- They say that there is a trap on this level!
- They say that throwing food at a wild dog might tame him.
- They say that you cannot trust scrolls of rumour.
- They say that you need a key in order to open locked doors.
- Third Law of Hacking: the last blow counts most.
- This is the Leprechaun Law: every purse has a price.
- Throwing food at a wild dog might tame him.
- Tin openers are rare indeed.
- To hit or not to hit, that is the question.
- Travel fast, use some magic speed!
- Tripe on its own is revolting, but with onions it's delicious!
- Try hacking in the wee hours: you will have more room.
- Vampires hate garlic.
- Visitors are requested not to apply genocide to shopkeepers.
- WARNING from H.M. Govt: Quaffing may be dangerous to your health.
- Watch your steps on staircases.
- Wear armor, going naked seems to offend public decency in here.
- What do you think would be the use of a sword called "Orcrist" ?
- When a piercer drops in on you, you will be tempted to hit the ceiling!
- When in a shop, do as shopkeepers do.
- When punished, watch your steps on the stairs!
- Why would anybody in his sane mind engrave "Elbereth" ?
- You are heading for head-stone for sure.
- You are just the kind of bad food some monsters like to digest.
- You can always wear an elven cloak.
- You can't leave a shop through the back door: there ain't one!
- You cannot trust scrolls of rumour.
- You feel greedy and want more gold? Why don't you try digging?
- You feel like someone is pulling your leg.
- You may have a kick from kicking a little dog.
- You might cut yourself on a long sword.
- You need a key in order to open locked doors.
- You want to regain strength? Two levels ahead is a guesthouse!
- You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
- You'll need a spear if you want to attack a Dragon.
- You've got to know how to put out a yellow light.
- Zapping a wand of Nothing Happens doesn't harm you a bit.
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