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- /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\
- * |_o_o|\\ Copyright (c) 1987 The Software Distillery. All Rights Reserved *
- * |. o.| || Written by Doug Walker *
- * | . | || The Software Distillery *
- * | o | || 235 Trillingham Lane *
- * | . |// Cary, NC 27511 *
- * ====== BBS:(919)-471-6436 *
- \* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
- #include "exec/types.h"
- #include "intuition/intuition.h"
-
- /* defines for the sprite */
- #define PTR_WIDTH 16
- #define PTR_HEIGHT 10
- #define PTR_HOTX -8
- #define PTR_HOTY 0
- /***************************************************************/
- /* The following array contains the sprite colors */
- /***************************************************************/
- UWORD ptr_col[] =
- { 0xfff, 0xf00, 0x000 };
-
- /***************************************************************/
- /* The following data structures contain the sprite image */
- /***************************************************************/
- USHORT From_dat[]= {
- /*plane1 plane0 */
- 0x0000, 0x0000,
- 0x0000, 0x0100,
- 0x0000, 0x0380,
- 0x0000, 0x0540,
- 0x0000, 0x0100,
- 0xecea, 0x0000,
- 0x8aae, 0x0000,
- 0xccae, 0x0000,
- 0x8aaa, 0x0000,
- 0x8aea, 0x0000,
- 0x0000, 0x0000,
- 0x0000, 0x0000
- };
-
- USHORT To_dat[]= {
- /*plane1 plane0 */
- 0x0000, 0x0000,
- 0x0000, 0x0100,
- 0x0000, 0x0380,
- 0x0000, 0x0540,
- 0x0000, 0x0100,
- 0x0ee0, 0x0000,
- 0x04a0, 0x0000,
- 0x04a0, 0x0000,
- 0x04a0, 0x0000,
- 0x04e0, 0x0000,
- 0x0000, 0x0000,
- 0x0000, 0x0000
- };
-
- /***************************************************************/
- /* The following routine will install the sprite as the */
- /* Intuition pointer. A pointer to your current window is */
- /* needed as a parameter to this routine. */
- /***************************************************************/
- NewPtr(window, from)
- struct Window *window;
- int from;
- {
- SHORT i;
- UWORD red,green,blue;
- struct ViewPort *vport;
-
- /* Get the window's viewport address */
- vport = (struct ViewPort *) ViewPortAddress(window);
-
- /* Set the colors for the sprite */
- for (i=0;i<3;i++)
- {
- red = (ptr_col[i] & 0xf00) >> 8;
- green = (ptr_col[i] & 0x0f0) >> 4;
- blue = (ptr_col[i] & 0x00f) ;
- SetRGB4(vport,17+i,red,green,blue);
- }
- /* get rid of the previous pointer */
- ClearPointer(window);
- /* and install the new one */
- SetPointer(window,
- (from ? &From_dat : &To_dat),
- PTR_HEIGHT,
- PTR_WIDTH,
- PTR_HOTX,
- PTR_HOTY);
- return(0);
- }
-